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8. Wake up in a lighted chamber filled with cryo/stasis tubes. No gear and limited memory of how you got there (used in Sci-fi and PA games).
9. Desperate for work you start off as guards of a merchant caravan
10. A keep/town at the edge of civilization is under attack by mysterious forces and puts out a call for help
11. You are all imprisoned criminals (various reasons) and are given a chance to redeem yourselves if undertake a mission
12. As 9, you are desperate for cash so you are on a boat to a new port looking for fame and fortune

Suthuri |

19. You are new recruits for the defense of a city during a siege. You and your party are guards in the same tower.
20. You are deputies of the city watch put in charge of the same district.
21. You are the only living people left in a forest haunted by the undead.
22. You are passengers aboard a ship bound for a distant place, but you discover your destination has been destroyed just as you arrive there.
23. You are the foretold heroes of the age. Your coming and joining as a fellowship are fated.

strayshift |
24. You are family (let's just not talk about the half-orc...)
25. You all owe a crime-lord a 'favour'.
26. You can all see something no-one else appears to be able to.
27. You all have a tattoo or mark of religious significance upon you.
28. You can all communicate telepathically with each other.
29. You are all fleeing persecution.

Gyromancer |

30. One or more of your PCs parent/mentor dies and you are at the funeral.
31. The town where you live is besieged by monsters.
32. While walking down the street when an old crone breaks out in a fit of what appears to be either insanity or prophecy.
33. The ruling monarch has died under mysterious circumstances.
34. Your groups homes are the target of a serial arsonist.

Suthuri |

41. You are the subjects of a powerful magic user's summon heroes spell. You appear in his tower, where from he begins sending you on dangerous quests.
42. You each have a connection to a renowned treasure hunter's guild, ranger's lodge, or thieves' guild. A high ranking person from this group hires each of you to seek out one of her missing agents, incognito.
43. You are all the last descendants of an exalted bloodline, so the established tyrant perceives you as a threat. You must turn to each other to survive.
44. A common pesky monster menace in the area around your home town has suddenly become far more dangerous for mysterious reasons. Your party must investigate while also fighting to keep their home safe.