if you have three arms can you two-weapon fight with a two-hander


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Pathfinder Lost Omens Subscriber

as stated above, i've been trying to figure out how exactly do you handle a two-handed weapon wielded in two-off hands(1/2 strength or 1-1/2 strength), and if it is able to be used for bonus attacks via two-weapon fighting.


Two handed weapons require a primary hand and an off-hand. They cannot be wielded with two off-hands. CRB pg 141 under Light, One-Handed, and Two-Handed Melee Weapons:


Pathfinder Lost Omens Subscriber

well, there's one mystery down.

Lantern Lodge

Nah, consider using your MH and one off hand for your two hander, and then your "off-hand" for the weapon you were planning to use with your main hand O.o. You lose out on damage, but the concept stays.


Never had a player try to use a two handed weapon for an off hand attack but I would go with .5x Str damage. The extra attacks from two weapon fighting are explicitly called off hand attacks and off hand attacks deal .5x Str damage. (1x Str damage with double slice)

Grand Lodge

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You will need to reference the unwritten rules.


blackbloodtroll wrote:
You will need to reference the unwritten rules.

You do that enough for everyone.

Grand Lodge

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Durngrun Stonebreaker wrote:
blackbloodtroll wrote:
You will need to reference the unwritten rules.
You do that enough for everyone.

We have no choice.

It was pressed upon us, if you recall.


If I recall, the rules say you have to use 'both' hands to use a two handed weapon. It NEVER states what to do when you have more than two. It never states that 'both' must be primary + offhand. So there isn't ANY RAW on wielding 2 2-handed weapons.


Presuming you have not only enough hands to wield the weapons but also enough attack economy to provide for the off-hand attacks, we can go to Pathfinder Math to get our answer. Making an attack with an off-hand weapon is 0.5x Str and making an attack with a 2-h weapon is 1.5x. Since, using Pathfinder Math, you don't straight up multiply factors like this (ie. 2x + 2x = 3x), 0.5x + 1.5x = 1x. Or, to look at it another way, you combine the 0.5x Str from both hands to give you 1x Str. So, with a race like Kathasa which gets 3 off-hand attacks in addition to their iterative attacks on account of having 4 arms, you could wield, for the sake of illustration, a Greatsword as your main-hand weapon and a Greataxe as your off-hand. You'd get as many swings with your Greatsword as your iterative allowance would allow plus a single swing with your Greataxe which subsumes two off-hand attacks and gets 1x Str to damage. You'd take -4 to attack since your off-hand weapon isn't light.


The rules assume you are using someone with two hand and TWF or a creature with more than two hands and multiweapon fighting. Any other combination goes into GM discretion territory, and even then the rules assuming you are one handing a weapon, not trying to use two hands and still get extra attacks. Basically there are no rules for this other than "ask the GM".


graystone wrote:
If I recall, the rules say you have to use 'both' hands to use a two handed weapon. It NEVER states what to do when you have more than two. It never states that 'both' must be primary + offhand. So there isn't ANY RAW on wielding 2 2-handed weapons.

It doesn't matter how many physical hands you have, you only have two metaphysical "hands of effort." And it is your metaphysical hands of effort which actually wield weapons. So, no, you cannot TWF with THW under any circumstance, ever. Even with 100 arms, you still couldn't do it.


BigDTBone: SO a race with 4 natural arms only has two metaphysical "hands of effort"? I call BS as multiweapon fighting states that creatures with 3+ arms gain more than that.


graystone wrote:
BigDTBone: SO a race with 4 natural arms only has two metaphysical "hands of effort"? I call BS as multiweapon fighting states that creatures with 3+ arms gain more than that.

As far as I know, a naturally four-armed race would have one primary hand and three off hands.


Durngrun Stonebreaker wrote:
graystone wrote:
BigDTBone: SO a race with 4 natural arms only has two metaphysical "hands of effort"? I call BS as multiweapon fighting states that creatures with 3+ arms gain more than that.
As far as I know, a naturally four-armed race would have one primary hand and three off hands.

Yes, and that adds up to more than two metaphysical "hands of effort" as he said in replying to me talking about it not stating what to do if you have more than 2. And since it's never stated how you two=handed weapons interact with 4 armed races, we can't assume 'both' requires a specific primary/off-hand combination. Both off-hands satisfies the 'both' requirement for two handed use.


If you have more than 2 arms naturally, you get additional potential off-hand attacks. But if you have only 2 arms naturally and you "sprout" additional arms by some rules element (ie. Alchemist vestigial arms), you don't gain the additional budget of off-hand attacks.


Pathfinder Lost Omens Subscriber

by the way, I am talking for argument's sake about someone with say a dagger in their main hand, and a long sword being wielded in both off hands.

Sczarni

Why is this discussion spread out over two threads?

The "two metaphorical hands" issue only applies to standard races. Those "born" with two arms. People forget that SKR kept referencing standard, core races when those debates took place last year.

If you're playing a naturally multi-armed race, you're going to have to invent your own rules, because none exist outside of the Multi-Weapon Fighting feat.


graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
BigDTBone: SO a race with 4 natural arms only has two metaphysical "hands of effort"? I call BS as multiweapon fighting states that creatures with 3+ arms gain more than that.
As far as I know, a naturally four-armed race would have one primary hand and three off hands.
Yes, and that adds up to more than two metaphysical "hands of effort" as he said in replying to me talking about it not stating what to do if you have more than 2. And since it's never stated how you two=handed weapons interact with 4 armed races, we can't assume 'both' requires a specific primary/off-hand combination. Both off-hands satisfies the 'both' requirement for two handed use.

A two handed weapon requires a primary and off hand, not two off hands.

Sczarni

It seems there are quite a few people spread out over these two threads who weren't around last year, when this was a really hot topic. Suffice it to say that these discussions were hashed out with a Developer at the time, and going over them again is really pointless. I strongly suggest you search for those threads, and read them, before posting anything more on the matter here.

Otherwise there will be thousands (literally) of duplicate posts.


Durngrun Stonebreaker wrote:
graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
BigDTBone: SO a race with 4 natural arms only has two metaphysical "hands of effort"? I call BS as multiweapon fighting states that creatures with 3+ arms gain more than that.
As far as I know, a naturally four-armed race would have one primary hand and three off hands.
Yes, and that adds up to more than two metaphysical "hands of effort" as he said in replying to me talking about it not stating what to do if you have more than 2. And since it's never stated how you two=handed weapons interact with 4 armed races, we can't assume 'both' requires a specific primary/off-hand combination. Both off-hands satisfies the 'both' requirement for two handed use.
A two handed weapon requires a primary and off hand, not two off hands.

No, it requires both. If you have a quote from one of the books that states what you just said please post it.


Nefreet: Developer posts aren't official unless it's in FAQ form so even if it was 100% hashed out back then it isn't RAW.


graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
BigDTBone: SO a race with 4 natural arms only has two metaphysical "hands of effort"? I call BS as multiweapon fighting states that creatures with 3+ arms gain more than that.
As far as I know, a naturally four-armed race would have one primary hand and three off hands.
Yes, and that adds up to more than two metaphysical "hands of effort" as he said in replying to me talking about it not stating what to do if you have more than 2. And since it's never stated how you two=handed weapons interact with 4 armed races, we can't assume 'both' requires a specific primary/off-hand combination. Both off-hands satisfies the 'both' requirement for two handed use.
A two handed weapon requires a primary and off hand, not two off hands.
No, it requires both. If you have a quote from one of the books that states what you just said please post it.

Quoted it several times.

CRB pg 141
Light weapon: primary Or off hand
One-handed: primary Or off hand
Two-handed: Both primary And off hand.


You must have a different book than I. Mine says "Two hands are required to use a twohanded melee weapon effectively." CRB pg 141 How are two off hands NOT two hands as per the core rule book?


graystone wrote:
You must have a different book than I. Mine says "Two hands are required to use a twohanded melee weapon effectively." CRB pg 141 How are two off hands NOT two hands as per the core rule book?

Well I do have a second printing. (Light hearted emoticon) I simply read in context. The "two hands" refer to the primary and off hands mentioned in the same passage. Otherwise it's stating "two handed weapons require two hands." I could have figured that out myself.


Pathfinder Lost Omens Subscriber
Durngrun Stonebreaker wrote:
graystone wrote:
You must have a different book than I. Mine says "Two hands are required to use a twohanded melee weapon effectively." CRB pg 141 How are two off hands NOT two hands as per the core rule book?
Well I do have a second printing. (Light hearted emoticon) I simply read in context. The "two hands" refer to the primary and off hands mentioned in the same passage. Otherwise it's stating "two handed weapons require two hands." I could have figured that out myself.

but that's the point, we're no longer in the realm that that context covered, aka only have 2 arms.


Bandw2 wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
You must have a different book than I. Mine says "Two hands are required to use a twohanded melee weapon effectively." CRB pg 141 How are two off hands NOT two hands as per the core rule book?
Well I do have a second printing. (Light hearted emoticon) I simply read in context. The "two hands" refer to the primary and off hands mentioned in the same passage. Otherwise it's stating "two handed weapons require two hands." I could have figured that out myself.
but that's the point, we're no longer in the realm that that context covered, aka only have 2 arms.

If you're talking alchemist, you do not gain either extra primary hands or off hands.

If you're referring to a natural three (or more) armed race, then you get extra off hands but not extra primary hands.

Again, these are the rules as they are. If you are the GM, then change them however you want. I am not in any way trying to say it would be overpowered or broken.


Pathfinder Lost Omens Subscriber
Durngrun Stonebreaker wrote:
Bandw2 wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
You must have a different book than I. Mine says "Two hands are required to use a twohanded melee weapon effectively." CRB pg 141 How are two off hands NOT two hands as per the core rule book?
Well I do have a second printing. (Light hearted emoticon) I simply read in context. The "two hands" refer to the primary and off hands mentioned in the same passage. Otherwise it's stating "two handed weapons require two hands." I could have figured that out myself.
but that's the point, we're no longer in the realm that that context covered, aka only have 2 arms.

If you're talking alchemist, you do not gain either extra primary hands or off hands.

If you're referring to a natural three (or more) armed race, then you get extra off hands but not extra primary hands.

Again, these are the rules as they are. If you are the GM, then change them however you want. I am not in any way trying to say it would be overpowered or broken.

but i have still yet to see manifest proof that you NEED a primary hand for a 2-hander.

I went back and read some of the old threads on this, and couldn't seem to find any actually proof there either. People just kept bringing up rules designed for people with 2 arms.

also, vestigial arms say they can wield a weapon and can be part of a attack action. so they can attack and can wield arms, they ARE NOT GIVING EXTRA ATTACKS ANYWHERE.


Bandw2 wrote:
Durngrun Stonebreaker wrote:
Bandw2 wrote:
Durngrun Stonebreaker wrote:
graystone wrote:
You must have a different book than I. Mine says "Two hands are required to use a twohanded melee weapon effectively." CRB pg 141 How are two off hands NOT two hands as per the core rule book?
Well I do have a second printing. (Light hearted emoticon) I simply read in context. The "two hands" refer to the primary and off hands mentioned in the same passage. Otherwise it's stating "two handed weapons require two hands." I could have figured that out myself.
but that's the point, we're no longer in the realm that that context covered, aka only have 2 arms.

If you're talking alchemist, you do not gain either extra primary hands or off hands.

If you're referring to a natural three (or more) armed race, then you get extra off hands but not extra primary hands.

Again, these are the rules as they are. If you are the GM, then change them however you want. I am not in any way trying to say it would be overpowered or broken.

but i have still yet to see manifest proof that you NEED a primary hand for a t-hander.

It's in th CRB, there's a FAQ, I don't know what more you need (or why it's my job to provide it). You asked, I've tried to explain. Run it as you wish. You said you were the GM.


Pathfinder Lost Omens Subscriber

still I WANT TO KNOW WHY.

I've read the CRB with the FAQ and i feel that explanation doesn't hold ground. yet, everyone seems to think it's a matter of fact from the threads of yesteryear. WHY? i read them, many people today who say no, doesn't work, were fighting tooth and nail to say it was still legal.

"as you are using both of your hands to wield your two-handed weapon, therefore your off-hand is unavailable to make any attacks."

this seems to apply off-hand to physical hands, and the term both only applied to 2 objects in correct english, but it is possible to have many hands, and even more off-hands via race.

people, keep referencing the unwritten rule, and i'd really like to know what that is.


Bandw2 wrote:

still I WANT TO KNOW WHY.

I've read the CRB with the FAQ and i feel that explanation doesn't hold ground. yet, everyone seems to think it's a matter of fact from the threads of yesteryear. WHY? i read them, many people today who say no, doesn't work, were fighting tooth and nail to say it was still legal.

"as you are using both of your hands to wield your two-handed weapon, therefore your off-hand is unavailable to make any attacks."

this seems to apply off-hand to physical hands, and the term both only applied to 2 objects in correct english, but it is possible to have many hands, and even more off-hands via race.

people, keep referencing the unwritten rule, and i'd really like to know what that is.

Primary and off hands is a matter if effort, not physical hands. Your "off hand" could be your left hand, either foot, a headbutt, or a hip check if you wanted. Think of it this way: you can make an unarmed strike even if your hands are full. So you have two daggers, your primary dagger deals 1x Str damage, and your off hand deals .5x Str. Can you also kick, or headbutt, etc.? With a two handed weapon, or a one handed weapon in two hands, you require your primary and off hand deal 1.5x Str damage. Can you also kick or headbutt, etc.?

Grand Lodge

Well, the Sea Knife, and Barbazu Beard, explicitly allow you to attack with them, as an off-hand attack, along with an attack, with a two-handed weapon.


If i remember this correctly from all the recent info, the essential answer is ... PC's can only ever get what was originally 1.5 str bonus

two-handed = 1.5x

two weapon = 1x + .5x = 1.5x

Back in 3.5 era people saw things like armor spikes and that you can always make an unarmed off hand attack. And took that to mean that you could now get

Two-handed = 1.5x + .5x for 2x total

....and it was good...too good

So a while back the Pathfinder dev's decided that using a 2 handed weapon used up your "off-hand" FAQ states this about armor spikes. This apparently includes all weapons that are not held. (unarmed, armor spikes, blade boot, tail blades)

(interestingly items like the Barbazu Beard break that but provoke an AoO so i guess it balances out)

They then gave ways to gain extra hands both physical such as the alchemist that they decided can not gain you more advantageous attack options (so does not give "extra hands" just ...limbs?)

And now the Kasatha who are explicitly listed as having ONE "Main hand" and "3 Off-Hands"

who essentially by current FAQ do not gain any mechanical advantage over 2 armed beings due to the "two metaphorical hands" issue.

Personally i expect them to decide for balance reasons to limit them to

Primary 1x + Offhand .5x, +offhand b .5x, +offhand c .5x = 2.5x total
or
two-handed 1.5x + offhand b .5x + offhand c .5x = 2.5x total
but NOT
two-handed 1.5x + two-hand 1.5x = 3x

Basically the current rule of thumb is without an ability that specifically allows you to break the multipliers you should not be able to gain an "unfair" advantage over a basic pc who has invested the same amount of build resources.

The hypothetical mystical hands are just a (bad) way to try to explain that.

Grand Lodge

Yes, I have mentioned the "Primary x1, Off-hand x0.5" thing several times.

Makes much more sense.

Liberty's Edge

Bandw2 wrote:

still I WANT TO KNOW WHY.

You problem is that you don't accept the idea that the rules are written for biped races with 2 arms, 2 legs, 1 head.

That is a unwritten assumption of all the rulebooks, with some limited exception, mostly in the ARG. The exceptions generally have specific rules.

You want to use a 3 armed character.
So you have to look the specific rules for his race or condition and follow the following rules:

Rule 1: if he is a member of a race with the standard build that has somehow sprouted a new arm or tentacle he normally is subject to the limitations of the standard races. Unless the ability that make him grow the new arm say differently, he is still limited to two hands of efforts when attacking with manufactured weapons.

Rule 2: if he is a member of a race with 3+ arms you must look how the race work. The race can make 1 attack with manufactured weapons with each arm? Then he can make 3+ hands worth of effort when attacking with manufactured weapons, if he can't (there are races with multiple arms that can use only 2 arms for manufactured weapons) he is limited to two hands of effort.

- * -

Bandw2 wrote:


but i have still yet to see manifest proof that you NEED a primary hand for a 2-hander.

I went back and read some of the old threads on this, and couldn't seem to find any actually proof there either. People just kept bringing up rules designed for people with 2 arms.

also, vestigial arms say they can wield a weapon and can be part of a attack action. so they can attack and can wield arms, they ARE NOT GIVING EXTRA ATTACKS ANYWHERE.

What is the modifier for using a 2 handed weapon in a secondary hand while using a different weapon in the primary?

FAQ wrote:


Armor Spikes: Can I use two-weapon fighting to make an "off-hand" attack with my armor spikes in the same round I use a two-handed weapon?

No.
Likewise, you couldn't use an armored gauntlet to do so, as you are using both of your hands to wield your two-handed weapon, therefore your off-hand is unavailable to make any attacks.

Liberty's Edge

ShiroK wrote:

And now the Kasatha who are explicitly listed as having ONE "Main hand" and "3 Off-Hands"

who essentially by current FAQ do not gain any mechanical advantage over 2 armed beings due to the "two metaphorical hands" issue.

The FAQ is a CRB FAQ, the Kasatha has specific rules that supersede the FAQ.

Grand Lodge

Now, you see.

Does the FAQ mean to say that you need to have a free hand to make any off-hand attack?

Does it mean to say that Armor Spikes require a free hand to use?


Diego Rossi wrote:
ShiroK wrote:

And now the Kasatha who are explicitly listed as having ONE "Main hand" and "3 Off-Hands"

who essentially by current FAQ do not gain any mechanical advantage over 2 armed beings due to the "two metaphorical hands" issue.

The FAQ is a CRB FAQ, the Kasatha has specific rules that supersede the FAQ.

Good point. Then how about a Marilith then (less likely as a pc but i can't assume every GM ever will only use 6 one handed weapons).

The fact is there are currently NO published rules that clarify exactly how multi-armed creatures should be allowed to attack with (2 handed) weapons.

Or for that matter larger weapons. If it takes 2 hands worth of effort to wield a 1 handed weapon 1 size category larger. Can i use 4 arms to wield a 1 handed weapon 3 categories larger (NO ... but it would be cool)

Grand Lodge

ShiroK wrote:
Diego Rossi wrote:
ShiroK wrote:

And now the Kasatha who are explicitly listed as having ONE "Main hand" and "3 Off-Hands"

who essentially by current FAQ do not gain any mechanical advantage over 2 armed beings due to the "two metaphorical hands" issue.

The FAQ is a CRB FAQ, the Kasatha has specific rules that supersede the FAQ.

Good point. Then how about a Marilith then (less likely as a pc but i can't assume every GM ever will only use 6 one handed weapons).

The fact is there are currently NO published rules that clarify exactly how multi-armed creatures should be allowed to attack with (2 handed) weapons.

Just one, by the unwritten rules.

Or, maybe not. They are unwritten, so no one can real prove what they say.


Seems ludicrous to me that there are two "off-hands" you would wield a longsword with while wielding a dagger in your "main hand".

If I was playing a three armed race I would totally wield a greatsword in two arms and a shortsword/klar/scizore/kukri in my third, off- hand.

I love the concept. Not getting involved in the rules hotmess however.


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Nefreet wrote:

Why is this discussion spread out over two threads?

The "two metaphorical hands" issue only applies to standard races. Those "born" with two arms. People forget that SKR kept referencing standard, core races when those debates took place last year.

If you're playing a naturally multi-armed race, you're going to have to invent your own rules, because none exist outside of the Multi-Weapon Fighting feat.

That is what I keep saying. People need to understand that once you step outside of the rules expectations they really have to make up their own rules. We can just guess at what we think the designers would do.

As a reminder to everyone more then 2 hands = MWF. So trying to use TWF means you have to houserule.


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I used to teach martial arts and weapon arts. Power comes from the legs and body moving together. The arms are used at the end. Thrust, push-cut, and pull-cut are all driven by the whole body. Having four arms would not be twice as effective as two. You would be interfering with your own lines of attack.

This is one of those few instances where the rules make a bit of sense to a simulationist. Capping the total strength bonus at 1.5 seems to make sense. You can't move in four directions at once.

If I had a four-armed character I would put two short defensive weapons in my bottom set of hands - probably bucklers. I would use these extra hands to grab when the opportunity arose.

A four armed character could be an incredible grappler.

Scarab Sages

Alchemist Vestigial Arm:

The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting).

So if the character normally would wield a 2 handed weapon and suddenly had an extra, functional arm; he could wield a shield in addition.

So if the character normally would wield a 2 handed weapon and suddenly had an extra, functional arm; he could wield a shield as a weapon and as part of TWF full attack action and get 2 attacks (via TWF).

So if the character normally would wield a 2 handed weapon and suddenly had an extra, functional arm; he could wield a one handed weapon and as part of TWF full attack action and get 2 attacks (via TWF).

Wielding 2 two handed weapons seems to defy the off hand requirement for TWF that the off hand is one handed. Thus I'd say that defies the specific exception for vestigial arm to utilize TWF rules.

Just my perspective.

Edit: as far as str bonuses from the OP; I'd follow 1.5 / 0.5 as per primary / off hand but I can see a judge forcing 1.0 / 0.5 via TWF rules

Scarab Sages

BigDTBone wrote:
It doesn't matter how many physical hands you have, you only have two metaphysical "hands of effort." And it is your metaphysical hands of effort which actually wield weapons. So, no, you cannot TWF with THW under any circumstance, ever. Even with 100 arms, you still couldn't do it.

Incorrect.

Creatures with more than two hands can wield a weapon in each hand. The Multiweapon Fighting feat even addresses the modifiers and states the normal condition.

This has long since been hashed out in the synthesist debates involving Kali builds.


Durngrun Stonebreaker wrote:


A two handed weapon requires a primary and off hand, not two off hands.

You keep repeating this but that is nowhere in the book.

Liberty's Edge

Cascade wrote:

Alchemist Vestigial Arm:

The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting).

So if the character normally would wield a 2 handed weapon and suddenly had an extra, functional arm; he could wield a shield in addition.

So if the character normally would wield a 2 handed weapon and suddenly had an extra, functional arm; he could wield a shield as a weapon and as part of TWF full attack action and get 2 attacks (via TWF).

So if the character normally would wield a 2 handed weapon and suddenly had an extra, functional arm; he could wield a one handed weapon and as part of TWF full attack action and get 2 attacks (via TWF).

Wielding 2 two handed weapons seems to defy the off hand requirement for TWF that the off hand is one handed. Thus I'd say that defies the specific exception for vestigial arm to utilize TWF rules.

Just my perspective.

Edit: as far as str bonuses from the OP; I'd follow 1.5 / 0.5 as per primary / off hand but I can see a judge forcing 1.0 / 0.5 via TWF rules

The FAQ say no to 2 and 3. Same thing for the rules about vestigial arms.

Sczarni

graystone wrote:
Nefreet: Developer posts aren't official unless it's in FAQ form so even if it was 100% hashed out back then it isn't RAW.

I'm well aware of the Stephen Radney-MacFarland quote. I even made a thread addressing the problems it raises.

This is different.

We have an FAQ. It is an official Paizo ruling stating that a Core race can't fight with a two-handed weapon in conjunction with an off-hand weapon.

But because it is such a complicated issue, a few sentences tossed up as an FAQ couldn't handle it all. For an in-depth explanation with examples, we need to turn to those discussions for our answers.

If we maintain your POV, we're going to keep rehashing those debates year after year, and we're going to come to the same conclusion again and again.

And I'm not really keen on wasting another year (or more) doing that.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Seems to me like there is a lot of misinformation floating around in this thread.

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