
Claxon |

Legs of land walking (magical/mechanical legs)
Are those a real item? And if they are where?
I am playing skull and shackles and would love to have a shark companion, but it's damned inconvient for them not to be able to move on land without spells, and ranger just don't have enough of /the right spells to do it.

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PSusac wrote:Legs of land walking (magical/mechanical legs)Are those a real item? And if they are where?
I am playing skull and shackles and would love to have a shark companion, but it's damned inconvient for them not to be able to move on land without spells, and ranger just don't have enough of /the right spells to do it.
LOL, no. I made it up. It's just funny to think of a shark walking around on mecho-legs.

Tiny Coffee Golem |

Claxon wrote:LOL, no. I made it up. It's just funny to think of a shark walking around on mecho-legs.PSusac wrote:Legs of land walking (magical/mechanical legs)Are those a real item? And if they are where?
I am playing skull and shackles and would love to have a shark companion, but it's damned inconvient for them not to be able to move on land without spells, and ranger just don't have enough of /the right spells to do it.
Hope they're water proof mecho-legs. Might electrocute your shark on accident otherwise.

blahpers |

Assumption: 7 lvl Hunter
What do I need to ride a T-Rex?
Equipment: Exotic Saddle
Skill: Ride will take -5 because exoticAnything else I need to account for? Does the T-Rex need any particular tricks?
Thanks in advance.
I'd recommend the full combat training package:
Combat Training (DC 20) An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also “upgrade” an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.
After that, whatever you like, but the above tricks help with things like ensuring that your companion fights roughly the way you want it to, that it doesn't eat the nice guard's horsey when you aren't riding it, and that it stays put when you need to go somewhere where a T-rex would be detrimental to your goals.

Degoon Squad |

I think you are shooting too low.
Get your party wizard to craft you:
An amulet of air breathing (water breathing in reverse)
Legs of land walking (magical/mechanical legs)And what are you riding now?
A MOTHERF**NG GREAT WHITE SHARK B*TCH!
WOOOOOO!!!!
YEAH! WHO'S THE BAD @$$ HUNTER NOW?
The old Arduin Grimore( Im showing my age now) Used to have Air Sharks, Shark with a hydrogen filled swimming bladder that allowed them to swim through the air.
If you dont mind playing a Goblin or are willing to mod a figure look at this.http://arduin.8m.com/