2-handed weapon Pummeling Brawler?


Advice

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Silver Crusade

SunsetPsychosis wrote:
Again, whether or not you agree with my interpretation of the rule is completely irrelevant to the point of the thread. If you don't think that's how the feat was intended, then by all means ignore this thread or and rule it differently in your own games.

^This.

For those who are interested in continuing the discussion of PS and weapons, we already have a very active thread on this related question going over <here>. Why don't we move this branch of discussion over there and stop derailing this one?

Thanks!

:-)


I dont have People of the Sands but the Horn of the Criosphinx feat on the d20pfsrd has a note on the bottom:

Quote:
Note: A monk can take any of these feats as bonus feats at the indicated levels. To benefit from the feats, monks must have both hands free and capable of delivering an unarmed strike.

Granted you already said your DM is laxed about this kind of stuff. So go crazy.

Silver Crusade

Since somebody said Superman punch, I'm now picturing my PFS master of many styles monk going Dragon Style and Pummeling Charge and looking like Roman Reigns finishing off one of his opponents in the WWE ring.

As far as how the feat works, I'm really not sure, but I definitely know absolutely nothing about the language is clear. I don't really have anything else to offer to your build. Sorry.


Bigdaddyjug wrote:

Since somebody said Superman punch, I'm now picturing my PFS master of many styles monk going Dragon Style and Pummeling Charge and looking like Roman Reigns finishing off one of his opponents in the WWE ring.

As far as how the feat works, I'm really not sure, but I definitely know absolutely nothing about the language is clear. I don't really have anything else to offer to your build. Sorry.

Its a lot harder to utilize the feat as a MoMS being you dont have Flurry or Brawlers Flurry.


Feat entry text has always trumped feat table. There's been a number of feats with inaccurate table entries.

That's a good observation about Horn of the Criosphinx. I noticed the fact it was a monk bonus feat, but I glossed over the rest because I didn't think you could two-hand unarmed strikes (since they're considered light weapons). This becomes a good option if weapons don't work out, though weapons still have some benefits over actual unarmed strikes, like ease of enchanting and potentially higher crit ranges/modifiers.


SunsetPsychosis, I wouldn't worry about the damage dice of your weapon; just the critical. Since your damage will eventually exceed the weapon's normal dice, I don't think it's worth worrying about right from the start. And I wouldn't restrict yourself to just two-handed weapons; one handed weapons will do just as much for you, so if you're going to spend the feat, you may as well go with an Urumi. It's the only 18-20 weapon I'm aware of that you'd be able to flurry with.


Horn of the Criosphinx specifically calls out two handed weapons.

"Prerequisites: Base attack bonus +6 or monk level 6th.

Benefit: Whenever you make a successful charge attack while wielding a two-handed weapon in both hands, add two times your Strength bonus to the damage roll."

It says two-handed weapon in both hands, not a one handed weapon wielded in two, which is why the weapon list was so limited. I mean, there's a bunch of two-handed "monk" weapons, but most of them are Eastern weapons that both require a feat and are more flavorful than mechanically decent. Quarterstaff is a monk staple, bayonet is the only two-hander in the "close" group, and seven-branched sword is the best "monk" two-hander, despite the feat requirement.


Go ahead and go full crazy with mounted lance combat if you really want to do some damage. Pummeling Charge counts as a single attack, so everything gets the extra multipliers from lance charging.


Again, lance is not a valid weapon for Flurry. I want to specifically utilize Flurry, not just regular pounce. Otherwise I'd just play RAGELANCEPOUNCE barbarian, and that's so done already.


Well a Sansetsukon would work. (2-handed martial, 1d10, 19-20x2, B, blocking, disarm, monk)


SunsetPsychosis wrote:
Again, lance is not a valid weapon for Flurry. I want to specifically utilize Flurry, not just regular pounce. Otherwise I'd just play RAGELANCEPOUNCE barbarian, and that's so done already.

Ok, than go sohei monk with a nodachi, lose one multiplier but thats not a big deal. Or use the naginata for x4 crit and reach, but smaller crit range.

If you dont want mounted at all, both of these still work really well. I mean, a keen naginata has something like a 60% crit chance at 16 if you spend the ki point and haste, and the nodachi has 96% crit chance with the same conditions.

Paizo Glitterati Robot

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Removed some posts and replies to them. If it isn't advice, please leave it out of the Advice threads.


SunsetPsychosis wrote:

Horn of the Criosphinx specifically calls out two handed weapons.

"Prerequisites: Base attack bonus +6 or monk level 6th.

Benefit: Whenever you make a successful charge attack while wielding a two-handed weapon in both hands, add two times your Strength bonus to the damage roll."

It says two-handed weapon in both hands, not a one handed weapon wielded in two, which is why the weapon list was so limited. I mean, there's a bunch of two-handed "monk" weapons, but most of them are Eastern weapons that both require a feat and are more flavorful than mechanically decent. Quarterstaff is a monk staple, bayonet is the only two-hander in the "close" group, and seven-branched sword is the best "monk" two-hander, despite the feat requirement.

Ah. I didn't notice that the feat was narrowing your weapon choice. Either Sansetsukon (better crits) or Seven Branched Sword (more likely crits) will be the way to go then. I'd personally go for the Sansetsukon as, being martial, you could get proficiency in it with a one level fighter dip - which would also give you full armour proficiencies. Getting into heavy armour will increase your AC by more than the Brawler's AC bonus does. Also opens up Rhino Hide as an attractive option for someone who's charging all the time.


Maybe go the warpriest that gets flurry and then do the deity's weapon to flurry feat for lance :D

Silver Crusade

Chess Pwn wrote:
Maybe go the warpriest that gets flurry and then do the deity's weapon to flurry feat for lance :D

What's this?


two feats, sacred fist is not proficient with deity's weapon


Joe M. wrote:
Chess Pwn wrote:
Maybe go the warpriest that gets flurry and then do the deity's weapon to flurry feat for lance :D
What's this?

Crusader's Flurry I assume. I don't think it actually works for a Brawler unfortunately. I wish it did. I'd really like to do a heavy armoured Sentinel of Gorum via Brawler w/ a 1 level Crusader Cleric dip. Flurrying my Greatsword and then adding a little unarmed strike at the end amuses me to no end.


Ahh man, that would be a great way for a Sentinel 2-handed fighter of Gorum to get pounce man!

Scarab Sages

Well, the feat in question is being debated. It might be better to wait until there's a ruling rather than risk your character becoming non-fuctional.

That being said, I have a thought.

Two levels of Titan Mauler Barbarian.

Main hand scythe. Off-hand Kukri.

The idea here is to use the critical range with the Kukri to allow you to treat your scythe hits as critical hits, through the pummeling style feat. Keen or improved critical on the kukri would be a good choice.

Given this is for a lenient-ish dm, here's something you might be able to get away with.

Take a level dip to grab channel energy, and spend a feat on weapon focus, and then pick up crusader's flurry, which allows you to use your deity's favored weapon as a monk weapon.

Urgathoa has a scythe as her preferred weapon. Then you stack the rest of your levels into brawler.

So this would look something like titan mauler 2/cleric 1/brawler 17

And you'd be two-weapon fighting with a x4 crit weapon in one hand, and a 15-20 crit range weapon in the off hand.


I'm curious how the feat would break down using two different weapons. If using, say, the kukri and the scythe, how does getting a crit work? Which weapon would you base your multiplier on? The one that scored the threat, or the highest one? Or would parts of the attack crit differently for a single pool of end damage?

You'd be making the same number of attack rolls as a full attack, so you'd presumably break it down to individual rolls for each weapon just like a full attack, so you'd know what came from where.

Scarab Sages

Well, pummeling style contains the following:

"If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit."

So if you hit with three scythe attacks and three kukri attacks, and one of the kukri attacks threatened a critical hit, you'd make one roll to confirm it. If successful, all three scythe attacks, and all three kukri attacks are now critical hits.

I'd assume that from there, you'd just apply the appropriate critical modifier to each damage roll you made, and factor in whatever "on critical" abilities the weapons possessed.

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