Alchemist Discovery for Damage Reduction


Advice


I have a player at my table going for a master chymist melee build and was asked if he could gain DR through an alchemist discovery, his original suggestion to balance was must be level 8 and gain 1 DR for every 4 levels after level 8 so DR 2 at 12 and DR 3 at 16 ect.

i'm not a very experienced GM so i refer to you, is this too powerful? i suppose he could also get DR with admantine armor and other items as well...

would a good balance to be making it DR * silver? so it can be overcome more easily? he plans for a lion like thing but it still reminds me of were wolves...

if this isn't appropriate what over suggestions could i refer him to?

if it matters for party balance we have a rouge and 2 sorcerers with the alchemist in the party

Thanks in advance for any advice you can give me.


Gonna be perfectly honest Dr/3 isn't going to do much against the enemies at that level that care about punching you so I don't think power is an issue.


The mummification discovery + ablative barrier spell/extract would effectively give him dr5 to the next 10 physical attacks that hit him. And that is in addition to the other effect of mummification (immunity to cold damage, sleep and paralysis). But requires alchemist lv 10 and the preserve organs discovery.

Also, since that combo doesn't actually give you dr, it would stack with any other dr you have (such as stoneskin).


Should I remove the level restriction from it then? let him take it at level 4 and put a cap at DR 5? I'm still partial to the silver bypassing it though, but that also allows .. +3 i think? magic weapons and mithral to break it too so maybe not

as for the mummification i forgot about that discovery, might be worth mentioning and could easily fit with his character concept. plus the immunities are sweet. and i wouldn't be surprised if the rouge looted him while he was in his 24hr coma so that could be amusing as well


Jay?


alright the mummification idea was a bust so this is what i've come up with

the discovery can be taken at any level that allows you to choose one and it grants DR 1/ Silver or Dr 1 / cold iron at level 10 and every 3 levels after the DR increases by 1 for a max of Dr 5/ silver or Dr 5/ cold iron at level 19

it is also only active while in mutagen form*

its based off the barbarian's ability and i added the weakness to silver or cold iron for flavor. maybe at level 16 it becomes DR 4 / -

what does everyone think?


The final result didn't change much from above but here is what we ended with

Nemean Hide

Grants DR 1 / Silver
at level 10 DR 2 / Adamantine
Level 13 DR 3 / Adamantine
Level 16 DR 4 / -
and level 19 DR 5 / -

DR is only active while in mutagen form and can be picked as either an alchemist discovery or advanced mutagen

Thanks for your advice guys


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Alchemists are already an extremely powerful class... Do they really need to have additional homebrewed abilities?

Scarab Sages

Let's compare it to Spontaneous Healing.

Quote:

Spontaneous Healing (Ex)

Benefit: The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. If the alchemist falls unconscious because of hit point damage and he still has healing available from this ability, the ability activates automatically each round until he is conscious again or the ability is depleted for the day.

It seems somewhat in-line with the power of this discovery. The DR is only useable while in mutagen form, and blocks less damage than Spontaneous Healing can heal.


This ability was mainly for his character concept, his character is constantly looking for ways to become stronger to make up for when he wasn't able to save his sister so almost all of his discoveries (and advanced mutagens when he goes master chymist) are focused on making himself stronger DR fits that thought.

I'm also surprised there wasn't anything like this already. there seems to be very few mutagen modifiers besides cognotogen or the standard greater / grand upgrades.

also Thank you Imbicatus for giving me a power gauge I had forgotten about spontaneous healing when working on this.

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