Copper and Silver coins


Pathfinder First Edition General Discussion


Is it just me, or are these denominations simply negligible and irrelevant?

Even early on, the amount of treasure/wealth/money to give to a level 2 character, as an example, is in the hundreds of gold.

Why even bother with anything lower than gold coins?

I wish they had made copper and silver more used in the early stages of the game. But right now, even the simplist magic items cost hundreds of gold. As it stands, there is no reason or incentive to track how much copper and silver you have. If a piece of bread costs 1 silver in a tavern, is it really worth the trouble to track that your character spent 1 silver? That's only 1/10th of a gp!

Grand Lodge RPG Superstar 2012 Top 32

skalapunk wrote:

Is it just me, or are these denominations simply negligible and irrelevant?

Even early on, the amount of treasure/wealth/money to give to a level 2 character, as an example, is in the hundreds of gold.

Why even bother with anything lower than gold coins?

I wish they had made copper and silver more used in the early stages of the game. But right now, even the simplist magic items cost hundreds of gold. As it stands, there is no reason or incentive to track how much copper and silver you have. If a piece of bread costs 1 silver in a tavern, is it really worth the trouble to track that your character spent 1 silver? That's only 1/10th of a gp!

This is related to the fact that PC gear is part of your power progression. Though I wasn't present for the decision-making process, they apparently decided that part of the advancement of PCs' power would be based on magic items. As with any source of PC power, it needs to be limited in some way so as to have the power come in at the right point in the game. The way they chose to do that for gear was by price; things get exponentially more expensive as power increases, so they only way to afford something is to be far enough along in the game to have those kind of resources.

The side effect is that, as you note, lots of mundane things rapidly become trivial.

If it bothers you, one option is to use houserules to reduce gear dependency. Give your players level-based scaling bonuses to saves/AC/attacks/etc to replace those they're assumed to get from magic items, then just treat all other magic items as ancient relics that you might find as loot but don't have market prices and can't be bought/sold/crafted. Now wealth stays at a believable level, riches that they do earn feel like actual wealth since it's no longer just access to the next bonus they need to keep up (called the "treadmill effect"), and tracking silvers doesn't feel as meaningless.

Or you could do like me and start writing your own d20 fantasy game from the ground up and dodge the existing pitfalls fundamentally instead of patching things. But that's a lot of work. ;)


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Copper and silver are for the verisimilitude of the world. Adventurers above 1st level soon have no reason to track copper or even silver pieces, but 1st level commoners deal primarily in that sort of coin.

Never mind that the price lists for mundane equipment do not really hold up that well when looked at from that point of view....


Their purpose is to give you a huge treasure haul but make it too heavy to carry. The evilest dragons foil adventurers by denominating their entire hoard in copper pennies.


Some people just love this trivia, they would far rather collect and write down things like "slightly flawed agate carved into square worth 2gp" than "2gp".

It's harmless and they have fun.

What I do is have my PC collect little bags full of copper & silver, then drop these if pursued or for bribes or gifts or for beggars. Great RP thing.


Gotta have something to toss to beggers. 100 cp will get them lots of bread.


DrDeth wrote:

Some people just love this trivia, they would far rather collect and write down things like "slightly flawed agate carved into square worth 2gp" than "2gp".

It's harmless and they have fun.

What I do is have my PC collect little bags full of copper & silver, then drop these if pursued or for bribes or gifts or for beggars. Great RP thing.

These are great points and ideas, thanks!


They're pretty much just there for equipment during character creation, yeah.

The Exchange

Jeven wrote:
Their purpose is to give you a huge treasure haul but make it too heavy to carry. The evilest dragons foil adventurers by denominating their entire hoard in copper pennies.

It's a good start, but when I'm having a 'jerk moment', I prefer to have my dragon invest his fortune in real estate. ("You find eighteen non-transferable land deeds in the name of Vormigern the Peach-Colored Dragon and, incidentally, discover that you just murdered your landlord. Which is a capital offense, so don't go begging the King to reward you for slaying this dragon!")

Back on topic, the presence of copper and silver are ways to present a 'plausible' economy for the mundane aspects of the campaign world. The fact that the PCs deal regularly in transactions involving thousands of gold doesn't mean that it's "normal," it's one of the ways in which the PCs and other treasure-hunter types are exceptional.

Sometimes I've theorized that the governments of every campaign world subsidize the construction of dungeons by their 'enemies' so that the inconvenient tons of gold which would crash their economies will be safely stored away in dark holes, out of circulation. Kind of like the DeBeers diamond situation in real life, but with trolls.


When I am not running an AP, I drop silver and copper from my games. Anything that costs less than 1 gp is rounded up to 1 gp or is sold in bulk at 1 gp, whichever makes more sense (for example, a bedroll is 1 gp and 10 fishhooks are 1 gp).

EDIT: It's also worth noting I don't use encumbrance rules, and even if I did, I wouldn't make money weigh anything. I prefer video game logic for these types of things.

Liberty's Edge

Jeven's got it right. Give the PCs some headaches figuring out how to transport all that cash around.

Side note: I vaguely remember playing in a PFS scenario (or maybe a module; it's been a while) a couple of years ago where one of the treasures was a bag of 2500 gp in a swamp, that an NPC had dropped there when he was killed or kidnapped or something. That's 50 pounds of gold, that a peasant or some such was just carrying through a swamp. Because fantasy worlds not only don't have to make sense, they're specifically prohibited from doing so.


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DeathSpot wrote:
Jeven's got it right. Give the PCs some headaches figuring out how to transport all that cash around.

Yeah, because nothing says 'you've earned a reward' like a logistics nightmare.


Pathfinder money doesn't make a bit of sense, really. Fundamentally, there are two economies going on in a game of Pathfinder.

1. Real people money, where most things are priced in copper and silver. A gold piece is a decent pile of money (roughly speaking a day's labor, based on the Profession skill with one rank in it making you 7 gp/week), and platinum are quite rare. Beer costs a few coppers, a nice dinner a few silvers, and you make Even something like a potion of cure light wounds is very valuable, and represents several weeks worth of work, but you might need it if Pa breaks his leg or something so the family doesn't starve (otherwise you have to go beg the local adept).

2. Adventurer money, where all of that is completely irrelevant. Copper and silver coins are essentially meaningless, used only for bribing peasants. Even meager 1st level hauls will value in the dozens of gold, weeks worth of work for a common laborer. Of course, you may die bleeding in a ditch with a goblin arrow sticking out of your neck, but if you don't, you live like a king in comparison to the other guy from your village that took over his father's pig-slop business. Money is only valuable for what magic items you can buy with it, as Jiggy discussed above.


I once found a good use for cp and sp...

A character was running from a gangster that he owed money to. After expenses for tracking the character down, he owed 50,000gp. He also had a default judgment against him in court since he didn't show up, and was facing a hard-labor program which paid 5cp - 3sp a day, depending on the work performed. As the gangster said, "even if you were an elf, you wouldn't live long enough to pay this off."

So he went on a quest to retrieve a relic of evil power for the gangster to work off the debt...

Other than that, yeah, I pretty much ignore the small change.


I use it on chalk. I don't think I've had a character with less than 60 pieces of chalk yet. You just don't buy all that much stuff that are worth copper, so once you do you just have all kinds of spare change left.

I spend mine on chalk.


When playing the old gold box games, I stopped picking up platinum in Secret of the Silver Blades, then gems in Pools of Darkness, since the game did track weight. I still ended up with too many jewels to carry it all.


SteelDraco wrote:

Pathfinder money doesn't make a bit of sense, really. Fundamentally, there are two economies going on in a game of Pathfinder.

1. Real people money, where most things are priced in copper and silver. A gold piece is a decent pile of money (roughly speaking a day's labor, based on the Profession skill with one rank in it making you 7 gp/week), and platinum are quite rare. Beer costs a few coppers, a nice dinner a few silvers,...

2. Adventurer money, where all of that is completely irrelevant. Copper and silver coins are essentially meaningless, used only for bribing peasants. Even meager 1st level hauls will value in the dozens of gold, weeks worth of work for a common laborer. Of course, you may die bleeding in a ditch with a goblin arrow sticking out of your neck, but if you don't, you live like a king in comparison to the other guy from your village that took over his father's pig-slop business.

And if you look at Spain during the Conquistador period, that makes sense. The colonies and ports were swimming in gold, with triple digit inflation, etc. Same as The Yukon, etc.

The Exchange

Reminds me of the Western game Aces & Eights, which warned players (and advised GMs) to expect 200%+ mark-ups on any goods they bought at a gold camp. (Before you ask, yes, a player could run caravans of goods back & forth to gouge gold out of the prospectors. Getting rich quick in Aces doesn't have all the baggage and benefits it does in PF.)

ShallowHammer wrote:
I once found a good use for cp and sp...

Yeah, me too. It turns out if you use the copper pieces to buy nails, and use the nails to nail the silver pieces to a club, you get a low-budget werewolf-basher. Make one for all of your peasants!


You are right.. coppers are only used when buying a beer, and silver when paying for a meal.

We tried houserule it so that:
1 cp = 1 cp
100 cp = 1 sp
10.000 cp = 100 sp = 1 gp
100 gp = 1 pp

All gp prices in the books are now sp.

Most living costs (beer, water, food etc) are bought with cp
"big" buys like a cow, a sword etc. Are bought with sp
Gold are for nobles and other "rich" types buying houses or magic stuff
Platin is truly showing off...

It doesn't fix the problem, but it helps...

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
SteelDraco wrote:

Pathfinder money doesn't make a bit of sense, really. Fundamentally, there are two economies going on in a game of Pathfinder.

1. Real people money, where most things are priced in copper and silver. A gold piece is a decent pile of money (roughly speaking a day's labor, based on the Profession skill with one rank in it making you 7 gp/week), and platinum are quite rare. Beer costs a few coppers, a nice dinner a few silvers, and you make Even something like a potion of cure light wounds is very valuable, and represents several weeks worth of work, but you might need it if Pa breaks his leg or something so the family doesn't starve (otherwise you have to go beg the local adept).

2. Adventurer money, where all of that is completely irrelevant. Copper and silver coins are essentially meaningless, used only for bribing peasants. Even meager 1st level hauls will value in the dozens of gold, weeks worth of work for a common laborer. Of course, you may die bleeding in a ditch with a goblin arrow sticking out of your neck, but if you don't, you live like a king in comparison to the other guy from your village that took over his father's pig-slop business. Money is only valuable for what magic items you can buy with it, as Jiggy discussed above.

That's correct... and it's been lampshaded repeatedly pretty much over the half century this hobby has gone over. Gary Gygax made a half-hearted attempt to justify it as a "Gold Rush" economy, but the rest of the hobby has collectively sighed and threw their hands up over it. Or used it for comedy gold as in "Order of the Stick". On the upside it does help that the vast majority of what adventurers spend their money on has almost no civilian application.


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We have a similar houserule. The prices for all non-weapon mundane items remain the same, but the prices for all magic items and weapons are dropped to one tenth. Effectively, all references to "gp" become silver pieces. My players have commented on how much more believable it feels when you're not carting Fort Knox around in your backpack. 8000 gold coins should be a royal haul.
Another side of the same problem is that the "Big Six" magical items are necessary to have viable characters and are also expensive and horribly, horribly boring (this cloak makes you ever so slightly better at diving for cover, resisting mental control, and metabolizing poison. What?!). We just scrapped these items and replaced them with more frequent ability increases. It's worked pretty well.

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