Spear fighter build


Advice


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I want to make a spear fighter around the spear dancer feat. Basically I want a oberyn martell like fighter, any advice on how to do this as optimal as possible.


Power attack and combat reflexes (obviously). Weapon focus and specialization (they are staples, and the focus is a prerequisite)

Lunge is surprisingly effective for a reach build, although not in the way people usually envision it (since it only increases your threatened area during your own turn). You see, normally, when you attack with a reach weapon, enemies end up 10 feet away from you and just have to make a 5 foot step (which doesn't draw any AoO's) and full attack you. With lunge, however, enemies end up 15 feet away, which means they have to take a move action (so no full attacks unless they have pounce) and draw an AoO from you if they want to attack you. That is great defense right there.

Plus, if you spend your 5' step, you can full attack the same kind of area with reach+lunge that a huge creature could if it didn't 5' step. That means you could end up doing a lot of full attack= a lot of damage for a melee character.

You can never go wrong with save boosting feats as a fighter. Also, I tend to like going half-elf, since they have an option for getting +2 to will saves (and just grabbing the combat stuff I mentioned above +spear dancer, you would still have room, even if you aren't human). Half orcs are great too due to the sacred tattoo trait, which gives a +1 luck bonus to all 3 saves (maybe grab fate's favored trait to bring that to a +2 to all saves?). With a bit of investment like that, you could easily get a will save that is matching a high wis cleric's at early levels (a lot of this is front loaded), and still makes you more reliable than the wizard at higher levels.

Scarab Sages

Vose wrote:
I want to make a spear fighter around the spear dancer feat. Basically I want a oberyn martell like fighter, any advice on how to do this as optimal as possible.

I have a spear fighter. He's currently unarmored but remeber, Sohei can still flurry while wearing light armor.

A few modifications to add mithral medium armor + proficiency should give you what you are looking for.

isiKulu


Old post of my old build when i was looking for advice on building a spear guy.

Human Mobile Fighter
Bonuse Feat race Combat reflexes
1st Dodge and Weapon Focus(Long Spear)
2nd Quick Draw
3rd Moblity
4th Weapon SP(Long Spear)
5th Spring Attack
6th Lunge
7th Martial Versatility(Speicalization Or Weapon Focus)
8th Greater Weapon Focus
9th Improve Critial (Long Spear)
10th Power Attack
11th Combat Expertise
12th Greater Weapon SP
13th Point Blank Shot
14th Whirlwind attack
15th Improved Trip
16th Precise Shot
17th Martial Mastery
18th Greater Trip
19th Deadly Aim
20th Two-handed Thrower

make sure to craft or buy these
Pilum, distance weapon. That is Also in spear category.
The tip of this heavy javelin is designed to break off and embed itself into a shield once it hits. Like ammunition, a thrown pilum that hits its target is destroyed. If you hit a shield bearing opponent with a pilum, he loses the AC bonuses from that shield until he takes a standard action to pry the remnants of the pilum from his shield.

This feat also which would be really good if you go human and use long spear as base reach weapon

http://www.d20pfsrd.com/feats/arg-feats/martial-versatility-combat-human
http://www.d20pfsrd.com/feats/arg-feats/martial-mastery-combat-human

It would allow you to use weapon focus and weaponSP and improved crit and so on. With all spear weapons. You can use pilum to get rid of shield ac or slow target by limit it to move and free actions only if they want shield ac.

This is my old build never got to play him. Still want to Looking at it now. I would change the feat placement would try to get trip sooner as it really weakens at later levels.

recommed efficent quivers to put all the extra spears and Pilum in for easy access with out much weight.

I say do mobile fighter because you can move and still full attack at 11 level and further up the chain move and do whirlwind attack. only thing missing is poison use. which oberyn martell used. This build also make you use full for when you have to fight flying enemies it very versatile and still strong.


Artanthos wrote:
Vose wrote:
I want to make a spear fighter around the spear dancer feat. Basically I want a oberyn martell like fighter, any advice on how to do this as optimal as possible.

I have a spear fighter. He's currently unarmored but remeber, Sohei can still flurry while wearing light armor.

A few modifications to add mithral medium armor + proficiency should give you what you are looking for.

isiKulu

Of course, sohei monks always deserve some recognition when it comes to discussing reach builds.

I would have gone with a more strength based build (I don't know the point buy used in the build, but 16(14+2)/14/14/10/14/10 is prefered for a 20 point buy). I also would have gone with armor rather than the bracers due to the fact that sohei can grab a rather nice item for that slot: Gloves of Dueling. That item, usually only seen on fighters, works for them since they have 'weapon training' and it is named as such for the purposes of items. That brings a straight +2 to attack and damage right there.

Plus, having normal armor is always simpler than the stat, buff, and magical item dependent nature of unarmed monk AC (although it falls a couple of AC short at the higher levels). Removing that from the mix allows more focus on strength.


Lemeres,

You made some pretty good remarks on a reach weapon Rogue build I was thinking about making and you've reiterated some of that here in this thread about the Spear Fighter.

Is there a serious build possibility to have a Spear Dancer type character who is a Magus? Is this possible given the Magus rules on Spellstrike/Spell Combat? I was thinking some of the debuffs you could really lay down with Frigid Touch, Frostbite, Chill Touch with Rime spell. Also maybe a way to have intimidate & a Cruel weapon enchant also.
You could entangle/shaken/sicken/dazzle & either fatigue or stagger for 1 round or more.

I hope to get some time free this weekend to maybe come up with a Spear wielder build like this. It's going to really use up some feats and require some multi-classing I think.

Grand Lodge

Pathfinder Companion Subscriber

You could go with a Spear Chucking Build.

Scarab Sages

lemeres wrote:
Artanthos wrote:
Vose wrote:
I want to make a spear fighter around the spear dancer feat. Basically I want a oberyn martell like fighter, any advice on how to do this as optimal as possible.

I have a spear fighter. He's currently unarmored but remeber, Sohei can still flurry while wearing light armor.

A few modifications to add mithral medium armor + proficiency should give you what you are looking for.

isiKulu

Of course, sohei monks always deserve some recognition when it comes to discussing reach builds.

I would have gone with a more strength based build (I don't know the point buy used in the build, but 16(14+2)/14/14/10/14/10 is prefered for a 20 point buy). I also would have gone with armor rather than the bracers due to the fact that sohei can grab a rather nice item for that slot: Gloves of Dueling. That item, usually only seen on fighters, works for them since they have 'weapon training' and it is named as such for the purposes of items. That brings a straight +2 to attack and damage right there.

Plus, having normal armor is always simpler than the stat, buff, and magical item dependent nature of unarmed monk AC (although it falls a couple of AC short at the higher levels). Removing that from the mix allows more focus on strength.

I did not want too low an AC. With a redirection to armor, strength becomes more important and wisdom less important.

The build was for a specific concept: Mwangi Spearman. It was never intended to be optimal. I only linked isiKulu to demonstrate a possible direction, not a complete build.

The Exchange

This dude is becoming the new Drizz't pc....everyone wants to make one and soon people will start getting sick of it.


Fake Healer wrote:
This dude is becoming the new Drizz't pc....everyone wants to make one and soon people will start getting sick of it.

I have no idea who he is. I do have my own spear wielding badass to idealize though, Yukimura Sanada from Sengoku Basara. Unfortunately, I'll never play it because I hate the idea that I can't attack anything next to me and, at best, I would have to take a feat that allowed me to do so or, at worst, have to get a house rule to allow me to do so.


Suichimo wrote:
Fake Healer wrote:
This dude is becoming the new Drizz't pc....everyone wants to make one and soon people will start getting sick of it.
I have no idea who he is. I do have my own spear wielding badass to idealize though, Yukimura Sanada from Sengoku Basara. Unfortunately, I'll never play it because I hate the idea that I can't attack anything next to me and, at best, I would have to take a feat that allowed me to do so or, at worst, have to get a house rule to allow me to do so.

Eh, during your turn, it is a 5' step to get back into position (ie- about the same thing as if the enemy took a 5' step away from you), and out of your turn, you could easily just grab something like armor spikes (there was a lot of FAQ confusion about those a while back; general point, if I remember it- no, you can't use a greatsword and then TWF it with armor spikes. Using them to smack casters that want to get cute is still fine).

Anyway, it is a small price to pay to turn yourself into an obstacle 25 feet across. This is because you have 10 feet of reach on either side, and your own 5' in the middle. That 25' across circle is where nothing can cross without giving you a free attack. Either that, or they waste their movements trying to go around you. That can give you a lot of sway in controlling enemy movements.

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