Custom Character-Sacred Shield Palidin


Homebrew and House Rules


This character is based off my PFS Paladin

Roland Kincaid
Male Aasimar Paladin

Skills
STR: d10 ()1 ()2 ()3 ()4
Melee: Strength +2
DEX: d4 ()1
CON: d8 ()1 ()2 ()3
INT: d4 ()1
WIS: D6 ()1 ()2
CHA: D10 ()1 ()2 ()3 ()4
Divine: Charisma +1
Diplomacy: Charisma +2

Powers:
Hand Size 5 ()6
Proficient with: Light Armor Heavy Armor Weapons
Reduce Acid () Fire ()Cold damage by 1
You can play a shield armor to reduce combat ()all damage for another
character at your location

Card List Favored Card Type: Shield Armor
Weapon 2 ()3
Spell 1 ()2 ()3
Armor 2 ()3 ()4 ()5
Item 1
Ally 6 ()7 ()8 ()9
Blessing 4 ()5

Roles
Roland (Sacred Shield)
Powers:
Hand Size 5 ()6
Proficient with: Light Armor Heavy Armor Weapons
Reduce Acid () Fire ()Cold damage by 1 ()2
You can play a shield armor to reduce combat ()all damage for another
character at your location

(() You may banish () bury ()discard) a ally to reduce a combat check at your () another location by the set number on of the ally (non numbered allies count as 1)

() When a character at your () another location is dealt damage, you may reveal a Blessing of Iomeade to redirect the damage too you. reduce this damage by 1 ()2

Background: Growing up on Golarion can be hazardous at the best of times, growing up near the World Wound can be down right deadly. Early in his teens Roland's twin sister was abducted by cultist, having a other worldly connection to his twin, he followed the cultist for three days and nights until he was able challenge them, unfortunately exhaustion played its part and he was only able to defeat one of the five cultist before being forced to retreat. Roland pursued the cultists into the night, when a strange sense of dread came over him, a couple hours later he came upon the slain body of his sister. Anger, grief and exhaustion overcame Roland while be buried is sister, he shouted to the heavens for justice; revenge and the most important question why? In the morning a strange feeling drew him too the remain a large building, inside at the base of a ruined statue was a large tower shield bearing the holy symbol of Iomeade and on the inside one word written in Celestial "Sister".


At first glance, I'd say it looks like a fairly well-rounded character.

A couple notes though:

1) You have 1 too many cards (should be 15; you have 16).

2) Saying "Shield Armor" as your favored card might get you into trouble if you ever find yourself with no shields available in your deck at the start. I think shields would be the armor of choice normally, but the added trait creates a grey area where it's possible to not legally be able to draw your starting hand.

3) Your "Reduce Acid () Fire () Cold damage" power should specify whose damage is being reduced; as written, it implies any damage of that type taken by any character at any location. I think it should be "reduce your" here for clarity.

4) Minor wording issue just to be consistent with the game: include "or" between options so it forms a complete sentence when you skip or include certain options. When you have no feats checked, it should read (for example) "Reduce Acid damage"; then when you have the first one selected it should read "Reduce Acid of Fire damage". It's generally clear what you meant, but as written it could be interpreted as Fire replaces Acid, Cold replaces Fire. as what happens with the numerical values.

5) Hand size generally is an indicator of "squishiness" of a character (based loosely on hit dice). 4 is considered the norm for fighters* and paladins (d10, maybe d8); 5 is normally rogues/rangers/etc (d8 or d6); 6 is normally wizards/sorcerers/etc (d4). I'm not saying it's wrong, just that you run the risk of being overpowered. It's probably OK considering your hand size is capped at 6.

(*Before anyone mentions Flenta as an example, she doesn't example represent the fighter class with her attention to the arcane; she's made herself a weaker fighter by trying to be a better wizard.)

6) And the obvious: only 1 role card. :)

Overall, I like your character; the powers are different than we've seen, and seem to be decently powered. I'm not sure about that "another location" feat in your "redirect damage" role power; it's hard to judge whether that would be OP or not in actuality.

Good job.


thanks for the reply, would edit to make corrections but I do not see that option.


rexx2264 wrote:

This character is based off my PFS Paladin

Roland Kincaid
Male Aasimar Paladin

Skills
STR: d10 ()1 ()2 ()3 ()4
Melee: Strength +2
DEX: d4 ()1
CON: d8 ()1 ()2 ()3
INT: d4 ()1
WIS: D6 ()1 ()2
CHA: D10 ()1 ()2 ()3 ()4
Divine: Charisma +1
Diplomacy: Charisma +2

Powers:
Hand Size 4 ()5 ()6
Proficient with: Light Armor Heavy Armor Weapons
Reduce Acid and() Fire and ()Cold damage dealt to you by 1 ()2
You can play a shield armor to reduce combat ()all damage types for another character at your location

Card List Favored Card Type: Armor
Weapon 2 ()3
Spell 1 ()2 ()3
Armor 2 ()3 ()4 ()5
Item 1
Ally 5 ()6 ()7 ()8
Blessing 4 ()5

Roles
Roland (Sacred Shield)
Powers:
Hand Size 5 ()6
Proficient with: Light Armor Heavy Armor Weapons
Reduce Acid and() Fire and()Cold damage dealt to you by 1 ()2
You can play a shield armor to reduce combat ()all damage types for another character at your location

(() You may banish () bury ()discard) a ally to reduce a combat check at your () another location by the set number on of the ally (non numbered allies count as 1)

() When a character at your location is dealt damage, you may reveal a Blessing of Iomeade to redirect the damage too you. reduce this damage by 1 ()2

Background: Growing up on Golarion can be hazardous at the best of times, growing up near the World Wound can be down right deadly. Early in his teens Roland's twin sister was abducted by cultist, having a other worldly connection to his twin, he followed the cultist for three days and nights until he was able challenge them, unfortunately exhaustion played its part and he was only able to defeat one of the five cultist before being forced to retreat. Roland pursued the cultists into the night, when a strange sense of dread came over him, a couple hours later he came upon the slain body of his sister. Anger, grief and exhaustion overcame Roland while be buried is sister, he shouted to the heavens for justice; revenge and the most important question why? In the...


The character looks good... a lot better with your change to a starting hand size of 4.

The only problem I have is the contradiction of the two powers on the role card (for fluff/lore reasons).

The second power, for redirecting damage to yourself is very paladin-like... that one is perfect for the character. The other one however, mechanic wise, is basically saying you are sacrificing other people (allies) to reduce damage. You can see how this is kind of contradictory to what a paladin is/does.


can understand that, original idea on allies was discard, recharge, and reveal and that seemed to over powered for set 6 allies reducing combat checks by 6, so I took the harder path and attempted to make the paladin think, is it worth losing this ally for a one time boost, at least until you get to the discard option.

Guess you could also say I was seeing the allies more as buff for my party than actual people. One way to look at would be that the ally is sent back to town, but leave a small buff behind when he leaves.

Still working on a second role for him, probably play test him later and see how he actually works out and maybe come up with a 2nd role.


2nd role for him

Card List Favored Card Type: Armor
Weapon 2 ()3
Spell 1 ()2 ()3
Armor 2 ()3 ()4 ()5
Item 1
Ally 5 ()6 ()7 ()8
Blessing 4 ()5

Roles
Roland (Avenging Shield)
Powers:
Hand Size 5 ()6
Proficient with: Light Armor Heavy Armor Weapons
Reduce Acid and() Fire and()Cold damage dealt to you by 1 ()2
You can play a shield armor to reduce combat ()all damage types for another character at your location

() Reveal a shield armor add 1 ()2 ()3 to your melee: Strength checks
() You may discard () recharge a Shield Armor too explore your location.
() When you play a Blessing of Iomeade for your checks increase the die by 1 ()you may recharge the Blessing of Iomeade instead of discarding.

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