I need help building a level 5 character as a minor villain in a home-brew campaign.


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Backdrop: The Great Duchy of Alkenstar, where steampunk technology, primal magic, null magic, and gunslingers abound. I've decided to run a "Wild Wild West"-esque game set in this area. My players are playing a Gnome Gunslinger and Orc Brawler.

What I wanted help with, was a level 5 character who would emulate gambit's abilities to use explosive cards and a quarterstaff in combat. Aside from that, this man is what I'm going to term a "Bourbon Street Boss." He started as a pool hustler and outwitted his way into drug distribution, underground fight clubs, illegal gambling, and slave trafficking to Cheliax (the Cheliax bit is for the next chapter of play). I also wouldn't mind if anyone wanted to help me stat out some of this guys mooks as well. The more pulpy/comic booky the better.

I have access to Core Rulebook, Advanced Player's Guide, Ultimate Combat, Ultimate Magic, Ultimate Equipment, Advanced Class Guide, Advanced Race Guide, and any Beastiary.

I do not have access to the PRD (we have a strict table rule about physical copies of books for both players and DMs) or most splat books. Though I can purchase splat books if the idea is strong enough.

Normally I don't use forums... and this is sort of my first attempt at seeking help for a campaign.


From what you're saying, I think your main bad guy just demands to be a spellsling - wizard gun toting archetype found in UC.

Oops, that doesn't fit the card throwing, staff wielding example you wanted to work with.


Here's a link to a pretty good write-up for Gambit:
http://paizo.com/threads/rzs2r5xq?gambit-of-the-xmen

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Matt2VK said wrote:

From what you're saying, I think your main bad guy just demands to be a spellsling - wizard gun toting archetype found in UC.

Oops, that doesn't fit the card throwing, staff wielding example you wanted to work with.

Not really. This guy stays on Skyside where the primal magic at least allows magical attacks. However, even the gazetteer on Alkenstar says that not every joe schmuck owns a gun. In fact, the only villain I'm putting in this campaign that weilds a gun is the High Sheildmarshal himself. Most everyone else has steam devices and tech goodies. Gearheads from Pure Steam run rampant :D.

ParagonDireRaccoon said wrote:
Here's a link to a pretty good write-up for Gambit:...

Thanks :).

Wellp I didn't even expect to get answers on this. I should also add the pure steam book up there. Huh, didn't think about that.

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