EltonJ |
My Eberron campaign has lost two players, and that is 2 players too many. :)
We lost our Artificer and we lost our Priest. We have a Sorcerer, a Psi, a Soulknife, and a marksman (it's been a whole year).
Player Characters start at level 5, and I'd like to have 2 more join the party. I'd like them to be martially oriented or magically oriented to balance out the three psis.
If anyone is interested, this is the second recruitment drive.
Ebran Asur |
This is a good game. I am in it, and this is my character alias.
I would suggest not slouching on investigative/interpersonal skills. So far we have solved mysteries, tracked bad guys, snuck around and taken things from gangs, there is an arcing plot poking its way through here and there.
A martial artificer wouldn't be bad.
The soulknife is a melee powerhouse, the marksman is pretty sneaky, and the sorceror seems to focus on mobility, illusion and some ranged attacks? The psion is a wild card.
As you can imagine, without a priest we are missing out on healing, but a wand is still working.
Xov |
I'm also in it, dotting to keep track of this thread. Since the GM didn't link to it, the gameplay thread is here.
To clarify, also, we didn't lose the player who had a cleric--he switched to an cryptic. We lost a magus relatively early on (along with its player), and we just lost our articifer (and his player).
EltonJ |
That being said:
So you use Tzimine's Eberron Conversion, with a few changes, outlined above.
EltonJ |
I'm looking in the gameplay thread. Can someone give a quick summary of what is currently happening in the game? Where the group is...What their current goal is?
The first major story arc, having to do with an Eldritch Machine called the Astrolabe, is complete. This was Ebran's story arc, and without our cleric, we couldn't go for the second (going into Thrane and getting something out of an old hobgoblin ruin). The Dreaming Dark wanted the Astrolabe all along, since it can affect Moon orbits. It had nothing to do with the Aurum, but the Dreaming Dark used Ebran's desire to be officially recognized as part of House Lyrandar to get ahold of the Astrolabe so that they can bring Dal'Quor's moon back into a proper orbit. As Dal'Quor's moon came into proper orbit, so did will the whole plane of Dal'Quor.
The group found the Astrolabe in the hands of the Emerald Claw, who wanted to use it's magic to give Erandis Vol her body back; and to keep it away from the Dreaming Dark. The heroes retrieved it, returned it, and now on Ebran's induction ceremony, the Dreaming Dark set their plan in motion. Which was a bad day to do it on because the PCs clobbered them.
I was going to pursue Danir's goals next, that is going into the Mournland, with the party; but have more of an Aurum Presence so more questions about Breland's loss can crop up.
Dreaming Warforged |
GM Mason wrote:I'm looking in the gameplay thread. Can someone give a quick summary of what is currently happening in the game? Where the group is...What their current goal is?The first major story arc, having to do with an Eldritch Machine called the Astrolabe, is complete. This was Ebran's story arc, and without our cleric, we couldn't go for the second (going into Thrane and getting something out of an old hobgoblin ruin). The Dreaming Dark wanted the Astrolabe all along, since it can affect Moon orbits. It had nothing to do with the Aurum, but the Dreaming Dark used Ebran's desire to be officially recognized as part of House Lyrandar to get ahold of the Astrolabe so that they can bring Dal'Quor's moon back into a proper orbit. As Dal'Quor's moon came into proper orbit, so did will the whole plane of Dal'Quor.
The group found the Astrolabe in the hands of the Emerald Claw, who wanted to use it's magic to give Erandis Vol her body back; and to keep it away from the Dreaming Dark. The heroes retrieved it, returned it, and now on Ebran's induction ceremony, the Dreaming Dark set their plan in motion. Which was a bad day to do it on because the PCs clobbered them.
I was going to pursue Danir's goals next, that is going into the Mournland, with the party; but have more of an Aurum Presence so more questions about Breland's loss can crop up.
Thanks! I had read some, but this is very helpful.
Othan |
switched to a cryptic after he caught lycanthropy! i wonder if our shifter is contagious...
Being a shifter is not a disease, despite what some may claim.
And soul knives are amazing at killing things, not so great at defense. But given that with notice I doing 3d6+2d8+14 on the charge, not much tends to be able to hit back effectively.
Dreaming Warforged |
I had a look at the original recruitment thread and your folder for the campaign on your Dropbox. Are we still rolling? If so, here are mine.
4d6 ⇒ (1, 6, 3, 6) = 16 = 15
4d6 ⇒ (5, 6, 5, 2) = 18 = 16
4d6 ⇒ (5, 5, 4, 5) = 19 = 15
4d6 ⇒ (6, 5, 3, 1) = 15 = 14
4d6 ⇒ (2, 2, 3, 2) = 9 = 7
4d6 ⇒ (4, 3, 1, 2) = 10 = 9
Reroll 7: 4d6 ⇒ (2, 5, 2, 1) = 10 = 9
So stat array is: 16, 15, 15, 14, 9, and 9.
Doomguide |
2 people marked this as a favorite. |
Absylon wrote:Note GM, I fully support any application that GM Mason makes. He is a good GM and I suspect he will be a good player.I'll take that fully under advisement.
Have to second that. I am playing a Alchemist Eugenist in his campaign and he has rolled with the humanocentric propaganda I have been spouting like a champ. :p
Doomguide |
I think a Dragonborn Warpriest would be good for melee and healing.
If no on the warpriest a cleric that focuses on Melee.
Rolling stats for curiosity sake if not else.
stat1: 4d6 ⇒ (4, 2, 3, 6) = 1513
stat2: 4d6 ⇒ (3, 1, 3, 5) = 1211
stat3: 4d6 ⇒ (4, 3, 4, 1) = 1211
stat4: 4d6 ⇒ (4, 4, 4, 4) = 1612
stat5: 4d6 ⇒ (1, 5, 1, 5) = 1211
stat6: 4d6 ⇒ (6, 4, 6, 1) = 1716
erg that's a lot of 11's.
EltonJ |
If you are going to play Dragonborn, You are going to use my latest conversion, Doomguide.
Now I don't have the 5e PHB, so this is from the 4e materials. Dragonborn Race.
Doomguide |
If you are going to play Dragonborn, You are going to use my latest conversion, Doomguide.
Now I don't have the 5e PHB, so this is from the 4e materials. Dragonborn Race.
Yep, that was the plan. Is warpriest ok? I don't have the new book quite yet, but I would be converting when availible.
Othan |
Since it's so close to being released, I can't approve the Warpriest until I can get the book. But don't worry, you can multi-class into the Warpriest. :)
-- Anyhow --
Your concept is sound even without the warpriest, and I'll be happy to see what you come up with.
Why not build it as a cleric now, and then re-build it when warpriest is released?
GM Mason |
EltonJ wrote:Have to second that. I am playing a Alchemist Eugenist in his campaign and he has rolled with the humanocentric propaganda I have been spouting like a champ. :pAbsylon wrote:Note GM, I fully support any application that GM Mason makes. He is a good GM and I suspect he will be a good player.I'll take that fully under advisement.
Thanks man. I love me some Jarot! If you do a divine melee caster, me playing some arcane casterish character would be perfect. I'll work on it today. I am thinking alchemist, bard, or wizard.
Doomguide |
Here he is with just some basic equipemnt. What starting equipement\gold should we look at. What HP per level, this is with half+1.
Dakazzar
Male Dragon Born Cleric of Sovereign Host 5
NG Medium dragon
Init -1; Senses darkvision 60 ft., low-light vision; Perception +3
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Defense
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AC 17, touch 9, flat-footed 17 (+6 armor, +2 shield, -1 Dex)
hp 33 (5d8+5)
Fort +5, Ref +0, Will +7
Immune paralysis, sleep
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Offense
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Speed 20 ft.
Melee bastard sword +5 (1d10+5/19-20)
Special Attacks channel positive energy 4/day (DC 13, 3d6)
Domain Spell-Like Abilities: (CL 5th; concentration +10)
6/day—bit of luck , inspiring word (2 rounds)
Cleric Spells Prepared: (CL 5th; concentration +10):
3rd—chain of perdition, prayer, protection from energy D
2nd—aid D, bull's strength , calm emotions (DC 15), weapon of awe (DC 15)
1st—divine favor D, remove fear, shield of faith (3)
0 (at will)— create water , detect magic , guidance, read magic
D Domain spell; Domains: Luck, Nobility
--------------------
Statistics
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Str 16, Dex 9, Con 12, Int 11, Wis 16, Cha 13
Base Atk +3; CMB +5; CMD 15
Feats Craft Wand, Power Attack, Selective Channeling
Traits armor expert, focused mind
Skills Diplomacy +8, Heal +7, Intimidate +8, Knowledge (religion) +7, Sense Motive +7, Spellcraft +4
Languages Common, Draconic
SQ aura, breath weapon
Other Gear breastplate, heavy steel shield, bastard sword, 115 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Breath Weapon (1d6 , 0 ft, Ref neg, 1/day, DC 11) (Su) As a standard action deal elemental damage to an area.
Cleric Channel Positive Energy 3d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead;
Darkvision (60 feet) You can see in the dark (black and white vision only).
Focused Mind +2 to Concentration checks
Immunity to Paralysis You are immune to paralysis.
One day he noticed an old man that went from battle to battle, going unarmed and unarmored on to the fields of the slain to aid the wounded of both side. His Cyran squad-mates called him a mad man, but Dakazzar wasn't sure. He began going out to the man to help him, to listen to him, and learn from him. Striving for respect from others is always a losing game played by too many. You must respect your self, and you must live with your actions.
A few weeks later, his squad was fighting the Karnathi just outside of Cyre when the world went mad and Cyre became the Mournland. For Dakazzar the war ended that day. For weeks he searched for the old man. He hadn't even learned his name. Deep down he know where he was. Dead on the battlefields of Cyre, killed by an unknown weapon as he sought to give dignity to the forgotten dead.
Left the backstory a little generic so i could adjust it to the group\story.
Tenro |
EltonJ wrote:Why not build it as a cleric now, and then re-build it when warpriest is released?Since it's so close to being released, I can't approve the Warpriest until I can get the book. But don't worry, you can multi-class into the Warpriest. :)
-- Anyhow --
Your concept is sound even without the warpriest, and I'll be happy to see what you come up with.
agreed
EltonJ |
Here he is with just some basic equipemnt. What starting equipement\gold should we look at. What HP per level, this is with half+1.
** spoiler omitted **...
-- Looks good, but yeah can get better. ---
Just so you know, Q'Barra is where the Dragonborn in Khorvaire comes from. They (WotC) basically kicked out the lizardmen and moved them to Droaam to make room for the Dragonborn.
So you have roots in Q'Barra and Argonessen, but your family can come from Cyre if that's what you wish.
Qs. What was Dakazzar's family life like? Was his father a war priest? Was his mother a priestess of one of the Sovereign Host? Does Dakazzar have any brothers or sisters? Did they serve in the Last War? Any surviving family in that case? Does he have a Black Sheep in the family?
Does he know the Old Man's name? (It could be the traveler to this DM). Was he captured by Breland? What are his reasons in Breland? Did he trace the old man's past here? What did he give up by participating in the Last War? (You know what they say, War is Hell).
Dreaming Warforged |
Here is my application: Falko d'Deneith, monk 1 / inquisitor 4.
Let me know if you have questions or comments. Equipment is still very tentative...
EltonJ |
Do you guys use maps for combat? I haven't seen any.
I did have a map when they went underground to retrieve the Astrolabe the first time. It was on my first dropbox account.
The rest took place in the theater of their minds. If you need a map, I can find a good map of Breland and download/upload it if that's what you need.
GM Mason |
GM Mason wrote:Do you guys use maps for combat? I haven't seen any.I did have a map when they went underground to retrieve the Astrolabe the first time. It was on my first dropbox account.
The rest took place in the theater of their minds. If you need a map, I can find a good map of Breland and download/upload it if that's what you need.
Cool. I use google docs for maps. With the number of good maps online, I grab one I like and just add grids/coordinates with Gimp 2. The I copy and paste the avatars. It looks like this: MAP
It's fun and easy.
EltonJ |
Here is my application: Falko d'Deneith, monk 1 / inquisitor 4.
Let me know if you have questions or comments. Equipment is still very tentative...
Whoa, that's . . . beautiful.