Obsidian Announces Pathfinder License


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Scarab Sages

Pan wrote:

So there may not be CRPG info this very second, but it sounds hopefull to get some in the near future. Can we stop dumping on Obsidian, e-card games, and kickstarter and maybe start talking about what we would like in a CRPG?

Do y'all think using an AP would be a good way to go?

If not what would your favored approach be?

An AP would be awesome, but I would prefer an original story just so things wouldn't be spoiled. My complaint about ToEE is that it was a little too faithful to the original module, having played it there were not any story surprises.


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I would love it if they based the CRPG off an AP also this can lead to adapting other AP's as sequels. While I would prefer turn based a NWN or Baldur's Gate style combat system wouldn't kill me. I would like to see it be like NWN in that it would be very mod friendly. And ratfolk as a playable race right out of the box. If they did that last part I would kickstart the crap outta that game.

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Imbicatus wrote:


An AP would be awesome, but I would prefer an original story just so things wouldn't be spoiled. My complaint about ToEE is that it was a little too faithful to the original module, having played it there were not any story surprises.

I agree, if you go with an existing AP either

1) People who intend to play the AP spoil their tabletop experience (or just don't buy it)
2) People who already played the AP have a spoiled CRPG experience.

I am one module into Rise, we have four DMs and we are alternating modules of Carrion Crown, Rise of the Rune Lords, Serpants Skull, and Iron Gods. If a CRPG is based on one of those I would have to skip it until we're done which at our current rate is about 10 years from now!

Grand Lodge

Pan wrote:

So there may not be CRPG info this very second, but it sounds hopefull to get some in the near future. Can we stop dumping on Obsidian, e-card games, and kickstarter and maybe start talking about what we would like in a CRPG?

Do y'all think using an AP would be a good way to go?

If not what would your favored approach be?

I'd rather they not do an AP. One of Obsidian's great strengths is storytelling (Planescape: Torment, KOTOR II, Mask of the Betrayer), and I'd love to see what they can do with a free hand in Golarion.

Also, APs necessarily exclude cool things that you could do with a single player focus. I'm betting we'll see the test of the Starstone in one of these CRPGs someday.

My big question is about the mechanics. From what I understand they won't be able to adapt PFRPG rules because the OGL doesn't cover that. So they'll have to come up with a new set of RPG rules for these games. I hope they can keep the crunchy feeling of Pathfinder.

Sovereign Court

The AP objections make sense. How about parts of Golarion or plot ideas using Golarion?

Another idea, I think including an awesome editor would go a long way towards making the CRPG feel a bit like PFS. That might be a feature for some folks..


This is great news, really looking forward to seeing some Pathfinder computer games. I'd imagine a lot of the work they've done on getting Pillars of Eternity working as desired would translate over to what a lot of people want in a Pathfinder game. If that is a possibility it could cut down on a chunk of development time at least.

And personally I'm very excited about the PACG for tablets. I enjoy the game, but it can just be a bit annoying getting it set up and getting space cleared so having an app is a nice solution. And if I'm dreaming I'd love to have an adventure mode interface similar to the old Magic the Gathering Shandalar game.


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So instead of Drizzt... I'm thinking Varrian and Radovan need a cameo appearance.


One thing I'm torn on. I love creating my own party(Icewind Dale, the old D&D Gold box series) but for story telling purposes it seems to work better having the player create one single character and have the rest of the party consist of NPC's that you meet and or recruit(Baldur's Gate, NWN).


Skeld wrote:
Right, I get that it sometimes comes down "kickstarter, or nothing." I just get the feeling that a growing number of projects are turning to Kickstarter first as a way to mitigate some of their own financial risk, to avoid more traditional funding avenues, or use it as a long-lead pre-order system.

But that's...that's the whole point. I mean, what else would Kickstarter even be used for besides those three things?

Scarab Sages

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I want it to be single PC with recruitable NPCs. You get a better story with a single protagonist, and better party banter with defined NPCs with their own personalities and goals.


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If it is an AP, it WILL be Runelords, guaranteed. That has become one of Paizos strongest brand identifiers and will follow with the other cross-branding they have done with it (the AP, the card game, the audiobooks, etc).

If the game is Runelords, I will play it and love it, but I think I would be more on board for an original story.

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Exocrat wrote:


My big question is about the mechanics. From what I understand they won't be able to adapt PFRPG rules because the OGL doesn't cover that. So they'll have to come up with a new set of RPG rules for these games. I hope they can keep the crunchy feeling of Pathfinder.

I don't think I would want to see a turn based CRPG if it did not use the existing Pathfinder rules. I guess depending on how close it can be ...


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I'm looking forward to the PACG adaptation. I love that game and my playing group doesn't play that often, so I am actually excited to see this.

I'd like to see a CRPG, too, but I am realistic enough to assume that this will only start development once Pillars of Eternity is finished. However, if they can use the engine from that game, it can save a lot of time in development.

I think it might be difficult actually getting to use the Pathfinder rule set for a CRPG since the OGL doesn't really allow for that. Maybe something that skirts the OGL by giving all the stuff from the original Wizards of the Coast SRD new names can work here too, similar to what the Adventure Card Game does. In fact it might even make sense for several games by Obsidian to use the same terminology.


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Imbicatus wrote:
I want it to be single PC with recruitable NPCs. You get a better story with a single protagonist, and better party banter with defined NPCs with their own personalities and goals.

I think everyone wants this, good sir. As much as I love IWD, it will always be second fiddle to the BG series.


Imbicatus wrote:
I want it to be single PC with recruitable NPCs. You get a better story with a single protagonist, and better party banter with defined NPCs with their own personalities and goals.

Yeah I agree with you 100% there but there is something I love about rolling my own party of 5 or 6 characters. I think I like it because I'm not roped in to one playstle for the whole game. But yeah the story does tend to suffer for it.

Edit granted you are usually given some control over the NPC's so you can still play the caster or skill monkey but they aren't necessarily built the way I would build them.

Grand Lodge

Pan wrote:

The AP objections make sense. How about parts of Golarion or plot ideas using Golarion?

Go 3D.

An underwater exploration of Azlanti ruins and such would be great. I don't think you see a lot of underwater content in APs just because of the wonky tabletop mechanics. Likewise for aerial content. Not sure off the top of my head which parts of Golarion like to go airborne but I'm sure there's some.


Gambit wrote:
Imbicatus wrote:
I want it to be single PC with recruitable NPCs. You get a better story with a single protagonist, and better party banter with defined NPCs with their own personalities and goals.
I think everyone wants this, good sir. As much as I enjoyed IWD, it will always be second fiddle to BG.

Better yet, let people do both. You could in BG2 and will be able to in PoE.

And my hopes are for an original story(this is probably Obsidian's biggest selling point anyways) and even if they can't use the mechanics because of the OGL or w/e(honestly, not really a bad thing, they should be taking full advantage of it being a video game) I still love to have it turn-based combat.


Dead Phoenix wrote:
Better yet, let people do both. You could in BG2 and will be able to in PoE.

True. I actually had 2 different games of BG2 going at the same time. One using a single character and the NPC's and one with my own party of 6.

Grand Lodge

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I wouldn't be surprised if it uses the revised rules from the upcoming Pathfinder Unchained. That seems like a logical way of creating their own rules systems that they own and can license, instead of being at the mercy of the OGL.


That would be really cool, actually, Sloth.

Dark Archive

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Skeld wrote:

Long-term licensing agreement with Obsidian: Great news for you guys. Yay!

Card game tablet app: very unenthusiastic meh.
Assurances of a future CRPG: Yay! What i was hoping for!
Possibility it'll be a Kickstarter funded thing: Ugh, really? Enough kickstarter. Do it or don't. "Give me money now and I'll give you something maybe, sorta acceptable in a couple years." Pushing the funding risk off on to the consumer trend needs to stop.

No, no, it needs to continue and get even better! Kickstarter is our chance to say "yes, we are a niche market, but we're willing to pay more for what we want!"

Sovereign Court

Exocrat wrote:
Pan wrote:

The AP objections make sense. How about parts of Golarion or plot ideas using Golarion?

Go 3D.

An underwater exploration of Azlanti ruins and such would be great. I don't think you see a lot of underwater content in APs just because of the wonky tabletop mechanics. Likewise for aerial content. Not sure off the top of my head which parts of Golarion like to go airborne but I'm sure there's some.

I know from time to time I see "where are the underwater adventures?" but I can honestly say I am glad there are not many. Though I think exploring Azlanti ruins sounds fantastic.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Co-Op tablet game of the PFACG, yeah I can dig it. I'll probably add it to my Nexus and play it with some friends instead of Facebook scrabble.

But a Pathfinder CRPG in the pipeline? Lordy Lordy I believe I have the vapors, I am so excited as to feel faint. I will continue throwing money at my screen until I can enjoy a wonderful AP story on my PC while my character bickers with and romances the iconics.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Scott Betts wrote:
Skeld wrote:
Right, I get that it sometimes comes down "kickstarter, or nothing." I just get the feeling that a growing number of projects are turning to Kickstarter first as a way to mitigate some of their own financial risk, to avoid more traditional funding avenues, or use it as a long-lead pre-order system.
But that's...that's the whole point. I mean, what else would Kickstarter even be used for besides those three things?

The two Pathfinder Online kickstarters are an example. The first kickstarter was to create a demo to show to potential investors. The second kickstarter was to speed up the development process and deliver the game earlier. After the first kickstarter, it wasn't a matter of "this won't get made without you."

But you're right, that is the point of Kickstarter.

-Skeld


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For those of you who are looking forward to Obsidian developing a Pathfinder CRPG, I think the most helpful thing you can do is to purchase Pillars of Eternity. Nothing will motivate them to continue to create solid "traditional" CRPGs like their first big traditional CRPG project turning out to be a huge financial success.


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Scott Betts wrote:
For those of you who are looking forward to Obsidian developing a Pathfinder CRPG, I think the most helpful thing you can do is to purchase Pillars of Eternity. Nothing will motivate them to continue to create solid "traditional" CRPGs like their first big traditional CRPG project turning out to be a huge financial success.

I mean, I guess, if you have to twist my arm about it...might as well get that 3rd copy of the game in addition to my box copy and the digital one on GOG. It will make a great gift. ;)


Triphoppenskip wrote:

Hope the CRPG isn't in the too distant future. I'm not getting any younger :(

I suspect they will move onto it once PILLARS is done, so possibly entering production in early 2015. Likely they've got some pre-production done already (as that team is no longer needed once PILLARS enters the home stretch of development).

Quote:
Possibility it'll be a Kickstarter funded thing: Ugh, really? Enough kickstarter. Do it or don't. "Give me money now and I'll give you something maybe, sorta acceptable in a couple years." Pushing the funding risk off on to the consumer trend needs to stop.

There's no publisher logo on the picture, so either Paizo and Obsidian haven't reached a deal with one yet or they will be going it alone to retain maximum creative freedom. In the latter case, they will almost certainly go with Kickstarter again. PATHFINDER's been successful, but probably not to the tune of the $4-5 million minimum even a PILLARS-style 2D RPG will need to develop, at least not easily.

I could see someone like Paradox coming on board to help distribute the game, though. They've got a fair bit of integrity for a publisher and are working with Obsidian on the physical release for PILLARS. But then Paradox also aren't that big a company either.

Quote:
I should probably start saving up for a new desktop now. I figure mine won't have the oomph needed to run the Pathfinder CRPG when it does drop. But still I WANT IT NOW! Patience is not a virtue I possess.

I think the likelihood is that the CRPG will be a 2D-style game in the vein of PILLARS OF ETERNITY and inXile's TIDES OF NUMENERA, so it won't be that graphically demanding at all.


Pathfinder Adventure, Rulebook Subscriber

As a huge fan of NWN (and a somewhat lesser fan of NWN 2), I cannot be more excited about the idea of a Pathfinder CRPG. I will literally never see my wife and child again.


would it be a stretch for them to do PFS material or to take ideas from it?


Hmm, well thus far haven't really gotten into the PF card game. Played it once, but was too long in that play. Maybe I'll give it a shot with the game when it comes out if it's for IPAD (sorry, that's what I have).

Excited about the prospect of a CRPG for PF from Obsidian. Love Obsidian greatly (even got their Dungeon Siege 3! along with their other games), so it probably would be an almost auto buy from me.


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Oooo, a CRPG means NPCs, which could mean joinable NPCs... maybe we could get the Iconics as voice-acted joinable party members (kinda like in the Baldur's Gate series)?


Two questions.

1: When you say table do you mean just iPad or will I be able to run it on my Surface Pro 3, and all my other Windows systems?

2: Will expansion packs be available for the game? If so will they follow the rather pricy Pathfinder Online pricing model or will the be more inline with the physical card game?


Ambrosia Slaad wrote:
Oooo, a CRPG means NPCs, which could mean joinable NPCs... maybe we could get the Iconics as voice-acted joinable party members (kinda like in the Baldur's Gate series)?

Personally I would prefer original party NPC's created by Obsidian. We already know the iconics, lets see what awesome ideas those guys can come up with.


Well, I won't be playing the card game. I don't own a tablet, and frankly I have yet to play one where the computer wasn't a cheating *beep*. I ten d not to play too much with other people, so...

A CRPG could be good. I'd definitely prefer a new tale to an adventure path. And while I'd like to meet at least some of the iconics, I'd prefer to recruit new characters.

One thing I'd also like to see, eventually, is Mythic added as an add on. Complete with an ascended plot line situation. But I know a lot of folks aren't fans of Mythic.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

It's also entirely possible that I'm just growing crotchety in my old age.

-Skeld


Hope the cRPG is turn based. RTWP is the worst thing ever, especially when a turn based game's round mechanics are smashed into the square hole.

Shadow Lodge

I'd still like to see an action-adventure game more akin to Dark Souls, Zelda, Darksiders, etc. Although the closest Obsidian has ever gotten to that seems to be FO:NV.

Shadow Lodge

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deuxhero wrote:
Hope the cRPG is turn based. RTWP is the worst thing ever, especially when a turn based game's round mechanics are smashed into the square hole.

One of the reasons I would prefer the action game. I vastly prefer a game that is real-time to turn-based, but wading through a bunch of menus and sub-menus to activate the feat/ability/spell you want to cast sucks the fun out of a game for me. Especially if a monster is eating your face while you're doing so.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Werthead wrote:


Obsidian have said that once they release PILLARS OF ETERNITY (by November at the latest, I think) they will be looking at another Kickstarter, potentially a licensed one, for early 2015. PATHFINDER would seem an ideal fit for that.

Pillars of Eternity is currently slated for last quarter 2015.


Nikosandros wrote:
Pillars of Eternity is currently slated for last quarter 2015.

Not by Obsidian, who have it listed for Winter 2014. The game enters beta next week, it's not going to be in beta for a year.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Werthead wrote:
Nikosandros wrote:
Pillars of Eternity is currently slated for last quarter 2015.
Not by Obsidian, who have it listed for Winter 2014. The game enters beta next week, it's not going to be in beta for a year.

Well, it looks like you're right. I was probably confusing it with another game, possibly Torment: Tides of Numenera.


Yup, TORMENT is still a good year away, maybe a little bit more. But WASTELAND 2 is next month, ELITE: DANGEROUS is likely October or November and PILLARS in November or December. I wouldn't be surprised to see it slip slightly to maybe January, but I doubt it'd be any more than that. In recent interviews it seems to be pretty much done and they're moving heavily into bug-squashing and optimisation.


Dead Phoenix wrote:
Gambit wrote:
Imbicatus wrote:
I want it to be single PC with recruitable NPCs. You get a better story with a single protagonist, and better party banter with defined NPCs with their own personalities and goals.
I think everyone wants this, good sir. As much as I enjoyed IWD, it will always be second fiddle to BG.

Better yet, let people do both. You could in BG2 and will be able to in PoE.

And my hopes are for an original story(this is probably Obsidian's biggest selling point anyways) and even if they can't use the mechanics because of the OGL or w/e(honestly, not really a bad thing, they should be taking full advantage of it being a video game) I still love to have it turn-based combat.

You could also do both in Baldur's Gate using the network game option. Play through once with the NPCs for all the fun bits, then again with a full custom party for all the game-crushing bits. :)

Shadow Lodge

Pathfinder Card Game, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber
Werthead wrote:
PILLARS in November or December. I wouldn't be surprised to see it slip slightly to maybe January, but I doubt it'd be any more than that. In recent interviews it seems to be pretty much done and they're moving heavily into bug-squashing and optimisation.

I'm sure they'll do absolutely everything possible to avoid slipping it to January - from the estimates I've heard from ex-colleagues who went to work at game companies, missing the Christmas time frame would probably lose a game developer something like 50% of their sales.

Scarab Sages

I am excited about the news, both because I would love a good CRPG and because a well made game has the potential to bring much wider recognition to the Pathfinder brand.

Sovereign Court

Gambit wrote:
Ambrosia Slaad wrote:
Oooo, a CRPG means NPCs, which could mean joinable NPCs... maybe we could get the Iconics as voice-acted joinable party members (kinda like in the Baldur's Gate series)?
Personally I would prefer original party NPC's created by Obsidian. We already know the iconics, lets see what awesome ideas those guys can come up with.

Not me I'd love to see the iconics brought to life in a CRPG and interact with them!


You know who saw that two of the best RPG companies going were working on a project, and then thought, "Gawsh, I hope they're working on a tablet-based adaptation of a card game that's already out, and not an RPG!"?

No one. No one thought that.

What a damn let-down.


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You obviously missed the part where Lisa Stevens herself said there WILL be an RPG, the card game just came first because it was quick and simple.

Here. I will link it for you.


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I WANT A RPG. WAAAAAAAAAAAANT.

Grand Lodge

Alex Cunningham wrote:

You know who saw that two of the best RPG companies going were working on a project, and then thought, "Gawsh, I hope they're working on a tablet-based adaptation of a card game that's already out, and not an RPG!"?

No one. No one thought that.

What a damn let-down.

They could make a Pathfinder branded version of Candy Crush for all I care. It's the start of a relationship between two amazing game companies, the possibilities are endless.

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