Dragon Disciple Help


Advice


Looking for tips on build here. Thinking of a Barbarian/Sorcerer base with either Demon-Blooded Tiefling or Half-Elf for race. Just to give a general idea, I'm looking to be as "half-dragon" as I can - meaning not a caster with stat buffs and not a fighter with a couple spells, but sort of a blending of the two. (GM is cool with the Claw power lasting indefinitely, so was thinking of going the Nat Weapon route.)

Also I'm having a little trouble understanding the relationship between Blood of Dragons and Crossblooded Sorcerer. Can someone help me out with that?

Thanks!


I played a Pit-Born Paladin4/Summoner1/DD Rest
Kinda fun and good RP material. His eidolon was the coughed up demon within who used to whisper baaaaad things to tempt him. Had silver dragon blood and scales. They tarnished really quick unless he was actively good then they stayed shiney.


if you click on the advice page and the guide to classes thing. there is a very good one for dragon disciple. it covers the various types including the blend.

crossblooded is a mixtureof two bloodlines. so youhave both

blood of the dragons says it increases your bloodline by levels. so it'll increase your crossblooded just fine as it'll be half draconic. and by the wording of crossblooded you can choose whichever powers you want.

as far as i know.

otherwise.
'll be back after i sleep and vomit out a buncha dragon stuff at ya


I personally like Paladin 2/Bard (archaeologist) 3/DD

For Barbarian, you want at least 2 levels so you can pick up the moment of clarity rage power. Maybe urban barbarian so your con score isn't fluctuating so wildly.

For your caster, summoner has a powerful spell list that is plenty geared for buffing natural attacks. You'll lose out on the two main class features by not advancing the eidolon or summon monster spell-like, but many consider those to be overpowered so perhaps it's for the best. Much as I think the synthesist is a cool concept, it's a nightmare mechanically so I would avoid. Alternately, bard makes a nice caster/combatant, especially an archaeologist with lingering performance. If you can live without armor, then sorcerer can work just fine.

One thing I like to do for DD is go half elf for the free skill focus and grab eldritch heritage: abyssal and improved eldtritch heritage to add an additional inherent bonus to str on top of the str boost you get from DD. Crossblooded draconic/abyssal also works for that, but crossblooded really hits your casting hard. You wouldn't know any spells of a spell level until one level after you got the spell slots for it. Although, the way DD interacts with your bloodline powers and casting does mean you'd get your bloodline spells on time with the new spell levels.

Scarab Sages

Race wise the Nagaji becomes a legal race in pfs Aug.14th . I was thinking of making a paladin/sorc/dragon disciple when it becomes legal .Just thought he would look more draconic !


Darigaaz the Igniter wrote:
One thing I like to do for DD is go half elf for the free skill focus

From a mechanical perspective, you could also go human and turn your one bonus feat into three skill focus feats.


I think I'm pretty set on Human Barb and Sorc for my first 5 levels honestly. Paladin would be great but I have no desire to deal with the code on this character, and Anti-paladin is too "off the deep end" IMO. Scout Ranger was a maybe, but in the end I think Rage will just end up being more fun.

I'm also thinking I'll just go straight Sorc and not bother with Crossblooded. Too much controversy and I'm not a fan of the drawbacks.

What I could really use help with is feat choices. I know I wanna pick up Abyssal Heritage for the Str bump and Noxious Bite (going Green), but I'm not really sure where to go other than that. Intimidation requires a pretty heavy investment in order to be any real good. I love the idea of playing with Dimensional Dervish, but I won't even have DD as a spell option until around 13th level, and I doubt the game will last that long anyway. Power Attack always sounds like a good idea, but my BAB isn't going to be very strong. Etc.

Edit: 20pt buy. Considering-
14
12
12
12
9
16+2racial
Strength feels a bit low, but I figure I'll put all level points into it and, between that and the buffs I'm in line for, it'll be fine. Cha gets to start nice and high for Spell/Breath/Noxious Bite DC.

Any advice/tips are always appreciated. :)


What mix of Barb and Sorc are you wanting?
eldrtich heritage for abyssal str.

I'll just lists feats I've used as a similiar "melee and magic" build, and some stuff my friend (who got 50+ str on his barb/DD build)

power attack, and furious focus on your bite is a possible choice for you.

If you just want ridduclus str you can also dip other classes, but dipping is problematic just for it.

Feat wise, toughness (not a lot of hp, but hp is hp)

If you intend to use the wings and or dragon form, death from above isn't a terrible idea. Sometimes your too far so you charge attack with a bite~
Depending on your GM viewpoint, "higher ground" will always be valid when your a giantdragon.

if you end up high enough, the dimensional line is hell of fun as a dragon.
with your size everyone is just wigging the hell out and imagining the visuals of a big ole dragon winkingin and out of a small group of enemies rending them is fun.
Hammer the gap is good to do with nat attacks, since you can get a ton as a dragon.

Vital strike line isn't too bad with your bite as a dragon later on, but that's only if you don't think you'll be able tofull attack too often. So depends on your game (or if your GM is one of the ones who expanded vital strike to allow it to modify the first attack in a full action, and modify other standard action attacks)

I personally like bloody assault -but thats purely because i like bleed damage and the visuals of biting someone and clawing them up and leaving them bleeding to death

could look at Rending claws, little extra damage depending on how often it activates

Arcane strike (your caster level may not be epic, but it adds damage to every hit, which if your nat attack is usually abundle) Plus, gives you a use for swift attack when your in CQC (close quarters combat)

Dodge and Mobility are fun, since sometimes you wanna move past people and kill the other caster up close, or escape an ambush then lob spells

Lunge can be pretty useful if you favor the melee half more than spell casting

For the magic side of things.

You didn't mention if you wanted just buffablity, or if you wanted to attack with spells too. I'll assume that you know buffs (pretty straight forward)
If you want offensive spell ability (for when you don't feel like CQC), focus on ranged touch spells. Typically those do not have a DC roll. Your DCs onspells (even if you snag feats to up those specific schools) are going to be less then steller. So if you focus on ray/ranged touch attack stuff, you'll do solid damage to specific targets, without too much issue from lower caster level (outside of level based effects like less rays, lessdice then a pure caster at your level)
Could snag the traits that gives you caster levels, Magical something or other. You'll still want to pick up fireball, lightning, wall of fire, that fire snake spell. Something with AOE of your choice every few spell levels just to have something for mass amounts of mooks, even if the DC isn't amazin, still a dance and they'll still take damage.

Still and silent spell aren't a bad idea depending onyour GM/if youp lan to be a dragon much.

Then the normal spell focus etc for the spells if your choice. You could probably get all the evocation school buffs and pull most of your attack spells from there.. I'd just look at the spell list and find ones you like and figure out where most of them are from.

In a general list.
you could get abbyssal via eldrtich heritage.
If you just wanted more stats, there is also a bloodline that gives Con I think? (assuming it isn't a wyldblooded varient of Abyssal. it might be)

Random thoughts there.

Edit; thats all just a list without knowing which you fav or (more magic or more phsyical. It's really impossible to build both)
I had one who was pure sorc, but had decent con and str, (i didn't have unlimited claws so i had a spear fairly often, but could grow a bite if they were too close). He did ok I think,
I used mostly direct target spells avoiding DC issues, and used my Breath as a cone for aoe. then went dragon when I had to CQC with dimensional feats (well was building towards it).
I did end up blasting more than CQC due to my group composition so my knowledge of the physical side is less


Neo2151 wrote:
Looking for tips on build here. Thinking of a Barbarian/Sorcerer base with

How about a Viking (Fighter)/Sorceror base? You get 3 bonus feats, basic rage, +1 to AC while using any 0% spell failure shield and can take weapon specialization (claws) which will help in dragon form too.

Neo2151 wrote:

either Demon-Blooded Tiefling or Half-Elf for race. Just to give a general idea, I'm looking to be as "half-dragon" as I can - meaning not a caster with stat buffs and not a fighter with a couple spells, but sort of a blending of the two. (GM is cool with the Claw power lasting indefinitely, so was thinking of going the Nat Weapon route.)

Well, I personally like half-elf, but not for the reasons stated so far...

Bonus Feat (Skill Focus: Knowledge (Planes))
Then take Eldritch Heritage/Improved to grab Strength of the Pit.
Your "sorceror level" for the bloodline power is your character level - 2 with the feat alone. Dragon disciple (DD) clearly states that it stacks with your sorceror level to determine your bloodline powers...which as written means it counts each DD level twice toward the strength boost.

Neo2151 wrote:

Also I'm having a little trouble understanding the relationship between Blood of Dragons and Crossblooded Sorcerer. Can someone help me out with that?

Thanks!

It's a bum deal, you lose 2 will save and 10 spells known to gain a second bloodline. You can make up for it, or for some builds work around it, but for what you're doing you'll need those spell levels as soon as you can get them.

What I would do (Note, I know the claws duplicate...this is kind of throwing a bone to your DM and justifying the always on thing):

Half-Elf
20pt buy
Str 19 (+2 racial, 13 pts)
Dex 10 (0 pts)
Con 13 (3 pts)
Int 11 (1 pts) (Note: boosts to 13 at level 13 opening some options)
Wis 08 (-2 pts)
Cha 14 (5 pts)

Sorc (Draconic any) 1 (1): Toughness, RBonus: Skill Focus Knowledge (Planes)
Fighter (Viking) 1 (2): FBonus: Weapon Focus (Claws)
Fighter 2 (3): Eldritch Heritage (Abyssal), FBonus Power Attack
Fighter 3 (4): +1 Str
Fighter 4 (5): Weapon Specialization (Claws), FBonus Cleave, Gain Rage class feature
DD 1 (6):
DD 2 (7): +2 Str, Great Cleave
DD 3 (8): +1 Cha
DD 4 (9): +2 Str,
DD 5 (10):
DD 6 (11): +2 Con, +4 inherent bonus to str from feat Improved Eldritch Heritage (Str of the Abyss)
DD 7 (12): +1 Con, +6 inherent bonus to str, dragon forms start coming online
DD 8 (13): +2 Int
Eldritch Knight 1-7 (14-20) (increase Cha at 16)

What do you get from this? Well...
Raging strength of 24 at level 5, it's a huge boost for when you just have to drop something (+12 to hit with claws for +9 damage) which proceeds up to a whopping 34 at level 12. You are at least as strong as most dragons at 20 with a base attack bonus of 17 providing 4 weapon attacks in human form. You are considered a 14th level fighter (greater weapon spec claws?) for the purposes of feats.

A decent effective sorceror level (13) which is right about where a mature dragon's casting should be. You won't have stopping power like a primary sorceror, but enough to handle mooks and provide some good transformation spells to use that claw specialization.

Normal form gear should be a 2h reach weapon with a mithral buckler and low arcane spell failure armor. Take a swing at it on the way in then claw to death at close range. Grab combat buffs with no somatic component like blur, mirror image, true strike (great for those 500ft +1 adaptive composite longbow ranged attacks the DM isn't expecting to finish off his fleeing BBEG) and utility spells like Alter Self (+2 size bonus to str, anyone?) and Fly which mimic stereotypical dragon abilities. When power attacking, the +16 damage on each claw is almost equivalent to 5d6 and will add up fast.

Be an abyssal dragon by using half your skill points in Knowledges (planes (even levels), arcana (1st, 5th, etc), history(3rd, 7th, etc) and the rest in perception. Your strength will handle pure physical skills like climb and swim.


Ah. for the whole crossblooded thing.

If this is a home game, and you don't like being super CHA based (i see you wanted 14in int) you could see if your gm'll allow crossblooded and wyldblooded together.

I built that (as the gm thinks it's fine to combine it. as one changes the bloodline and one just adds another. so they don't feel it overlaps. In PFS this is agianst the rules). So I could build my dragon off of INT. draconid/sage. helps the point buy, and i felt like dragons are smarter than charismatic (though i do realize that hurts intimidate but kinda feel like they should have the trait that makes it run off str).

The above build isn't too bad, i'd never seen the viking thing before though.
It's a lot more focused on clawing stuff up.
If you wanted more balance with magic blasting:
then switch the weapon focus and spec to range touch attcks (if valid in your game) or rays (valid by rules). That'll a bit of a bonus to damage, and at higher levels (if you get there) you can take that spell feat that doubles all bonuses (what was it... spell specialization?) depending on what spells you choose you could still laser down an enemy just fine, and be pretty effective caster and (limited) blaster.

a note about the lower casting stat, is that at 14 cha, you coudln't cast some higher level spells if you intended to get there eventually, nor have as many castings of it.
If you only take 2 levels in the non sorcerer class, and the right trait youcan get pretty decent casting level. It'd keep up with your actual level until you get further in DD (when it starts losing caster levels too).

So how far you go with the martial class,and the ratio between STR and Caster class will determine your mix of beat face and focus blasts/buffs.

just need to figure out which side you wish to favor


Zwordsman wrote:
a note about the lower casting stat, is that at 14 cha, you coudln't cast some higher level spells if you intended to get there eventually, nor have as many castings of it.

You can make up for the worst of that with a headband, but you'll definitely be seeing a hit to save DCs. If the plan is to focus on summons, buffs or spells without DCs(enervate could be a good one later in the game), then it'll probably be okay.

Blasting as a whole might be a problem. It's generally feat intensive to be really good at it.

Re: Crossblooded. This is what I would do. Take one level of Sorcerer. Crossblooded Draconic and something else useful. Abyssal, probably, though Orc gets the strength boost AND a bonus to damage spells, so that might be better. Then go wizard as the primary casting class. That way, you aren't hurt by the reduced spells portion of crossblooded. Since Wizards get spells a level earlier than sorcerers, new levels will open up when they would have anyway.

Then pick a school power that helps even with only one level in it. Admixture for blasting, divination for always acting in the surprise round, or Transmutation so that your point buy can have an odd number in a physical stat and still be at an even number. Heck, do the wizard level before the sorcerer level so that you can flat out dump Cha(well, maybe keep it at 11 for some extra 1st level spells) early on and not care, thus getting a major skill bonus by focusing on Int. And the best part is that it saves three feats over using Eldritch Heritage to get the Abyssal strength bonus, for the low price of a will save penalty(which is somewhat mitigated by having two first level caster classes).


How would you GM a Dragon attacking your party?

That's essentially the playstyle I'm shooting for (if possible). :)
So, initial reliance on Nat Weapons and Breath Attack, reinforced by spells (buffs mainly, but also some DD and utility - avoiding debuffs and SoS/SoD).


Neo2151 wrote:

How would you GM a Dragon attacking your party?

That's essentially the playstyle I'm shooting for (if possible). :)
So, initial reliance on Nat Weapons and Breath Attack, reinforced by spells (buffs mainly, but also some DD and utility - avoiding debuffs and SoS/SoD).

Depends on the terrain and the dragon, really. I've had a red dragon the party met in the field that relied completely on ranged spells and flyby attacks, a black dragon who grappled a foe, pulled it under the swamp and tried to drown it and a white dragon that more or less went toe to toe with the party because they cornered it in its lair.

Ultimately, I'd build for buffs and blasts if I were building a DD. Blasts would be used for large groups of foes and buffs for allowing me to go toe to toe with solo encounters. Buffs don't require much in the way of feats, while blasts do, so that part is okay. I'd see what combat feats you need to make melee work like you want and go from there.

If you have enough spare feats after that to make blasting worthwhile, it might be worth considering Wiz(Admix)1, Sorc(Xblood Draconic/Orc)1, Martial Class 3 -> DD.

If not, it might be worth using a couple feats instead to go Wiz(Transmutation)1, Sorc(Xblood Draconic/Pit Touched?)1, Martial Class 3 -> DD with Eldritch Heritaging an Abyssal. This would be a more melee-focused way of doing it. I built a similar DD as a sub boss once and he was fairly brutal in melee.


Neo2151 wrote:
How would you GM a Dragon attacking your party?

Step 1: prebuffing. If the dragon's attacking the party either it knows about their exploits through minions/allies/contacts or has spent some time observing them directly (from very far away) and any dragon worth their scales will plan accordingly.

Step 1a: if you hear them trying to prebuff (and you should), do so at the same time, setting up a counterstrategy. dragons should have huge perception and spellcraft scores, they will know what you're doing and how to best counter it.

Step 2: wear them down. Hit and runs attacks with spells and breath weapons. flyby attack. get in, blast them, get out, encounter over. come back several minutes later. you'll be burning through healing spells/items and wearing down protection from energy spells they might have. sic some of your minions on them in between flybys.

Step 3: most importantly, attack from unexpected directions. icy pass as you're a white dragon? pop out of the ice wall behind them. Rocky terrain for a copper? wall crawl like the demented spiderman you are. Forest for a green dragon? strike then fade into the foliage. Swamp for a black dragon? pop your head out of the water just long enough to strike, most parties hate underwater fighting and the water's surface provides you with total cover. Red dragon? light something on fire, use pyrotechnics for a smokescreen, use your natural ability to see through smoke to attack them, circling like a shark unseen.

Step 4: NEVER stand and fight unless you're sure you can shred one of them without being seriously injured in return. If they're important enough for you to warrant step one, you're not going to just land in the middle of them and blast away while their attacks bounce off your scales.

Step 5: Use the items in your hoard. Dragons may be vain (rightfully so), but they're not stupid. Even white dragons are smarter than your average human by the juvenile stage. A dragon's worth (among other dragons) is determined mostly by A) how big and strong they are; and B) the size and value of your hoard. Let me reiterate that: You are a dragon and what's in your hoard is just as important as how strong you are, there is no shame in using powerful items in it to augment your own power. You know what happens to dragons that are too proud to use their items? They get killed by those who aren't and their hoards become the property of their slayers.

Step 6: If all else fails, RUN. Living to fight another day is more valuable to your reputation than dying. A hoard can be rebuilt, stolen back. Your minions will still be out there for you to command. You will heal, you will plan, you will hunt them down make them pay. For you have seen them, know their faces, and have all the time in the world.


Between a lot of good stuff there is some really bad advice in here and it hurts that - right now - I dont have the time to explain why:(


Wasum wrote:
Between a lot of good stuff there is some really bad advice in here and it hurts that - right now - I dont have the time to explain why:(

You're killin' me, smalls! lol


good or bad advice is because he wanted general advice on DD without giving an aim. General advice almost always looks bad. Scatter patterns are never good.

sounds like your looking for natural attack mosntrositiy, buffs, using mostly breath for aoe stuff. That's easy to aim towards now.

Prior to that it was quite 'throw me ideas on being a DD!' which is pretty open ended, so you get blast focused, summon focus, massive physical focus, and blended focus.

the dragon with buffs is super easy to build for.you only need enough CHA for your buffs, adn eventually your form of the dragon spells. (assuming your spell casting even gets high enough for those spells. if you only have 1 sorc and then just DD you don't get much in the way of spell levels)

Didn't say if you were looking at more barb or more sorc levels. So this is just general on "more claws bites and breath" with buffs.

Sorc 1, Barbarian 4,DD till it's finished. every attribute bonus towards str,
Take the general physical attack feats, you won't be hurting for HP since your going mostly barb for the beat face dragonness. Power attack, potentially furiosu focus but with tons of str not needed. You don't really need much in the way of magic focused side if it's mostly buffs and occasional/rare fireball or something. Physical attack feats are pretty straight forward. Once you start transforming into a dragon often, you might need multi attack from the beastry depending on your gm. Flyby attack is good since you'll be flying

On the barbarian, I don't know much about them.. but moment of clariety is probably a good, for the "oh crap need that spell now" kinda stuff.

If you just want buff spells, yo ucould go summoner 1 barbarian and then DD. You lose out any stacking from Sorc level for bloodline (but if you were opting for pure power and only intended to take 1 level not a big deal). You still get claws from the Dragon Disicple Blood of the dragons class feature.
The edolion isn't useful for you (sans some amusing rp, or i guess somethign to walk in front of you to spring at trap). but summoner has really good buffs, is also a Cha caster (so the claws and such you get from DD are still increased by your caster stat, so the core stats would still be Str and Cha) there are little to no attack spells on the list, but it's just fulll of quicker accesssed buffs. Little more durable of a class as well, and affords you armour. Most of the buffs you'll want are 2nd level instead of scattered around.

I still like having mostly Sorcerer, but I've always liked the dragons who fly by breathing fire, and lauching some blasts (the touch stuff that don't care about your DC). I end up being more of a caster dragon, with dimensional attacks for my melee.
Quick cast is good, except you won't have the spell levels if your going with just 1 or 2 casting class then barb till Dragon. Most metamagic is beyond the usuable. but I think the extend on a rod isa very good idea, so you can cast something like Bark skin and have it on for a very long time.

Edit: https://docs.google.com/document/d/1cmswe4jHDb1Vcm3oQME3mxUelX_WzKbQ8r9_1mw QS6M/edit?hl=en_US&pli=1

this is likely better written,his "beast caster" is what I usually build. Going to try Dex and Int next time I make one though.


I suppose my biggest concern is I don't want to go the minimum on Cha since it sets my breath DC, but I wanna focus primarily on melee and use spellcasting as a fallback.

I was leaning towards Barb2/Sorc3. Barb 3 is kind of a dead level and Barb 4/Sorc1 puts my buffs (other than 1st level) way behind schedule.

Scarab Sages

What about just straight Bloodrager into DD?


Ah so like I tend to like..
Do you have a preference on elments?
acid you can get noxious bite which adds a debuff to the bite. Could also get Ability focus for breath or the naseus bite. Assuming GM likes that feat. Most of your feats will end up on the abyssal feat line. But if your playing from level 1 def start with power attack.
If your wanting good breath DC and still having casting then probably going to have to focus mainly on Str Con an Cha.
on that point buy you listed, maybe lower Int and Dex (unless you really want them for a specific reason) and try to get 16 str, and 18 Cha, then go with con and the rest around 10 (just my habit as i don't like negatives). Unless you really need the skill points then it might be better to get higher starting stat, and get some skill poitns with a headband of int and cha. Dex is nice for the AC but you'd have to sacrifice some str for it.. Or i guess since you get some lovely bonuses to str, could tak from Str could put more into dex. AC will have issues, but hopefully your buffs help with it..

If you take all 10 lvs of DD, 2 lvs of barb and 3 of sorc. then at level 15, you'll cast as if you were a lv 10 sorcerer. Which nets you 5th level and you'll need at least 15 Cha (though at that point you should just get 16 for the extra +) for the spells.

As for spells outside of Buffs. (mentioned before) Just normal ray attacks, no DC problems. SR will still be an issue but usable for when you want to stay away from something. MM is medium range, Burning ray is short ranged or acid arrow, fireball 3rd level, or battering blast (dc issues but fun as hell), 5th level cone of cold or the sonic one (for the extra large AOE). and at 3rd or 4th there is a ray medium range, that does every element..
Choose a few go to attack ones (I'd suggest of various ranges) then fill up on your buff and utility spells you want.


Belabras wrote:
What about just straight Bloodrager into DD?

That's certainly one option that shouldn't be overlooked, assuming its bloodlines play properly with the DD. Spellcasting is a bit diminished, but beyond that, it's a rather nice option.

Neo2151 wrote:
I suppose my biggest concern is I don't want to go the minimum on Cha since it sets my breath DC, but I wanna focus primarily on melee and use spellcasting as a fallback.

The thing to remember with the breath weapon is that you get so very few uses of it per day. With Sorcerous Bloodstrike and a bit of luck with some blasting, you can regain a use, if you're willing to consider that option.

Also, if you were to go Bloodrager, unless it has been changed in the upcoming release, I think your Breath Weapon DC keys off your Con. And since Noxious Bite and Bloodrage both have durations that are tied to your Con...

At which point, I would probably go with something like 14 10 16 10 10 14 and throw the floating points into either Con or Str. Your spellcasting would be a bit diminished(not to mention that Form of the Dragon would only come from your DD SLA), but beyond that, I think it would make for an amazingly decent front liner(one who can wear medium armor without it affect spellcasting, btw), with 2-3 more HP per level than your earlier PB listed while maintaining good breath weapon DC.

With that one, you would need to go eldritch heritage if you wanted the Abyssal Str bonus, but that's fine. I'd use Focused Study at first level as a human to get the required skill focus and two bonus ones(acquired at 8th and 16th levels).


I'm a fan of Fighter 1/Sorcerer 1/Eldrich Knight 3 as a set up. Doable with a standard Aasimar.


Re: Elements, I was going to go with Green for acid to pick up Noxious Bite. (Since NB's DC is based on Breath DC, wouldn't Ability Focus: Breath increase the DC for both?)

For stats, I can lower Dex and Int for more Str. (I was initially worried about skills, but GM is adding 2 to every class, so that's not a thing. For Dex, it was really just about Init and AC, but 1 point won't make/break anything.)
So maybe:
16
10
12
10
8
16+2
I've got an empty trait so I can just fix the Wis penalty to Will with that.

Re: Bloodrager - My problems with bloodrager is that it's spell list is awful and unpolished (compare and contrast lvl 3 and lvl 4 lists) and I'm not sure if the "bloodline" works for the prereq (I guess it'd be a GM call).
[Ideally Bloodrager would be my first choice, but they just really dropped the ball on it's spell lists. :( ]


Since the bloodrager is not a sorcerer, the bloodline is irrelevant for prereqs and it covers the spontaneous casting prereq. So qualifying is not an issue.
What is an issue is whether or not the bloodrager draconic bloodline counts as draconic bloodline for the dragon disciple class abilities.
But these are all options:
Bloodrager 4/Sorcerer 1, giving you sorcerer casting to improve with DD as well as some bloodline powers, bloodrager bloodline must mot be draconic but can be arcane or aberrant e.g.
Bloodrager 5, worse casting but more BAB/HP and since you'll never have high level casting, you can probably get by with a 13 CHA.
Even Bloodrager 1/Sorcerer 4, but if you do that there are probably better options than bloodrager.


KutuluKultist wrote:
What is an issue is whether or not the bloodrager draconic bloodline counts as draconic bloodline for the dragon disciple class abilities.

Er, yeah, that's what I meant. /posting late


Neo2151 wrote:

Re: Bloodrager - My problems with bloodrager is that it's spell list is awful and unpolished (compare and contrast lvl 3 and lvl 4 lists) and I'm not sure if the "bloodline" works for the prereq (I guess it'd be a GM call).

[Ideally Bloodrager would be my first choice, but they just really dropped the ball on it's spell lists. :( ]

Yeah, Bloodrager spell lists are just awful. But in my opinion, if you want to be an up close and personal fighter with a ton of HP and the ability to up your Breath/Noxious Bite DCs, gain more rage rounds(not to mention having 8 more rounds from class levels than the proposed Barb/Sorc split) and wear medium armor, it's worth the lack of reasonably decent spells if your party has another arcane caster to cover it.

As it is, you'll already be down 4 caster levels if you're going with the proposed split, which puts you at fifth level spells at level 15, which is a bit of a downside for a non-BR build(plus you'll be down a couple BAB).

While you're talking to the GM about things that work with other things, ask if a Robe of Arcane Heritage works with Bloodragers. If not, that's a huge mark against that suggestion. It's a cheap way to add two to your Noxious Bite DC and 4d6 to your breath.


Depending on when your game starts.. You might be able to use the bloodrager actual release..
It's what early-mid august when it comes out? They probably changed the spell lists if it wasn't that popular. or ask if you can switch to bloodranger once it's released if the class's final is good.

Otherwise always could risk a better spell list will appear and use the current version out.

I totally thought Noxious breath was something else.. I didn't realize it was based of of breath DC makes it even cooler.


I wouldn't hold my breath on a better spell list (definitely one that doesn't list Haste, Slow, etc as both a 3rd and 4th though, lol). The current iteration is what we get after doing a bunch of complaining already (first iteration was just Sor/Wiz list).

Besides, game starts Friday anyway. :)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Dragon Disciple Help All Messageboards

Want to post a reply? Sign in.