Grab, maneuver master, and feral gnasher inquiry!!


Rules Questions


Hey everyone!
My inquiry is regarding the mechanics of an up and coming character I will be playing soon.

Level 12 Goblin Feral Gnasher/Maneuver Master Gestalt.
His exact stats aren't relevant to the question, but I'll post the build later.
With a BaB of 12/7/2
the Grab ability on his bite (no grappled condition)
and two claw attacks, what are his attack options?

For instance: Round 1 Bite at the 12 BaB grab, then what from there?
I want to maximize on his massive bite, I understand I get the first bite, and if I were wielding a weapon I could carry out the next two attacks at the 7 & 2 bonuses, then two more combat maneuvers? Or can I bite then grab as my first attack and still pull off two more bites and both claws?
What about the subsequent round? If I choose to maintain I forgo my three attacks for a maintain bite, or since I'm not "grappled" can I get my three attacks then afterwards choose to damage twice via grapple then two claws? I'm familiar with the drop grapple then rinse and repeat method, is that the only way to do it?

Obviously I'm rather confused. I considered the mutagenic mauler in place of the maneuver master for sheer stats, or the strangler archetype for extra sneak damage, but I figured since I'd be maintaining my bite it'd be better to have additional maneuvers.
How does not being grappled combine with full attacks during a grab that uses my main attack as per RAW, maintain, etc?
What does everyone think?

Thanks for the clarification in advance, I look forward to streamlining this little freak into the campaign Friday!

~Rager


Bump!!! Please!


A lot of questions and misunderstandings but i will try to help.

1. You only gain iterative attacks with manufactured weapons. There are no additional natural attacks for a high BAB (there are some exceptions but i dont see one for your gnasher).

CRB Natural Attacks wrote:
You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

2. As soon as you use a manufactured weapon all natural attacks are 'secondary attacks' with a -5 penalty to attack and a lower STR bonus to damage.

CRB wrote:
For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls.

So possible attack routes are:

1) Natural only: Bite 12/Claw 12/Claw 12
2) Manu. weapons only: weapon 12/ weapon 7/ weapon 2
3) Mixed: weapon 12, weapon 7, bite 7, claw 7, claw 7, weapon 2

With grab you have another problem. Basically you can perform a complete attack route even with a succesfull 'grab'. In the second round you need a standard action to maintain the grapple or you release the grappled foe and perform a full attack route.

You dont gain the grappled condition through 'impr. lockjaw'. That means you still have to maintain the grapple but you dont get the DEX penalty etc. (see grapple condition).

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