paizo.com Recent Posts in Alpha Experience and Commentspaizo.com Recent Posts in Alpha Experience and Comments2014-08-26T17:19:22Z2014-08-26T17:19:22ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKoTC Edam Neadenil (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3672014-09-02T13:20:40Z2014-09-02T09:25:41Z<p>In relationship to the posts a page or two back about Cleric defensive feats and armor, I thought I would post up the proposed keywords for the three cleric feats up to level 14.</p>
<p>The significant thing is as more keywords match the keywords i the armor, the keyword bonuses from that feat will increase.</p>
<p>Interestingly, unless its a typo, Evangelist 14 acquires the Heavy keyword as well as Medium.</p>
<p>Crusader 1 Heavy
<br />
Crusader 2 Heavy, Blessed
<br />
Crusader 3 Heavy, Blessed
<br />
Crusader 4 Heavy, Blessed, Distributed
<br />
Crusader 5 Heavy, Blessed, Distributed
<br />
Crusader 6 Masterwork, Heavy, Blessed, Distributed
<br />
Crusader 7 Masterwork, Heavy, Blessed, Distributed
<br />
Crusader 8 Masterwork, Heavy, Blessed, Distributed, Strengthened
<br />
Crusader 9 Masterwork, Heavy, Blessed, Distributed, Strengthened
<br />
Crusader 10 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened
<br />
Crusader 11 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened
<br />
Crusader 12 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense
<br />
Crusader 13 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense
<br />
Crusader 14 Celestial, Fiendish, Adamantine, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense</p>
<p>Evangelist 1 Medium
<br />
Evangelist 2 Medium, Blessed
<br />
Evangelist 3 Medium, Blessed
<br />
Evangelist 4 Medium, Blessed, Distributed
<br />
Evangelist 5 Medium, Blessed, Distributed
<br />
Evangelist 6 Masterwork, Medium, Blessed, Distributed
<br />
Evangelist 7 Masterwork, Medium, Blessed, Distributed
<br />
Evangelist 8 Masterwork, Medium, Blessed, Distributed, Strengthened
<br />
Evangelist 9 Masterwork, Medium, Blessed, Distributed, Strengthened
<br />
Evangelist 10 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened
<br />
Evangelist 11 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened
<br />
Evangelist 12 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened, Dense
<br />
Evangelist 13 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened, Dense
<br />
Evangelist 14 Celestial, Fiendish, Masterwork, Medium, Heavy, Blessed, Distributed, Strengthened, Dense</p>
<p>Healer 1 Medium
<br />
Healer 2 Medium, Blessed
<br />
Healer 3 Medium, Blessed
<br />
Healer 4 Medium, Blessed, Supple
<br />
Healer 5 Medium, Blessed, Supple
<br />
Healer 6 Masterwork, Medium, Blessed, Supple
<br />
Healer 7 Masterwork, Medium, Blessed, Supple
<br />
Healer 8 Masterwork, Medium, Blessed, Supple, Flexible
<br />
Healer 9 Masterwork, Medium, Blessed, Supple, Flexible
<br />
Healer 10 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible
<br />
Healer 11 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible
<br />
Healer 12 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible, Quiet
<br />
Healer 13 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible, Quiet
<br />
Healer 14 Celestial, Fiendish, Truesilver, Masterwork, Medium, Blessed, Supple, Flexible, Quiet</p>In relationship to the posts a page or two back about Cleric defensive feats and armor, I thought I would post up the proposed keywords for the three cleric feats up to level 14.
The significant thing is as more keywords match the keywords i the armor, the keyword bonuses from that feat will increase.
Interestingly, unless its a typo, Evangelist 14 acquires the Heavy keyword as well as Medium.
Crusader 1 Heavy
Crusader 2 Heavy, Blessed
Crusader 3 Heavy, Blessed
Crusader 4 Heavy, Blessed,...KoTC Edam Neadenil (alias of Carbunkle Squirrelbane)2014-09-02T09:25:41ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKarlBobhttps://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3662014-09-02T06:22:57Z2014-09-02T06:22:57Z<div class="messageboard-quotee">KoTC Edam Neadenil wrote:</div><blockquote> <div class="messageboard-quotee">KarlBob wrote:</div><blockquote> <div class="messageboard-quotee">KoTC Edam Neadenil wrote:</div><blockquote> <div class="messageboard-quotee">KarlBob wrote:</div><blockquote> Once they're banked they're no longer objects that reside in particular places, they're abstracted to the global financial system. </blockquote><p>Considering banking pretty much has been around since the first Templars realized that escorting 20 bags of gold from Rome to Paris and meeting half way another bunch of Templars coming the other way escorting 20 bags of gold from Paris to Rome for a different customer was an exercise in futility I think it is historically pretty accurate to have centralised money.
<p>Whether other items such as raw materials and armor should also be accessible anywhere is questionable. I would hope not. </blockquote><p>As far as we know, you'll be able to open the market in Thornkeep and see what's for sale in Fort Inevitable•, but physical goods won't be magically delivered around the world. Someone will have to carry them from place to place. Someone will probably be along to guard them, because someone will probably be out there waiting to intercept and steal them.
<p>•If the game didn't show us global price data, cartels would just place characters in all the major market hubs and display the prices on Web sites anyway. </blockquote>I was under the impression Fort Inevitable will not exist for quite some time after EE? </blockquote><p>I'm under the same impression. I believe the order of appearance will be Thornkeep, then Fort Inevitable, then Fort Riverwatch.
<p>For purposes of the price data discussion, you could fill in any of the player settlements. The idea is that if you open a market window in any of them, you'll be able to see prices in all of them.</p>KoTC Edam Neadenil wrote:KarlBob wrote: KoTC Edam Neadenil wrote: KarlBob wrote: Once they're banked they're no longer objects that reside in particular places, they're abstracted to the global financial system.
Considering banking pretty much has been around since the first Templars realized that escorting 20 bags of gold from Rome to Paris and meeting half way another bunch of Templars coming the other way escorting 20 bags of gold from Paris to Rome for a different customer was an...KarlBob2014-09-02T06:22:57ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKoTC Edam Neadenil (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3652014-09-02T05:52:08Z2014-09-02T05:52:08Z<div class="messageboard-quotee">KarlBob wrote:</div><blockquote> <div class="messageboard-quotee">KoTC Edam Neadenil wrote:</div><blockquote> <div class="messageboard-quotee">KarlBob wrote:</div><blockquote> Once they're banked they're no longer objects that reside in particular places, they're abstracted to the global financial system. </blockquote><p>Considering banking pretty much has been around since the first Templars realized that escorting 20 bags of gold from Rome to Paris and meeting half way another bunch of Templars coming the other way escorting 20 bags of gold from Paris to Rome for a different customer was an exercise in futility I think it is historically pretty accurate to have centralised money.
<p>Whether other items such as raw materials and armor should also be accessible anywhere is questionable. I would hope not. </blockquote><p>As far as we know, you'll be able to open the market in Thornkeep and see what's for sale in Fort Inevitable•, but physical goods won't be magically delivered around the world. Someone will have to carry them from place to place. Someone will probably be along to guard them, because someone will probably be out there waiting to intercept and steal them.
<p>•If the game didn't show us global price data, cartels would just place characters in all the major market hubs and display the prices on Web sites anyway. </blockquote><p>I was under the impression Fort Inevitable will not exist for quite some time after EE?KarlBob wrote:KoTC Edam Neadenil wrote: KarlBob wrote: Once they're banked they're no longer objects that reside in particular places, they're abstracted to the global financial system.
Considering banking pretty much has been around since the first Templars realized that escorting 20 bags of gold from Rome to Paris and meeting half way another bunch of Templars coming the other way escorting 20 bags of gold from Paris to Rome for a different customer was an exercise in futility I think it...KoTC Edam Neadenil (alias of Carbunkle Squirrelbane)2014-09-02T05:52:08ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsBlack Silver of The Veiled, T7V (alias of Banesama)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3642014-09-02T03:49:09Z2014-09-02T03:49:09Z<div class="messageboard-quotee">T7V Jazzlvraz wrote:</div><blockquote> <div class="messageboard-quotee">Black Silver of The Veiled, T7V wrote:</div><blockquote>...except maybe the hand crossbow.</blockquote>Curiosity: has there ever been a lethal hand crossbow, historically, or is it an invention of the role-play community? </blockquote><p>I don't really know. But in literature, hand crossbows were ideal for rogues and assassins. The bolts were also usually coated with some type of poison.T7V Jazzlvraz wrote:Black Silver of The Veiled, T7V wrote:...except maybe the hand crossbow.
Curiosity: has there ever been a lethal hand crossbow, historically, or is it an invention of the role-play community? I don't really know. But in literature, hand crossbows were ideal for rogues and assassins. The bolts were also usually coated with some type of poison.Black Silver of The Veiled, T7V (alias of Banesama)2014-09-02T03:49:09ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKotC Carbon D. Metric (alias of Themetricsystem)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3632014-09-02T03:43:38Z2014-09-02T02:40:37Z<p>Out of personal experience many years ago I had the chance to play around with an archer-collectors X-bow collection for a few hours. I test fired i think about a dozen different models but by FAR the one I liked most was this simple, homemade (Or commissioned rather, don't know the manufacturer) hand-sytle x-bow. It was about 8 inches tall, by 11 inches wide uncocked, and seemed if anything to be MORE powerful and accurate due to the fact it weighed about half as much as the larger kinds I tried out. As for how deadly it was, all I can say is that I was able to hit a target laminated wooden 50 feet away reliably and the bolt always stuck no matter the size of the implement. It also looked the bow-portion was made of layered wood and carbon-fiber epoxied together, and the "string" was some kind of leather. The things were terrifying to be quite honest, I'd much rather be shot with a pistol anyday.</p>Out of personal experience many years ago I had the chance to play around with an archer-collectors X-bow collection for a few hours. I test fired i think about a dozen different models but by FAR the one I liked most was this simple, homemade (Or commissioned rather, don't know the manufacturer) hand-sytle x-bow. It was about 8 inches tall, by 11 inches wide uncocked, and seemed if anything to be MORE powerful and accurate due to the fact it weighed about half as much as the larger kinds I...KotC Carbon D. Metric (alias of Themetricsystem)2014-09-02T02:40:37ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKoTC Edam Neadenil (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3622014-09-02T02:28:17Z2014-09-02T02:28:17Z<div class="messageboard-quotee">T7V Jazzlvraz wrote:</div><blockquote> <div class="messageboard-quotee">Black Silver of The Veiled, T7V wrote:</div><blockquote>...except maybe the hand crossbow.</blockquote>Curiosity: has there ever been a lethal hand crossbow, historically, or is it an invention of the role-play community? </blockquote><p>People still argue over whether historically they were genuine weapons or were just toys.
<p>See here: <a href="http://www.myarmoury.com/talk/viewtopic.php?t=19163" target="_blank" rel="nofollow">Ballistrino</a>.</p>T7V Jazzlvraz wrote:Black Silver of The Veiled, T7V wrote:...except maybe the hand crossbow.
Curiosity: has there ever been a lethal hand crossbow, historically, or is it an invention of the role-play community? People still argue over whether historically they were genuine weapons or were just toys. See here: Ballistrino.KoTC Edam Neadenil (alias of Carbunkle Squirrelbane)2014-09-02T02:28:17ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsT7V Jazzlvraz (alias of Jazzlvraz)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3612014-09-02T02:22:24Z2014-09-02T02:22:24Z<div class="messageboard-quotee">Black Silver of The Veiled, T7V wrote:</div><blockquote>...except maybe the hand crossbow.</blockquote><p>Curiosity: has there ever been a lethal hand crossbow, historically, or is it an invention of the role-play community?Black Silver of The Veiled, T7V wrote:...except maybe the hand crossbow.
Curiosity: has there ever been a lethal hand crossbow, historically, or is it an invention of the role-play community?T7V Jazzlvraz (alias of Jazzlvraz)2014-09-02T02:22:24ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKoTC Edam Neadenil (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3602014-09-02T02:16:34Z2014-09-02T02:16:34Z<div class="messageboard-quotee">Black Silver of The Veiled, T7V wrote:</div><blockquote> <div class="messageboard-quotee">Urman wrote:</div><blockquote> If there were an exception, maybe it should be limited to crossbows - give them a purpose. Standing up with a 6 foot long bow and taking a shot would be more visible than a crossbow that could be fired prone or near-prone. </blockquote>If they did something like that for the crossbow, hopefully for just one shot from stealth. A crossbow would require you to be standing to reload, except maybe the hand crossbow. </blockquote><p>If you want them to be historical you need crossbows to be better than bows when the individual has limited skills but very quickly become impractical.
<p>I am not aware of any extensive use of crossbows beyond the range equivalent of massed pikeman or maybe the WWII basic trained Rifleman squad.</p>Black Silver of The Veiled, T7V wrote:Urman wrote: If there were an exception, maybe it should be limited to crossbows - give them a purpose. Standing up with a 6 foot long bow and taking a shot would be more visible than a crossbow that could be fired prone or near-prone.
If they did something like that for the crossbow, hopefully for just one shot from stealth. A crossbow would require you to be standing to reload, except maybe the hand crossbow. If you want them to be historical you need...KoTC Edam Neadenil (alias of Carbunkle Squirrelbane)2014-09-02T02:16:34ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsBlack Silver of The Veiled, T7V (alias of Banesama)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3592014-09-02T01:28:11Z2014-09-02T01:28:11Z<div class="messageboard-quotee">Urman wrote:</div><blockquote> If there were an exception, maybe it should be limited to crossbows - give them a purpose. Standing up with a 6 foot long bow and taking a shot would be more visible than a crossbow that could be fired prone or near-prone. </blockquote><p>If they did something like that for the crossbow, hopefully for just one shot from stealth. A crossbow would require you to be standing to reload, except maybe the hand crossbow.Urman wrote:If there were an exception, maybe it should be limited to crossbows - give them a purpose. Standing up with a 6 foot long bow and taking a shot would be more visible than a crossbow that could be fired prone or near-prone.
If they did something like that for the crossbow, hopefully for just one shot from stealth. A crossbow would require you to be standing to reload, except maybe the hand crossbow.Black Silver of The Veiled, T7V (alias of Banesama)2014-09-02T01:28:11ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsProxima Sin of Brighthaven (alias of Proxima Sin)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3582014-09-02T00:22:50Z2014-09-02T00:22:50Z<div class="messageboard-quotee">KarlBob wrote:</div><blockquote> <div class="messageboard-quotee">albadeon wrote:</div><blockquote> <div class="messageboard-quotee">DeciusBrutus wrote:</div><blockquote> Albadeon: are you maybe using the same item in more than one slot? I've tested that and the interface was unclear enough to file a bug on it. </blockquote>I'm not sure and have no way to check now, but possibly that might be the problem. For most slots I had multiple options and tried several variations, but for one slot I could only use one resource. I thought maybe that was where the problem was, as that had a count of 0, but would still let me add it. But other recipes where I added these count 0 ingredients have worked just fine. It seemed to be mostly stuff dropped by killed enemies, and since I did that quite a lot, I figured that 0 may be something like "100+" </blockquote><p>I ran into some of the 0 materials, too.
<p>Has anyone gathered more than 100 of anything and used it in a recipe? Did it show up as 0? </blockquote><p>I put in mass batches of steel wire with stacks of iron and coal over 200 each and they displayed correctly in the smeltmill.
<p>Where I ran into crafting bugs was putting in dwarven plate at the tail end of that big steel wire run. The steel wire progress bar turned <i>into</i> dwarven plate and steel wire was gone. Turns out the mill spit out steel wires and dwarven plate like it was supposed to, it just wasn't showing me the progress bars queue correctly.</p>KarlBob wrote:albadeon wrote: DeciusBrutus wrote: Albadeon: are you maybe using the same item in more than one slot? I've tested that and the interface was unclear enough to file a bug on it.
I'm not sure and have no way to check now, but possibly that might be the problem. For most slots I had multiple options and tried several variations, but for one slot I could only use one resource. I thought maybe that was where the problem was, as that had a count of 0, but would still let me add it....Proxima Sin of Brighthaven (alias of Proxima Sin)2014-09-02T00:22:50ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsProxima Sin of Brighthaven (alias of Proxima Sin)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3572014-09-02T00:21:16Z2014-09-02T00:21:16Z<div class="messageboard-quotee">Urman wrote:</div><blockquote> If there were an exception, maybe it should be limited to crossbows - give them a purpose. Standing up with a 6 foot long bow and taking a shot would be more visible than a crossbow that could be fired prone or near-prone. </blockquote><p>If you're using realism as the basis I think this idea gets nixed when you have to stand up and hold the crossbow down with one foot while you turn a squeaky crank to reset the string.Urman wrote:If there were an exception, maybe it should be limited to crossbows - give them a purpose. Standing up with a 6 foot long bow and taking a shot would be more visible than a crossbow that could be fired prone or near-prone.
If you're using realism as the basis I think this idea gets nixed when you have to stand up and hold the crossbow down with one foot while you turn a squeaky crank to reset the string.Proxima Sin of Brighthaven (alias of Proxima Sin)2014-09-02T00:21:16ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKoTC Edam Neadenil (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3562014-09-02T04:54:19Z2014-09-01T23:31:47Z<p>With regard to the bugged recipes.</p>
<p>I experimented with this and found a couple of things.</p>
<p>- transferring them to another player they stayed bugged.
<br />
- the bug seemed to actually be they became "transparent" . If you right clicked on them to learn them you actually could select what was underneath them in the user interface.</p>
<p>Another annoyance:</p>
<p>some items such as goblin weapons disappeared when you transferred stacks</p>With regard to the bugged recipes.
I experimented with this and found a couple of things.
- transferring them to another player they stayed bugged.
- the bug seemed to actually be they became "transparent" . If you right clicked on them to learn them you actually could select what was underneath them in the user interface.
Another annoyance:
some items such as goblin weapons disappeared when you transferred stacksKoTC Edam Neadenil (alias of Carbunkle Squirrelbane)2014-09-01T23:31:47ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsJo Jampahttps://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3552014-09-01T23:17:25Z2014-09-01T23:17:25Z<p>I had over 300 iron ore at one point which didn't seem to be a problem. I did notice that a single tigereye showed up as 0 when crafting, and more than one showed up correctly. No idea why.</p>
<p>I would really like, to echo some of the above comments (bluddwolf I think), that we really need to know which spells are wand and which staff along with which of those are main hand and off-hand. In the alpha there was enough XP to just buy 1 rank of everything and test by slotting but in EE that is not a viable approach. Expecting players that have not played in Alpha to understand the system and know what to do seems like a recipe for disaster.</p>I had over 300 iron ore at one point which didn't seem to be a problem. I did notice that a single tigereye showed up as 0 when crafting, and more than one showed up correctly. No idea why.
I would really like, to echo some of the above comments (bluddwolf I think), that we really need to know which spells are wand and which staff along with which of those are main hand and off-hand. In the alpha there was enough XP to just buy 1 rank of everything and test by slotting but in EE that is not...Jo Jampa2014-09-01T23:17:25ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsKarlBobhttps://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3542014-09-01T20:47:45Z2014-09-01T20:47:45Z<div class="messageboard-quotee">albadeon wrote:</div><blockquote> <div class="messageboard-quotee">DeciusBrutus wrote:</div><blockquote> Albadeon: are you maybe using the same item in more than one slot? I've tested that and the interface was unclear enough to file a bug on it. </blockquote>I'm not sure and have no way to check now, but possibly that might be the problem. For most slots I had multiple options and tried several variations, but for one slot I could only use one resource. I thought maybe that was where the problem was, as that had a count of 0, but would still let me add it. But other recipes where I added these count 0 ingredients have worked just fine. It seemed to be mostly stuff dropped by killed enemies, and since I did that quite a lot, I figured that 0 may be something like "100+" </blockquote><p>I ran into some of the 0 materials, too.
<p>Has anyone gathered more than 100 of anything and used it in a recipe? Did it show up as 0?</p>albadeon wrote:DeciusBrutus wrote: Albadeon: are you maybe using the same item in more than one slot? I've tested that and the interface was unclear enough to file a bug on it.
I'm not sure and have no way to check now, but possibly that might be the problem. For most slots I had multiple options and tried several variations, but for one slot I could only use one resource. I thought maybe that was where the problem was, as that had a count of 0, but would still let me add it. But other...KarlBob2014-09-01T20:47:45ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsCaldeathe Baequianniahttps://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3532014-09-01T19:37:30Z2014-09-01T19:37:30Z<div class="messageboard-quotee">Tyveil wrote:</div><blockquote><p> I agree. Buying a ton of feats that I never plan on using just to increase a stat is completely counter-intuitive. I really do not like the way they are handling attribute increases. Feats should have attribute prerequisites, that is fine, but they should not also increase attributes. I would like to see that handled with a separate system.</p>
<p>What I suggest is this:
<br />
As you gain levels in Roles, you gain attribute training points, which you can use to increase your attributes. Different races cost different amounts to train attributes. So for example, to increase Strength, it would cost less attribute training points for a Dwarf than for an Elf. </blockquote><p>I had a similar thought with relation to the difficulty training personality for crafters. Maybe we could chose to put XP into an attribute, which could then be absorbed by appropriate skills? (Pulling out of thin air: 1000 xp lets me buy personality 11, 2000 more lets me buy personality 12, 3000 more lets me buy personality 13, then I can use that pool of "personality points" toward skills and feats that are personality tied, rather than finding the right combination of personality tied things in order to get it up so I have a pre-req I need.
<p>Then, instead of getting "Need personality 11.727/12 [so go find some random skill mix that will boost it by .273]" I'd get "Your personality isn't high enough to purchase that skill.</p>Tyveil wrote:I agree. Buying a ton of feats that I never plan on using just to increase a stat is completely counter-intuitive. I really do not like the way they are handling attribute increases. Feats should have attribute prerequisites, that is fine, but they should not also increase attributes. I would like to see that handled with a separate system.
What I suggest is this:
As you gain levels in Roles, you gain attribute training points, which you can use to increase your attributes....Caldeathe Baequiannia2014-09-01T19:37:30ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsUrmanhttps://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3522014-09-01T18:29:07Z2014-09-01T18:29:07Z<p>Alpha 7.1 was my first entry into the game. I was a bit stunned for the first hour with all of the decisions I needed to make to build a character.</p>
<p>I started as neutral/tolerant of the attribute/stat mechanism. After running around for a day or two I actually liked the mechanic. Yes, I had to make decisions as to what secondary skills I'd buy for stat increases, but those decisions seemed to me to adds breadth to the character. </p>
<p>Would I be a miner who could also help in the smelter and tannery, or would I be a miner who is also a buffed, high-hit point fighter, or some combination of the two? Or would I be a good miner with the barest smattering of a lot of abilities that I would never use (because I min-maxed and used the very cheapest Con:XP gains I could find)? Decisions, decisions...</p>
<p>I am really looking forward to EE, and its promise of decisions, work, and social interactions that will matter in the long term game.</p>Alpha 7.1 was my first entry into the game. I was a bit stunned for the first hour with all of the decisions I needed to make to build a character.
I started as neutral/tolerant of the attribute/stat mechanism. After running around for a day or two I actually liked the mechanic. Yes, I had to make decisions as to what secondary skills I'd buy for stat increases, but those decisions seemed to me to adds breadth to the character.
Would I be a miner who could also help in the smelter and...Urman2014-09-01T18:29:07ZRe: Forums: Pathfinder Online: Alpha Experience and CommentsTyveilhttps://paizo.com/threads/rzs2re2o&page=8?Alpha-Experience-and-Comments#3512014-09-01T17:56:11Z2014-09-01T17:56:11Z<div class="messageboard-quotee">T7V Jazzlvraz wrote:</div><blockquote> <div class="messageboard-quotee"><kabal> Bunibuni wrote:</div><blockquote>...if I got at least a one in each of my role's orisons/cantrips/etc. and skills, I would improve my stat. Heck of a lot cheaper than buying ranks at all the crafters.</blockquote>But, for some, more confusing, because one ends up with a ton of slottable Feats without tooltips, so one has to move them in and out of one's hotbar one-at-a-time to make comparison, or—once again—head for the spreadsheets. It became easier, taking advantage of this being Alpha and high-experience-rate, to buy all the passives one could get one's hands on, and not to worry, yet, about developing one's character as one will choose in Early Enrollment.</blockquote><p>I agree. Buying a ton of feats that I never plan on using just to increase a stat is completely counter-intuitive. I really do not like the way they are handling attribute increases. Feats should have attribute prerequisites, that is fine, but they should not also increase attributes. I would like to see that handled with a separate system.
<p>What I suggest is this:
<br />
As you gain levels in Roles, you gain attribute training points, which you can use to increase your attributes. Different races cost different amounts to train attributes. So for example, to increase Strength, it would cost less attribute training points for a Dwarf than for an Elf.</p>T7V Jazzlvraz wrote: Bunibuni wrote:...if I got at least a one in each of my role's orisons/cantrips/etc. and skills, I would improve my stat. Heck of a lot cheaper than buying ranks at all the crafters.
But, for some, more confusing, because one ends up with a ton of slottable Feats without tooltips, so one has to move them in and out of one's hotbar one-at-a-time to make comparison, or--once again--head for the spreadsheets. It became easier, taking advantage of this being Alpha and...Tyveil2014-09-01T17:56:11Z