Ronan the Accuser for Iron Gods...


Conversions


Well a character inspired by the look of the character in the movie.

My original idea for this campaign was a brawler(possibly mutagenic mauler)/barbarian orc character with robot slayer trait and gear breaker rage power. "argh...smash tin man in face with big fist!" I'll spare you the character back story.

Then, I saw Guardians of the Galaxy and just loved Ronan. So I want to keep some of the above but really make a character that is epitomized in the first fight between Drax and Ronan. The way he's so arrogant and sure of himself, the mega strength, knocking people flying 50 feet and how he deftly avoided being hit with alien styled martial arts. His presence/bearing, the intimidation factor, his body language when he moves, a similar look a similar armour is what I want to accomplish.

I think I've decided on Human(Jadwiga for the slight alien look/and haughtiness), however I think I'm going to say he was raised in Nidal under harsh discipline who discovers hidden inner strength or some nonsense. The story will be greatly expanded upon soon.

Okay now on to mechanics. I have few different ideas I would like some advice/help/thoughts on.
First this character doesn't have to be the most min/max power build ever. I would like him to be at least reasonably competent beyond that I want all the flavour I posted above.

I have 3 different ideas at this point. Mostly brawler/barbarian builds I'm plotting out to around level 12. Last one is slightly different.

Oh 25 point build in our games. Max hp on level 1, 75% thereafter.

Option 1:

Brawler 10/Barbarian 2

Traits: (1st) Robot Slayer (2nd)???

Feats: Power Attack, Intimidating Prowess, Cornugon Smash, Imp.Bull Rush, Greater Bull Rush, Combat Reflexes, Skill Focus sense motive.

Will use martial flexibility to generally get snake style feat chain and other style feats as needed. Will rage cycle a lot.

Rage power:???

Stats at first level: Str: 18(16+2), Dex: 14, Con: 16, Int:10, Wis: 10, Char: 10

Would probably wear parade armour that looks badass but is in actually light. This would go for the other builds as well right now.

Option 2.

Barbarian 10/ Brawler 2

Traits: (1st) Robot Slayer (2nd)???

Feats: Power Attack, Intimidating Prowess, Cornugon Smash, Imp.Bull Rush, Greater Bull Rush, Combat Reflexes, (last feat uh??? Extra rage power...knockback??? or enduring rage or whatever it's called)

Rage powers: Strength surge, Smasher, Gear Breaker, (Snake Totem 1, 2 & 3) other possibles: reckless abandon. Will look to get come and get me when a level 12 barbarian.

Same stats

Will use strength surge to send enemies flying...preferably off buildings, cliffs etc. Weeeeee. :) Will let enemies come to him and attack will full attack back but last attack with strength surge is knock back. Rage cycle if needed rinse and repeat. I realize this isn't always feasible.

Option 3.

Some combo of mutagenic mauler and blood rager that gives me the highest strength possible.

Traits: (1st) Robot Slayer (2nd)???

Stats: Str: 18(16+2), Dex: 14, Con: 14, Int: 10, Wis: 10, Char: 14

With rage, mutagen and taking abyssal bloodline and then abyssal blood line from eldritch heritage feats. My guess is strength would be(not sure of the level here14): base 18+2(level bonus)+6rage+2abyssal rage bonus+2 inherent abyssal bonus, +6 enhancement bonus+4 alchemical bonus: 40??? Or so. Sound right any ideas???

So for all 3 builds what about the hammer? Well yeah he'll have an earth breaker of some sort but he will generally be relying on his fists and elbows to take care of things. Speaking of which is there anyway of getting a natural armour bonus without the amulet of natural armour and not using wands? Cause I'd want to have an amulet of the mighty fists. Will also probably have a buckler with a maxed out bonus.

Anyways, I realize none of these builds are super duper optimized but to me they are cool. Any advice on fitting my character idea or improving these builds in anyway, magic item suggestions, skill points, stats, traits whatever I'm all ears. If you have a completely different idea...sure why not but I will probably be more interested to revisions of the above. Thanks. :)


Nothing? Aws me sad sad. :(

Scarab Sages

Ronan never expressed anything that could be interpreted as Rage. He was always cold and unemotional while fighting.

I would most likely build his as a straight fighter.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I like the idea of Mutagenic Mauler and Bloodrager (I wish there was an Urban Barbarian Bloodrager variant). Getting intense strength with some spells to back it up is just too cool and fitting. Ronan was a bit of a tactician, even if he did suffer from classic dumb villain syndrome, but I feel like the spells help separate him from your normal brute with high strength. The mutagen could be flavored as infinity gemish items, too.


Artanthos wrote:

Ronan never expressed anything that could be interpreted as Rage. He was always cold and unemotional while fighting.

I would most likely build his as a straight fighter.

Well, maybe the scene with thanos... you call me boy?!? Etc...

But he seemed more ranger esque. He wanted to take out a race. He was hitler without the charisma.


Artanthos wrote:

Ronan never expressed anything that could be interpreted as Rage. He was always cold and unemotional while fighting.

I would most likely build his as a straight fighter.

In the fight I mentioned...yes I agree...oops. However, in other parts of the film he did get extremely angry and irrational. Even killing someone on a whim when it was clearly unnecessary. So in hindsight I sorta agree with you.

Hmm...well barbarian is the only way I know how to get the epic strength. He'll have a silent teeth gritting rage.

Hey if you can build him as a fighter or brawler and do it justice I'm all ears.


Xethik wrote:
I like the idea of Mutagenic Mauler and Bloodrager (I wish there was an Urban Barbarian Bloodrager variant). Getting intense strength with some spells to back it up is just too cool and fitting. Ronan was a bit of a tactician, even if he did suffer from classic dumb villain syndrome, but I feel like the spells help separate him from your normal brute with high strength. The mutagen could be flavored as infinity gemish items, too.

Yeah he was kind of dumb. Or rather irrational. Dump stat wis?

Cool ideas about the gem but I will mention that I'm not trying to create an exact copy but a character inspired by him.

Tactician...hmm...tactician fighter?


Ishpumalibu wrote:
Artanthos wrote:

Ronan never expressed anything that could be interpreted as Rage. He was always cold and unemotional while fighting.

I would most likely build his as a straight fighter.

Well, maybe the scene with thanos... you call me boy?!? Etc...

But he seemed more ranger esque. He wanted to take out a race. He was hitler without the charisma.

LOL

Scarab Sages

He was also a religious fanatic. Inquisitor?


Ah that I did not think of. Would it be possible to make him send people flying 50 feet as an Inquisitor? Epic strength?

I suppose the avoiding blows bit and the intimidation factor could be really high there. This is something to consider.

Scarab Sages

There is an Inquisitor Archetype in the ACG that trades Judgements for Slayer stuff. I don't have the details yet, but it looks really cool.


Pathfinder Rulebook Subscriber

There's also the rage inquisition...


Imbicatus, will look when I get the book. :)

Kryzbyn, that was the first thing I thought of after Artanthos' post. :)


1 person marked this as a favorite.
Artanthos wrote:
Ronan never expressed anything that could be interpreted as Rage. He was always cold and unemotional while fighting.

That's what refluffing is for.


Ronan the Accuser? I support the suggestion of Inquisitor for thematic and crunch reasons.


Which God? Which was a question I had before I even made this thread.

Asmodeus, um too many potential problems...also no rage if I'm going the inquisitor route.

Irori, Um not a perfect fit. Martially cool. Again no rage if needed.

Gorum, Chaos not a perfect fit. Yay rage.

Ragathiel, hmm Lawful Neutral. Arrgh...rage!

Vildeis, ...character is not that good. Grr...rage. :)

RPG Superstar 2012 Top 16

Ronan is a major Kree racial supremacist. Asmodeus or one of the other Lords of Hell would be perfect, whatever fits best as a patron of whatever race you make him.

And yes, LE.

==Aelryinth


Aelryinth wrote:

Ronan is a major Kree racial supremacist. Asmodeus or one of the other Lords of Hell would be perfect, whatever fits best as a patron of whatever race you make him.

And yes, LE.

==Aelryinth

I can't disagree, I am apt to sort of avoid him in case anyone plays a paladin. So for fluff...he'd probably be my choice, but not so much in case of party conflict. Not 100% ruling it out though. :)

Scarab Sages

Lemartes wrote:
Aelryinth wrote:

Ronan is a major Kree racial supremacist. Asmodeus or one of the other Lords of Hell would be perfect, whatever fits best as a patron of whatever race you make him.

And yes, LE.

==Aelryinth

I can't disagree, I am apt to sort of avoid him in case anyone plays a paladin. So for fluff...he'd probably be my choice, but not so much in case of party conflict. Not 100% ruling it out though. :)

Hey, Sarenrae herself worked with Asmodeus in order to fight Rovagug.


True, hmm bruising intellect trait.


He's very different in the comic books. He's more like a paladin there. LN. That's where he gets the title of "the Accuser," because he's basically an intergalactic arbiter. Inquisitor would work here, too. If you're just going for the movie version of him I'd also cast my vote for Inquisitor. Besides, you're almost literally casting down judgment to break faces. The Law domain is actually pretty good, Touch of Law has saved my players' party numerous times.

You can make him a fanatic in any flavor you choose. Robot smashing, machine cult worshiping them as gods, fanatic for understanding them and advancing his race, whatever. Half-Orc you could even have a bit of an internal motivation to find out how these things came from the stars and eventually figure out how to bring along subjugated half-orcs to their own planet....

Grand Lodge

Yeah, comic book Ronan, especially recently in the Avengers, has been fairly LN, even leaning a bit towards Good (the most recent thing I read with him in it was Infinity, so perhaps there's been changes since then.)


The poor guy just has such a hard life :(


People have come up with a lot of good ideas/points...so good that I got off track on what I set out to do in the first place. Again thanks all.

However, I'm more interested in going for something like but not an exact copy visually and possibly personality wise from the movie. Add in combat wise he should be a highly trained martial artist who is more about efficiency than flash, and have epic strength to knock people a few blocks away. I guess he should be fairly durable as well.

I think the 3 above examples I posted at least attempt to do that.

Best of the bunch?

If anyone has any ideas on how to tune them up or a new idea say a fighter or inquisitor build that you think accomplishes what I'm trying to do better I'd love to see it. Thanks. :)


I think that the ability to whoop posterior might also be with the hammer he welds. IIRC, in the Marvel Universe, it might have had a name. It is the Universal Weapon.


Agreed but that part is easy. Power attack with an earth breaker.


Well, Inquisitors of Irori get Improved Unarmed Strike as a bonus feat. Really, any god that has unarmed attacks as their favored weapon would get this, Irori is just the most straightforward. Then be a half-elf for the Ancestral Arms alternate racial for earth breakers. Fluff-wise this fits, because your character is essentially a paragon of biological perfection seeking to destroy unnatural constructs, and what better way to break them than with your bare hands or a giant bludgeon on a stick? Add to this the Iconoclast archetype, which loses some of the less straight-up useful (arguably) Inquisitor abilities in exchange for getting to dispel magic with attacks and resist effects that come from magic items. You won't be doing your detect alignment, but that's ok. Robots don't have alignments. They're only there to be destroyed.

This also solves the issue of Charisma-as-dump-stat for your theme of him being intimidating, because Inquisitors love theyselves some intimidate. Since you get +1/2 level to Intimidate your Cornugon Smash will be succeeding most of the time once you can pick it up. You also get a pretty decent spell list and spontaneous casting. Using stone fist at lower levels lets you do myeh damage with your unarmed attacks, but as you get higher you'll get to do more with it. Since you are a 3/4 BAB class your first feat is freed up for something like Improved Grapple, which ain't bad, or you can do Judgment Surge which is actually a pretty nice feat. At level one you're getting +2 to hit or +2 to damage for an entire combat, fast healing 2, whatever.

Later on bane also makes it so you can uuber-smash those robots, and you'll fill a neat niche for the party because at the end of the day you can dump all of your leftover spells into cure spells. Half-elves also count as humans and elves for basically everything (which has been FAQ'd) so you can pick up bonus 1st-level spells known once you can cast your 2nd-level spells through the racial favored class bonus.

Edit: I guess you can take the Spellkiller inquisition to bolster your AC since you're in the thick of it by dropping dudes, and if you think there'll be a lot of spellcasters you're basically built as a caster-killer since you'll be able to use judgments that give you good resistances, you're good at grappling, and at 5th level you get the free dispel magic ability PLUS you get Disruptive for free at first level. And the 1st-level ability basically makes it so that casters have to make Fort saves to not be screwed against you (if you hit them while you have an AC bonus from the ability you can burn it and they get staggered), which is surprisingly nasty when combined with Disruptive. So robots and wizards beware, 'cuz this dude has your number.


If you're going off the comic books, it would be a LN/LE Inquisitor.
Buut, if you're going off the movie, and SOLELY the movie, I'd actually say he's more CN/CE. Here's why:

He refuses to recognize Imperial law or any treaties such as the peace treaty between his people and that other empire I can't remember, he breaks alliances when it becomes convenient for him to do so, and pretty much hold the opinion that those, even someone as powerful as Thanos, are lesser beings to eventually be subjugated, dominated, or ultimately purged.

Edit: If you want to have a fairly powerful Inquisitor type that is concerned about pure damage, do the following: Ragequisitor!

Race: Half-Orc preferred
Barbarian 6/Inquisitor 14. Anger Inquisition.
You can spend feats on rage powers, and with the Anger Inquisition your Inquisitor level counts as Barbarian -3 for the purpose of the effects of rage, though not rage powers.


Cool. I will a build with those some of those ideas and see what I get. Thanks. :)


So here'd by my level 1 of this dude with 25 point buy. Spent only 70g to get his armor and earth breaker, so you have some wiggle room with gear:

Bronan the Diffuser:
Bronan the Diffuser
Half-Elf Inquisitor (Iconoclast) 1 (Pathfinder RPG Advanced Player's Guide 38; Pathfinder RPG Ultimate Combat 0)
LN Medium humanoid (elf, human)
Hero Points 1
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +4; +2 vs. enchantments, +2 vs. effects from a magic item
Immune sleep
--------------------
Offense
--------------------
Speed 20 ft.
Melee earth breaker +4 (2d6+6/×3) and
. . gauntlet (from armor) +4 (1d3+4) and
. . unarmed strike +4 (1d3+4)
Inquisitor (Iconoclast) Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—cure light wounds, stone fist{super}APG{/super}
. . 0 (at will)—guidance, light, read magic, resistance
. . Domain Spellkiller Inquisition
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Arcane Vendetta[ISWG], Disruptive, Improved Unarmed Strike
Skills Heal +6, Intimidate +4, Knowledge (planes) +4, Perception +8, Sense Motive +7, Spellcraft +4, Survival +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, hero points, judgement 1/day, shake effects, spellkiller, stern gaze
Other Gear kikko armor, earth breaker, 80 gp
--------------------
TRACKED RESOURCES
--------------------
Judgement (1/day) (Su) - 0/1
--------------------
Special Abilities
--------------------
Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Disruptive +4 DC to cast defensively for those you threaten.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor (Iconoclast) Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shake Effects (Ex) At 1st level, an iconoclast gains a +2 bonus on all saving throws against effects that come from a magic item. This ability replaces monster lore.
Spellkiller (+2 Sacred, DC 12) After defeating enemy, gain +2 sacred bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.

Went with Arcane Vendetta as the first level feat, because I like the way it meshes with just about everything else this build does. That feat could really be anything else, like Improved Grapple, Initiative, Toughness, Iron Will, a teamwork feat for Solo Tactics, whatever. You can also go the Nightmare Fist route, which is super fun and makes Intimidate a powerhouse. You just need to find a way to get darkvision like, I dunno, the drow-blooded alternate racial feature. Just gotta find an item that lets you ignore light blindness, I guess, but if you cast darkness and use your level 3 feat to get Nightmare Weaver you get a free Intimidate check on everyone in its area-of-effect.

Totally beyond what you asked. But it's fun. Inquisitor is my new favorite toy, until I can get my hands on the ACG.


Major_Blackhart wrote:

If you're going off the comic books, it would be a LN/LE Inquisitor.

Buut, if you're going off the movie, and SOLELY the movie, I'd actually say he's more CN/CE. Here's why:

He refuses to recognize Imperial law or any treaties such as the peace treaty between his people and that other empire I can't remember, he breaks alliances when it becomes convenient for him to do so, and pretty much hold the opinion that those, even someone as powerful as Thanos, are lesser beings to eventually be subjugated, dominated, or ultimately purged.

Edit: If you want to have a fairly powerful Inquisitor type that is concerned about pure damage, do the following: Ragequisitor!

Race: Half-Orc preferred
Barbarian 6/Inquisitor 14. Anger Inquisition.
You can spend feats on rage powers, and with the Anger Inquisition your Inquisitor level counts as Barbarian -3 for the purpose of the effects of rage, though not rage powers.

That seems workable. I will try a build soon. Thanks. :)


Puna glad you had fun! Yes the Inquisitor is a cool class. :)


One of the things about that Ragequisitor, he can get INSANE levels of strength using greater bane and furious on a +4 Courageous Furious weapon. It essentially makes it a +8 weapon, which grants him +4 to his strength. As a half-orc, you'll probably want to also take that Grudge Fighter option, which gives you +1 morale bonus to attack and damage rolls whenever someone hits you. You can get essentially +5 to your attack and damage, +10 Strength and Con, a decent BAB, and if you couple those bonuses with the luck bonuses from Divine Power and Fate's Favored, you essentially have what you need for death dealing.


How exactly are you adding up the weapons bonus?

Anyways, that seems pretty damn cool. Regardless of build as long as I have rage "the hammer" can add to his power kind of like the character. :)


Weapon enhancement bonuses: +4, +2 from Furious when raging, +2 from Bane. That's the +8 Enhancement Bonus to damage and attack.
Then strength. At higher levels, with the Anger Inquisition, he actually gets greater rage from my understanding. Barbarian level -3 for the purpose of Rage of the effects of Rage. I've always played, as do many on the boards, that it gives greater and eventually tireless rage. That's a +6 Morale Bonus to Str and Con. Courageous weapon adds half the enhancement bonus to morale bonuses. Hence the +10 to strength.
Grudge Fighter again grants a +1 morale bonus to attack and damage rolls when someone hits you. Add the courageous bonus there, it becomes a +5.
Then comes in Divine Power. You have 14 levels of spellcaster by level 20, that grants you +4 luck bonus to attack and damage rolls. Then you add the +1 from Fate's Favored. That's another +5.
This damage will only last a short period of time, but in that short period, he will destroy everything he touches.


So that works on the total bonus on the weapon and not just the flat it's a +4? Wow that is crazy powerful. Has that been faq'ed?

I think this AP maxes out at 15 or so level so not point in stating out until that level.

I'm definitely going to use some of what you said there. Thanks! :)

I'll post my build sometime later this week and maybe it can still get a tweak or two. :)


Okay wait now I see it. Duh I was thinking something totally wrong.

Very little sleep last night.


Also, if you're going Aasimar, take the Scion of Humanity alternate racial trait and Racial Heritage (orc) so you can get benefit of added rage and/or Intimidate bonus on Inquisitor.
If you're human, take the Racial Heritage Orc as well. It burns a feat, but it does make your character very combat effective.


Waiting on the ACG. Then I will try and get a build or two going.

Thanks. :)


Okay so as I said in the first post this character was inspired by the look of the character in the movie and not by the story background. I don't think I made that 100% clear. Oops.

Anyways, after getting the ACG and the tech guide I kind of had a bit of a change of plans and now I'm going to make him like Ronan and as well the Lord Marshall from The Chronicles of Riddick.

With a few levels of Mutagenic Mauler and Savage Technologist he can move and fight like both of them. Possibly more like the Lord Marshall.

Fey blood line, and Jabbing style with brawler's flurry allows him to move while hitting opponents multiple times and getting blur when he does so. Kind of like how the Lord Marshall looks in the film. Plus I can shoot lasers like awesome. :)

Will still have knockback. Might see if I can get that weapon Blackhart recommended...in earth breaker form. :)

He should have armour that is a cross between the two. ie: futuristic but with multiple faces on the helm(and possibly elsewhere) and whatever other stuff I can think of. Should be possible to mod up a mini.

Story idea needs a bit of a change up.

Anyways, thanks again everyone had great suggestions. :)


Why not inquisitor with strength domain.


You mean straight inquisitor with no level dips?

Mainly because I miss out on rage powers which I need to get the blur effect and a few other goodies. Plus I get to add dex to damage with range attacks while raging.

So that plusI think my build will be fun.

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Ronan the Accuser for Iron Gods... All Messageboards

Want to post a reply? Sign in.