How do you handle Detect Evil in your low tier games?


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Silver Crusade 5/5

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Paladin thread necro! Everyone take two drinks!

Dark Archive 4/5 5/5 ***

UndeadMitch wrote:
Paladin thread necro! Everyone take two drinks!

Is purposely provoking drinks an evil act though?

And on topic, do you detect as evil while doing it?

My interpretation:

Two versions, move and standard. People can always tell.

Silver Crusade 4/5

I agree that the paladin gets two Detect Evil abilites - standard action as the spell, or move action on a single target. They're used separately.

People can tell the paladin is concentrating on something, but I don't know how they'd know what, since that's really all he's doing that an outside observer can tell - concentrating.

Here's a question not mentioned in this thread before, but I've asked it before and gotten a contradictory responses. Does a paladin know if his smite fails? This actually came up the very first time I GMed Pathfinder. At the time, I didn't tell the paladin that the BBEG of that scenario was CN until after it was over. Since then, I've decided to let paladin players know whenever a smite fails, which actually happened again in a game I GMed two days ago. There's really no rules support for either option, from what I can tell.

4/5

Fromper wrote:
Here's a question not mentioned in this thread before, but I've asked it before and gotten a contradictory responses. Does a paladin know if his smite fails? This actually came up the very first time I GMed Pathfinder. At the time, I didn't tell the paladin that the BBEG of that scenario was CN until after it was over. Since then, I've decided to let paladin players know whenever a smite fails, which actually happened again in a game I GMed two days ago. There's really no rules support for either option, from what I can tell.

I will tell the player because it turns into a hassle otherwise. Because of that I suppose I assume the character is also aware.

Silver Crusade 4/5

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Keith Apperson wrote:
Is purposely provoking drinks an evil act though?

Provoking drinks isn't evil. It helps keep your local Caydenites in business, so it's definitely Chaotic.

A Caydenite Inquisitor mainly concerned with making sure people are having fun is on my list of character ideas that grows faster than I make PFS characters (which is too fast already).
Fromper wrote:

I agree that the paladin gets two Detect Evil abilites - standard action as the spell, or move action on a single target. They're used separately.

People can tell the paladin is concentrating on something, but I don't know how they'd know what, since that's really all he's doing that an outside observer can tell - concentrating.

Here's a question not mentioned in this thread before, but I've asked it before and gotten a contradictory responses. Does a paladin know if his smite fails? This actually came up the very first time I GMed Pathfinder. At the time, I didn't tell the paladin that the BBEG of that scenario was CN until after it was over. Since then, I've decided to let paladin players know whenever a smite fails, which actually happened again in a game I GMed two days ago. There's really no rules support for either option, from what I can tell.

I'd fall into the "tell them" camp. At the very least, it makes things a little easier at the table. If someone can say "Attack roll of 21" rather than "18, or 21 if it's evil, or 20 if it's human, or 23 if it's an evil human, or 24 if it's an evil human wearing an Aspis badge on a Wednesday" that's easier for both the GM and the player.

2/5

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I usually tell people after they "test" the ability with an attack (same thing for DR if they didn't know about it before, though I don't give the exact number, just a vague estimate). I figure the character realizes that there should have been more "oomph" behind that attack, and if it isn't there it feels off.

Silver Crusade 4/5

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Paulicus wrote:
I usually tell people after they "test" the ability with an attack (same thing for DR if they didn't know about it before, though I don't give the exact number, just a vague estimate). I figure the character realizes that there should have been more "oomph" behind that attack, and if it isn't there it feels off.

That's reasonable, and pretty similar to how I handle DR: "Your attack doesn't seem to do as much damage as you'd expect."

Dark Archive 5/5

Paulicus wrote:
I usually tell people after they "test" the ability with an attack (same thing for DR if they didn't know about it before, though I don't give the exact number, just a vague estimate). I figure the character realizes that there should have been more "oomph" behind that attack, and if it isn't there it feels off.

I color it by noting "the power of your god's wrath doesn't manifest on that strike."

Or just "how much was that without the smite?"

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Fromper wrote:
Paulicus wrote:
I usually tell people after they "test" the ability with an attack (same thing for DR if they didn't know about it before, though I don't give the exact number, just a vague estimate). I figure the character realizes that there should have been more "oomph" behind that attack, and if it isn't there it feels off.
That's reasonable, and pretty similar to how I handle DR: "Your attack doesn't seem to do as much damage as you'd expect."

That's basically how I handle it. After all, if they can tell when their attack does less damage than it should, they should be able to tell when it does more. Otherwise the world is weird.

Silver Crusade 5/5

so... can a character look like he is using an SLA (Detect Evil) if he isn't? Would that provoke an AOO?

Would it use a skill and if so what skill would it use? (Bluff, or Spellcraft, or UMD or what?)

What action would it be? Or could it be any?

Player: "I'm using a detect shenanigans on this guy, just to see if he's honest... So he sees me staring real hard at him... does that provoke an AOO?"
Judge: "what?"

Silver Crusade 4/5

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Percy Footman wrote:

so... can a character look like he is using an SLA (Detect Evil) if he isn't? Would that provoke an AOO?

Would it use a skill and if so what skill would it use? (Bluff, or Spellcraft, or UMD or what?)

What action would it be? Or could it be any?

Player: "I'm using a detect shenanigans on this guy, just to see if he's honest... So he sees me staring real hard at him... does that provoke an AOO?"
Judge: "what?"

I'd call it a bluff check, and it does provoke, since you're intentionally letting your guard down the same way as if you were doing Detect Evil.

Silver Crusade 5/5

Fromper wrote:
Percy Footman wrote:

so... can a character look like he is using an SLA (Detect Evil) if he isn't? Would that provoke an AOO?

Would it use a skill and if so what skill would it use? (Bluff, or Spellcraft, or UMD or what?)

What action would it be? Or could it be any?

Player: "I'm using a detect shenanigans on this guy, just to see if he's honest... So he sees me staring real hard at him... does that provoke an AOO?"
Judge: "what?"

I'd call it a bluff check, and it does provoke, since you're intentionally letting your guard down the same way as if you were doing Detect Evil.

What kind up an action is it? A move? Or could it be a free action?

How much can a PC bluff? Can one bluff that she is doing a detect magic, or just a detect spell, or that she was just using magic?

Would it count as a lie for loosing Paladin abilities?

2/5

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My first 3.x PC was a low-Int warrior who thought she was a Paladin.
She wouldn't be bluffing when she detected evil, she truly would concentrate to do so.
She was quite happy with how little evil there was in the world.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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From the opposite side of the question.

Playing <redacted>

"I detect evil on <redacted>."

"He radiates evil." (NPC is an evil cleric.)

"Wait, <redacted> is evil?"

"He's a politician! Of COURSE He's evil!"

*party accepts the excuse and moves on.*

Silver Crusade 4/5

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Matthew Morris wrote:

From the opposite side of the question.

Playing <redacted>

"I detect evil on <redacted>."

"He radiates evil." (NPC is an evil cleric.)

"Wait, <redacted> is evil?"

"He's a politician! Of COURSE He's evil!"

*party accepts the excuse and moves on.*

Yeah, I never understood why first level clerics radiate evil, but first level aristocrats don't. :P


The party just wondered how my monk had been able to beat detect evil when I offered to draw up a contract and then took a 13 (noble scion feat) on my Profession Barrister skill :)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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The Fox wrote:
Quintin Verassi wrote:
Since it has already been necro'd, has anyone's oppinions on dectect evil changed? Just curious. I can see several good points made in this thread, and was wondering if reading it or play time since it came out have changed anything.

Mine has.

Upthread, I thought that observers should not be allowed to recognize that detect evil was being used, because it had no components (M, S, V, F, or DF). Now, my opinion is that observers can tell that some magic is being used by the paladin, and a Spellcraft DC 16 check is required to discern exactly which effect.

Fromper wrote:

People can tell the paladin is concentrating on something, but I don't know how they'd know what, since that's really all he's doing that an outside observer can tell - concentrating.

So in light of the new FAQ, it looks like there is a little more sign than just him concentrating.

Quote:

What exactly do I identify when I’m using Spellcraft to identify a spell? Is it the components, since spell-like abilities, for instance, don’t have any? If I can only identify components, would that mean that I can’t take an attack of opportunity against someone using a spell-like ability (or spell with no verbal, somatic, or material components) or ready an action to shoot an arrow to disrupt a spell-like ability? If there’s something else, how do I know what it is?

Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse.

Silver Crusade 3/5

I wonder why you quoted me FLite. My stated opinion is in line with the FAQ.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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Because I was supporting your position and contradicting Frompers, and I wanted them both together to bring new people coming upon the thread up to date, since those two posts seemed to pretty well bracket the range of opinions.


Sorry to post on an old thread. So after reading through there seems to be a consensus that Paladins have two versions of this ability?

Like the spell which does grant an 'evil radar' and a move action version which must have a target and you have to concentrate on.

Both of these 'versions' of detect evil provoke AOO.

Is this correct so far?

Thanks!

Sovereign Court 5/5

The spell detects the presence of an aura (which a cleric of an evil deity has), and not the actual alignment.

Smite evil works if the actual alignment is evil.

Per the way Detect Evil works, non-evil characters can explicitly give back a false positive. And thanks to various magic tricks, someone that is evil (and possesses an evil aura) can return a false negative. That's even before low HD comes into play....

Since the 1HD goblin doesn't register on Detect Evil but Smite Evil still works on it, who's still going to insist a non-evil character is subject to Smite Evil in PSFOP?

Edit: rhetorical question.. I fell for the thread necro

5/5 5/55/55/5

It's easier in low level games, not every evil thing will have 5 hd or more to set it off.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

larsenex wrote:

Sorry to post on an old thread. So after reading through there seems to be a consensus that Paladins have two versions of this ability?

Like the spell which does grant an 'evil radar' and a move action version which must have a target and you have to concentrate on.

Both of these 'versions' of detect evil provoke AOO.

Is this correct so far?

Thanks!

Correct. Also since both are Spell like, both produce a visible manifestation.

3/5

BigNorseWolf wrote:
It's easier in low level games, not every evil thing will have 5 hd or more to set it off.

I had great difficulty getting my local area to understand this part of detect evil.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

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Finlanderboy wrote:
BigNorseWolf wrote:
It's easier in low level games, not every evil thing will have 5 hd or more to set it off.
I had great difficulty getting my local area to understand this part of detect evil.

Let's compare it to alcoholic beverages:

Aligned Creature = Light beer
Aligned Undead = Wine
Aligned Outsider = Distilled

HD = number of (equally sized) glasses

Even though there's some alcohol in light beer, after 4 small glasses you don't feel a thing.

3/5

Auke Teeninga wrote:
Finlanderboy wrote:
BigNorseWolf wrote:
It's easier in low level games, not every evil thing will have 5 hd or more to set it off.
I had great difficulty getting my local area to understand this part of detect evil.

Let's compare it to alcoholic beverages:

Aligned Creature = Light beer
Aligned Undead = Wine
Aligned Outsider = Distilled

HD = number of (equally sized) glasses

Even though there's some alcohol in light beer, after 4 small glasses you don't feel a thing.

That was not the hard part. They were comparing it to detect magic. IS there evil it should ping, and then next round the aura strength.

Grand Lodge 4/5

They didn't understand that both spells only detect auras?

3/5

Steven Schopmeyer wrote:
They didn't understand that both spells only detect auras?

Well almost every magic item has an aura of magic that is detectable, not the same with evil.

Shadow Lodge 4/5

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That sounds like a PEBTAC error.

Spoiler:
Problem Exists Between Table And Chair


My interpretation goes a bit like this, and forgive me for the metaphor here..

You are in a room with a stereo with an electronic face that lights up when powered on (which it is), and the volume is muted.

I associate presence or absence of evil with stereo power, and aura with stereo volume. Just because it isn't making noise doesn't mean you are unable to discern whether it's on or off.

Now, even though this goes a little beyond the scope of the initial question, but to expound upon my example, say the volume is set at max before it was muted, and the 3rd round (or pally ability) occurring effectively unmutes stereo... the overwhelming volume is jarring, much like an overwhelming aura is when the relative HD's are far enough apart.

4/5 5/55/55/55/5

Detect magic is the far more problematic spell.

That it can penetrate buildings and locked rooms is a bit strange - far more reasonable if you have to be able to actually SEE the object.


Shifty wrote:
The Fox wrote:


I have heard other people say similar things. I will ask you what I ask them: how would one know that the paladin is using detect evil? It is a spell-like ability. It has no verbal, somatic, or material components, nor does it require a spell focus. It is activated mentally.
And yet their use triggers AOO's, so there must be a process involved that alerts people to the fact that something is going on. Its not a Su.

A classic misunderstanding of what AOO's actually are. It's not the monster or fighter who suddenly realises "Look he's casting a spell right next to me! I swat him now!" It's the momentary dropping of defenses from casting a spell or spell-like ability.

4/5 5/55/55/55/5

Thats right, so as the fellow drops his defences and does his thing - it is obvious he is doing 'something'.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Drahliana Moonrunner wrote:
Shifty wrote:
The Fox wrote:


I have heard other people say similar things. I will ask you what I ask them: how would one know that the paladin is using detect evil? It is a spell-like ability. It has no verbal, somatic, or material components, nor does it require a spell focus. It is activated mentally.
And yet their use triggers AOO's, so there must be a process involved that alerts people to the fact that something is going on. Its not a Su.
A classic misunderstanding of what AOO's actually are. It's not the monster or fighter who suddenly realises "Look he's casting a spell right next to me! I swat him now!" It's the momentary dropping of defenses from casting a spell or spell-like ability.

Go up several posts. There was a FAQ, There is a little more sign than just him concentrating.

Quote:

What exactly do I identify when I’m using Spellcraft to identify a spell? Is it the components, since spell-like abilities, for instance, don’t have any? If I can only identify components, would that mean that I can’t take an attack of opportunity against someone using a spell-like ability (or spell with no verbal, somatic, or material components) or ready an action to shoot an arrow to disrupt a spell-like ability? If there’s something else, how do I know what it is?

Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details.

3/5

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Shifty wrote:

Detect magic is the far more problematic spell.

That it can penetrate buildings and locked rooms is a bit strange - far more reasonable if you have to be able to actually SEE the object.

so can detect evil

"Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."

4/5 5/55/55/55/5

Detect Magic is probably the most helpful of the two though (in that it pings on traps, and magic items on non-evil people), however the idea you can punch through materials is a bit rough.

I'd much prefer line of sight.

Scarab Sages 2/5

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Collected information on Detect Evil to follow...

FAQs
Paladin’s Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
You get two options, a single target move action to detect evil as if detecting for three turns... and a standard action that functions exactly as the spell.

Evil Aura - Who has one?
Minimum HD for aligned creature to have an aura, 5.
Minimum HD for an aligned undead to have an aura, 2.
Minimum HD for an aligned outsider, cleric(of aligned deity), paladin(of aligned deity), to have an aura, 1.
Minimum magic item or spell(caster level) to have an aligned aura, 6.

Ultime Intrigue on : Do only evil people show up as evil? wrote:
"The second thing to keep in mind is that creatures with actively evil, good, chaotic, and lawful intents register as that alignment if they have enough Hit Dice, regardless of their actual alignment. So a selfish merchant whose heart is moved by an orphan’s plight into an act of largesse would register as good at the time, and a loyal knight forced to kill an innocent child to stop a war could appear evil while she formulates and executes the deed. "
"PRD on : Does the spell penetrate materials? wrote:
"The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."

Ultimate Intrigue section on Detect Evil in full. Worth a read.:
Detect Evil: This entry applies to other alignment detection spells and abilities, as well. In some stories, concealing a character’s alignment is important; it can be particularly challenging in the presence of a paladin or inquisitor who uses detect evil at will (or some familiars that have constant detect evil). Fortunately, there are a lot of easy ways to protect against these spells. The first thing to note is that at the lowest levels, alignment detection spells simply don’t register NPCs due to their low level. Other than clerics, undead, and evil outsiders, creatures require 5 Hit Dice or more to register with detect evil. The second thing to keep in mind is that creatures with actively evil, good, chaotic, and lawful intents register as that alignment if they have enough Hit Dice, regardless of their actual alignment. So a selfish merchant whose heart is moved by an orphan’s plight into an act of largesse would register as good at the time, and a loyal knight forced to kill an innocent child to stop a war could appear evil while she formulates and executes the deed. The final thing to consider is that alignment detection is exceptionally easy and cheap to foil in the long-term.

Some GMs rely on expensive, high-level, short-duration spells that could fail based on a d20 roll such as misdirection and nondetection, but the 1st-level bard spell undetectable alignment lasts 24 hours and works automatically. A wand containing this spell lasts for longer than a month and costs only 750 gp. Several new spells and magic items in this book also help protect against alignment detection. As always, it is important to use countermeasures that the NPC in question would reasonably and realistically use, considering the NPC’s circumstances and the cost of employing the countermeasure. Spending 15 gold pieces a day for a charge from a wand of undetectable alignment is clearly worth it for an important spy who expects to match wits with paladins who can test her alignment, but it isn’t reasonable for a random evil monster living alone in the sewers. Also, undetectable alignment fools alignment detection, but it leaves the telltale aura of undetectable alignment itself on the NPC, which could give him away just as easily if not combined with other effects to obscure the magical aura of the spell.

Scarab Sages 2/5

Basically, detect evil is not extremely reliable and should be treated as such.

5/5 5/55/55/5

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Funny how the building codes in every ancient tomb call for foot thick stone doors

The Exchange 5/5

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BigNorseWolf wrote:
Funny how the building codes in every ancient tomb call for foot thick stone doors

(Stone mason checking code) "nope - 13 inches. Says so right here. That's so the 'detect' spells wont go all the way thru. They penetrate one foot."

Silver Crusade 4/5 5/5 *

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nosig wrote:


(Stone mason checking code) "nope - 13 inches. Says so right here. That's so the 'detect' spells wont go all the way thru. They penetrate one foot."

Nope, its blocked by a foot - the extra inch is to compensate for the shoddy adherence these slaves take when they are digging it out..

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