paizo.com Recent Posts in What 8 Classes Would You Keep?paizo.com Recent Posts in What 8 Classes Would You Keep?2014-11-29T06:29:45Z2014-11-29T06:29:45ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?UnArcaneElectionhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1762014-12-01T02:59:04Z2014-12-01T02:59:04Z<p>^Actually, maybe scratch the above about Wrath of the Righteous — in <a href="http://paizo.com/threads/rzs2rpr0?HardestMost-challenging-AP#21" target="_blank" rel="nofollow">this thread</a> people seem to think it's easier than average even if the party DOESN'T get Mythic.</p>
<p>At any rate, when you get up to 8 PCs (I actually saw this in a Shattered Star PbP that died due to losing its DM), it could actually start to become profitable to duplicate certain Classes.</p>^Actually, maybe scratch the above about Wrath of the Righteous -- in this thread people seem to think it's easier than average even if the party DOESN'T get Mythic.
At any rate, when you get up to 8 PCs (I actually saw this in a Shattered Star PbP that died due to losing its DM), it could actually start to become profitable to duplicate certain Classes.UnArcaneElection2014-12-01T02:59:04ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?UnArcaneElectionhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1752014-11-30T13:43:57Z2014-11-30T13:43:57Z<p>On a scale smaller than the theoretical Pathfinder 2.0 rebuild idea that I presented above, another way to look at this is to think of what 4 Class combinations make the most viable parties for an Adventure Path, although obviously the answer might not be the same for every AP. (This really has to restrict the number down to 4 or maybe 5 — with 8 it is too easy for the party to fill all roles, with the possible exception of a version of Wrath of the Righteous where the PCs can't get Mythic ranks/powers but their enemies still can.)</p>On a scale smaller than the theoretical Pathfinder 2.0 rebuild idea that I presented above, another way to look at this is to think of what 4 Class combinations make the most viable parties for an Adventure Path, although obviously the answer might not be the same for every AP. (This really has to restrict the number down to 4 or maybe 5 -- with 8 it is too easy for the party to fill all roles, with the possible exception of a version of Wrath of the Righteous where the PCs can't get Mythic...UnArcaneElection2014-11-30T13:43:57ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?LoneKnavehttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1742014-11-30T13:29:32Z2014-11-30T13:29:32Z<p>Alchemist, Inquisitor, Bard, Warpriest, Magus, Bloodrager, Paladin (or if homebrewing is possible, Cavalier with paladin spell list), Ranger (or Slayer with ranger spell list).</p>
<p>This is assuming all their archetypes are playing. Tempted to replace something with Hunter.</p>Alchemist, Inquisitor, Bard, Warpriest, Magus, Bloodrager, Paladin (or if homebrewing is possible, Cavalier with paladin spell list), Ranger (or Slayer with ranger spell list).
This is assuming all their archetypes are playing. Tempted to replace something with Hunter.LoneKnave2014-11-30T13:29:32ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?ZenithTNhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1732014-11-30T13:17:00Z2014-11-30T13:17:00Z<p>Alchemist, Bard, Fighter, Inquisitor, Oracle, Paladin, Slayer, Witch seems adequate to me to cover a broad spectrum.</p>Alchemist, Bard, Fighter, Inquisitor, Oracle, Paladin, Slayer, Witch seems adequate to me to cover a broad spectrum.ZenithTN2014-11-30T13:17:00ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?GreyWolfLordhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1722014-11-30T09:45:03Z2014-11-30T09:45:03Z<p>Hmm, dare to be different?</p>
<p>Samurai, Ninja, Magus, Wizard, Gunslinger, Barbarian, Cleric, Monk.</p>
<p>OA type game for the win?</p>Hmm, dare to be different?
Samurai, Ninja, Magus, Wizard, Gunslinger, Barbarian, Cleric, Monk.
OA type game for the win?GreyWolfLord2014-11-30T09:45:03ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?WPharolinhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1712014-11-30T04:40:41Z2014-11-30T04:40:41Z<p>Alchemist, Barbarian, Bard, Druid, Magus, Paladin, Ranger, and Wizard</p>Alchemist, Barbarian, Bard, Druid, Magus, Paladin, Ranger, and WizardWPharolin2014-11-30T04:40:41ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?DM_aka_Dudemeisterhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1702014-11-30T04:35:18Z2014-11-30T04:03:19Z<div class="messageboard-quotee">DM_aka_Dudemeister wrote:</div><blockquote><p> Like many mine is based on setting. But I've been playing around with the idea of running either Serpent's Skull or Mummy's Mask adapted to Pulp Era Earth.</p>
<p><b>Pulp Adventure</b>
<br />
Barbarian (Savage)
<br />
Slayer (Adventurer)
<br />
Alchemist (Scientist)
<br />
Arcanist (Occultist)
<br />
Brawler (Martial Artist)
<br />
Investigator (Detective)
<br />
Gunslinger (Gunslinger)
<br />
Oracle (Psychic) </p>
<p></blockquote><p>Since Occult Adventures came out, I'm revising this:
<p>Barbarian (Savage)
<br />
Slayer (Adventurer)
<br />
Alchemist (Scientist)
<br />
Occultist
<br />
Brawler (Martial Artist)
<br />
Investigator (Detective)
<br />
Gunslinger (Gunslinger)
<br />
Psychic</p>DM_aka_Dudemeister wrote:Like many mine is based on setting. But I've been playing around with the idea of running either Serpent's Skull or Mummy's Mask adapted to Pulp Era Earth.
Pulp Adventure
Barbarian (Savage)
Slayer (Adventurer)
Alchemist (Scientist)
Arcanist (Occultist)
Brawler (Martial Artist)
Investigator (Detective)
Gunslinger (Gunslinger)
Oracle (Psychic)
Since Occult Adventures came out, I'm revising this: Barbarian (Savage)
Slayer (Adventurer)
Alchemist (Scientist)
Occultist...DM_aka_Dudemeister2014-11-30T04:03:19ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?kestral287https://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1692014-11-30T03:24:25Z2014-11-30T03:24:25Z<p>Iiiinteresting.</p>
<p>Warpriest, Hunter, Bard, Magus, Investigator, Slayer, Barbarian, Cavalier.</p>
<p>My reasoning:</p>
<p>9th level casters, while fun, ramp the power curve too hard. 6th level casters are where I think the sweet spot is, and I don't seem to be alone in that based on this thread. I don't like the 4th level casters either, to be honest. So, among the 6ths, it was really just figuring out which ones to drop. Alchemist was close, but I feel like the Investigator covers a broader niche. I would love to see the Investigator get access to the full Discovery tree though (with an archetype for the bombs). Inquisitor, while nice and fairly well balanced, just doesn't fill the full Clerical role, so it got the boot.</p>
<p>More of the iconic Arcane spells that are lacking might have to be split between the Magus and the Bard (Magus getting the more combat-centric ones that they missed, Bard getting the rest). Similarly, a lot of the affliction-healing stuff on the Cleric list might need to be dropped a level for Warpriest access.</p>
<p>Among the martials, I feel like the three selected fill the broadest character range. Cavalier, thanks to archetypes, can handle everything from the heavy knight to the swashbuckling sort (thank you, Daring Champion). Slayer is similarly broad, to the point that I think I could build the huge majority of classic martials with one. Barbarian really only covers He-Man and Conan and their ilk, but that has such a broad appeal that it works well.</p>Iiiinteresting.
Warpriest, Hunter, Bard, Magus, Investigator, Slayer, Barbarian, Cavalier.
My reasoning:
9th level casters, while fun, ramp the power curve too hard. 6th level casters are where I think the sweet spot is, and I don't seem to be alone in that based on this thread. I don't like the 4th level casters either, to be honest. So, among the 6ths, it was really just figuring out which ones to drop. Alchemist was close, but I feel like the Investigator covers a broader niche. I would...kestral2872014-11-30T03:24:25ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Arikielhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1682014-11-29T23:44:23Z2014-11-29T23:44:23Z<p>Here's how I like to break it up.
<br />
.
<br />
.
<br />
.
<br />
.</p>
<p><b>Core Classes</b> (Core Rule Book)
<br />
<b>Warrior Class:</b> Fighter
<br />
<b>Divine Hybrid:</b> Paladin
<br />
<b>Divine Caster:</b> Cleric
<br />
<b>Specialist Class:</b> Rogue
<br />
<b>Arcane Hybrid:</b> Bard
<br />
<b>Arcane Caster:</b> Wizard</p>
<p><b>Core Variants</b> (Core Rule Book)
<br />
<b>Warrior Class:</b> Barbarian
<br />
<b>Divine Hybrid:</b> Ranger
<br />
<b>Divine Caster:</b> Druid
<br />
<b>Specialist Class:</b> Monk
<br />
<b>Arcane Hybrid:</b> My own custom class
<br />
<b>Arcane Caster:</b> Sorcerer</p>
<p><b>Advanced Variants</b> (Advanced Player's Guide)
<br />
<b>Warrior Class:</b> Cavalier
<br />
<b>Divine Hybrid:</b> Inquisitor
<br />
<b>Divine Caster:</b> Oracle
<br />
<b>Specialist Class:</b> Alchemist
<br />
<b>Arcane Hybrid:</b> Summoner
<br />
<b>Arcane Caster:</b> Witch</p>Here's how I like to break it up.
.
.
.
.
Core Classes (Core Rule Book)
Warrior Class: Fighter
Divine Hybrid: Paladin
Divine Caster: Cleric
Specialist Class: Rogue
Arcane Hybrid: Bard
Arcane Caster: Wizard
Core Variants (Core Rule Book)
Warrior Class: Barbarian
Divine Hybrid: Ranger
Divine Caster: Druid
Specialist Class: Monk
Arcane Hybrid: My own custom class
Arcane Caster: Sorcerer
Advanced Variants (Advanced Player's Guide)
Warrior Class: Cavalier
Divine Hybrid: Inquisitor
Divine...Arikiel2014-11-29T23:44:23ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Adam B. 135https://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1672014-11-29T22:41:24Z2014-11-29T22:41:24Z<p>[Spoiler omitted]</p>
<p>Advanced class guide is out, I have probably changed, and we finished the playtest to Occult mysteries. So I guess I should update my post?</p>
<p><b>Slayer</b>: For all of the reasons of my previous post plus the realization that their class features don't require medium armor proficiency. You can just take the feat.
<br />
<b>Barbarian</b>: Same reasons as above.
<br />
<b>Brawler</b>: Same reasons as above.
<br />
<b>Bard</b>: Same reasons as above.
<br />
<b>Inquisitor</b>: Same reasons as above.
<br />
<b>Magus</b>: Same as above.
<br />
<b>Arcanist</b>: With all of its archetypes, you can easily fluff yourself as a wizard, sorcerer, or whatever else you want. Obviously Quick Study is a huge downside to this, but if we got control over classes, hopefully we are allowed to make minor adjustments.
<br />
<b>Shaman</b>: Shaman grew on me considerably. It is now my favorite divine spellcaster, and has enough fun class features that I think most players will not get bored with it. Between it and an Inquisitor, I'd hope that most players could fulfill their divine character concepts.</p>[Spoiler omitted]
Advanced class guide is out, I have probably changed, and we finished the playtest to Occult mysteries. So I guess I should update my post?
Slayer: For all of the reasons of my previous post plus the realization that their class features don't require medium armor proficiency. You can just take the feat.
Barbarian: Same reasons as above.
Brawler: Same reasons as above.
Bard: Same reasons as above.
Inquisitor: Same reasons as above.
Magus: Same as above.
Arcanist: With all...Adam B. 1352014-11-29T22:41:24ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?UnArcaneElectionhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1662014-11-29T06:50:05Z2014-11-29T06:50:05Z<p>If we're talking about a Pathfinder 2.0(?), we definitely could use some reduction of class bloat (and we've got MORE CLASSES on the way, and I am not convinced of the need for them, or that they will not be bug-ridden, given all the Errata that the ACG <i>still</i> needs, although I'm going to include some ACG stuff anyway). But before doing this, first: Make Base Saves, Base Attack Bonus, Hit Dice, Spellcasting Progression (rate not just spell number offset), and Prepared vs Spontaneous spellcasting be additional fair game for change by Archetypes (the last two might already be considered fair game, but putting that in here just in case). What I propose below would create a profusion of Archetypes, so to reduce this, I would make a lot more of the Class Features and Alternate Class Features available a-la-carte by way of Feats and Feat Chains. Also, spellcasters would be made intentionally MAD to start out with, with Archetypes removing some of the Attribute Dependence in exchange for locking down certain Class Features (by default, Intelligence combines with Caster Level to determine maximum Spells Known; Wisdom combines with Caster Level to determine maximum different Spells Prepared; and Charisma combines with Caster Level to determine maximum Spells Cast per Day); substitute Extracts for Spells where necessary.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>It might be possible to unify the Arcane and Divine spellcasters into one Base Class with even more Archetypes, but I'll leave them separate for the first go-around (if they were to be unified, I would say make Arcane Schools and Bloodlines work more like Oracle Mysteries, including providing access or improved access to more spells). Not yet ready to include Occult Adventures material, but I would try to shoehorn as much of it as possible into the above. I have left some spaces open to include whichever ones of Occult Adventures can't be shoehorned in above, as well as the Dreamscarred Press Psionic Classes (Soulknife would fit under the Fighter Rebuild as an Archetype, but the other Psionic Base Classes would need their own entry). Note that I bumped some Base Classes into being Prestige Classes. Not detailed above (except for the Arcane Archer), some Prestige Classes could be replaced by Base Class Archetypes.</p>If we're talking about a Pathfinder 2.0(?), we definitely could use some reduction of class bloat (and we've got MORE CLASSES on the way, and I am not convinced of the need for them, or that they will not be bug-ridden, given all the Errata that the ACG still needs, although I'm going to include some ACG stuff anyway). But before doing this, first: Make Base Saves, Base Attack Bonus, Hit Dice, Spellcasting Progression (rate not just spell number offset), and Prepared vs Spontaneous...UnArcaneElection2014-11-29T06:50:05ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?KestrelZhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1652014-11-29T06:48:41Z2014-11-29T06:48:41Z<p>I have a custom 12 sided die that was meant to roll classes in D&D. It worked in Pathfinder until the Advanced Players Guide was released -</p>
<p>Barbarian
<br />
Bard
<br />
Cleric
<br />
Druid
<br />
Fighter
<br />
Monk
<br />
Paladin
<br />
Ranger
<br />
Rogue
<br />
Sorcerer
<br />
Wizard
<br />
Other</p>
<p>More than 12 sides and a custom die becomes prohibitively expensive.</p>I have a custom 12 sided die that was meant to roll classes in D&D. It worked in Pathfinder until the Advanced Players Guide was released -
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Other
More than 12 sides and a custom die becomes prohibitively expensive.KestrelZ2014-11-29T06:48:41ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Ciaran Barneshttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1642014-11-29T06:33:41Z2014-11-29T06:33:41Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote> If you're talking about a 2nd ed PF someday, I would play it safe by sticking to CRB classes. Am I crazy, or a grognard? Maybe, but doing so will appease the greatest number of people. However! The designers would obviously absorb elements or concepts from newer classes into the classics. </blockquote><p>I don't know. Perhaps the names (since they're far more recognizable) but I think a PF 2.0 would be well served by doing something along the lines of:
<p>...examples...
<br />
</blockquote><p>If you realize it or not, you've basically agreed with me. :)Rynjin wrote:Ciaran Barnes wrote: If you're talking about a 2nd ed PF someday, I would play it safe by sticking to CRB classes. Am I crazy, or a grognard? Maybe, but doing so will appease the greatest number of people. However! The designers would obviously absorb elements or concepts from newer classes into the classics.
I don't know. Perhaps the names (since they're far more recognizable) but I think a PF 2.0 would be well served by doing something along the lines of: ...examples...
If you...Ciaran Barnes2014-11-29T06:33:41ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Rynjinhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1632014-11-29T05:50:16Z2014-11-29T05:50:16Z<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote> If you're talking about a 2nd ed PF someday, I would play it safe by sticking to CRB classes. Am I crazy, or a grognard? Maybe, but doing so will appease the greatest number of people. However! The designers would obviously absorb elements or concepts from newer classes into the classics. </blockquote><p>I don't know. Perhaps the names (since they're far more recognizable) but I think a PF 2.0 would be well served by doing something along the lines of:
<p>-Keeping the Barbarian (trim down some of the crappier Rage Powers or roll some into one, like the skill boosters)</p>
<p>-Keep Bard/Cleric as-is, or mostly so.</p>
<p>-Make the Druid work more like the Shaman, but find a way to work Wild Shape in there. Perhaps give a choice between Wandering Spirit with Animal Companion and the extra spells from the spirits, and none of those three for Wild Shape.</p>
<p>-Merging Wizard/Sorcerer into one class (Make your choice between Prepared/Spontaneous at first level and introduce a middle ground between Schools and Bloodlines).</p>
<p>-Keep Fighter (with massive improvements)</p>
<p>-Replace Monk mechanics with Brawler (add a bit more mysticism back in and call it the Monk, perhaps. There's room for it on the Brawler chassis IMO), and keep the name.</p>
<p>-Keeping the Ranger name, but the Slayer mechanics (and expand on the variety of Slayer Talents).</p>
<p>-Keep the Rogue name, but give it many of the Alchemist mechanics.</p>
<p>-Drop the Paladin for the Inquisitor.</p>
<p>-One or two new classes to fill some basic conceptual niches (something like the Magus).</p>
<p>That helps not carrying on the problems of the Core classes into the next game.</p>Ciaran Barnes wrote:If you're talking about a 2nd ed PF someday, I would play it safe by sticking to CRB classes. Am I crazy, or a grognard? Maybe, but doing so will appease the greatest number of people. However! The designers would obviously absorb elements or concepts from newer classes into the classics.
I don't know. Perhaps the names (since they're far more recognizable) but I think a PF 2.0 would be well served by doing something along the lines of: -Keeping the Barbarian (trim down...Rynjin2014-11-29T05:50:16ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Wiggzhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1622014-11-29T05:48:22Z2014-11-29T05:48:22Z<p>Alchemist, Barbarian, Bard, Fighter, Paladin, Ranger, Rogue, Sorcerer.</p>Alchemist, Barbarian, Bard, Fighter, Paladin, Ranger, Rogue, Sorcerer.Wiggz2014-11-29T05:48:22ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Saving Cap'n Crunchhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1612014-11-29T05:34:43Z2014-11-29T05:34:43Z<p>Monk, magus, summoner, alchemist, swashbuckler, barbarian, kineticist, occultist.
<br />
Love them up-to-six spellcasters. Warpriest might knock barbarian or kineticist off the list.</p>Monk, magus, summoner, alchemist, swashbuckler, barbarian, kineticist, occultist.
Love them up-to-six spellcasters. Warpriest might knock barbarian or kineticist off the list.Saving Cap'n Crunch2014-11-29T05:34:43ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Ciaran Barneshttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1602014-11-29T05:19:24Z2014-11-29T05:19:24Z<p>If you're talking about a 2nd ed PF someday, I would play it safe by sticking to CRB classes. Am I crazy, or a grognard? Maybe, but doing so will appease the greatest number of people. However! The designers would obviously absorb elements or concepts from newer classes into the classics.</p>If you're talking about a 2nd ed PF someday, I would play it safe by sticking to CRB classes. Am I crazy, or a grognard? Maybe, but doing so will appease the greatest number of people. However! The designers would obviously absorb elements or concepts from newer classes into the classics.Ciaran Barnes2014-11-29T05:19:24ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?mplindustrieshttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1592014-11-29T05:09:31Z2014-11-29T05:09:31Z<p>Ok, what 8 would I use?</p>
<p>Barbarian, Fighter, Kineticist, Monk, Paladin, Ranger, Slayer, Swashbuckler</p>
<p>Hint: I dislike spellcasting</p>Ok, what 8 would I use?
Barbarian, Fighter, Kineticist, Monk, Paladin, Ranger, Slayer, Swashbuckler
Hint: I dislike spellcastingmplindustries2014-11-29T05:09:31ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Lathiira (alias of Allen Dawson)https://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1582014-11-29T05:01:00Z2014-11-29T05:01:00Z<p>Ranger, Paladin, Oracle, Inquisitor, Bard, Sorcerer. Last two would probably be druid and magus. I think overall the 6-level spellcasting classes have been built well, with the exception of the summoner, so they'd mostly make the cut. I think the oracle and druid will fulfill the roles of holy men nicely. Rangers and paladins are elite warriors; if I just need a guy who's good with a weapon, I can let an NPC warrior into the fray, or a spell-less ranger or paladin. The sorcerer fits the bill more for my wizardly-types in lots of fantasy and really, just cooler than a wizard to me. I can call myself an evoker if I take a ton of spells of that school just fine. Looking at my list, it seems I like magic but understand it can cause problems.</p>Ranger, Paladin, Oracle, Inquisitor, Bard, Sorcerer. Last two would probably be druid and magus. I think overall the 6-level spellcasting classes have been built well, with the exception of the summoner, so they'd mostly make the cut. I think the oracle and druid will fulfill the roles of holy men nicely. Rangers and paladins are elite warriors; if I just need a guy who's good with a weapon, I can let an NPC warrior into the fray, or a spell-less ranger or paladin. The sorcerer fits the bill...Lathiira (alias of Allen Dawson)2014-11-29T05:01:00ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?wraithstrike (alias of concerro)https://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1572014-11-29T04:47:48Z2014-11-29T04:47:48Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote> Bard, Inquisitor, Ranger, Barbarian, Sorcerer, Cleric, Witch, Druid </blockquote><p>I might replace the druid or cleric with slayer for a non magical warrior/skill type.wraithstrike wrote:Bard, Inquisitor, Ranger, Barbarian, Sorcerer, Cleric, Witch, Druid
I might replace the druid or cleric with slayer for a non magical warrior/skill type.wraithstrike (alias of concerro)2014-11-29T04:47:48ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Diebenhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1562014-11-29T04:17:37Z2014-11-29T04:17:37Z<p>Martial: Brawler & Hunter & Slayer</p>
<p>Casters: Arcanist & Oracle </p>
<p>Other: Bard & Warpriest & Alchemist</p>Martial: Brawler & Hunter & Slayer
Casters: Arcanist & Oracle
Other: Bard & Warpriest & AlchemistDieben2014-11-29T04:17:37ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Sammy Thttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1552014-11-29T04:07:35Z2014-11-29T04:07:35Z<p>Assuming archetypes are allowed:</p>
<p>Martial: Barbarian & Slayer</p>
<p>Casters: Wizard & Oracle</p>
<p>Skills/Support: Bard & Investigator</p>
<p>Other: Kineticist & "Paladin" (new name for the Warpriest, allowing divine warriors of any religion)</p>Assuming archetypes are allowed:
Martial: Barbarian & Slayer
Casters: Wizard & Oracle
Skills/Support: Bard & Investigator
Other: Kineticist & "Paladin" (new name for the Warpriest, allowing divine warriors of any religion)Sammy T2014-11-29T04:07:35ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Ornery Hobbit (alias of Hockey_Hippie)https://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1542014-11-29T03:26:42Z2014-11-29T03:26:42Z<p>Fighter, Cleric, Rogue, Wizard, Sorcerer, Warpriest, Hunter, Brawler.</p>
<p>Trying to cover as many bases as possible hence the combo classes. Wish I could include one more for Invesigator.</p>Fighter, Cleric, Rogue, Wizard, Sorcerer, Warpriest, Hunter, Brawler.
Trying to cover as many bases as possible hence the combo classes. Wish I could include one more for Invesigator.Ornery Hobbit (alias of Hockey_Hippie)2014-11-29T03:26:42ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Atarlosthttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1532014-11-29T03:26:17Z2014-11-29T03:26:17Z<p>8 classes. Where have I seen 8 classes. Oh, of course. </p>
<p>Fighter
<br />
Bard
<br />
Wizard
<br />
Artificer
<br />
Druid
<br />
Paladin
<br />
Ranger
<br />
Commoner</p>
<p>And every party must have one of each.</p>8 classes. Where have I seen 8 classes. Oh, of course.
Fighter
Bard
Wizard
Artificer
Druid
Paladin
Ranger
Commoner
And every party must have one of each.Atarlost2014-11-29T03:26:17ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Zarzulanhttps://paizo.com/threads/rzs2rcrt&page=4?What-8-Classes-Would-You-Keep#1522014-11-29T03:16:17Z2014-11-29T03:16:17Z<div class="messageboard-quotee">FancyZergling wrote:</div><blockquote> If you could choose only 8 Pathfinder classes to keep, what 8 Would they be and why? </blockquote><p>Cleric
</p>
Witch
<br />
Oracle
<br />
Druid
<br />
Fighter
<br />
Paladin
<br />
Rogue
<br />
Wizard</p>FancyZergling wrote:If you could choose only 8 Pathfinder classes to keep, what 8 Would they be and why?
Cleric
Witch
Oracle
Druid
Fighter
Paladin
Rogue
WizardZarzulan2014-11-29T03:16:17Z