Stealth Conundrum


Rules Questions

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Chess Pwn wrote:

I still disagree about this point, "or a +20 bonus on Stealth checks if you're moving to avoid being pinpointed." per the rules it's a +20 to all stealth and other 20 to pinpoint.

Other than that you've said everything that the rules already say. But it is a little more clear to those not wanting to piece things together. Good job! :D

One of my goals was to get rid of the "Notice within 30 feet" altogether. I can't locate the old rules of the game articles so I can no longer prove how I think it should be.

Honestly, even if invisibility clearly had a +40 and +60 to stealth(for pinpointing) I would have nerfed it anyway. But if another GM feels that is ok he can always add it back in.. :)


wraithstrike wrote:

If any of you get time I have done a small rewrite on the stealth section.

To avoid TLDR I did not recopy the entire stealth or invisibility section. I would like for you to read it and let me know if there are any questions not answered. I know my rules are not official, but it is what I intend to use for my own games.

click me

Personally I've used these rules for two campaigns now: Stealth Playtest Round 2.

Much more clear, makes stealth much more useful as well. They've worked extremely well for my group, I highly recommend them in any non-pfs scenario.


Under A Bleeding Sun wrote:
wraithstrike wrote:

If any of you get time I have done a small rewrite on the stealth section.

To avoid TLDR I did not recopy the entire stealth or invisibility section. I would like for you to read it and let me know if there are any questions not answered. I know my rules are not official, but it is what I intend to use for my own games.

click me

Personally I've used these rules for two campaigns now: Stealth Playtest Round 2.

Much more clear, makes stealth much more useful as well. They've worked extremely well for my group, I highly recommend them in any non-pfs scenario.

Those are in use now, but they don't answer the questions brought up in the current threads unless I missed something.


Shadowlord wrote:

As far as Perception (vision vs. other senses) this entry might shed some light, so to speak. It is written similarly to what you see in the Invisibility description, but a few differences make some things a little smoother:

PRD/CRB/Environment/Darkness wrote:
A creature blinded by darkness can make a Perception check as a free action each round in order to locate foes (DC equal to opponents' Stealth checks). A successful check lets a blinded character hear an unseen creature “over there somewhere.” It's almost impossible to pinpoint the location of an unseen creature. A Perception check that beats the DC by 20 reveals the unseen creature's square (but the unseen creature still has total concealment from the blinded creature).

Well, the bolded section ends the debate for me. This is exactly what I've been trying to verify and it's good to see the rules are in agreement. My ability to hear someone in the room is unaffected by Invisibility/Total concealment.

This rule also effectively separates the concept of generally hearing someone and identifying the square they are in. My only concern is with the clarity of the language: locate, notice, and perceive are all words that can be used interchangeably, but seem to suggest different things in the rules.

In any event, thank you Shadowlord.

Scarab Sages

N N 959 wrote:
Chess Pwn wrote:
There is no restrictions to invisibility not boosting your stealth check

lol. Yes there is Pwn, the restriction is to vision. The +20 Stealth benefit applies to being able to visually detect someone. You get +0 on Stealth with regards to being quiet.

If you can't acknowledge this, then there is no basis for us to discuss the rest of it.

Please supply RAW supporting your position.

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