rexx2264 |
"Discard this card to add 1 to a check". Can this be done after a roll, the only card I have seen that allows a +1 to a check all ready rolled is the "luck Stone" which says "Discard this card to add 1 to your check." "if you would fail a check by 1, you may bury this card to succeed." asking cause I have seen a couple video's where the players where holding for use if a check failed by 1?
Nefrubyr |
Sounds like they were playing wrong in those videos. You must play all cards and powers that add to a check or alter the difficulty before rolling the dice. The only exception, as you've noted, is the Luckstone which specifically tells you how it alters a check already rolled (and at a greater cost than if you'd played it earlier).
I suppose you can include Longspear and a couple of similar weapons as exceptions too; again, they grant you a reroll, specifically referring to "if you would fail a check". And that's only if you already used the Longspear to define the skill for the check.
You may run into a few more cards later that can affect an already failed check, but I won't spoil the specifics.
Theryon Stormrune |
Sounds like they were playing wrong in those videos. You must play all cards and powers that add to a check or alter the difficulty before rolling the dice. The only exception, as you've noted, is the Luckstone which specifically tells you how it alters a check already rolled (and at a greater cost than if you'd played it earlier).
I suppose you can include Longspear and a couple of similar weapons as exceptions too; again, they grant you a reroll, specifically referring to "if you would fail a check". And that's only if you already used the Longspear to define the skill for the check.
You may run into a few more cards later that can affect an already failed check, but I won't spoil the specifics.
I'd agree with you. Anything that adds to a check or reduces the difficulty of a check must be played prior to the roll. Unless it specifically states that you can reroll or add "x" to a failed roll.