"No, you don't understand. We're Pathfinders!"


Pathfinder Society

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Sczarni

Fromper wrote:
Imbicatus wrote:
Fromper wrote:

"Should you or any of your team be caught or killed, the Society will disavow any knowledge of your actions. This Venture-Captain will self-destruct in five seconds."

Idea for a Scenario: A mad alchemist implants bombs in all the VCs.
Every time I GM The Disappeared, I want to play the Mission Impossible theme song and use this line.

When I first played The Disappeared at Gamex, our GM actually did just that, playing the Mission Impossible theme off his smartphone! It really set the mood. Since it was Sunday at the time, our table had the room to ourselves, so the music didn't disturb anyone else.

5/5

1 person marked this as a favorite.
John Compton wrote:

I'm amused by the premise of a scenario that sends the PCs to rescue a bunch of fellow Pathfinders who attempted the "Don't worry; we're Pathfinders!" defense in very inopportune circumstances.

Like Molthune, Cheliax, Bloodcove, select parts of Ustalav, or the like.

I had basically that happen to me a while back. In a certain scenario where we were sent to Ustalav to find an ex-Pathfinder, the VC briefing told us to not let anyone know we were Pathfinders. We (the players) had a fairly thorough conversation on keeping that secret. Fast forward to the end of a combat where we save a judge from a pack of [animals], and one guy yells, "Your life was just saved by Pathfinders!"

Followed by a round of nos and wtfs from the rest of the table.

Shadow Lodge

Glytha ip Ogg wrote:

Which is why I got up.. went for a walk and spun down before I said/did something that might have been less than optimal. Granted a lot of folks I talked to dislike that particularly NPC a LOT. .

I can get why someone might be out to 'fix' the NPC's little red wagon but the player KNEW there were folks who needed to get the NPC to safety for their faction goal.

So while others who were patient with him wraggled things to work our goal while I took five to cool down.

While I'm glad you were able to get past it, it is still worrisome behavior that needs to be brought up, otherwise the pattern, should there indeed be one, will be harder for the event organizer to detect.

Silver Crusade

4 people marked this as a favorite.

This is an ongoing problem because of the mix of temperaments in groups. Sometimes, it's perfectly justifiable to pull a Han Solo "boring conversation anyway.".

Scarab Sages

Tamec wrote:
Imbicatus wrote:

We almost lost our second Prestige point yesterday in Scars of the Third Crusade because of this.

** spoiler omitted **

I really hate gaming with chaotic players.

No wonder you guys were not looking happy over at your table...

Well, it worked out in the end, and in the single combat of the game my monk rolled two natural 20s on a flurry of blows, so I had fun in the session.

But yeah, it felt like we were being sabotaged.

Shadow Lodge

Cardinal Chunder wrote:
Seth Gipson wrote:

Ive had to explain on numerous occasions to one of my younger players that Pathfinder Society =/= police and that he cannot lawfully arrest anyone in any town just cause he is a Pathfinder.

This...

I have to remind my players that they have no powers of arrest and not part of any militia. And they aren't playing CSI:Absalom

Wait a minute, says who?

You can buy manacles on the cheap. You can interrogate. You can hand them over to the authorities. Or you can leave them there !

Shadow Lodge

1 person marked this as a favorite.
Avatar-1 wrote:
Cardinal Chunder wrote:
Seth Gipson wrote:

Ive had to explain on numerous occasions to one of my younger players that Pathfinder Society =/= police and that he cannot lawfully arrest anyone in any town just cause he is a Pathfinder.

This...

I have to remind my players that they have no powers of arrest and not part of any militia. And they aren't playing CSI:Absalom

Wait a minute, says who?

You can buy manacles on the cheap. You can interrogate. You can hand them over to the authorities. Or you can leave them there !

Just wear an Aspis Consortium badge and you make the Society look good by comparison too!

Sovereign Court 4/5 Venture-Lieutenant, Wisconsin—Pleasant Prairie aka Brew City Crafter

gnoams wrote:

I feel like for every scenario where you get bad reactions from identifying yourselves as pathfinders, there's an equal number where you get good reactions from identifying yourselves as pathfinders. So depending on what scenarios one has played, they may get the impression that everyone likes the pathfinders.

It's also a way to pass on blame. A fairly common knee jerk reaction. It's not my fault, I'm just following orders, blame the institution that told me to do it not me.

I have to disagree. Today I completed my twentieth session and the best initial reaction I've had was a begrudging acceptance that you were needed (that was Assault on the Wound and in retrospect, I attribute that to minimal interactions with NPCs). The rest of the time people were indifferent or downright hostile, with NPCs knowing who you are, when they have no reason to (I've also played in Scars of the Third Crusade and felt the sting of a railroad job care of a lazy writer).

Call me jaded, but I've found it best to not say that I am a Pathfinder. The NPCs will know without me telling them (toot toot). I haven't had a situation, yet, where identifying oneself as a Pathfinder wasn't a liability.

Grand Lodge 4/5

I've only seen a couple of scenarios that include something beneficial for the PCs who identify themselves as Pathfinders, excluding scenarios where you have to reveal yourselves as Pathfinders. Far more often it's actively detrimental (and far more often than that it's inconsequential).

Sovereign Court 4/5 Venture-Lieutenant, Wisconsin—Pleasant Prairie aka Brew City Crafter

jalroy wrote:
There seems to be a few scenarios where the PC's are attacked or ambushed for being Pathfinders before you even get to announce yourselves as such. As if the NPC automatically knows your affiliation and goes into attack or flee mode.

Toot! Toot!

Grand Lodge 4/5

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Brew City Crafter wrote:
jalroy wrote:
There seems to be a few scenarios where the PC's are attacked or ambushed for being Pathfinders before you even get to announce yourselves as such. As if the NPC automatically knows your affiliation and goes into attack or flee mode.
Toot! Toot!

You say it's railroading, but in my experience the NPCs that do this have very good reasons behind suspecting/knowing the PCs are Pathfinders. It's just some of the (large amount) of information that you only really get as a GM, and have very little way to find out as a PC.

Liberty's Edge 5/5

I am Investigator, a Sleepless Detective. I have badge.

The Exchange 5/5

As an Ordained Hellknight of the Order of the Gate I take issue with the idea that I lack the moral right to imprison, arrest or otherwise constrain those who would bargain with fiends outside of the compact between the Dark Lord and the House of Thrune. Should temporal authorities seek to interfere in my task then they will be re-educated appropriately.

Scarab Sages 4/5

Moral right? A glorified mercenary order with a penchant for infernal memorabilia and walking over local judicial rule? Spare me. I know exactly what the Hellknights are: well-read thugs.

People, watch yourselves, please. We, as Pathfinders, have not the legal capacity act as watchmen, judges OR executioners. We need to work with the law, not try to be the law.

Leave that to me.

- Ayrol Meandras, formerly of the Grayblossom Ekujae, Inquisitor of the Order of the Golden Thread in service of the Master of the First Vault, Absalom Chapterhouse

Liberty's Edge 5/5 ⦵⦵⦵

... they can read?

Scarab Sages 4/5

Corvus Cailean wrote:
... they can read?

Only what is approved by House Thrune censors.

Liberty's Edge 5/5 ⦵⦵⦵

Cindrana Longroad wrote:
Corvus Cailean wrote:
... they can read?

Only what is approved by House Thrune censors.

So they can only read the law books for the articles...

Scarab Sages 4/5

Corvus Cailean wrote:
Cindrana Longroad wrote:
Corvus Cailean wrote:
... they can read?

Only what is approved by House Thrune censors.

So they can only read the law books for the articles...

Not really. Law books contain HISTORICAL precedents, and as those of us who helped the paracountess last year know, history is variable in Chelliax.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
David Bowles wrote:
This is an ongoing problem because of the mix of temperaments in groups. Sometimes, it's perfectly justifiable to pull a Han Solo "boring conversation anyway.".

I pulled one of these when my group started discussing how they would attempt negotiation with a monster that is "Always Chaotic Evil" in alignment and was clearly supposed to just be a combat threat, and they were going to give up the element of surprise. So I charged and got a surprise round.

In the aftermath, we learn that this is literally the only member of this species ever to possess a Lawful Good alignment...

*shrugs* Oh well! Glad I was playing my Rovagug worshipper! While the three Sarenrae worshippers prayed for forgiveness, I used its blood to paint cool designs on my face.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

The Morphling wrote:
David Bowles wrote:
This is an ongoing problem because of the mix of temperaments in groups. Sometimes, it's perfectly justifiable to pull a Han Solo "boring conversation anyway.".

I pulled one of these when my group started discussing how they would attempt negotiation with a monster that is "Always Chaotic Evil" in alignment and was clearly supposed to just be a combat threat, and they were going to give up the element of surprise. So I charged and got a surprise round.

In the aftermath, we learn that this is literally the only member of this species ever to possess a Lawful Good alignment...

*shrugs* Oh well! Glad I was playing my Rovagug worshipper! While the three Sarenrae worshippers prayed for forgiveness, I used its blood to paint cool designs on my face.

So... Clearly it was not there just as a combat threat.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
FLite wrote:
So... Clearly it was not there just as a combat threat.

Yes, but it was intended to seem like one (it didn't even occur to me to suspect otherwise - I've come to expect little subtlety from most scenarios like this, and was pleasantly surprised it had depth). Most groups will slaughter the thing, and the character I was playing was far too trigger-happy to consider the alternative.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

I don't see how you got surprise, if it is the one I think it is. Oh well, different GM styles.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

TriOmegaZero wrote:
I don't see how you got surprise, if it is the one I think it is. Oh well, different GM styles.

I have, in past, allowed a bluff vs sense motive to get a surprise round during negotiations. (The idea being that you get a surprise round only if the opponent is unaware of the threat, and with bluff, you can convince the opponent that you are just pulling out a bribe, instead of (for instance) a bomb.

The down side of course is that unless you have prewarned your comrades, then they *also* need to make a sense motive against your bluff to go in the surprise round. (Of course, if you have prewarned them, then they have to make bluff checks too, and the enemy only has to meet the lowest bluff check...)

He could also have been invisible, which would have provided him (but only him) with a surprise round.

But yes, some GMs are overgenereous with surprise rounds. I have played with people who basically rule "first person to say I attack gets a free attack, and then combat begins."

Scarab Sages

Finlanderboy wrote:
My drug addeled pesh addict spent his first few missions in areas where the group pretended to not be pathfinders. So I had him play the confirmation to have him learn he was actually a pathfinder. Now he is just confused and thinks he betrayed the aspis consortium.

My summoner has infiltrated the Aspis Consortium so many times she's practically on a first name basis with half its operatives.

5/5 ⦵⦵⦵

Artanthos wrote:
Finlanderboy wrote:
My drug addeled pesh addict spent his first few missions in areas where the group pretended to not be pathfinders. So I had him play the confirmation to have him learn he was actually a pathfinder. Now he is just confused and thinks he betrayed the aspis consortium.
My summoner has infiltrated the Aspis Consortium so many times she's practically on a first name basis with half its operatives.

Wait, is anyone here NOT an infiltrating pathfinder agent?

Its how the Consortium gets half its free labor.

Silver Crusade 5/5

The Morphling wrote:
David Bowles wrote:
This is an ongoing problem because of the mix of temperaments in groups. Sometimes, it's perfectly justifiable to pull a Han Solo "boring conversation anyway.".

I pulled one of these when my group started discussing how they would attempt negotiation with a monster that is "Always Chaotic Evil" in alignment and was clearly supposed to just be a combat threat, and they were going to give up the element of surprise. So I charged and got a surprise round.

In the aftermath, we learn that this is literally the only member of this species ever to possess a Lawful Good alignment...

*shrugs* Oh well! Glad I was playing my Rovagug worshipper! While the three Sarenrae worshippers prayed for forgiveness, I used its blood to paint cool designs on my face.

I'm betting that there were significant clues that this character was different from the norm that you (either player or character) ignored.

I'm glad though that your monster knowledge skills were rewarded in knowing that these creatures are always evil.


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Buy a Pathfinder Pouch.
Hide your Wayfinder at all times.
Lastly, never ever trust Shiela Heidmarch's 'simple tasks'...
...they are not simple.

Live by these rules and you'll save yourself a lot of missed PP and/or skip having to spend PP on body retrievals.


1 person marked this as a favorite.

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It's Ok. I'm an American.

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5/5 ⦵⦵⦵

pauljathome wrote:


I'm betting that there were significant clues that this character was different from the norm that you (either player or character) ignored.

Or the DM didn't play out. We all know how much background information there is in the scenarios that doesn't work its way to the front.

5/5 ⦵⦵⦵

Grand Magus wrote:

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It's Ok. I'm an American.

.

I've used that one... (it was to stop a donkey from being hit. By the end of the conversation he wanted me to teach him english so he could talk to the donkey)

Grand Lodge 5/5

6 people marked this as a favorite.
John Compton wrote:

I'm amused by the premise of a scenario that sends the PCs to rescue a bunch of fellow Pathfinders who attempted the "Don't worry; we're Pathfinders!" defense in very inopportune circumstances.

Like Molthune, Cheliax, Bloodcove, select parts of Ustalav, or the like.

John, "Don't Worry, We're Pathfinders" should be the title of a module.

Silver Crusade

2 people marked this as a favorite.

Maybe, the Aspis Consortium is a total red herring made by the Decemvirate to create artificial competition for the Pathfinders.

Scarab Sages

Michael Meunier wrote:
John Compton wrote:

I'm amused by the premise of a scenario that sends the PCs to rescue a bunch of fellow Pathfinders who attempted the "Don't worry; we're Pathfinders!" defense in very inopportune circumstances.

Like Molthune, Cheliax, Bloodcove, select parts of Ustalav, or the like.

John, "Don't Worry, We're Pathfinders" should be the title of a module.

Part 2 would be "Back off man, I'm a Pathfinder."

Part 3 is just "Candygram"

Silver Crusade

4 people marked this as a favorite.

Hmm, I can see the new retirement story arc now:

6-21: Don't Worry, We're Pathfinders, part 1: Explore
6-22: Don't Worry, We're Pathfinders, part 2: Report
6-23: Don't Worry, We're Pathfinders, part 3: Cooperate

Shadow Lodge

1 person marked this as a favorite.
Grand Magus wrote:

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It's Ok. I'm an American.

.

...I've never even heard of the Pathfinders he says with 6 wayfinders clipped to his belt in plain view.

Silver Crusade 3/5

Seth Gipson wrote:
Ive had to explain on numerous occasions to one of my younger players that Pathfinder Society =/= police and that he cannot lawfully arrest anyone in any town just cause he is a Pathfinder.

I'm not sure about your player, but ...

"I am insulted by your claim, sir! I am a long time judge and executioner in both the Courts of Absalom, and the Church of Damerrich. I pride myself on being both an expert, and student, of international criminal law. Wherever possible, I make sure that I secure some sort of writ or approval from local government to apprehend suspects should I come across them in my exploration.

To this end, Ulderion has full ranks in Profession (Judge)

"I live the law, I embody the law, I AM the law.

"Besides, what would you have us do, sir? Simply murder those who commit crimes against us? I thought that was the sort of reputation we were trying to avoid."

5/5 ⦵⦵⦵

Michael Meunier wrote:
John Compton wrote:

I'm amused by the premise of a scenario that sends the PCs to rescue a bunch of fellow Pathfinders who attempted the "Don't worry; we're Pathfinders!" defense in very inopportune circumstances.

Like Molthune, Cheliax, Bloodcove, select parts of Ustalav, or the like.

John, "Don't Worry, We're Pathfinders" should be the title of a module.

Don't worry. We're pathfinders and we're here to help.

I think Ronald Regan had a quote in that vein...

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
I don't see how you got surprise, if it is the one I think it is. Oh well, different GM styles.

I don't remember the details. Regardless, I got to hit the thing before it hit back.

TriOmegaZero wrote:
I'm betting that there were significant clues that this character was different from the norm that you (either player or character) ignored.

The only clue we were given was "it hasn't attacked you yet, and seems to be hiding." To me, and my character, that sounded like "you've spotted an ambush before they jumped out at you."

The GM said afterwards "Don't feel bad. The scenario sets you up to fight them and feel guilty after."

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

The Morphling wrote:
The GM said afterwards "Don't feel bad. The scenario sets you up to fight them and feel guilty after."

Then it probably isn't the one I'm thinking of.


1 person marked this as a favorite.

I'm glad I saw this thread. Last night I was mentally prepped to point out that we couldn't just "make a bust" because we were Pathfinders. We had no legal standing and weren't even considered good guys.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber
Dorothy Lindman wrote:
A bit before my time, a player in our area would knock on doors and announce "Pathfinder Society!" This has become somewhat of a running gag. It's always amusing when they are sent to help someone who is expecting them, and this actually works.

We had a Ranger in our area with an Axebeak animal companion who used it as a prop. His running gag was to knock on doors and claim to be raising funds for the Axebeak Sanctuary Society.

His Bluff skill sucked, though, so it never really worked, but we got a lot of good laughs out of it.

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