Why aren't you fixing the fighter?


Pathfinder First Edition General Discussion

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master_marshmallow wrote:

The issue comes from high level fighters.

Most E6 campaigns fighters are still strong, that's before barbarians get pounce and 3rd level spells are only accessed by full spellcasters.

From a game design perspective, I don't necessarily think that the fighter needs fixing in the sense that not all the classes need to be balanced.

If balance at all costs is the goal, then sure we should re-do the fighter.

The main issue with that mind set is that Pathfinder is a 20 level game and fighter never really become better than they are at 6th or 7th level.

Could you elaborate on this? I always felt like my fighters got a lot stronger in the 10-12 range, and the capstone is very good compared to a lot of class's capstones (or lack thereof).


blahpers wrote:
master_marshmallow wrote:

The issue comes from high level fighters.

Most E6 campaigns fighters are still strong, that's before barbarians get pounce and 3rd level spells are only accessed by full spellcasters.

From a game design perspective, I don't necessarily think that the fighter needs fixing in the sense that not all the classes need to be balanced.

If balance at all costs is the goal, then sure we should re-do the fighter.

The main issue with that mind set is that Pathfinder is a 20 level game and fighter never really become better than they are at 6th or 7th level.

Could you elaborate on this? I always felt like my fighters got a lot stronger in the 10-12 range, and the capstone is very good compared to a lot of class's capstones (or lack thereof).

From what I have experienced, enemies tend to shred through AC or ignore it. Actually getting into full attack range is very difficult. Fighter's lack any abilities that help them play the chess match that high level combat turns into.

All this can be hidden by a skilled GM going out of their way to hide problems.


ikarinokami wrote:
Athaleon wrote:
Popularity has nothing whatsoever to do with class balance. DPR has little to do with it either. The reasons have been stated over and over again for literally years, and anyone hasn't been convinced by now never will be.

what?

if people are playing a class and are happy playing that class, then by definition the class is fine.

the reasons why clerics were changed in 3e was because no one wanted to play them in 2E even though at that time they were pretty "balanced" no one wanted to play them, so they got a power boost for "play balance" reasons

if there are lines to play the fighter, and no shortage of players playing fighter, even with tons of other options, and they are having fun playing fighters (or else why would they keep playing fighters), then by definition they don't need a power boost for "balance" reasons.

No they aren't by definition "fine." They're by definition popular.

Popular and fine are not the same thing. That's like saying a theme park that's popular is fine even though 1/3 patrons get food poisoning and at least 1 ride breaks down every other week.


ikarinokami wrote:
Athaleon wrote:
Popularity has nothing whatsoever to do with class balance. DPR has little to do with it either. The reasons have been stated over and over again for literally years, and anyone hasn't been convinced by now never will be.

what?

if people are playing a class and are happy playing that class, then by definition the class is fine.

the reasons why clerics were changed in 3e was because no one wanted to play them in 2E even though at that time they were pretty "balanced" no one wanted to play them, so they got a power boost for "play balance" reasons

if there are lines to play the fighter, and no shortage of players playing fighter, even with tons of other options, and they are having fun playing fighters (or else why would they keep playing fighters), then by definition they don't need a power boost for "balance" reasons.

Exactly.

Look guys, there's a huge amount of difference between "I don't like the Fighter*, thus I play another class." vs "I don't like the Fighter, thus Paizo must fix it."

* or any other class.

It's perfectly OK for anyone to not like a particular class. This is exactly why Paizo is doing things right by giving you so many choices. So sure. I personally don't like the Fighter, so I play Rangers or Paldins. Cool. My choice, my style of playing, my preferences. Yay for PF for giving me those choices!

Don't like the Fighter? Then there's Ranger. And there's the Paladin, the Cavalier, the Barbarian, the Magus, the Inquisitor and others. CHOICES. Heck there's even quite well done 3PP content with psionic warriors and even something that looks a little like the Book of Nice Swords. <g>

No one is forcing you to play a Fighter. Some people love playing the Fighter, they are having Fun. Is their Fun thus badwrongfun because we don't care for the Fighter?


"We think the Fighter has problems" == "OMG we hate Fighters and wish no one would play them"?

EDIT: Or, more calmly: If one likes playing Fighters, but gets frustrated with his chosen class' inability to deal with certain issues, what is he to do?


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DrDeth wrote:
ikarinokami wrote:
Athaleon wrote:
Popularity has nothing whatsoever to do with class balance. DPR has little to do with it either. The reasons have been stated over and over again for literally years, and anyone hasn't been convinced by now never will be.

what?

if people are playing a class and are happy playing that class, then by definition the class is fine.

the reasons why clerics were changed in 3e was because no one wanted to play them in 2E even though at that time they were pretty "balanced" no one wanted to play them, so they got a power boost for "play balance" reasons

if there are lines to play the fighter, and no shortage of players playing fighter, even with tons of other options, and they are having fun playing fighters (or else why would they keep playing fighters), then by definition they don't need a power boost for "balance" reasons.

Exactly.

Look guys, there's a huge amount of difference between "I don't like the Fighter*, thus I play another class." vs "I don't like the Fighter, thus Paizo must fix it."

* or any other class.

It's perfectly OK for anyone to not like a particular class. This is exactly why Paizo is doing things right by giving you so many choices. So sure. I personally don't like the Fighter, so I play Rangers or Paldins. Cool. My choice, my style of playing, my preferences. Yay for PF for giving me those choices!

Don't like the Fighter? Then there's Ranger. And there's the Paladin, the Cavalier, the Barbarian, the Magus, the Inquisitor and others. CHOICES. Heck there's even quite well done 3PP content with psionic warriors and even something that looks a little like the Book of Nice Swords. <g>

No one is forcing you to play a Fighter. Some people love playing the Fighter, they are having Fun. Is their Fun thus badwrongfun because we don't care for the Fighter?

Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Now. Let us wait for the guy who always shows up to these threads to demonstrate how "OP" his level 20 fighter with a 13 will save is, followed by the one with max ranks in UMD and 1/3 of his wealth buried in consumables.

Scarab Sages

Thomas Long 175 wrote:
ikarinokami wrote:
Athaleon wrote:
Popularity has nothing whatsoever to do with class balance. DPR has little to do with it either. The reasons have been stated over and over again for literally years, and anyone hasn't been convinced by now never will be.

what?

if people are playing a class and are happy playing that class, then by definition the class is fine.

the reasons why clerics were changed in 3e was because no one wanted to play them in 2E even though at that time they were pretty "balanced" no one wanted to play them, so they got a power boost for "play balance" reasons

if there are lines to play the fighter, and no shortage of players playing fighter, even with tons of other options, and they are having fun playing fighters (or else why would they keep playing fighters), then by definition they don't need a power boost for "balance" reasons.

No they aren't by definition "fine." They're by definition popular.

Popular and fine are not the same thing. That's like saying a theme park that's popular is fine even though 1/3 patrons get food poisoning and at least 1 ride breaks down every other week.

That's so weird, because I remember having fun while playing a fighter, and have absolutely no recollection of uncontrollable vomiting afterwards. I'm sure it's just a matter of me being too stupid to know that my fun isn't actually fun. Either that or this metaphor is terrible, one of the two.


Thomas Long 175 wrote:
ikarinokami wrote:
Athaleon wrote:
Popularity has nothing whatsoever to do with class balance. DPR has little to do with it either. The reasons have been stated over and over again for literally years, and anyone hasn't been convinced by now never will be.

what?

if people are playing a class and are happy playing that class, then by definition the class is fine.

the reasons why clerics were changed in 3e was because no one wanted to play them in 2E even though at that time they were pretty "balanced" no one wanted to play them, so they got a power boost for "play balance" reasons

if there are lines to play the fighter, and no shortage of players playing fighter, even with tons of other options, and they are having fun playing fighters (or else why would they keep playing fighters), then by definition they don't need a power boost for "balance" reasons.

No they aren't by definition "fine." They're by definition popular.

Popular and fine are not the same thing. That's like saying a theme park that's popular is fine even though 1/3 patrons get food poisoning and at least 1 ride breaks down every other week.

I am going to go out on a limb and say, that in a class based role playing system, that "balance" is not a mechanical determination but is infact play distrubution thing, and if a class is being played frequently, and players enjoy frequently playing that class, and those players had the freedom to choose any class that they wanted play, but still chose that class, then that class, for the most part is indeed "balanced" and doesn't need actual fixing.


ikarinokami wrote:
I am going to go out on a limb and say, that in a class based role playing system, that "balance" is not a mechanical determination but is infact play distribution thing, and if a class is being played frequently, and players enjoy frequently playing that class, and those players had the freedom to choose any class that they wanted play, but still chose that class, then that class, for the most part is indeed "balanced" and doesn't need actual fixing.

I have fun playing commoners. Are commoners "balanced"?


Justin Sane wrote:
ikarinokami wrote:
I am going to go out on a limb and say, that in a class based role playing system, that "balance" is not a mechanical determination but is infact play distribution thing, and if a class is being played frequently, and players enjoy frequently playing that class, and those players had the freedom to choose any class that they wanted play, but still chose that class, then that class, for the most part is indeed "balanced" and doesn't need actual fixing.
I have fun playing commoners. Are commoners "balanced"?

More to the point, which is more important--that it be fun, or that it be balanced?


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Duiker wrote:
Thomas Long 175 wrote:
ikarinokami wrote:
Athaleon wrote:
Popularity has nothing whatsoever to do with class balance. DPR has little to do with it either. The reasons have been stated over and over again for literally years, and anyone hasn't been convinced by now never will be.

what?

if people are playing a class and are happy playing that class, then by definition the class is fine.

the reasons why clerics were changed in 3e was because no one wanted to play them in 2E even though at that time they were pretty "balanced" no one wanted to play them, so they got a power boost for "play balance" reasons

if there are lines to play the fighter, and no shortage of players playing fighter, even with tons of other options, and they are having fun playing fighters (or else why would they keep playing fighters), then by definition they don't need a power boost for "balance" reasons.

No they aren't by definition "fine." They're by definition popular.

Popular and fine are not the same thing. That's like saying a theme park that's popular is fine even though 1/3 patrons get food poisoning and at least 1 ride breaks down every other week.

That's so weird, because I remember having fun while playing a fighter, and have absolutely no recollection of uncontrollable vomiting afterwards. I'm sure it's just a matter of me being too stupid to know that my fun isn't actually fun. Either that or this metaphor is terrible, one of the two.

What happens at the gaming table stays at the gaming table. I've woken up with dice pressed against my cheek and no recollection of the previous night many a time.

And literal interpretations of metaphors are terrible btw :P


blahpers wrote:
More to the point, which is more important--that it be fun, or that it be balanced?

Why is that a binary condition? Can't fun classes also be balanced? What if I don't have fun playing an unbalanced class?


Thomas Long 175 wrote:


Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Other people think they are just as strong if not stronger.

And many don;t care about the relative "power" of a class as long as they can still have fun playing it and can still contribute.

Many say the Wizard is stronger than the Sorcerer. Doesn't matter to me, I still prefer the Sorc. Should we "fix" the Sorcerer too?

But even assume Fighters are "weaker" than Barbarians- does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun?


blahpers wrote:
master_marshmallow wrote:

The issue comes from high level fighters.

Most E6 campaigns fighters are still strong, that's before barbarians get pounce and 3rd level spells are only accessed by full spellcasters.

From a game design perspective, I don't necessarily think that the fighter needs fixing in the sense that not all the classes need to be balanced.

If balance at all costs is the goal, then sure we should re-do the fighter.

The main issue with that mind set is that Pathfinder is a 20 level game and fighter never really become better than they are at 6th or 7th level.

Could you elaborate on this? I always felt like my fighters got a lot stronger in the 10-12 range, and the capstone is very good compared to a lot of class's capstones (or lack thereof).

The issues come from higher level spells and mobility turning on for other classes but not the fighter.

Barbarians can pick up Pounce at 10th level. Paladins can pick up Fly.
By then 5th level spells have come online for the casters meaning teleport and other things become options.

The fighter is just outshined past 7th level, before that he is king.


Thomas Long 175 wrote:
Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

I think that is the reason paizo made teh Slayer class. Now you can be totally mundane feat master that hit thing all day long without awful skills and two bad saves. And you even do more damage, HA!

Of course paizo will deny that fighter are not Ok, but that is just a company policy.


DrDeth wrote:
Thomas Long 175 wrote:


Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Other people think they are just as strong if not stronger.

And many don;t care about the relative "power" of a class as long as they can still have fun playing it and can still contribute.

Many say the Wizard is stronger than the Sorcerer. Doesn't matter to me, I still prefer the Sorc. Should we "fix" the Sorcerer too?

But even assume Fighters are "weaker" than Barbarians- does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun?

When I realize that my character is superfluous and basically just unnecessary DPR tacked onto the party?

Yeah pretty likely. I'd likely retire the character at that point and bring in someone more useful.


Justin Sane wrote:
blahpers wrote:
More to the point, which is more important--that it be fun, or that it be balanced?
Why is that a binary condition? Can't fun classes also be balanced? What if I don't have fun playing an unbalanced class?

Then your definition of fun would require balance. You don't balance the class for the sake of balancing it--you balance it because balanced classes are more fun for you.

That isn't everybody's definition of fun. If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced? Should a class be changed just for the sake of balance, or should it be changed only when doing so actually increases fun? If a person finds one class unbalanced but finds another class that does exactly what she thinks the first class should have done, is it reasonable to expect Paizo to change the first class to match the second when the second is already freely available for play?


Thomas Long 175 wrote:
DrDeth wrote:
Thomas Long 175 wrote:


Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Other people think they are just as strong if not stronger.

And many don;t care about the relative "power" of a class as long as they can still have fun playing it and can still contribute.

Many say the Wizard is stronger than the Sorcerer. Doesn't matter to me, I still prefer the Sorc. Should we "fix" the Sorcerer too?

But even assume Fighters are "weaker" than Barbarians- does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun?

When I realize that my character is superfluous and basically just unnecessary DPR tacked onto the party?

Yeah pretty likely. I'd likely retire the character at that point and bring in someone more useful.

That's an impossible standard. Someone will always be able to show you a build that can do what you want to do better than you're doing it. You might as well have everyone play wizards arcanists and be done with it.


blahpers wrote:
Thomas Long 175 wrote:
DrDeth wrote:
Thomas Long 175 wrote:


Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Other people think they are just as strong if not stronger.

And many don;t care about the relative "power" of a class as long as they can still have fun playing it and can still contribute.

Many say the Wizard is stronger than the Sorcerer. Doesn't matter to me, I still prefer the Sorc. Should we "fix" the Sorcerer too?

But even assume Fighters are "weaker" than Barbarians- does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun?

When I realize that my character is superfluous and basically just unnecessary DPR tacked onto the party?

Yeah pretty likely. I'd likely retire the character at that point and bring in someone more useful.

That's an impossible standard. Someone will always be able to show you a build that can do what you want to do better than you're doing it. You might as well have everyone play wizards arcanists and be done with it.

Someone can always show you a build that's better. Someone doesn't always show up to the table with a character that's better, which is what DD proposed. And if they did, then yes I would like switch to something that would contribute better.


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blahpers wrote:
Justin Sane wrote:
ikarinokami wrote:
I am going to go out on a limb and say, that in a class based role playing system, that "balance" is not a mechanical determination but is infact play distribution thing, and if a class is being played frequently, and players enjoy frequently playing that class, and those players had the freedom to choose any class that they wanted play, but still chose that class, then that class, for the most part is indeed "balanced" and doesn't need actual fixing.
I have fun playing commoners. Are commoners "balanced"?
More to the point, which is more important--that it be fun, or that it be balanced?

Hunh? RPGs are a form of entertainment. If there really is a choice between fun and balance, then fun absolutely is the priority.


blahpers wrote:
If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced?

No. But then, balancing the class will not destroy the fun for that person. If paizo improve, lets say, the skill per level and skill class for fighters Do really people that now enjoy fighter stop having fun with the class?


It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.

Is it really that bad to ask that the Fighter have at least something to be good at besides archery?


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Nicos wrote:
blahpers wrote:
If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced?
No. But then, balancing the class will not destroy the fun for that person...

Does not follow. It is quite possible to balance a class and thereby ruin it for folks that like the class as-is. Otherwise, why would we debating this?


Insain Dragoon wrote:

It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.

Is it really that bad to ask that the Fighter have at least something to be good at besides archery?

and yet fighters are played more. if were really the case, then people wouldnt play them, monks and rogue are endagered specis at PFS games, fighters are not, and im willing to bet, that there are more fighters being played than any other martial.


Insain Dragoon wrote:
It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.

All at once? (Edit: Well, there's probably a build out there that does it. Not sure what happens when Mr. Barbarian runs out of rage, though....) Is that your measure of a class?


I actually think fighters are fine for the first ten levels of play.

After that the GM has to step in with lop sided gear drops and maybe an artifact or two to keep the fighter going.

Personally, I would just be happy if there were 11 more feats out there that I wanted and if the first 11 I picked out stayed relevant (I'm looking at you great cleave).


blahpers wrote:
Insain Dragoon wrote:
It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.
All at once? (Edit: Well, there's probably a build out there that does it.) Is that your measure of a class?

For a class with nothing but combat and skills? Yeah, pretty much.


LoneKnave wrote:
Ignoring all the other personal anecdote and confirmation bias BS going on in this back and forth exchange between "fighters are fine" and "fighters are not fine" groups, there was still no good reason to not bump fighters up. If your views on balance are so lax, then the fighter becoming a bit better wouldn't/shouldn't hurt you or your play experience in any way or form. You may disagree with specific buffs, but you've got no real reason to reject the act of buffing itself as far as I can tell.

Except that every buff to every class seems to make it that much harder to enjoy playing a "street level" game, or one that starts out as street level and only builds slowly toward cosmic level. If the buffs only kicked in at, say, level 10 that wouldn't matter so much. But it seems like most of the changes and proposed changes make the class stronger right from the very beginning.


Thomas Long 175 wrote:
blahpers wrote:
Insain Dragoon wrote:
It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.
All at once? (Edit: Well, there's probably a build out there that does it.) Is that your measure of a class?
For a class with nothing but combat and skills? Yeah, pretty much.

Splendid.

Then play a barbarian.


blahpers wrote:
Thomas Long 175 wrote:
blahpers wrote:
Insain Dragoon wrote:
It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.
All at once? (Edit: Well, there's probably a build out there that does it.) Is that your measure of a class?
For a class with nothing but combat and skills? Yeah, pretty much.

Splendid.

Then play a barbarian.

I do :p


ikarinokami wrote:
Insain Dragoon wrote:

It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.

Is it really that bad to ask that the Fighter have at least something to be good at besides archery?

and yet fighters are played more. if were really the case, then people wouldnt play them, monks and rogue are endagered specis at PFS games, fighters are not, and im willing to bet, that there are more fighters being played than any other martial.

Really? Cause aside from the one's I have played. I have only played with 2 fighters before (and one only played the game for one session).


Thomas Long 175 wrote:
blahpers wrote:
Thomas Long 175 wrote:
blahpers wrote:
Insain Dragoon wrote:
It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.
All at once? (Edit: Well, there's probably a build out there that does it.) Is that your measure of a class?
For a class with nothing but combat and skills? Yeah, pretty much.

Splendid.

Then play a barbarian.

I do :p

Great! Everybody's happy. I get to play what I want, and you get to play what you want. : D


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blahpers wrote:
Thomas Long 175 wrote:
blahpers wrote:
Thomas Long 175 wrote:
blahpers wrote:
Insain Dragoon wrote:
It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.
All at once? (Edit: Well, there's probably a build out there that does it.) Is that your measure of a class?
For a class with nothing but combat and skills? Yeah, pretty much.

Splendid.

Then play a barbarian.

I do :p
Great! Everybody's happy. I get to play what I want, and you get to play what you want. : D

Not really. I'd love to be able to return to my first and favorite class without the knowledge that I could being helping my team so much more by picking a number of other classes and doing the exact same thing.

Its like showing up at a basketball game and tying your shoelaces together because you like them like that. You might even still manage to win.

You're just gonna spend the whole game knowing you could have done so much better if you had tied your shoes properly.


blahpers wrote:
Nicos wrote:
blahpers wrote:
If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced?
No. But then, balancing the class will not destroy the fun for that person...
Does not follow. It is quite possible to balance a class and thereby ruin it for folks that like the class as-is. Otherwise, why would we debating this?

I give an specific example. Does that example ruin the fun for you (or others?)

For the record, that was the most voted propposed change for fighters.


blahpers wrote:

Then your definition of fun would require balance. You don't balance the class for the sake of balancing it--you balance it because balanced classes are more fun for you.

That isn't everybody's definition of fun. If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced? Should a class be changed just for the sake of balance, or should it be changed only when doing so actually increases fun?

Why isn't the reverse of the bolded statement true? Why shouldn't classes be balanced? If someone who doesn't care about balance won't notice anything different about his class of choice, why not?

This is exactly where I can't follow your train of thought: If there are people who don't care about balance and have fun playing unbalanced classes, why would they have less fun playing a balanced class, if they don't care about balance? Seriously, this boggles my mind.

I want to play a Fighter and not feel like dead weight. Why shouldn't I be able to have fun?


So what if more people would be willing to play it if it was more balanced by their definition? Wouldn't that mean that the class is more fun?

Just by going by this thread, there are quite a few who switch classes because the fighter under performs (in their view). If giving it 4 skill points and 2 good saves would fix it for them, and wouldn't ruin it for you, why not do it? What possible reason can you have to deny that from them?


Justin Sane wrote:
blahpers wrote:

Then your definition of fun would require balance. You don't balance the class for the sake of balancing it--you balance it because balanced classes are more fun for you.

That isn't everybody's definition of fun. If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced? Should a class be changed just for the sake of balance, or should it be changed only when doing so actually increases fun?
Why isn't the reverse of the bolded statement true? Why shouldn't classes be balanced? If someone who doesn't care about balance won't notice anything different about his class of choice, why not?

Firstly, you haven't proven your premise--that someone who doesn't care about balance won't notice anything different if the class is changed. They very much can. Example: If you nerf the wizard enough so that it is balanced* with the fighter, wizard aficionados will most certainly notice.

*Assume some fitness function that places the wizard above the fighter.

Quote:
I want to play a Fighter and not feel like dead weight. Why shouldn't I be able to have fun?

As mentioned above, for the typical player who thinks fighters are too weak, there already exists one or more class choices that does exactly what that player wants, whether it's hit harder, wear armor better, have more skill points, cast spells, etc. Why not play one of those?

You're suggesting that Paizo change something. But rules have inertia. It costs considerable resources (time, money, and softer considerations) to alter an existing feature. Therefore, the onus is on you to prove that your proposed changes are worth the expenditure--not just to you, but to the player base as a whole. That's going to be difficult when most players dissatisfied with the fighter are content to play other martial classes.


Thomas Long 175 wrote:
blahpers wrote:
Thomas Long 175 wrote:
DrDeth wrote:
Thomas Long 175 wrote:


Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Other people think they are just as strong if not stronger.

And many don;t care about the relative "power" of a class as long as they can still have fun playing it and can still contribute.

Many say the Wizard is stronger than the Sorcerer. Doesn't matter to me, I still prefer the Sorc. Should we "fix" the Sorcerer too?

But even assume Fighters are "weaker" than Barbarians- does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun?

When I realize that my character is superfluous and basically just unnecessary DPR tacked onto the party?

Yeah pretty likely. I'd likely retire the character at that point and bring in someone more useful.

That's an impossible standard. Someone will always be able to show you a build that can do what you want to do better than you're doing it. You might as well have everyone play wizards arcanists and be done with it.
Someone can always show you a build that's better. Someone doesn't always show up to the table with a character that's better, which is what DD proposed. And if they did, then yes I would like switch to something that would contribute better.

No, I said " does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun? " "Shows you". Not "shows up to play with".


Nicos wrote:
blahpers wrote:
If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced?
No. But then, balancing the class will not destroy the fun for that person. If paizo improve, lets say, the skill per level and skill class for fighters Do really people that now enjoy fighter stop having fun with the class?

Yes. Because changing the Skill points from 2-4 means overall power creep, and also means a new 2nd edition, which means hundreds of dollars down the drain and many upset Paizo customers.


Justin Sane wrote:
blahpers wrote:

Then your definition of fun would require balance. You don't balance the class for the sake of balancing it--you balance it because balanced classes are more fun for you.

That isn't everybody's definition of fun. If someone's definition of fun doesn't even register balance as a factor, should that person care about whether the class is balanced? Should a class be changed just for the sake of balance, or should it be changed only when doing so actually increases fun?

Why isn't the reverse of the bolded statement true? Why shouldn't classes be balanced? If someone who doesn't care about balance won't notice anything different about his class of choice, why not?

This is exactly where I can't follow your train of thought: If there are people who don't care about balance and have fun playing unbalanced classes, why would they have less fun playing a balanced class, if they don't care about balance? Seriously, this boggles my mind.

I want to play a Fighter and not feel like dead weight. Why shouldn't I be able to have fun?

That's a non-sequitur. The fact that somebody enjoys playing a class as it currently is, despite being unbalanced, does not say anything about whether or not they would enjoy playing a modified version of that class, balanced or not.

If you were to actually do what you said, to balance the classes in such a way that someone who plays fighters "won't notice anything different about his class of choice" you'd have a reasonable argument. To do that, however, you'd have to leave the fighter completely alone and make the other classes less powerful. Buffing fighters enough to make them "balanced" pretty much by definition does not leave the class indistinguishable from what it is now.


Thomas Long 175 wrote:

Not really. I'd love to be able to return to my first and favorite class without the knowledge that I could being helping my team so much more by picking a number of other classes and doing the exact same thing.

Its like showing up at a basketball game and tying your shoelaces together because you like them like that. You might even still manage to win.

You're just gonna spend the whole game knowing you could have done so much better if you had tied your shoes properly.

This is why I can't bring myself to play a fighter or rogue anymore, and why as a GM I have a growing mental laundry list of methods I can use to obscure the problems of these classes.


DrDeth wrote:
Thomas Long 175 wrote:
blahpers wrote:
Thomas Long 175 wrote:
DrDeth wrote:
Thomas Long 175 wrote:


Funny thing, I do like the fighter. I love being the martial without spells or supernaturals or any of that crap. It was my 1st, 2nd, and 3rd character.

You seem to equivocate acknowledging that they can be demonstrated to be weaker than just about any other martial with us not liking them. Just because we can observe the fact that they are not in fact as strong as other martials does not mean we do not like them.

Other people think they are just as strong if not stronger.

And many don;t care about the relative "power" of a class as long as they can still have fun playing it and can still contribute.

Many say the Wizard is stronger than the Sorcerer. Doesn't matter to me, I still prefer the Sorc. Should we "fix" the Sorcerer too?

But even assume Fighters are "weaker" than Barbarians- does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun?

When I realize that my character is superfluous and basically just unnecessary DPR tacked onto the party?

Yeah pretty likely. I'd likely retire the character at that point and bring in someone more useful.

That's an impossible standard. Someone will always be able to show you a build that can do what you want to do better than you're doing it. You might as well have everyone play wizards arcanists and be done with it.
Someone can always show you a build that's better. Someone doesn't always show up to the table with a character that's better, which is what DD proposed. And if they did, then yes I would like switch to something that would contribute better.
No, I said " does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun? " "Shows you". Not "shows up to play with".

Not to mention, I don't value my character by comparing its statistics to the rest of the party. I play the character I want to play, and it generally goes well whether I have a bigger sword or not.


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Insain Dragoon wrote:

It's already been proven that, at equal optimization levels, a Barbarian is always ahead in everything from attack, damage, saves, AC, skill points, HP, and ability to full attack more often.

No, it hasn't. Nothing of the sort "has been proven". Build comparos, esp when the builders are trying to prove a point, aren't worth much.


DrDeth wrote:
No, I said " does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun? " "Shows you". Not "shows up to play with".

Fair enough.

If someone did, then I'd check

1) Are they attempting to do the same thing as me, i.e. damage, crowd control, talking, etc...

2) Are they better at it than me

3) Are their defenses better than mine.

I'd weigh the 2nd against the 3rd if 1 is true and if the benefits outmatch the downside, I'd talk to the GM about making changes to my character to put them up to snuff.


Thomas Long 175 wrote:
DrDeth wrote:
No, I said " does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun? " "Shows you". Not "shows up to play with".

Fair enough.

If someone did, then I'd check

1) Are they attempting to do the same thing as me, i.e. damage, crowd control, talking, etc...

2) Are they better at it than me

3) Are their defenses better than mine.

I'd weigh the 2nd against the 3rd if 1 is true and if the benefits outmatch the downside, I'd talk to the GM about making changes to my character to put them up to snuff.

I must confess, this approach to character creation is completely alien to me.


Thomas Long 175 wrote:
DrDeth wrote:
No, I said " does that mean if someone comes to your game and shows you a Bbn "more powerful" than your Fighter you will stop having fun? " "Shows you". Not "shows up to play with".

Fair enough.

If someone did, then I'd check

1) Are they attempting to do the same thing as me, i.e. damage, crowd control, talking, etc...

2) Are they better at it than me

3) Are their defenses better than mine.

I'd weigh the 2nd against the 3rd if 1 is true and if the benefits outmatch the downside, I'd talk to the GM about making changes to my character to put them up to snuff.

Actually, If my PC had been in the campaign for a long time, and a new player showed up with a PC that out shown mine in my niche at all angles, I'd just ask the DM and the Player to pick another. I have seen a lot of time where a character grown organically over a campaign from level one, getting whatever loot can be found is less powerful that a newly created PC. However, my character is part of the story line, and his isn't.

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