Massive deity project idea


Homebrew and House Rules

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VM mercenario wrote:


You asked for the example. I made an example. You ignore the example. Why?
Here's the template. It's based on the smaller gods in Inner Seas Guide as WDL has been asking since the first post.

??? Pantheon

Name
Titles, Epithets, God of ???, Lord of ???, Etc
Alignment: ???
Domains: ??? (4 to 5)
Favored Weapon: ???
Symbol: ???
1st paragraph What does the god do, what is his role in the pantheon. What is his sacred animals, does he have sacred colors.
2nd paragraph What does he look like in art or when he sends avatars to interact with the players. Does he even interact with people. How is his personality.
3rd...

My intention was not to offend. This was an experiment that did not work.

Gods from mythology seldom fit nicely into the RPG mode. Much of their character can be lost if too much is omitted.

I am having a difficult time determining alignment...especially for 2 dieties from too similar pantheons.


Deities with multiple personalities, such as some moon goddess, will have a different alignment for each aspect.

Some beings from the outer chaos or higher planes of existence may have no alignment.


Was a bit weird to see some Baltic gods and just legendary characters simply put in the Slavic god roster...


I'm in favor of providing a somewhat minimal approach to format. When it comes to real-world religion/mythology the fluff/flavor can come from personal knowledge or research. Still, a sentence or paragraph of description should suffice per entry.

Scarab Sages

VM mercenario wrote:

@ I'm Hiding In Your Closet:

I can accept help fleshing out the Egyptians, but I think it would be best if the better mythology buffs tackled the less known pantheons first, leave the norse and the greek for last since anyone can do them. I would like to see the slavic or the canaanite first, if you please.

Okay - where do I go/what do I do to do this? Do we just post it here?


I imagine greek and norse are some of the easiest, consider how exotic the list gets. I'm woring on 20+ norse "deities" that I have separated into aesir, vanir, jotun, and other (the ragnarok beasts). I could easily make is 30+ but I don't really see the necessity.


2 people marked this as a favorite.

Okay, so here's my first draft. I took a great deal of artistic license to avoid the multitude of overlapping sphere of influence. These are fashioned largely after the popular version of the myths, so please no arguments about Snorri's inventions and what is or is not legitimate. There is enough of that in the other thread.

Aesir:

Baldur M
Alignment: LG
Domains: community, nobility, good, sun
Favored Weapon: shortspear
Symbol: open hand
Baldur is the son of Odin and Frigg. He is gentle and understanding god much beloved by gods and mortals alike. He encourages his followers to practice unconditional compassion and goodwill.

Bragi M
Alignment: N
Domains: community, knowledge, protection, runes
Favored Weapon: sling
Symbol: scroll
The husband of Idun. He is sage and teller of tales, particularly pertaining to the great heroes. Warriors wishing to enter Valhalla and the poets who tell their tales pay him homage.

Frigg F
Alignment: LN
Domains: community, healing, law, protection
Favored Weapon: short sword
Symbol: mother and child
Wife of Odin, and mother of Baldur. She is the bond the keeps the Aesir familt together, and a master of practical magic and divination. Her followers believe in the strength and support of family.

Heimdall M
Alignment: LG
Domains: law, good, protection, void
Favored Weapon: greatsword
Symbol: stars
A son of Odin, watchmen of Asgard and guardian of the Bifrost. Nothing escapes his sharp senses, no matter the circumstances. Those who dedicate their lives to duty pay him homage.

Hod M
Alignment: N
Domains: cold, darkness, luck, knowledge
Favored Weapon: quarterstaff
Symbol: staff
A blind son of Odin. He rarely leaves the safety Asgard, preferring to pass the time and share gossip with the other gods. The crippled, destitute, and helpless pray to him for luck.

Idun F
Alignment: NG
Domains: charm, good, plant, repose
Favored Weapon: club
Symbol: tree
Wife of Bragi. Idun tends to the orchard whose apples grants the gods immortality. She is prayed to by those seeking contentment and those dedicated to performing acts of charity.

Odin M
Alignment: N
Domains: magic, knowledge, travel, war
Favored Weapon: spear
Symbol: eye
Chief of the Aesir, husband of Frigg and father of many gods. Odin is a warrior and master of magic who traded his own eye for ultimate wisdom. He is revered by many, but particularly those who seek wisdom and those who must make great personal sacrifice.

Sif F
Alignment: NG
Domains: air, community, earth, good
Favored Weapon: dagger
Symbol: winds
Wife of Thor and benevolent goddess of the common folk. She has influence over diplomacy and the welfare of crops. Her followers promote goodwill and pray for prosperity.

Thor M
Alignment: CG
Domains: air, strength, good, war
Favored Weapon: warhammer
Symbol: hammer
Son of Odin and Frigg and the god of thunder and battle. He is a defender of humanity and strongest of all the gods. Those who revere him ask for courage and righteous victory.

Tyr M
Alignment: LN
Domains: glory, law, strength, war
Favored Weapon: longsword
Symbol: severed hand
Dispenser of justice amongst the Aesir and embodiment of honor and bravery. It was he who defeated Fenrir and lost his hand in the task. His followers seek skill in battle and the knowledge of right and wrong.

Vanir:

Freya F
Alignment: N
Domains: air, charm, community, plant
Favored Weapon: light mace
Symbol: gold necklace
Daughter of Njord and Nerthus, sister of Freyr, and the goddess beauty, love, and wealth. She makes Asgard a wonder to behold, and her favors are sought by all. Those seeking companionship, affluence, or prosperity ask her to answer their prayers.

Freyr M
Alignment: NG
Domains: nobility, sun, travel, weather
Favored Weapon: longsword
Symbol: grain
Son of Njord and Nerthus, brother of Freya, and the god of travel, sexuality, and bountiful harvests. He crosses the world by ship and chariot granting boons to the strong. Those who revere him pray for influence, wealth, and fertility

Gullveig F
Alignment: CN
Domains: chaos, death, fire, magic
Favored Weapon: quarterstaff
Symbol: burning hand
Estranged sister of Njord and one of the oldest practitioners of magic who sought to prevent peace between the Vanir and the Aesir. She can be destroyed by fire, but rises again rejuvenated. Those who pray to her seek power without compromise.

Kvasir M
Alignment: N
Domains: charm, knowledge, plant, runes
Favored Weapon: morning star
Symbol: mead horn
The god who brokered the peace between the Aesir and Vanir, and possessed great insight into all things. He was murdered so that his blood could be drank to gain this insight, but he lives still through the inspiration found in mead. His favors are asked of by drunks, artists, and diplomats.

Nerthus F
Alignment: N
Domains: artiface, earth, healing, plant
Favored Weapon: sickle
Symbol: plow
First wife of Njord and mother to Freyr and Freya who discovered the earth's secrets and the cultivation of growing things. She remains in Vanaheim developing means to better the lives of mortals. Her followers include farmers, healers, and builders.

Njord M
Alignment: CN
Domains: chaos, travel, water, weather
Favored Weapon: trident
Symbol: waves
Father of Freyr and Freya and lord of the sea, though his influence extends beyond there. His passion controls the waves and sea life beyond count. His mercy and favor is asked for fisherman, seafarers, and those living near his realm.

Odr M
Alignment: N
Domains: liberation, luck, knowledge, void
Favored Weapon: morning star
Symbol: winding road
Estranged husband of Freya and son of Gullveig who has departed the company of all the other gods. He roams the cosmos looking where there is nothing in search of truth. His followers honor him by unraveling secrets and to seeking deep knowledge.

Jotun:

Hel F
Alignment: LE
Domains: darkness, death, law, repose
Favored Weapon: net
Symbol: clenched fist
Hel rules the underworld where dwell all the dead not claimed by the gods. She is greedy and that which she claims she does not loosen her grasp on. Her petitioners include tyrants, necromancers, and those who fear falling into her clutches.

Loki M
Alignment: CN
Domains: chaos, magic, trickery, animal
Favored Weapon: rapier
Symbol: boiling kettle
Both ally and enemy to the gods, and a trickster of cosmic proportions. He bargains and deceives to their benefit, and subverts their plans at every opportunity. He is revered by clever heroes and villains, those who challenge convention, and pranksters.

Hrungnir M
Alignment: NE
Domains: cold, darkness, destruction, strength
Favored Weapon: greatsword
Symbol: glacier
Strongest of all the Jotun and constantly at odds with the gods. He boasts of one day taking the Asgardian goddesses as his own. Those who seek his favor are those who lack strength and those who would take by force.

Surt M
Alignment: CE
Domains: fire, chaos, destruction, evil
Favored Weapon: greatsword
Symbol: flames
The lord of flame who seeks to consume all the worlds in an inferno. None amongst the Aesir, Vanir, nor Jotun call him ally, so he bides his time. Arsonists, sociopaths, and megalomaniacs seek the power he wields.

Skadi F
Alignment: LN
Domains: cold, liberation, travel, war
Favored Weapon: shortbow
Symbol: arrows & skis
Daughter of Thiazi and companion of Njord, she skis frozen slopes where no beast is spared the deadly precision of her bow. Her sense of devotion is ever at odds with her independence. She receives prayers from hunters, athletes, and unwed women.

Thiazi M
Alignment: LE
Domains: air, cold, magic, void
Favored Weapon: longspear
Symbol: eagle
Father of Skadi and a great mystic among the Jotun. He is a sorcerer, shapechanger, and stargazer. His followers include astrologers, arctic explorers, and those seek power through supernatural power.

Ragnarok Beasts:

Fenrir M
Alignment: NE
Domains: evil, trickery, strength, void
Favored Weapon: punching dagger
Symbol: wolf
One of the supernatural beasts seeking to bring about the end of the world. His ravenous hunger is unmatched. He is revered by thieves and hunters.

Jormungand M
Alignment: LE
Domains: evil, scalyind, strength, water
Favored Weapon: heavy mace
Symbol: sea serpent
One of the supernatural beasts seeking to bring about the end of the world. He is so great in size that he will one day circle the world. He is prayed to by pirates and those seeking absolute control over others.

Nidhogg F
Alignment: CE
Domains: darkness, destruction, earth, evil
Favored Weapon: spear
Symbol: dragon
One of the supernatural beasts seeking to bring about the end of the world. She burrows endlessly where doing so will send mortals plunging into the earth. Those who believe in her might seek the means to achieve mass destruction.


I'm Hiding In Your Closet wrote:
VM mercenario wrote:

@ I'm Hiding In Your Closet:

I can accept help fleshing out the Egyptians, but I think it would be best if the better mythology buffs tackled the less known pantheons first, leave the norse and the greek for last since anyone can do them. I would like to see the slavic or the canaanite first, if you please.
Okay - where do I go/what do I do to do this? Do we just post it here?

Just post here and Wannabe Demon Lord says he will organize everything in a google doc once we have a few pantheons down.

Osiris
God of Life, Death and Rebirth, Lord of the Afterlife, Judger of Souls
Alignment: LN
Domains: Death, Healing, Law, Nobility, Repose
Favored Weapon: ??? (Maybe the flail?)
Symbol: The pharaos crook and flail, in green and black
Osiris was the second pharao of the gods after Ra, but he was killed and dismembered by his brother Set. After his wife and sister Isis and their son Horus brought him back he became the lord of the Duat, the underworld. His main job is to weight the souls of the dead against the feather of thruth. Those whose soul is too heavy from sin or to light from inaction are devoured by Ammut but those who lived a good life are sent to enjoy their stay on Duat.
Osiris appears as a pharaoh with green or blsck skin, wielding the crook and flail and wearing a crown with ostrich feathers. Sometimes he may appear mummified and bandaged from the neck down. He is fair and just ruler with little pacience for lawbreakers and hose that would waste his time. His sacred colors are green and black and his sacred animal is the ostrich.
Osirian priests often help with funeral rites and judgements. Worshippers of Osiris include judges, lawmakers, those who work with dead and many who are sick and close to death.
Osirian priests are ambivalent about undead, with some sects vowings to destroy all undeath, except for mummies, while others devote themselves making and serving the undead, specially mummies. Mummies are specially sacred to clerics of Osiris and no cleric of Osiris can attack a mummy.
Clerics of Osiris halve the casting time when casting Raise Dead, Ressurection and True Ressurection.


Adad

(The Thunderer, The Violent)

Intermediate God (Chaotic Neutral)

Adad is the god of weather. he brings life-giving rain to the earth, but he also brings terrible storms and devastating floods. Farmers who rely on his rains venerate Adad for his generosity and pray for his forgiveness during droughts. Adad is also the patron of barbarians, who worship him as the god of strength. His throne sits upon a great black cloud, allowing him to direct his storms first-hand.

Adad's followers believe he is the source of all strength, but strength that is not tested atrophies. Without his life-giving rain, all living things would wither and die. The tree that is hardy weathers the storm, but the sickly tree does not. The more ardent followers of Adad face adversity to prove their strength.

Many clerics of Adad are recruited for their thunderous voices. All are encouraged to maintain physical fitness by working on farms or training with warriors.

People pray to Adad for rain, the cessation of storms, or strength in battle. Regardless of the request, loud drums and thunderous crashes must accompany such prayers to gain the attention of the storm god.

The solidly built temples of Adad are decorated with scenes of storms and human-headed bulls (the sacred animal of Adad). Sacred bowls collect rainwater that is made holy by the clerics, while other channels funnel rainwater to the main altar in a roaring waterfall.

Ceremonies worshiping Adad are as inconstant as the god himself. Prayers of thanks are given during periods of prolonged rain, after a successful battle, or while performing a physical endeavor. During droughts or extremely violent storms, the clerics lead followers in ceremonies to appease Adad.

Portfolio: Rain, storms, strength

Domains: Air, Chaos, Strength, Water

Favored Weapon: warhammer

David Schwartz Mesopotamian Mythos Dragon 325 March 2005


VM mercenario wrote:
I'm Hiding In Your Closet wrote:
VM mercenario wrote:

@ I'm Hiding In Your Closet:

I can accept help fleshing out the Egyptians, but I think it would be best if the better mythology buffs tackled the less known pantheons first, leave the norse and the greek for last since anyone can do them. I would like to see the slavic or the canaanite first, if you please.
Okay - where do I go/what do I do to do this? Do we just post it here?

Just post here and Wannabe Demon Lord says he will organize everything in a google doc once we have a few pantheons down.

Osiris
God of Life, Death and Rebirth, Lord of the Afterlife, Judger of Souls
Alignment: LN
Domains: Death, Healing, Law, Nobility, Repose
(...)

You are forgetting his Inquisitions as well

(BTW, send some sign that you're still alive to the group. We miss Uriel Lichestein ^^)

Scarab Sages

VM mercenario wrote:
I'm Hiding In Your Closet wrote:
VM mercenario wrote:

@ I'm Hiding In Your Closet:

I can accept help fleshing out the Egyptians, but I think it would be best if the better mythology buffs tackled the less known pantheons first, leave the norse and the greek for last since anyone can do them. I would like to see the slavic or the canaanite first, if you please.
Okay - where do I go/what do I do to do this? Do we just post it here?

Just post here and Wannabe Demon Lord says he will organize everything in a google doc once we have a few pantheons down.

I just saw this - Osiris had been blocking my view. Thanks.


Pathfinder Lost Omens Subscriber

so for Native North America Tribes should we include greater spirits? like The Fox or The Buffalo, or The Great Father, or just not include them?


Interesting project but as an ordained Buddhist minister in a Japanese lineage I'd like to comment on the Buddhist part of this.

Buddhas are not gods but are called "Teachers of Gods and Men."

Early Buddhism take the early Vedic deities for granted - in particular Brahma as the self-proclaimed creator deity, Sakra Devanam Indra as a thunder god and leader of a group of 32 deities who presided over natural forces, and four heavenly kings who served as generals for Indra whose responsibility was to guard against attempts by the asuras to take back heaven.

Then there are various guardian spirits who are not quite gods and these multiplied greatly as tantric Buddhism developed.

As Buddhism moved into China, Korea, Japan, and later Tibet and other countries it assimilated local deities and/or the various Vedic and tantric deities took on local color.

When you look at Japanese Buddhist iconography you will see a mixture of buddhas, bodhisattvas, Vedic deities, East Asian versions of guardian deities and tantric entities, and local gods who have been adopted into Buddhism.

If I ever get any time I will try to see if I can write up some of these ISG Appendix style, but many categories will be n/a (non-applicable).


I think reading entries written by any kind of minister would be interesting.


Anu

(Sky Father)

Greater God (Lawful Neutral)

Anu is the king of the heavens and the father of the gods. He rarely acts directly, using other gods to enact his will upon the earth. His children, the gods, often come to Anu for his judgment on an issue, or for assistance with their schemes. Anu is a patron of leaders, from the head of a household to the king of a city-state.

Followers of Anu believe that there is a place for everything and everything belongs in its place. A leader should be like a father to his followers, caring but firm. It is the duty of the leader to make sure his followers are productive and happy, and they in turn must respect his will. Anu's followers work against leaders who abuse their positions or workers who shirk their duties.

If not leaders themselves, clerics of Anu act as advisors to those in power. Most clerics of Anu are the sons and daughters of nobles who are not in line for a position of power. These young devotees often take up the cause of Anu to better serve their siblings.

Prayers to Anu almost never ask for his direct intercession, rather the worshiper asks the sky god to use his influence over on of his divine children. The petitioner might seek the aid of a specific deity or ask Anu to chastise a deity she believes to be working against her.

Temples dedicated to Anu are large structures befitting the father of the gods. They are often the center of temple complexes, and connected to temples of other gods. Many government buildings also contain small shrines to Anu for offerings and short prayers.

Clerics of Anu officiate over the installation of leaders and most importantly, the coronation of kings.

Portfolio: Sky

Domains: Law, Magic, Protection, Travel

Favored Weapon: mace

David Schwartz Mesopotamian Mythos Dragon 325 March 2005


Belet-ili

(Earth Mother, Ninhursaga, Aruru, Mammitum)

Greater Goddess (Neutral Good)

Belet-iti is the goddess of the earth, from stony barrens to verdant fields. She is the goddess of birth and is the spiritual mother of all gods and mortals, but especially heroes. She is known by many names in many regions, but she loves and watches over all her children equally, as only a mother can.

Clerics of Belet-ili teach that all living things are her children and deserving of respect. Followers of the Earth Mother try to live in harmony with the natural world. Even when they eat a plant or animal, or offer it in sacrifice to a god, they must give thanks to the spirit of that creature. By treating the spirits around them with kindness, they believe the receive kindness form the world in return.

Adherents of Belet-ili all have a great love of nature, and her church has as many druids as clerics. Her clerics and druids learn to listen to nature spirits, and often advise those seeking the best places to grow crops, build a home, or hunt for game.

Worshipers of Belet-ili pray for fertility for themselves and their animals, abundance for their crops, and good fortune for their children.

Temples of Belet-ili are surrounded by gardens (or built on hanging gardens) and often have wild animals living among the plants. Temples dedicated to the Earth Mother are a good place to find healing for people or animals.

Followers of Belet-ili practice a number of seasonal rites in celebration of planting, growing, and harvesting. They also preside over births, and many act as midwives.

Portfolio: Earth

Domains: Animal, Earth, Good, Healing, Plant

Favored Weapon: quarterstaff

David Schwartz Mesopotamian Mythos Dragon 325 March 2005


Gods of Necromancer Games

Ancient Kingdoms: Mesopotamia

    · Anu, The Father and King of the Gods (LG; Air, Law, Magic, Protection)

    · Apsu, The Primeval Father (CN; Chaos, Knowledge, Magic, Water

    · Ea, the God of Wisdom and Magic (N; Earth, Healing, Knowledge, Magic)

    · Erishkigal, The Queen of the Underworld (LE; Death, Earth, Evil, Law)

    · Ishtar, The Goddess of Love and War (CG; Animal, Destruction, Protection, War)

    · Kingu, The General of Chaos (CE; Chaos, Destruction, Evil, Strength)

    · Marduk, The General of Law (LG; Air, Good, Law, Strength)

    · Namtar, The Herald of Evil Destiny (LE; Evil, Law, Luck, Trickery)

    · Nergal, The God of Plague (NE; Air, Destruction, Evil, War)

    · Sin, The Moon (N; Air, Knowledge, Magic, Travel)

    · Tammuz, The God of Fertility and Rebirth (NG; Earth, Good, Healing, Plant)

    · Tiamat, The Primeval Mother (CE; Animal, Chaos, Destruction, Evil)

    · Utu, The Sun (LN; Fire, Law, Sun, War)

I found this list on another forum and thought it was wonderfully descriptive.


What became of this?


Ciaran Barnes wrote:
What became of this?

The OP said only real world deities and that brutally strangled the topic.


That's too bad because I wanted to rain on this parade.


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Repeated rereading of the original post has made me realize that game inspired deities are allowed.

Also, you could suggest almost anything. The original poster is free to reject anything.


Aniuś the Talewise wrote:
That's too bad because I wanted to rain on this parade.

How so, and why?


Ciaran Barnes wrote:
Aniuś the Talewise wrote:
That's too bad because I wanted to rain on this parade.
How so, and why?

Something about different cultures having different interpretations of the same god and something also about where to draw the line between the what's the same god and different gods (for example Thor and Perun?) probably. EDIT: also something about stories about the same god from the same culture contradicting each other, and also something about the interpretations of gods changing in the same culture over time. EDIT: also something about how interpretation of a god is, to some degree, also up to personal interpretation, and this being increasingly true the less primary sources (and the less reliable the sources are) on a god.

Also something about North American not being a pantheon. North America is the homeland of this many language families for starters. And that's not languages, that's language famlies. Indo-European is a language family.

The reason why is because I am a pedantic, details-obsessed killjoy and I embrace the role lovingly.

EDIT: The more serious reason why is because I thought about this idea before (more generally, a: what if every folklore was observably real in one coherent alternate history of our world? setting) multiple times and kept running into the many roadblocks as to why it either would not work or would be very, very, very hard, and the only possible solution I was able to come up with was to shunt everything, including the mythological creatures, off into alternate planes, the barriers to which may be weaker at various parts of the world, and then I realized that I only have the very much incomplete understanding of Germanic cosmology I have from 5 years of obsession (could have been less years had it not been for my disabilities probably), and I couldn't possibly be able to develop the same level of understanding of every culture in a lifetime unless I figured out how to become a lich.

</grumpy old ADHD ramblefiend>


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Sounds like with your obsessions you could make some contributions to a project like this (except that, ya know, it probably died).


Ciaran Barnes wrote:
Sounds like with your obsessions you could make some contributions to a project like this (except that, ya know, it probably died).

Yeah quite a shame really. it's a wonderful idea, if full of obstacles.


I'm not saying I'm going to revive this idea. It became overwhelming pretty quickly the first time I tried, and I'm not sure I have the time to work on an extensive project like this. I was also really inexperienced researching mythology at the time, hence some poor decisions in terms of pantheon division. However, if I did at some point decide to try again, this is what the roster would look like.

Deities:

Aboriginal Australian:
Anjea
Bahloo
Baiame
Birrahgnooloo
Dirawong
Eingana
Galeru
Jar’Edo Wens
Kinie Ger
Mamaragan
Nargun
Tiddalik
Waa
Wagyl
Wuluwaid
Yhi

Ainu:
Chup
Fuchi
Hashinau-uk
Irura
Kando-Koro
Kanna
Kotan
Moshiri
Okikurmi
Rukoro
Shiramba
Uari
Wakka-Ush

Algonquian:
Bibon
Chibiabos
Gitchi Odjig
Nanabozho
Nokomis

Arabic:
Abgal
Aglibol
Allat
Amm
Atargatis
Atarsamain
Beelshamen
Dhat Badan
Dushara
Hubal
Ilmaqah
Kutbay
Malakbel
Manat
Nakrah
Nasr
Nuha
Orotalt
Qaum
Qaysha
Qos
Ruda
Shams
Uzza
Wadd

Armenian:
Anahit
Aramazd
Ara
Astghik
Barsamin
Hayk
Mihr
Nane
Spandaramet
Tork Angegh
Tsovinar
Vahagn

Ashanti:
Anansi
Asase Ya
Nyamo
Osebo
Owu
Tano

Axumite:
Ashtar
Beher
Maher

Aztec:
Atlaua
Camaxtli
Chalchiutlicue
Cihuacoatl
Coatlicue
Huehuecoyotl
Huehueteotl
Huitzilopochtli
Huixtocihuatl
Itzlacoliuhqui
Itzpapalotl
Malinalxochitl
Metzli
Michlancihuatl
Mictlantecuhtli
Patecatl
Quetzalcoatl
Tepeyollotl
Tezcatlipoca
Tlaloc
Tlazolteotl
Toci
Tonatiuh
Xipe Totec
Xiuhtecuhtli
Xoaltecuhtli
Xochipilli
Xochiquetzal
Xolotl

Baltic:
Aitvaras
Ausra
Austaras
Austeja
Bangputys
Bubilas
Dalia
Dievas
Ezerinis
Giltine
Gondas
Gyvate
Javinis
Kaukas
Laume
Menuo
Milda
Perkunas
Pizius
Ragana
Saule
Senelis
Upinis
Vakarine

Bantu:
Angoromea
Gongobira
Kabila
Kaitumba
Katende
Kaviungo
Kisimbi
Loango
Matamba
Nkosi Mukumbe
Nzambi
Tempo
Wunje
Zumbaranda

Basque:
Aide
Ataegina
Candamius
Cariociecus
Eacus
Eate
Egoi
Eki
Gaizkin
Ilargi
Indalo
Inguma
Iurbira
Mari
Orko
Sugaar
Urtzi

Bellona and Rennell Islands:
Baabenga
Ekeitehua
Kaitahitahi
Kaukaugogo
Mahuike
Mautikitiki
Nge’obiongo
Nguatupu’a
Sikingimoemoe
Sinakabi
Tehainga’atua
Tehanonga
Tepoutu’uingangi
Teu’uhi
Titikanohimata
Tupaukia

Bunyoro:
Isaza
Kaikare
Kibuka
Kigare
Lubanga
Mugizi
Muhingo
Mulindwa
Munume
Ndaula
Nyakakaikuru
Nyamiyonga
Nyinamweru
Ruhanga
Simbu
Wamala

Canaanite:
Anat
Astarte
Athtar
Baal
Chemosh
Dagon
El
Horon
Kosharoth
Kothar
Melqart
Moloch
Mot
Qedesh
Resheph
Shapshu
Yam
Yarick
Zebub

Cherokee:
Asagaya
Geyaguga
Kana’ti
Selu
Sutalidihi
Tsul’kalu
Wi-Na-Go

Chinese:
Cai Shen
Chang’e
Chi You
Erlang
Fei Lian
Fuxi
Gong Gong
Guan Yu
Guanyin
Houyi
Huang Di
Lei Gong
Mazu
Nezha
Nuwa
Pangu
Shangdi
Shennong
Sun Wukong
Wen Chang
Xihe
Xiwangmu
Yanluo
Yu Shi
Zhenwudadi
Zhu Rong

Choctaw:
Abohli
Bohpoli
Choctaw
Eskeilay
Hashtali
Hatakachafa
Heloha
Hvashi
Melatha
Nanishta
Ohoyochisba
Uncta

Circassian:
Aminon
Barastyr
Bartraz
Donbettir
Faelvaera
Huyaendon Aelder
Kurdalaegon
Pizighash
Satanaya
Saubarag
Safa
Sosruquo
Tlepsh
Tutyr
Uacilla
Uastyrdzhi
Warzameg
Xwycau

Dahomey:
Age
Gleti
Mawu
Shakpana
Xevioso

Dinka:
Abuk
Deng
Garang
Nhialic

Egyptian:
Ammit
Amun
Anubis
Apep
Ash
Aten
Atum
Babi
Bastet
Bat
Bes
Geb
Hapy
Hathor
Heka
Heqet
Horus
Isis
Khepri
Khnum
Khonsu
Kuk
Ma’at
Mafdet
Min
Mut
Neith
Nekhbet
Nephthys
Nun
Nut
Osiris
Ptah
Ra
Sekhmet
Serket
Seshat
Seth
Shu
Sobek
Tawaret
Tefnut
Thoth
Wadjet
Wepwawet

Elamitic:
Inshushinak
Jabru
Khumban
Kiririsha
Lahurati
Nahundi
Napir
Pinikir

Etruscan:
Atuns
Cautha
Charun
Cilens
Leinth
Manea
Mantus
Selvans
Tages
Veltha

Finnish:
Ahti
Akka
Ilmarinen
Kuu
Loviatar
Mielikki
Paivatar
Peko
Surma
Tapio
Tuoni
Tursas
Ukko
Vainamoinen

Gaulish and Brittanic:
Alaunus
Andarta
Ankou
Artio
Ataegina
Bandua
Barinthus
Belenos
Belisama
Borvo
Camulos
Candamius
Cariociecus
Cernunnos
Cissonius
Damona
Dis Pater
Endovelicus
Epona
Esus
Gobnhios
Grannus
Herecura
Lenus
Loucetios
Lugus
Mogons
Nabia
Nantosuelta
Nemetona
Nodens
Ogmios
Reve
Rosmerta
Segomo
Sirona
Sukellos
Sulis
Taranis
Teutates
Trebaruna

Georgian:
Agdilis Dada
Amirani
Armazi
Baadur
Dali
Dilis Varskvlavi
Gatsi
Gaim
Kolkheti
Tamar
Tetri Giorgi
Zadeni

Greek:
Aphrodite
Apollo
Ares
Artemis
Athena
Demeter
Dionysus
Hades
Hecate
Hephaestus
Hera
Hercules
Hermes
Pan
Persephone
Poseidon
Zeus

Daemones:
Aeolus
Anteros
Asclepius
Ate
Bia
Caerus
Charon
Chrysus
Deimos
Despoina
Enyo
Epiphron
Eris
Eros
Hebe
Hypnos
Iris
Kratos
Lyssa
Melinoe
Moros
Nike
Nemesis
Phobos
Proteus
Thanatos
Tyche
Zelus

Titans:
Asteria
Astraeus
Atlas
Chronus
Coeus
Crius
Eos
Helios
Hyperion
Iapetus
Kronos
Lelantos
Leto
Menoetius
Mnemosyne
Nyx
Oceanus
Pallas
Perses
Phoebe
Prometheus
Rhea
Selene
Theia
Themis

Guarani:
Abaangui
Angatupry
Ao Ao
Arasy
Jasy Jatere
Kurupi
Luison
Mboi Tui
Monai
Nhanderuvucu
Pombero
Pytajovai
Tau
Teju Jagua
Tupa

Haida:
Djila’qons
Qō’yagiagA’ndal
Sea-Foam-Woman
Skîl djā’ada-i
Sraana guud hiilng waas
Ta’ñgwan lā’na
Watghadagaang
Xe-ū
Xhuuya

Haitian Voodoo:
Agwe
Aida Wedo
Ashadeh Boco
Ayizan
Azaka
Baron Samedi
Carrefour
Congo Zandor
Damballa
Dan Petro
Erzulie
Kalfu
Legba
Loko
Mama Brigitte
Mami Wata
Ogun
Shango
Shakpana

Hindu:
Agni
Bakasura
Brahma
Chandra
Durga
Ganesha
Ganga
Garuda
Hanuman
Indra
Kali
Kama
Kartikay
Kumbhakarna
Lakshmi
Mahishasura
Maya
Mitra
Parvati
Rahu
Raktavija
Ratri
Ravana
Rudra
Sarasvati
Savitr
Shiva
Shukra
Skanda
Soma
Surya
Tvashtri
Ushas
Varuna
Vayu
Vibhishana
Virochana
Vishnu
Vishvakarman
Yama

Hittite:
A’as
Alalu
Allani
Aranzahas
Arinniti
Aruna
Astabis
Cybele
Hahhima
Hannahanna
Hanwasuit
Hapantali
Hasameli
Hatepuna
Hattia
Hebat
Inara
Ishara
Istanu
Istustaya
Jarri
Kamrusepa
Karunta
Kashku
Khipa
Kumarbis
Lelwani
Papaya
Peruwa
Sandan
Sauska
Sharruma
Tarhun
Tasmisus
Tawara
Telipinu
Teshub
Ubelluris
Ullikummi
Wurrunkatti

Igbo:
Agwu Nsi
Ahia Njoku
Ala
Amadioha
Anyanwu
Ekwenswu
Ikenga
Ogdunabali

Incan:
Cavillaca
Chasca
Coniraya
Illapa
Inti
Kuychi
Mamacocha
Mamaquilla
Pachacamac
Pachamama
Supay
Taguapaca
Urcuchillay
Vichama
Viracocha

Inuit:
Anguta
Aningat
Aukjuk
Eqaltejoq
Itinnuaq
Kaglulik
Mallemak
Nakturiak
Nanook
Nunam
Pinga
Qimmiuk
Sedna
Seqineq
Tulungersak

Irish:
Aengus
Aine
Airmed
Badb
Balor
Bodb Derg
Bres
Brigid
Cailleach
Cairbre
Cethlenn
Cliodhna
Dagda
Danu
Dian Cecht
Donn
Elathan
Eochaid
Eriu
Etain
Fand
Flidais
Llyr
Lugh
Macha
Manannan
Midir
Morrigan
Nuada
Ogma

Iroquios:
Adekagagwaa
Aireskoi
Akonwara
Atahensic
Dajoji
Deohako
Doendzowes
Doyadastethe
Eitinoha
Gaasyendietha
Ga-oh
Gendenwitha
Gohone
Ha Wen Neyu
Hahgwehdaetgan
Hahgwehdiyu
Heng
Hino
Iosheka
Neoga
Onatha
Onhdagwija
Otgoe
Otsoon
Shagodiaqdane
Sosondowah
Tarhuhyiawahku
Tawiskaron
Ya-o-gah
Yeyenthwus
Yoskeha

Japanese:
Amaterasu
Amatsu-Mikaboshi
Benzaiten
Bimbogami
Ekibiogama
Emma-o
Fudo
Fujin
Hachiman
Hoderi
Hoori
Inari
Izanagi
Izanami
Kagu-tsuchi
Kojin
Konohanasakuya
Marishiten
Okuninushi
Omoikane
Raijin
Ryujin
Saruta-hiko
Shoko-o
Suijin
Susano-o
Takemikazuchi
Tsuki-yomi
Uzume

Shich Fukujin:
Hotei
Jurojin
Fukurokuju
Bishamon
Daikoku
Ebisu
Benton

Khoi:
Gauna
Gunab
Heitsi
Tsui
Utixo

Korean:
Cheukshin
Dalsoon-Nim
Gaxi Sonnim
Habaek
Haemosu
Haesik-Nim
Halmung
Hwanin
Igong
Jumong
Kimsuro
Koenegitto
Sanshin
Tangun
Yongwang
Yuhwa

Lakota:
Anog Ite
Capa
Cetan
Haokah
Ictinike
Iktomi
Iya
Skan
Ta Tanka
Tate
Wakan Tanka
Whope
Wi

Libyan:
Amanai
Anzar
Ayyur
Gurzil
Hammon
Ifri
Mastiman
Tanit

Maasai:
Enkai
Le-eyo
Neiterkob
Olapa

Malagasy:
Babakoto
Itrimobe
Rafara
Rapeto
Raraky
Tompondrano

Malay:
Awang
Batara Guru
Begor
Berangga Kala
Degor
Rangga
Seretang
Siuh

Mapuche:
Coi Coi-Vilu
Echen
Gualichu
Ko
Kuruf
Kutral
Lawen
Mapu
Mawida
Ten Ten-Vilu

Maya:
Acat
Ah-Chuy-Kak
Ah-Mun
Ah-Muzen-Cab
Ah-Puch
Ahau Chamahez
Awillix
Bacab
Cabrakan
Camazotz
Chaac
Chac Uacab Xoc
Coom Hau
Ekchuah
Hunahpu
Hun Batz
Hunnal
Huracan
Itzamna
Ixchel
Ixtab
Kinich
Kukulkan
Maximon
Pauahtun
Sucucyum
Tohil
Votan
Vucub Caquix
Xbalanque
Yumcaax
Yumcimil
Zipacna

Mesopotamian:
Adad
Anshar
Anu
Assur
Aya
Druaga
Enki
Enlil
Ereshkigal
Girru
Ishtar
Ki
Kingu
Lamashtu
Marduk
Nabu
Nanshe
Nergal
Ninazu
Ningal
Ninhursag
Ninurta
Nusku
Pazuzu
Ramman
Shamash
Sin
Tammuz
Tiamat
Utu

Minoan:
Ariadne
Asterion
Britomartis
Potnia Theron

Mongol-Turkic:
Ai Toyon
Asena
Ay Dede
Aysyt
Bai Baiania
Chyky
Eje
Erlik
Kidaai
Koyash
Kuara
Tengri
Ulgan
Umay

Muscogee Creek:
Fayetu
Hayuya
Hvuse
Ibofanaga
Kikomihci
Nerehvuresse
Uvce
Wikatcha
Yahola

Navajo:
Asiih Estsan
Begochidi
Coyote
Dichin
Estanatlehi
Hakaz Estsan
Hastsehogan
Hastseltsi
Hastseoltoi
Hastsezini
Hatdastsisi
Naestsan
Nasskiddi
Naste Estsan
Nattsilit
Nayanazgeni
Neeshjah
Niltsi
Nohoilpi
Sa
Tgaei
Tienoltsodi
Tklehanoai
Tonenili
Tsohanoai
Yadilyil
Yebaad
Yebaka
Yebitsai
Yolkai Estasan

Norse:
Aegir
Balder
Bragi
Fenrir
Forseti
Freya
Freyr
Frigg
Gefjon
Gerdr
Gullveig
Heimdall
Hel
Hermod
Hod
Idunn
Jormungandr
Loki
Mani
Nidhoggr
Njord
Odin
Ran
Sif
Skadi
Sol
Surtr
Thor
Thrym
Tyr
Uller
Vidar
Ymir

Nubian:
Anhur
Apedemak
Dedun
Mandulis
Menhit

Nyanga:
Kahindo
Kasiyembe
Katee
Kentse
Kiruka
Kitundukutu
Kubikubi
Mitandi
Mpaca
Muisa
Mukiti
Musoka
Mweri
Mwindo
Nkuba
Ntumba
Nyamurairi
Ongo
Yana

Pawnee:
Atira
Dzunukwa
Flint Man
Kitsawitsak
Nakiskat
Pah
Pahua
Pahuk
Shakuru
Tirawa
Tsurapako
Uti Hiata

Persian:
Aesma
Ahriman
Airyaman
Aka Manah
Anahita
Apaosha
Ard
Astovidad
Atar
Daena
Goshorun
Haoma
Indar
Jahi
Mah
Mithra
Nanghaithya
Rashnu
Saurva
Sraosha
Tawrich
Tishtrya
Vahram
Vayu
Zahhak
Zam
Zarich

Polynesian:
Haumia
Hiiaka
Hine
Kahoali
Kalaipahoa
Kamapua’a
Kamohoali’li
Kana
Kanaloa
Laa
Lono
Marama
Maui
Milu
Namaka
Opuhala
Pele
Poliahu
Puenui
Pulupulu
Punga
Rongo
Tahu
Tane
Tawhiri ma tea
Te Ata
Tu
Whaitiri
Whiro

Pueblo:
Ahayuta
Ahul
Angak
Awanyu
Hu
Iyatiku
Kerwan
Kokopelli
Kotyangwuti
Masauwu
Muyingwa
Nataska
Pahana
Patung
Poqanghoya
Sio Humis
Stotuknang
Sussistanako
Taiowa
Toho
Tokpela

Roman:
Bacchus
Bellona
Caelus
Ceres
Cupid
Diana
Janus
Juno
Jupiter
Laverna
Luna
Mars
Mercury
Minerva
Neptune
Orcus
Phoebus
Pluto
Quirinus
Saturn
Sol Invictus
Summanus
Terra
Trivia
Venus
Vesta
Vulcan

Sami:
Beaivi
Lieaibolmmai
Mano
Ruohtta
Tiermes

Samoan:
Fainga’a
Gege
Lesa
Losi
Maniloa
Nafanua
Pili
Savea
Sina
Taema-Tilafaiga
Tangaloa
Ti’i-Ti’i
Toafa
Vavau

Siberian:
Ak Ana
Anapel
Bugady Musun
Khaltesh-Anki
Kini’je
Nga
Pugu
Quikinna’qu
Todote
Toko’yoto
Xargi
Xaya Iccita
Zonget

Slavic:
Belobog
Berstuk
Chernobog
Chors
Dazhbog
Gabija
Jarilo
Jurate
Kovlad
Kresnik
Lada
Lunt-Ater
Marzheena
Mokosh
Morena
Perun
Prove
Radegast
Rod
Stribog
Svantovit
Svarozhich
Svetovid
Varpulis
Veles
Volos
Zaria
Zhiva
Zirnitra
Zorya
Zywie

Tagalog:
Amanikable
Anagolay
Anitun Tabu
Apolaki
Bathala
Dimangan
Dumakulem
Diyan Masalanta
Hanan
Hukluban
Idiyanele
Lakapati
Mapulon
Manggagaway
Mangkukulam
Manisilat
Mayari
Sitan
Tala

Taino:
Atabei
Baibrama
Bayamanaco
Boinayel
Coatrischie
Guabancex
Guatauva
Itiba Tahuvava
Juracan
Maquetaurie Guayaba
Marohu
Opiyelguabiran
Yaya
Yayael
Yucahu

Thracian:
Anzotica
Armatus
Bassareus
Bendis
Darzalas
Kotys
Sabazios
Vidasus
Zalmoxis
Zibelthiurdos

Tibetan:
Bdud
Btsan
Dgra-Lha
Gnyan
Gza
Klu
Me-Lha
Phyug-Lha
Sa-Bdag
Thab-Lha
Thehu-Rang

Tupari:
Anatba Kolubeh
Arkoanyo
Aroteh
Aunyaina
Mulher
Patobkia
Patsiare
Tova
Valedjad

Urartian:
Arubani
Bagvarti
Huba
Khaldi
Selardi
Shivini
Teisheba
Tushpuea

Vietnamese:
Ah Nhi
Au Co
Chu Dong Tu
Chua Con Ho
Con Gau
Giat Hai
Hong San
Khong Lo
Lac Long Quan
Lieu Hanh
Long Vuong
Mat Ga Trong
Ngoc Hoang
Ong Lo
Tan Vien
Thach Sanh
Than Giong
Thien Loi
Thuy Tinh
Trang Chim

Wabanaki:
A-gaskw
Ask-wee-da-eed
Gluskab
Kee-zos-en
Malsumis
Mat-gwas
Moos-bas
Nanom-keea-po-da
Nee-ben
Pe-ben
Pla-ween-noo
Pomola
See-gwen
Tabaldak
Tsi-noo
Wa-won-dee-a-megw
Wad-zoos-en

Welsh:
Arawn
Arianrhod
Beli
Bendigeidfran
Bran
Don
Govannon
Gwydion
Gwyn ap Nudd
Lleu Llaw Gyffes
Mab
Math Mathonwy
Rhiannon

Yoruba:
Aganju
Erinle
Eshu
Gu
Iwa
Jakuta
Obatala
Oko
Olokun
Orunmila
Oshosi
Oshumare
Oshun
Oya
Sapona

Zapotec:
Cocijo
Coquebila
Coqui Xee
Huechaana
Ndan
Pixee Pecala

Zulu:
Mamlambo
Mbaba Mwana Waresa
Nokhubulwane
Ukqili
Umvelinqangi
Unkulunkulu
Uthlanga

Other:
Ai Apaeac
Kaang
Serapis


1 person marked this as a favorite.
Wannabe Demon Lord wrote:

I'm not saying I'm going to revive this idea. It became overwhelming pretty quickly the first time I tried, and I'm not sure I have the time to work on an extensive project like this. I was also really inexperienced researching mythology at the time, hence some poor decisions in terms of pantheon division. However, if I did at some point decide to try again, this is what the roster would look like.

** spoiler omitted **...

If it helps, the Book of Passion that was recently successfully Kickstarted (and is fully written and currently off to be edited, undergo layout, and finally printing) introduces a new domain that would almost certainly be useful to your project.

Fertility Domain.

We actually did a very small scale version of this very project in the later part of the book, except limited to only deities concerned with fertility. To avoid setting issues, all of the deities we present in the book are "real world" deities and I think every single one of them is on your list (and in the format you presented earlier this thread).

So yeah. The book won't be to pdf/print until this fall (assuming no delays), but you might want to check it out.

/polite self-promoting


Thanks! That sounds like it would be really helpful!

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