Enchanting Armour.


Rules Questions


Hey All,

So I have a Mithral chain shirt. Working towards becoming a come and get me Barbarian, i figured that i could use all the AC i can get.

Can I enchant my chain shirt with mage armour to get the +4AC bonus?


Mage Armor gives an Armor bonus, the same type of bonus as you get from wearing armour. They don't stack.


Max you can get is bracers of armor +8 which is 8 t words AC. You then have to figure if you can buy mithril armor that will give you more ac thru armor plus dex then you can get thru bracers of armor and Dex. buy which ever will give you more armor. tho you might have to save up to buy them or buy a lesser until you can afford the greater.


You could enchant a leather armor with mage armor, but you cant get more than +4 AC from mage armor enchantment.


@Razal-Thule bracers of armor do not stack with armour, so the +5 version of the Mithral chain shirt is still better (+9)

So if Mage Armour does not stack with the AC from an armour, what would be a good enchantment for either upping the AC or the DR of my character?


You can't enchant armor with mage armor. mage armor is a spell and you enchant armors with enhancements. Also as stated by others you can have mage armor and armor at the same time but they don't stack. you chould enchant your armor to +5 though to a total of 9ac bonus, however don't do that I recommend you buy a mithral agile breastplate it gives baseline 6 ac max 11 ac and gives no movement penalties as it is considered light armor for those effects (though you still need to be proficient in medium armor and unless you are using an archetype that looses medium armor you are proficient)

I'm guessing by the question that you don't know the game very well so let me also reccomend a ring of deflection, and an amulet of natural armor, and eventually a jingasa of the fortunate soldier.


There is a spell hat would give you a bonus to armor at low levels but you will need a dwarven cleric to cast it for you. Iron beard gives you +1armor ac that stacks with all others. Makes it hard to cast spells, but you probably don't cast spells.

Another way to up your ac is to up your dex, get a belt of dexterity.


@Hogeyhead,

You are correct, already had ring of deflection and the amulet of natural armour, and the belt of stoneskin on my list of things i want. Just wondered if you could enchant Armour the same way you could weapons


You can give it an enhancement bonus of up to +5. Then there are armor special abilities that also cost enchantment levels, like weapons have. You can have a total of +10 enchantment with, as stated earlier, a max of +5 being to the AC.

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Your basic list of AC items is :
Magic armor
Magic shield
amulet of natural armor
ring of deflection
Dex boosting belts

There are other ways to get a +1 here and there(Dodge feat) but those are the biggies.

Shields are a very efficient way to get a good AC bonus - if you use two handed weapons you might consider either a buckler or an animated shield. Not using a shield is denying yourself 6-7 points of AC.

Dark Archive

If you're looking to max AC, are you set on the Chain Shirt? How high is your Dex mod? Is there anything limiting how Heavy an armour you use, outside of Barbarian Fast Movement?

The highest AC + Dex Mod combination from the armours in the game are the Tatami-Do (+7 AC, +3 Dex) and Full Plate (+9 AC, +1 Dex), both of which are Heavy Armour. However, if you apply Mithral to either, they are treated as Medium for the purposes of movement and other limitations. Doesn't help for proficiency though, if it's for the purposes of avoiding a feat.

If you don't want to hit the feat wall, an Agile Breastplate is Medium Armour, which has a combined AC bonus of 9 (+6 AC, +3 Dex), which is one higher than the Chain Shirt's (+4 AC, +4 Dex), and is metal, so can be made of Mithral, and will be treated as Light for movement and other limitations. Barbarians start with Medium Armour Proficiency, so no feat required.

The other armour you may want to look at is Celestial Plate Armour, which is +3 Full Plate with a Max Dexterity bonus of +6 (removing the +3 to make it comparable with the above mentioned armours, it's a +9 AC, +6 Dex, total of 15, higher than the next best by 5). However, you'd have to discuss with the GM whether you could get your hands on it, or whether you could increase the + enhancement bonus on it. It is treated as Medium Armour for all purposes though, so no feat required to wear it.

The main AC's are Armour AC (your Chain Shirt currently, Mage Armour is also this type), Shield AC (from a Shield, or the Shield spell), Enhancement AC (the + on +X Armour), Natural Armour (from Barkskin or an Amulet), Deflection AC (from Shield of Faith or a Ring of Protection), Dodge AC (from the Dodge feat, and some other sources), your Dexterity bonus (from Dexterity, strangely enough :P ), Insight (from the Dusty Rose Prism Ioun Stone), Luck, Sacred and/or Profane.

I had a Cleric based around the Deflection spell, so have done a fair bit of research into increasing AC. Defending Weapons (Weapon Enhancement), Fighting Defensively and Combat Expertise (Feat) are all other things to look into, as long as you don't mind taking hits to your attack bonus in exchange for the boosted AC.

Sovereign Court RPG Superstar 2011 Top 32

LordSynos wrote:


The main AC's are Armour AC (your Chain Shirt currently, Mage Armour is also this type), Shield AC (from a Shield, or the Shield spell), Enhancement AC (the + on +X Armour), Natural Armour (from Barkskin or an Amulet), Deflection AC (from Shield of Faith or a Ring of Protection), Dodge AC (from the Dodge feat, and some other sources), your Dexterity bonus (from Dexterity, strangely enough :P ), Insight (from the Dusty Rose Prism Ioun Stone), Luck, Sacred and/or Profane.

Just want to point out that Enhancement bonuses don't technically add to AC directly - they add to the armor or shield's Armor or Shield bonus. So you can get a benefit from a magic armor and shield at the same time as they are two different bonuses.

A +2 chain shirt has a +6 armor bonus, not +4 armor and +2 enhancement.

Dark Archive

ryric wrote:
LordSynos wrote:
The main AC's are Armour AC (your Chain Shirt currently, Mage Armour is also this type), Shield AC (from a Shield, or the Shield spell), Enhancement AC (the + on +X Armour), Natural Armour (from Barkskin or an Amulet), Deflection AC (from Shield of Faith or a Ring of Protection), Dodge AC (from the Dodge feat, and some other sources), your Dexterity bonus (from Dexterity, strangely enough :P ), Insight (from the Dusty Rose Prism Ioun Stone), Luck, Sacred and/or Profane.

Just want to point out that Enhancement bonuses don't technically add to AC directly - they add to the armor or shield's Armor or Shield bonus. So you can get a benefit from a magic armor and shield at the same time as they are two different bonuses.

A +2 chain shirt has a +6 armor bonus, not +4 armor and +2 enhancement.

Worthy of noting, yes. Though, equally noteworhty, do remember how much is the normal armour AC, and how much is the enhancement (not usually too hard). The enhancement does not work in anti-magic fields, as it is magical in nature, while the normal AC does.


cool thank you, and another question, I will pick up a ring of protection after the next level up. I can have two rings, but do the effect stack if I take two rings of protection?


Yanick Goossens wrote:
cool thank you, and another question, I will pick up a ring of protection after the next level up. I can have two rings, but do the effect stack if I take two rings of protection?

No, they do not.

Effects of the same type or from the same source never stack unless explicitly noted.


Darn, guess I should have applied my rule of awesome on it. If it sounds awesome, it is probably not allowed :p

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