advice on class design please


Advice


i was wanting to make a parkour/knife throwing switchhitter i was just wondering if it was something i could make work if looked at player built classes and builds from 3.5 i was wanting is much advice and infomation to make it something interesting. i think it will kinda that assassin creed style of movement and general fighting design.any help is much appreciated


swifthunter420 wrote:
i was wanting to make a parkour/knife throwing switchhitter i was just wondering if it was something i could make work if looked at player built classes and builds from 3.5 i was wanting is much advice and infomation to make it something interesting. i think it will kinda that assassin creed style of movement and general fighting design.any help is much appreciated

You probably want to look at the swashbuckler from the new books. He can add his class level to damage for thrown light weapons, even doubling it at the cost of panache. (This assumes it wasn't changed during the test phase). A ninja could also fit the bill.


Noctani wrote:
swifthunter420 wrote:
i was wanting to make a parkour/knife throwing switchhitter i was just wondering if it was something i could make work if looked at player built classes and builds from 3.5 i was wanting is much advice and infomation to make it something interesting. i think it will kinda that assassin creed style of movement and general fighting design.any help is much appreciated
You probably want to look at the swashbuckler from the new books. He can add his class level to damage for thrown light weapons, even doubling it at the cost of panache. (This assumes it wasn't changed during the test phase). A ninja could also fit the bill.

I'll note that both of those options require you to be within 30' (but hey, it is knife throwing- you aren't going for distance here), although the swashbuckler otherwise always gets that nice bonus as long as he as panche.

Also, I am pretty sure there are/will be archetypes for the swashbuckler (I haven't read ACG), one of which is called "Flying Blade". If you can, check that out to see how they try to make throwing even more attractive for swashbucklers.

Overall, the large amount of bonus damage and full BAB+weapon training like feature (although you maybe want to also use material knives and finding a way to grab arcane strike to deal with DR/magic) solve most of the problems of a throwing build.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / advice on class design please All Messageboards

Want to post a reply? Sign in.