Evolved Summons - Gotta Catch 'em All


Advice

Sovereign Court

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Hey all. In case you missed it, ACG graced us with this amazing feat:

Evolved Summon Monster:
Evolved Summoned Monster

The creatures you summon have evolved to have even
greater abilities.

Prerequisites: Augmented Summoning, Spell Focus
(conjuration), ability to cast summon monster I.

Benefit: Each time you cast a summon monster spell, you
can select a 1-point evolution from those available to a
summoner’s eidolon. Your summoned creature gains
this evolution. The summoned creature must conform
to any limitations of the evolution. (For instance, only a
creature with a reach of 10 feet or more can have the pull
evolution.) Evolutions that grant additional attacks or
enhance existing attacks can be applied only to Medium
or larger summoned creatures.
If you summon more than one creature with a single
spell, only one creature gains this evolution.
Special: You can take this feat multiple times. Each
time you do, select an additional 1–point evolution for one
of your summoned creatures. If you summon more than
one creature, you can choose to apply all the evolutions to
a single summoned creature, or split them between the
creatures summoned.

Just for reference, here are all the things you can now trick your favorite summoned critter out with (one evolution per feat!):

  • Basic Magic
  • Bite
  • Claws
  • Climb
  • Gills
  • Hooves
  • Improved Damage
  • Improved Natural Armor
  • Low Light Vision
  • Magic Attacks
  • Mount
  • Pincers
  • Pounce
  • Pull
  • Push
  • Reach
  • Resistance
  • Scent
  • Skilled
  • Slam
  • Sting
  • Swim
  • Tail
  • Tail Slap
  • Tentacle
  • Unnatural Aura
  • Wing Buffet

So what are you going to be summoning in the near future?

PS: I can hear Treantmonk's mind exploding from here. :p


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Pathfinder Companion Subscriber

Even if you just want to be boring, giving your summoned monsters Improved natural armour or improved damage (which will be on top of the benefits you get for Augment Summoning), will be incredibly useful.

How about take the feat twice, and have Giant Fiendish Spiders with Tentacles!! Or the same spiders with 2 extra Slam attacks. It's not like they're short of limbs for you to modify or anything..

Sovereign Court

Haha, I'll take an Ankylosaurus with claws and pounce please! :D

Seriously, though, giving all of your summons, say, Push and Reach lets you really take advantage of battlefield control spells. Oh look, you're standing next to that Acid Pit and my Dire Tiger is charging you with Push on 4 attacks...


T-rex with imprived damage...


Damn why does it have to be summon monster. This would be a huge boost to druids as well. But i guess only pokiemancers get to have all the fun now a days.

Sovereign Court

Razal-Thule wrote:
Damn why does it have to be summon monster. This would be a huge boost to druids as well. But i guess only pokiemancers get to have all the fun now a days.

Well, at least they get to buff up their pet. (If they're a little charismatic, at least.)

Evolved Companion:
Evolved Companion

Your animal companion has abilities that makes it
different from others of its kind.

Prerequisites: Cha 13, animal companion class feature.

Benefit: Select a 1-point evolution from those available
to a summoner’s eidolon. Your animal companion gains
this evolution. The animal companion must conform to
any limitations of the evolution. For instance, only an
animal companion of an appropriate size and base form
can have the mount evolution.
If you gain a new animal companion, your old animal
companion loses this evolution, and you can select a new
1-point evolution for the new animal companion.
Special: You can take this feat multiple times. Each
time you do, select an additional 1-point evolution for
your animal companion.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Doesn't matter for druids, ANIMAL SOUL, DRUIDS ARE ANIMALS from level 1, Animal growth druids with huge weapons, time to slice and dice!

But yeah the evolutions, tho, will make sure that people don't feel like picking up the most optimal animal now, since now your t-rex can have the same abilities as your dire tigers (apparently best summons from level 6 and above).


How do you know what damage the evolution does, like say claws on a T-rex?

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

The size of the animal basically, need to check the chart in bestiary but yeah.


Well if that's the case its so worth it for a T-rex. Plus other things too can benefit from it as well. But I'm liking the T-rex the most.

Sovereign Court

Eltacolibre wrote:

Doesn't matter for druids, ANIMAL SOUL, DRUIDS ARE ANIMALS from level 1, Animal growth druids with huge weapons, time to slice and dice!

But yeah the evolutions, tho, will make sure that people don't feel like picking up the most optimal animal now, since now your t-rex can have the same abilities as your dire tigers (apparently best summons from level 6 and above).

Careful now - just because you CAN cast animal growth on yourself doesn't mean that you can now stack size changes from different polymorph effects. You're still stuck to Huge at best, unfortunately. On the other hand, Atavism is a pretty sweet buff...


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Reynard_the_fox wrote:
Haha, I'll take an Ankylosaurus with claws and pounce please! :D

Ankylosaurus with additional tails + tail slaps for more stun...


The real win evolutions are Pounce, Improved Damage, Reach, Pull/Push and Bite.

Problem: The summoned creature must conform to any limitations of the evolution. This means a lot of your best High level Devils/Demons/Angels cant benefit from some of these. Pounce needs a Quadruped for instance.

No T-Rex with Pounce and Claws... Limbs are a 2 point evolution which you cant get.

Shadow Lodge

Quote:

Your summoned creature gains

this evolution. The summoned creature must conform
to any limitations of the evolution. (For instance, only a
creature with a reach of 10 feet or more can have the pull
evolution.) Evolutions that grant additional attacks or
enhance existing attacks can be applied only to Medium
or larger summoned creatures.

Does it only apply to one creature you summon or if you summon 1d3 critters do they all get it? I figure it's only one but I can hope.


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O_O

This may have redeemed the ACG. All my lantern archons and dire rats having tentacles? Where do I sign up?


Pathfinder Companion Subscriber
Kerney wrote:


Does it only apply to one creature you summon or if you summon 1d3 critters do they all get it? I figure it's only one but I can hope.

Only one creature if you summon more than one.

Sorry.

Shadow Lodge

But I can take it several times and apply it to different summoned critters, yes?


Hmmmm, I take it this feat would work with the spell like ability of the Master Summoner?


What gets me is you can change this EACH TIME you cast the Summon spell. So you can customize them on the fly. Awesome.

Also, it's good to see that Mount finally has a use. Before it was worthless, as your completely-sapient Eidolon that could communicate with you could just agree to you riding it rather than it requiring special training.

It's not highlighted, but Scent is a fun option too. While there are plenty of 'animalistic' things to summon that get it, there are also nice options that don't, and letting them sniff out hidden and invisible creatures is a nice touch.


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Pathfinder Companion Subscriber
Kerney wrote:
But I can take it several times and apply it to different summoned critters, yes?

Indeed you can.

Take it twice and apply one 1 point evolution to two summoned creatures, or two 1 point evolutions to one summoned creature.

I like the idea of improved damage & natural armour on a celestial Aurochs.

Although Tentacles on a Giant Spider is deliciously creepy.

It's a pity the feat specifies Summon Monster spells cos I'd love to apply 1 point evolutions to the monkey swarm from Mad Monkeys..


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Summoners are already broken, and now they hand out more summoner-esque brokenness to all arcane casters?

<slaps forehead with frustration>


Depending on how it works with SLA's, the summoner likes this even more than the other arcane casters.

Sovereign Court

Arturius Fischer wrote:
What gets me is you can change this EACH TIME you cast the Summon spell. So you can customize them on the fly. Awesome.

Holy Schmidt, I didn't even see that. This feat just got 10x more awesome. <:D


Magic Attacks is worth a bold on the original list!

Scarab Sages

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Annnnnd my Dark Tapestry themed summoner just got more powerful and more thematic. Tentacles everywhere. Evvvvverywhere.

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