Reason for the Season 6 race changes in PFS?


Pathfinder Society


Pathfinder Adventure Path Subscriber

While I am always on board with allowing more choices I am curious when some are taken away.

Was there a specific reason why the races were banned? Too complex for new players? Bringing value back to old racial boons/certs? Limitation on how many alternate races at one time? The old books were not selling anymore?

And what determined the introduction of these previously boon-only races?

New race books?

From a financial standpoint the tipping point for my purchase of Blood of Fiends and Blood of Angels was because there were finally allowed into organized play. Granted I hardly play them as I am a humanist :)

Just curious.


Mainly to avoid PFS from becoming a zoo is what I understand. Since they are opening up new races, they are taking away some old

5/5 Venture-Agent, Australia—NSW—Sydney aka lastblacknight

All part off of the circle of life is my guess, they opened up the boon races to everyone.

Silver Crusade 2/5 RPG Superstar 2014 Top 16 aka cartmanbeck

There is also an in-game reason that aasimar and tieflings are no longer freely available... Season 5 was the season of the demon, where adventurers were going to the worldwound often and fighting demons. It makes sense that tieflings would be more readily available in that area of the world, and that aasimar might gravitate toward fighting them. Now, we're moving away from the Worldwound and into Numeria, so we get different options. (I'm betting that there will be an Android race boon at some point during this year, and a boon that allows the new Nanite bloodline to be used as well.)


There was probably also some power creep reasons. Due to the Heritages from the "Blood of Angels/Fiends" books, it was too easy to get a Aasimar and Tiefling with the perfect stat array for almost any class you wanted to play.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

cartmanbeck wrote:
(I'm betting that there will be an Android race boon at some point during this year...)

I'm not so sure about that. The new AR page doesn't have the "You must have a boon to play..." language for androids that the other boon races do.

5/5 Venture-Agent, Australia—NSW—Sydney aka lastblacknight

The AR page is updated more often than the guide to organised play.

Shadow Lodge

Blood of Fiends/Angels.

They basically created so many options for those races that you could customize basically anything.

This took away from the humancentric tone they were trying to set.

I think if they had banned the variants, that would have been enough.

Venture-Captain, Germany–Hannover aka Hayato Ken

lastblacknight wrote:
The AR page is updated more often than the guide to organised play.

What is logical since every month several new products come out most of which get at least partly sanctioned. Imagine the rage if that page would get updated only once a year like the guide to organzied play ;)

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Aasimars and Tieflings were tied at 2nd most played race, after Humans, despite only being publicly available for a couple Seasons. There'd be times when I'd sit down at a table and I was the only non-planetouched there. They needed to be scaled back.

Lantern Lodge 5/5 Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

@Nefreet: Last game I played, there was only 1 human... followed with 2 elves, 2 half-orcs, and a druid. The ratio is even less if you count the druid's tiger, the half-orc dog companion, and the elf magi's faerie dragon :)

However, I do understand that aasimar/tiefling ratios are quite varied by region (and I do admit, I have one of each as well).

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Purple Fluffy CatBunnyGnome wrote:
Mainly to avoid PFS from becoming a zoo is what I understand. Since they are opening up new races, they are taking away some old

Actually it was mainly to avoid having PFS become a campaign where Asimars and Teiflings become the dominant races. I personally felt that they never should have been opened up beyond boons, especially when that ruling about SLAs came out.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber
David Higaki wrote:

@Nefreet: Last game I played, there was only 1 human... followed with 2 elves, 2 half-orcs, and a druid. The ratio is even less if you count the druid's tiger, the half-orc dog companion, and the elf magi's faerie dragon :)

However, I do understand that aasimar/tiefling ratios are quite varied by region (and I do admit, I have one of each as well).

Indeed. Hence why my statement was open-ended. Regional variance will factor into that a lot.

But, back in July there was an informal poll of what races players had characters of. Although it was informal, and posted online, it's still the closest calculation we have to the numbers of each race that are out there.

And I think it was telling information.


Carlos Robledo wrote:
There was probably also some power creep reasons. Due to the Heritages from the "Blood of Angels/Fiends" books, it was too easy to get a Aasimar and Tiefling with the perfect stat array for almost any class you wanted to play.

What do you mean almost!

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

David Higaki wrote:

@Nefreet: Last game I played, there was only 1 human... followed with 2 elves, 2 half-orcs, and a druid. The ratio is even less if you count the druid's tiger, the half-orc dog companion, and the elf magi's faerie dragon :)

However, I do understand that aasimar/tiefling ratios are quite varied by region (and I do admit, I have one of each as well).

So, when did Druid become a race, instead of a class?

1 Human
2 Elves
2 Half-Orcs
1 Druid

Um, yeah.

Grand Lodge 4/5

1 person marked this as a favorite.
kinevon wrote:
David Higaki wrote:

@Nefreet: Last game I played, there was only 1 human... followed with 2 elves, 2 half-orcs, and a druid. The ratio is even less if you count the druid's tiger, the half-orc dog companion, and the elf magi's faerie dragon :)

However, I do understand that aasimar/tiefling ratios are quite varied by region (and I do admit, I have one of each as well).

So, when did Druid become a race, instead of a class?

1 Human
2 Elves
2 Half-Orcs
1 Druid

Um, yeah.

It was to balance Dwarves becoming a race.

Grand Lodge

You ever seen a druid before? Half of them spend more time being all druidy and stuff than they spend as their birth race.

Then again, I spend more time as various humans than as my original form, so I suppose I'm not one to talk.

Silver Crusade 5/5 ⦵⦵⦵

kinevon wrote:
David Higaki wrote:

@Nefreet: Last game I played, there was only 1 human... followed with 2 elves, 2 half-orcs, and a druid. The ratio is even less if you count the druid's tiger, the half-orc dog companion, and the elf magi's faerie dragon :)

However, I do understand that aasimar/tiefling ratios are quite varied by region (and I do admit, I have one of each as well).

So, when did Druid become a race, instead of a class?

1 Human
2 Elves
2 Half-Orcs
1 Druid

Um, yeah.

I think doyles species is now officially bat, considering he hasn't had two legs since level 7.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

Psst... Bats still have legs...

Shadow Lodge

They really should have waited until after the ACG (and probably ACO) where legal, and the best solution would have been to remove the alternate heritages rather than the races entirely.

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