Iron Gods Sanctioning?


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Liberty's Edge 4/5 *

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Thank you for the responses, Tonya! We appreciate the feedback, and it feels good to know that us Iron Gods fanatics have not been forgotten. We're just on the wait-list for now.

I'll be playing this adventure for the rest of my life, but once it is sanctioned I will run it for my local lodge over and over regardless of how many replays I have left.

Sovereign Court 5/5 5/5 RPG Superstar 2010 Top 16, 2011 Top 32

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I'm not trying to imply anyone is acting badly, but it is important to note that we're only human and I have it on good authority that 80-85% of the Paizo staff are as well (I'm looking at you, Mona.) As such, things do take time and we may not know of all the things that are happening behind the scenes. Patience is a virtue, one of which I'm personally lacking in, but that's what they keep telling me at least.

Shadow Lodge 4/5

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Pathfinder Adventure Path, Lost Omens Subscriber

Tonya, thanks so much for the reply! I'm so glad to get official confirmation it's still in the pipeline.

Grand Lodge 4/5

Tonya Woldridge wrote:


It is not just drafting six Chronicles, though that takes time to do - formulating boons and rewards that tie into the AP and have PFS value and don't break Society.

It also involves reading through all six books, evaluating the content, and then weighing that against PFS. Effectively taking one person out of the mix for a few days to a week.

So we are still working on the issue, but it is not top priority!

Thanks for the response Tonya.

Just wondering if you've seen the draft chronicle sheets and ensuing discussion that was written and posted earlier in this thread?

While I doubt that these efforts will be the final product, I hope that this work can provide a solid foundation for the organised play team to do some final tweaking of the sheets before release.
I believe a lot of the hard work in this area was done by the org play team when developing a philosophy on how to proceed with the tech scenarios of season six.

If there is any research/work/tasks that the community can do on your behalf, I'm sure there'd be plenty of keen Iron Gods fans, myself included, who would be happy to help out wherever possible to get this project finished.

Grand Lodge 4/5

Here's the latest version of the sheets. They've been edited a tad based on feedback from the boards, but each of them have taken a strict 'no lasers!' policy. There was a lot of back and forth about whether Book 1 should be 2-4 or 3-5. I am leaning towards 3-5 as I reckon most level 2 adventurers would be thrashed senseless.

Book 1:
Fires of Creation
Sanctioned Areas, C1 to D9 (including the warehouse)
Level 3-5
Slow gold: 2,400
Normal gold: 4,800
Select one of the following boons and cross the others off your Chronicle sheet.
League Agents Everywhere: After the betrayal of a trusted town member, you begin to suspect Technic League agents are hiding everywhere. Once per session, you can reroll a Sense Motive check and add 2 to your result. You must accept the second result.
Medbay Cleansing: You discovered a highly advanced medical bay, and after extensive repairs, managed to gain some benefits. Your body has been cleansed by a star-faring disease control system that uses a cocktail of nanites and chemicals. Some of this formula is still present within your body, making it more difficult for foreign bodies to infect you. You gain a +1 Fortitude save versus disease.
Petromin Familiar: You discover a cryogenically frozen alien animal. A caster with the familiar class feature may bond with a captured desert dwelling alien Petromin. If you make this bond with the captured alien creature, you must provide a copy of Fires of Creation following the rules for Additional Resources.
Pilo Animal Companion: You discover a cryogenically frozen alien animal. A character with the animal companion class feature may bond with a captured desert dwelling alien Pilo. If you make this bond with the captured alien creature, you must provide a copy of Fires of Creation following the rules for Additional Resources.
Spent Fuel Rod: You survived a battle in the core of a nuclear reactor and you found an unconventional weapon in that hellish place. You hold an irradiated nuclear fuel rod encased in a flimsy lead lining. You can throw this object like a thrown weapon - treat the square it lands in as if a 7th level caster had cast Irradiate (p9 Technology Guide) in that location (Fortitude save DC 17) When you use this item, cross this boon off your chronicle.
Vitality Serum (limit 1 only) (p61 FoC) (500gp)
Universal Serum (limit 1 only) (p61 FoC) (400gp)
Torpinal (limit 1 only) (TG) (300gp)
Bang Grenade (limit 1 only) (TG) (250gp)
Flash Grenade (limit 1 only) (TG) (750gp)
Grade I Hemochem (limit 1 only) (TG) (250gp)
Panic Suit (limit 1 only) (TG) (2,000gp)
Timeworn Brown Nanite Hypogun (10 charges only) (TG) (500gp)
Grippers (TG) (100gp)
Skill Slot (Cybertech) (TG) (2,000gp)
Mark I Skillchip (Any Skill) (TG) (400gp)

Book 2:
Lords of Rust
Sanctioned Areas: Area P (Haunted Wreck) then the entirety of Part 3, run encounters as if the PCs have accumulated 8-9 Scrap Worth (see p35 LoR).
Level 4-6
Slow gold: 3,378
Normal gold: 6,756
Select one of the following boons and cross the others off your Chronicle sheet.
Scarred by Soothe: You have healed your wounds using the foul Numerian drug Soothe. Your scar tissue is noticeably severe as a result. Once a session you can subtly emphasize your misshapen scars to reroll an intimidate check with a +4 bonus. You must take the second result.
Spirits Above and Beyond: You have exorcised the alien undead residing in the ruins of the Chrysalis. Golarion's horrors no longer seem so bad. You gain a permanent +2 bonus to saves against fear effects.
God Killer: You have laid low the Iron God Hellion and in doing so, learnt there is little to fear in divine evil. At any one time during your adventuring career you may choose to completely ignore a divine spell or a channeling of negative energy. You may use this boon after you've determined whether you have saved successfully against the spell or channel or not. When you use this ability, cross this boon off the chronicle sheet.
Your Faith is my Armour: After you destroyed the Iron God Hellion, you collected blackened scraps of steel that made up his advanced robotic chassis. Sensing the power within, you hammered these materials into your armour.
You may enchant any metal magical armour or shield you own with the Energy Resistance armour property, however this enchantment only protects against negative energy. The cost of the enchantment is reduced from 18,000 gp to 9,000 gp.
Cureall (limit 2 only) (TG) (1,400 gp)
Soothe (LoR p63) (200 gp)
Cylex (limit 3 only) (TG) (3,600 gp)
Concussion Grenade (limit 1 only) (TG) (750 gp)
Gas Grenade (limit 3 only) (LoR p62) (750 gp)
Inferno Grenade (limit 1 only) (TG) (750 gp)
Plasma Grenade (limit 1 only) (TG) (1,600 gp)
Zero Grenade (limit 1 only) (TG) (750 gp)
Red Scatterlight Suit (TG) (1,400 gp)
Skill Slot (Cybertech) (TG) (2,000 gp)
Mark I Skillchip (Any Skill) (TG) (400 gp)

Book 3:
The Choking Tower
Sanctioned areas: Parts 3 (Smokewood) and 4 (Beneath a smoke-filled sky).
Level 7-9
Slow gold: 8,400
Normal gold: 16,800
Select one of the following boons and cross the others off your Chronicle sheet.
Nutrient Training Nodule: You are obsessed with the colorful patterns and increasingly complex logical progressions of the paste-dispensing Nutrient Training Node. Your obsession with the patterns has done something exciting to your brain.
If you select this boon, the nutrient paste treats your skill ability modifiers for all Intelligence skills as if your Intelligence score was two points higher. This does not grant extra skill ranks to spend, it merely boosts the ability modifiers of all Intelligence skills.
Where There's Smoke: Constant ambushes from the ghostly Technic League mage Furkas Xoud has made you experienced in fighting within low visibility conditions.
From this point on, whenever an enemy spell caster casts fog cloud, stinking cloud, solid fog or cloudkill, make a perception check. If your result is 25 or higher, you may ignore any concealment the fog grants.
Every time you use this ability successfully, tick a box. When you have used this ability successfully for the third time, cross this boon off the chronicle sheet.
□ □ □
Thoughts Harvested: The best minds of the Pathfinder Society repaired the Thought Harvester you defeated at the bottom of the Choking Tower. They offer to use the robot's unique abilities to remove your darkest fears from your subconscious. You accept their offer.
Your worst fear has now been wiped from your mind, captured and stored away in a glass bauble. From this point forward, you are immune to the spell Phantasmal Killer.
Blue Scatterlight Suit (TG) (3,600 gp)
Cureall (limit 2 only) (TG) (1,400 gp)
Cardioamp (limit 1 only) (TG) (4,550 gp)
Cureall (limit 1 only) (TG) (1,400 gp)
Hemochem Mark III (limit 3 only) (TG) (750 gp)
Torpinal (TG) (300 gp)
Hivebrain Symbiote (limit 3 only) (TCT p61) (1,000 gp)
Mark II Wirejack Tendons (TG) (32,000 gp)
Wand of Gust of Wind (18 charges) (1,920 gold)
Wand of Cure Serious Wounds (22 charges) (4,950 gold)
Gremlin-Skin Drum (TCT p60) (6,000 gp)
Rod of Gripping Smoke (TCT p61) (15,000 gp)

Book 4:
Valley of the Brain Collectors chronicle sheet:
Sanctioned areas: Part 4 (Dominion of the Black)
The PCs begin with Area E (The Machine Caves) cleared of enemies and serving as a base of operations for the adventure. Binox and Isuma are alive and friendly towards the PCs, offering their gratitude that the heroes seek to stop the Dominion of the Black gaining a foothold in Numeria. This includes free access and use of Area E9 (Geothermal Generator Array) with an installed Power Cable (TG).
Level 10-12
Slow gold: 16,625
Normal gold: 33,250
Shattered Psyche: An oracle PC may trade out their current Oracle curse for the new Oracle curse 'Shattered Psyche' (p57 VotBC).
Shattered Psyche: Your mind is crowded with dozens of voices, fragmented snippets of your past lives. You take a -2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks. You gain a +4 competence bonus on saving throws made against mind-affecting effects. At 5th level, you're immune to charm effects. At 10th level, you're immune to compulsion effects. At 15th level, you're immune to all mind-affecting effects.
Select one of the following boons and cross the others off your Chronicle sheet.

Fighting That Which Lies Between The Stars: You have faced the horrors of the Dark Tapestry and are one of the few who have survived the encounter with both mind and body mostly intact. As a result, you have developed greater mental fortitude against such cosmic horrors. You receive a +1 bonus on saves against fear and confusion effects.
Flesh Valve Fighter: Fighting your way through the living interior of a Dominion base has left you calm and viciously effective when trapped inside another creature. When swallowed whole, you gain a +4 to damage. This effect persists for 1d6 rounds even after you escape a creature's insides.
Explode Everything: Before the Society took the artifact away for further study, you saw the destructive power of the weapon known only as a "rocket-launcher". From now on, you can choose to make your fire spells more explosive. Whenever you cast a spell that deals fire damage, you may choose to make half the damage as bludgeoning damage. In addition, the spell does +1 damage per damage dice. When you have used this ability three times, cross this boon off your chronicle sheet.
□ □ □
Fleshnet Cannon (limit 3 only) (VotBC p63) (3,000 gp)
Mouthpiece of the Dominion (VotBC p74) (8,000 gp)
Optical Turrets (VotBC p75) (6,000 gp)
Cybernetic Eyes (Cybertech) (TG) (4,000 gp)
Cybernetic Arm (Cybertech) (TG) (4,750 gp)
Skill Slot (Cybertech) (TG) (2,000 gp)
Mark IV Skillchip (Any Skill) (TG) (6,400 gp)
Thoracic Nanite Chamber (mark I) (Cybertech) (TG) (8,000 gp)
Filter mask (TG) (4,500 gp)
Arc Grenade (limit 1 only) (TG) (750 gp)
Gravity Grenade (limit 1 only) (TG) (2,250 gp)
Inferno Grenade (limit 1 only) (TG) (750 gp)
Staff of Healing (29,600 gp)

Book 5:
Palace of Fallen Stars chronicle sheet: Sanctioned areas: Part 3 (The Technic League)
Swap the locations for Gryne Rasik and Ozmyn Zaidow. Gryne is in E13 with three Gearsmen Battleguards while Ozmyn Zaidow has adopted Kyton bodyguards at H5.
The PCs gain access to 'Surrendered to the Scalpel' if they slay Krimox the Thrice-Flensed. The PCs gain access to 'Zernebeth's Lessons' only if Zernebeth survives the module. If they do not meet these conditions, cross the boons off the chronicle sheet.
Level 13-15
Slow gold: 27,500
Normal gold: 55,000
Select one of the following boons and cross the others off your Chronicle sheet.
Magus Bane: You defeated Ozmyn Zaidow, leader of the infamous arcane Technic League. Enemy spellcasters find it hard to concentrate in your presence. As a swift action, you may choose to gain all the benefits of the Disruptive feat for five rounds. When you use this ability, cross off a box. Once all three boxes are crossed out, cross this boon off the chronicle sheet.
□ □ □
Surrendered to the Scalpel: You fought a bloody path to gain full access to the Technic League's medical laboratories and you intend to make the most of this resource. You may purchase and gain the full benefits of any grade of Dermal Plating (p37 TG). When you do so, you gain a 20% discount on the purchase.
Zernebeth's Lessons: You spared the life of the Irriseni Technic League Captain Zernebeth. In exchange, she tells you of her near-death experience within the technological dungeons of Silver Mount. When adventuring within Silver Mount, you gain a +2 bonus to initiative and perception checks.
Azonite Pellets (TG) (100 gp)
Cardioamp (TG) (4,550 gp)
Hemochem (Mark III) (TG) (750 gp)
Hemochem (Mark V) (TG) (1,250 gp)
Torpinal (TG) (300gp)
Zortaphen (TG) (2,250 gp)
Frag Grenade (TG) (750 gp)
Soft Grenade (TG) (750 gp)
Zero Grenade (TG) (750 gp)
Biofilter (TG) (16,000 gp)
Cybernetic Arm (TG) (4,750 gp)
Cybernetic Leg (TG) (8,500 gp)
Implant Mesh (PoFS) (5,000 gp)
Thoracic Nanite Chamber (Mark II) (TG) (32,000 gp)
Nullblade (TG) (58,835 gp)
+3 martyring O-Yoroi armour (28,700 gp)
Scroll of Lightning Bolt (CL9) (limit 1 only) (675 gp)
Scroll of Greater Planar Ally (Interlocutor Kyton only) (limit 1 only) (3,000 gp)

Book 6:
The Divinity Drive
Level 15-17
Slow gold: 47,500
Normal gold: 95,000
Arms of the Iron God: You sacrifice your own arms and spine to assimilate a favoured creation of the dead god Unity. For 40,000 gp you may purchase and install the Arms of the Iron God (p60 TDD).
Manipulated the Godmind: This boon is only available if you have been rewarded the previous five chronicle sheets from the Iron Gods Adventure Path. Following the death of Unity, you spent weeks to months within the Godmind, obsessed by the possibility of a technological path to divinity. From this empowered realm, you practiced the manipulation of fate, benefiting the rare individuals you favor. When you select this boon, choose one of your own Pathfinder Society characters who shares the same alignment or religion with the hero that completed this adventure.
This adventurer gains a permanent +2 to a stat score of your choice.
In addition, this new hero can benefit from a Cure Light Wounds spell (CL 5th) cast as a swift action. This ability may only be used three times before all benefits, including the stat boost, are lost.
__________________ PFS ID:_________-____ GM Initials: ______
□ □ □
Cybernetic Arm (TG) (4,750 gp)
Cybernetic Leg (TG) (8,500 gp)
Dermal Plating (mark III) (TG) (36,000 gp)
Implanted Weaponry (TG) (10,000 gp)
Wirejack Tendons (mark I) (TG) (8,000 gp)
Cylex (TG) (3,600 gp)
Gravity Grenade (TG) (2,250 gp)
Inferno Grenade (TG) (750 gp)
Soft Grenade (TG) (750 gp)
+1 shock chainsaw (TG) (11,000 gp)
+1 chainsaw (TG) (5,000 gp)
+5 dancing greatsword (162,350 gp)
Staff of Healing (29,600 gp)
Major Ring of Cold Resistance (28,000 gp)

3/5 **** Venture-Agent, Massachusetts—Boston Metro

chad hale 637 wrote:
GM Lamplighter wrote:
Seriously, at the risk of being branded a "conservative" (first time THAT has ever happened!) not everyone likes tech.

I personally do not mix Fantasy Adventure with Sci-Fi.

I took part in one tech adventure - trial by machine.
I role played my character as best I could.
** spoiler omitted **

For me the encounter with Tech was disturbing, immersion breaking, and severely tested my ability to role play. In hindsight- This was actually something of a plus for me.

I was actually tempted to try a Rogue - Numerian scavenger. The character would have a techy looking shield and long sword and "Parade armor" like something He'd salvaged. I was also looking at the Pathfinder Novel "City of the Fallen Sky" so that I could definitely have the background.
TECHNOLOGY-KNIGHT.
Something like this image.

Yeah but then the question for the both of you is why are you playing a knockoff of Dungeons and Dragons. Technology is a classic staple of the game to the point where the argument that its Sword and Fantasy isn't even a correct argument.

4/5

5 people marked this as a favorite.
Pathfinder Adventure, Starfinder Adventure Path Subscriber

Whether or not people like technology in their games is immaterial to the thread - we have been waiting years for AP's to be unlocked for PFS. Years... in the case of Iron Gods well over a year and bit - I'd really like to get recognition for running an AP or two or a some of the 3.5 modules.
I'd have hit my 5th Star by now if I did.

It's 6 pieces of paper needing approval.

There isn't enough current content to get people to the table for PFS, we need to add this old content to the catalog available to players and to bring back the old players (who have played out everything else). We have all this established, interesting material and no PFS GM will run it unless it adds to the table count - and why should they, they get rewarded for running other stuff.

We need to get organised and bring more people to the table next year, to do that we need the content, to build the society we need the content unlocked...

Thanks for taking the time Tonya to address the thoughts on the thread if I sound disappointed it's because this thread was started back in August 2014 and we are still waiting with no end in sight.

Scarab Sages 1/5

lastblacknight wrote:


It's 6 pieces of paper needing approval.

1/5

MadScientistWorking wrote:
Yeah but then the question for the both of you is why are you playing a knockoff of Dungeons and Dragons. Technology is a classic staple of the game to the point where the argument that its Sword and Fantasy isn't even a correct argument.

I've been playing D&D since the pamphlet days and never played anything with tech or guns before PFS. The core of D&D never included either in any incarnation. In the early days of D&D there was a single module published to test the waters for whether or not there was interest in Gamma World. Since then there has been a smattering of tech but it was always avoidable and since I mostly played in home games that stuff was never an issue.

To claim that D&D isn't sword and fantasy is beyond ludicrous.

Lantern Lodge 5/5

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Pathfinder isn't D&D. It's Pathfinder.

Grand Lodge 4/5 5/5

Jayson MF Kip wrote:

Pathfinder isn't D&D. It's Pathfinder.

You are 100 per cent correct

However 9/10? Or at least the majority of people who are asked what is Pathfinder will mention DND in the first three sentences. Or use a phrase such as worlds oldest role playing game meant to reference DND

Besides technology is much more embedded in Golarion than greyhawk which does not have a numeria equivalent and gunslinger was in the first 21 classes issued for pathfinder so the argument that tech is less prevalent in pathfinder really doesn't hold water imho

Grand Lodge 4/5

11 people marked this as a favorite.

Can we please, please, please take the 'no scifi in my fantasy' argument somewhere else?
This is a lobbying thread to get the PFS organised play team to sanction Iron Gods with chronicle sheets. We also rewrite the lyrics to popular songs from the 80s and 90s to include a scifi theme.

If you have constructive feedback about which items from the Technology Guide should make it onto chronicle sheets, that'd be great, but otherwise yelling 'yes scifi' 'no scifi' at each other doesn't accomplish much.

Silver Crusade 5/5

2 people marked this as a favorite.
Jessex wrote:
MadScientistWorking wrote:
Yeah but then the question for the both of you is why are you playing a knockoff of Dungeons and Dragons. Technology is a classic staple of the game to the point where the argument that its Sword and Fantasy isn't even a correct argument.
Blah blah D&D blah blah blah

Smurf smurf Gary Gygax smurf Barrier Peaks smurf smurf smurf. Smurf smurf DND smurf Pathfinder smurf smurf.

Smurf.

Grand Lodge 5/5

2 people marked this as a favorite.
KestlerGunner wrote:

Here's the latest version of the sheets. They've been edited a tad based on feedback from the boards, but each of them have taken a strict 'no lasers!' policy. There was a lot of back and forth about whether Book 1 should be 2-4 or 3-5. I am leaning towards 3-5 as I reckon most level 2 adventurers would be thrashed senseless.

** spoiler omitted **...

And I am not sure a "No Lasers" policy is correct. People who play this AP are going to be clearly interested in that kind of tech to a degree. Saying nope, you can't get any is overly restrictive IMO. Making sure to limit it to timeworn gear would be more appropriate.

In the end I am confident that Compton and Tanya will do what they feel is right for the chronicles of this AP when they do have a chance to work on in.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Merisal The Risen wrote:


Besides technology is much more embedded in Golarion than greyhawk which does not have a numeria equivalent and gunslinger was in the first 21 classes issued for pathfinder so the argument that tech is less prevalent in pathfinder really doesn't hold water imho

Truth be told Im more confused by the fact that the Gunslinger gets singled out and not the high explosive wielding class whose tech level/inspiration starts approaching that of modern science. Also, as weird and inane as it sounds there my most favorite aspect of Greyhawk as a setting was the Gunslinger. Yup.... Greyhawk actually has a gunslinger diety which is pretty goofy on so many levels simply because there were no guns.

Shadow Lodge 4/5

Boot Hill or Blackmoor shenanigans maybe?

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Boot Hill. Murlynd.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

Lasers are fine - that's why we have timeworn gear.

My concern is there seems to be a fair bit of content that doesn't have a sanctioned chronicle sheet - I ran the 3.5 stuff years ago but have no incentive to run it again as for the same time and effort I can re-run new stuff to add to my GM table count.

The issue I am starting to see is people a replaying the same adventures. Or running online games PBP - Surely it's easier just to sanction published content that's on the shelf ready to played not to mention the new GM's who can then purchase the (newly sanctioned) published content to run for players - it's such a quick win.

2/5 *

Expedition to Barrier Peaks was published in 1980 and written by Gary Gygax so umm if it was good enough for the father of DnD who are you or I to say otherwise?

1/5

Gamerskum wrote:
Expedition to Barrier Peaks was published in 1980 and written by Gary Gygax so umm if it was good enough for the father of DnD who are you or I to say otherwise?

It was written and published to market Metamorphosis Alpha and Gamma World not to inject tech into Greyhawk.

Scarab Sages 2/5 5/55/55/55/5

2 people marked this as a favorite.

This really isn't the place for that discussion.

The Exchange 3/5

1 person marked this as a favorite.

But it always creeps back into this thread for some reason.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

the 3.5 stuff I have run are things like "Carnival of Tears" which are back from Paizo's earlier 3.5 days...

I am not suggesting we sanction non-paizo content.

My own disappointment is around the AP's and paizo modules, which I own but can't get credit for running because the chronicles aren't done.

Hell - at this point I would be happy just being able to record the game is being played and run by me without having to assign it to any PFS character. Just having the module assigned to my GM number would be enough for now.

Paizo Employee 4/5 Developer

2 people marked this as a favorite.
Seb Mullins wrote:

My own disappointment is around the AP's and paizo modules, which I own but can't get credit for running because the chronicles aren't done.

Hell - at this point I would be happy just being able to record the game is being played and run by me without having to assign it to any PFS character. Just having the module assigned to my GM number would be enough for now.

Many of those are nearly done.

Scarab Sages 3/5

John Compton wrote:
Seb Mullins wrote:

My own disappointment is around the AP's and paizo modules, which I own but can't get credit for running because the chronicles aren't done.

Hell - at this point I would be happy just being able to record the game is being played and run by me without having to assign it to any PFS character. Just having the module assigned to my GM number would be enough for now.

Many of those are nearly done.

Sweet sassy molassy, John, you're getting my Iron Gods hopes up something fierce.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber
John Compton wrote:

Many of those are nearly done.

Woah! So VERY excited!

3/5 5/5

4 people marked this as a favorite.

Just in case someone comes across this thread without seeing the most recent Paizo Blog post:

Iron Gods and Giantslayer are now sanctioned.

Grand Lodge 3/5

Woo-hoo! That's a big win.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

2 people marked this as a favorite.

Ow, I will miss KestlerGunners poetry :P

Grand Lodge 4/5

1 person marked this as a favorite.

We can always make an Iron Gods poetry thread in the special Iron Gods AP forum, you know.
This thread is dead! Time to strap three charges of Sylex to it, get to a reasonable distance and hit the big red button!

Silver Crusade Venture-Agent, Florida–Altamonte Springs

Paladin of Baha-who? wrote:

Just in case someone comes across this thread without seeing the most recent Paizo Blog post:

Iron Gods and Giantslayer are now sanctioned.

And the best part is, it's retroactive so my players do not have to play books 1-3 over again.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

Seconded on the retroactive - it means as a GM I get credit for sessions run.

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