KarlBob Goblin Squad Member |
As of the last GW statement I've seen, the assassin role is intended to rely heavily on a Disguise feat. Disguises are intended to hide an assassin's identity long enough for the assassin to enter a hostile settlement, and get close to one of its leaders. It's a neat idea, but certain aspects of the game plan as I understand it make me wonder whether disguises could ever be implemented.
In an ideal MMO, every settlement would be crawling with individually-rendered NPCs. Watching these NPCs go about their daily routines would greatly enhance immersion, and they would make near-perfect disguises for assassins. In reality, budget and data transmission concerns mean that these kinds of free-roaming NPCs will probably not exist in PFO (at least not in the foreseeable future of EE and early OE).
If free-roaming NPCs won't be around, then disguises will have to portray assassins as settlement members, or members of allied settlements. Every player with a leadership role might not recognize every member of their settlement by name, but I suspect most of them will recognize the PCs who spend a lot of time around City Hall/the barracks/the central craft hall. An unknown name will probably arouse suspicion, even before the Under Observation tags start stacking up.
Have I missed some discussions of the disguise feat by GW staffers? If not, can anyone suggest a solution to the "Must be the new guy!" problem with disguises?
<Magistry> Toombstone Goblin Squad Member |
An unknown name will probably arouse suspicion, even before the Under Observation tags start stacking up.
Eh I'm not so sure about that. There are going to be lots of people around. Maybe at first people will raise an eyebrow at unknown names but I don't think it'll be too long before that isn't the case. People come and go, people have alts, non-residents will visit, you'll see tons of names you don't recognize. You can't go thinking "ASSASSIN" every time you see one.