Warpriest's Aura


Rules Questions


Quick question on the warpriest's aura.

"Aura (Ex): A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil on page 266 of the Core Rulebook for details)."

The warpriest has the aura on at all times, but one of my players thought this also meant he had "detect evil" available at all times along with the aura.

I believe this is just saying entities using a Detect [Insert] spell or ability would detect the warpriest.

I don't want to take an ability away from a player he should rightfully have, so I am hoping someone here might have additional guidance for me.

Sczarni

You can never prove nonexistence.

Have you asked your player why he thinks Warpriests have this ability?


The "see detect evil" is just to clarify what the aura actually does. Creatures with a more powerful aura behave differently under the view of effects like detect evil. Your warpriest doesn't actually gain detect evil as part of their aura.


@Nefreet - His reasoning is because the text says "see detect evil." He assumed it was because his aura worked like detect [Insert], while I assumed it was a reference to see how entities react to his aura. When he explained why he thought he had the ability I actually thought it was a reasonable reading of the ability, even if it wasn't how I read it per se.

@Dispari Scuro - That is my understanding as well.

Dark Archive

Yeah, your reading of it is the correct one. Detect Evil just has an explanation of auras in it, and that's why it tells you to refrence it for the Aura ability.

If he doesn't buy it, you can just show him how the Paladin and Inquisitor specifically have to get an ability that allows them to Detect alignments. :)

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