Elmar Thonsson |
Hi, y'all. I recently started playing a ranger in a certain undead-heavy adventure path, and it's been a lot of fun taking out skeletons with blunt arrows, but suddenly we're fighting nothing but zombies, and the DR 5/slashing is something to notice.
Does anyone know of a decent way to do slashing damage as a ranger other than the Versatile Weapon spell? I'm currently trying to break through by using Abundant Ammunition with Raining Arrows (from Elves of Golarion), but am curious if there are any actual slashing arrows out there.
Artanthos |
Hi, y'all. I recently started playing a ranger in a certain undead-heavy adventure path, and it's been a lot of fun taking out skeletons with blunt arrows, but suddenly we're fighting nothing but zombies, and the DR 5/slashing is something to notice.
Does anyone know of a decent way to do slashing damage as a ranger other than the Versatile Weapon spell? I'm currently trying to break through by using Abundant Ammunition with Raining Arrows (from Elves of Golarion), but am curious if there are any actual slashing arrows out there.
Hit them with a sword.
You have the proficiency.
Elmar Thonsson |
Oh, Weapon Versatility is interesting. I've heard of that, but every time I searched for it I only got the Versatile Weapon spell and assumed that's what people were working about.
That said, the consensus on Weapon Versatility seems to be "without an errata, we'll never know if it works with bows," and wow that seems overpowered while also taking up a feat slot I can't justify freeing up until at least level 10 (but maybe should anyway).
And oh, I do carry a slashing weapon. Decent strength bonus, masterwork Dwarven Waraxe, tends to do a decent bit of damage.
Only thing is that, with a bow, I get two attacks; at level 6 with Multishot, I'll get four, three at a higher attack bonus than I could with an axe.
(Right now, when fighting undead I can choose between 1 attack with a waraxe, for 1d10+4 ~8 damage, or 2 attacks with a longbow, each for 1d8+10 ~15 damage each before DR)
I guess maybe I should also mention that the party is me, a Kensai Magus, and two Clerics. It's all I can do to take out as many skeletons as them in a round, and the fact that I can't one-shot zombies is just slightly disappointing.
Still, Weapon Versatility would stack with endless raining arrows, which could be excellent. (With deadly shot and favored enemy, these currently hit for 1d8+2d4+10 damage, and overcoming an extra 5 points of DR would be icing on the cake)
EDIT: Yeah, what's with those fighters who don't carry bows? Last time I was in a game where we fought medusas, I had to spend every round pulling javelins out of my Efficient Quiver to share with the rest of the party.
ExaltedBagel |
Personnally, I would always prefer packing an extra weapon instead of taking an extra feat. Besides, being forced into melee range as a ranger can be a blast and you hold your own pretty well in the frontline.
This being said, of course for later levels you might want to benefit from your bow and feats. At this point, depending on what money permits, your might want to look into a Holy Bow, the extra damage vs the undeads should be more than enough to counter the DR.
For ranged attacks, you may also consider bringing a few throwing axes, as they are slashing weapon and ranged as well!
Enjoy killing zombies!
Elmar Thonsson |
I thought all rangers took quick draw for switch hitting. Even if you are primary ranged, it's a great feat for the option to switch to melee.
People keep telling me this, but the numbers on the switch hitter just don't make sense. Unless I need to constantly move for some reason, a bow always gives enough extra attacks to deal more damage, and spending feats on 2WF would seriously reduce my damage.
Meanwhile, Point Blank Master, at level 6, makes bows function just as well in melee range, and suddenly any melee feats taken earlier become a waste.
(I guess I could mention that the goal of my build was to get Improved Snap Shot and Combat Reflexes as soon as possible, in order to get full-BAB attacks on around 10 enemies per round)
Drako "The Merciful" |
You said you don't have melee weapons. Just find a club and use that. You can build your character to archery, just fine. You don't have to be super awesome to just hit some zombies on the head. I am sure you will do plenty of damage. Clubs are awesome!
Edit: Stupid me. Duh, slashing. I always think zombies are DR/bludgeoning. So, you are a ranger. And you don't have a dagger? How do you skin your venison?
Lincoln Hills |
Elmar -
For future reference, it's pretty safe for any martial character (no matter how specialized) to presume that lots of flavors of DR are going to show up. Even specialist wizards prepare a few spells outside their school - the warrior equivalent is to carry all three damage types with you. Cold iron daggers (which can be thrown to apply some of your archery feats) are a good, lightweight, inexpensive option that can cope with three types of DR.
By the way - good notion with the bludgeoning arrows. I'm very fond of those things. Pick up some silvered ones when you can. They're great.
Elmar Thonsson |
No, guys, I absolutely carry slashing weapons, but the damage just can't stack up with what my bow outputs, even after DR 5/slashing. I was just wondering if there were better ways to do slashing with a bow, and it sounds like the only (debatable) good way to do that is with the Weapon Versatility feat.
Ascalaphus |
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Take a polearm that does slashing damage and has the Brace property. Brace for the zombies' charge; kill them with double damage before they even get to make an attack roll. Since they're permanently Staggered, they have to use Charge actions to both move and attack in the same round. And they're too mindless to know how much you're taking advantage of that.
Rodinia |
Ascalaphus suggested you carry a polearm to chop up zombies. He's absolutely right. Zombies use STUPID TACTICS, so you are pretty much guaranteed maximum effectiveness with a reach weapon. You should be able get at least one more attack each round (more if you have Combat Reflexes, which you probably do not) from AoOs. The only time this would be a problem is if your allies allow the zombies to outsmart them by using equally stupid tactics.
As Ascalaphus said, you can get extra attacks with a polearm, which does Slashing damage:
Your Round One (zombies out of reach): Ready an action to attack the first zombie to approach
Zombie Round One: Charge you, take your readied action followed your AoO, roll for charge attack if not already chopped to pieces.
Your round two: Move away from zombies (possibly eating an AoO), ready another action to attack when they approach.
Zombie round two: Charge, take another two attacks from you, attack if not destroyed.
You just doubled your slashing attacks per round. More than that, if you have Combat Reflexes. Less than that, if your allies allow the zombies to outsmart them.
Note that you occasionally eat an AoO, but since your attacks are far more effective than a zombie attack, that's still a win for you.
SAMAS |
No, guys, I absolutely carry slashing weapons, but the damage just can't stack up with what my bow outputs, even after DR 5/slashing. I was just wondering if there were better ways to do slashing with a bow, and it sounds like the only (debatable) good way to do that is with the Weapon Versatility feat.
Dude, you're fighting outside of your specialty. Doing less damage is a given. Just roll with it.
Unless the DM starts throwing nothing but zombies at you. Then he's just being a jerk.
Aelryinth RPG Superstar 2012 Top 16 |
I must agree.
Your complaint is that 'fighting in melee does less damage then just shooting arrows with full attacks every round."
Well, DUH. (not to be harsh). That's true because it's how the game WORKS. It's not because melee weapons are deficient.
Grab your axe, up your strength, take Power attack, and hack away.
If you want to go back to 3.5, broadhead arrows did slashing damage.
==Aelryinth
Brotato |
Imbicatus wrote:
I thought all rangers took quick draw for switch hitting. Even if you are primary ranged, it's a great feat for the option to switch to melee.People keep telling me this, but the numbers on the switch hitter just don't make sense. Unless I need to constantly move for some reason, a bow always gives enough extra attacks to deal more damage, and spending feats on 2WF would seriously reduce my damage.
Meanwhile, Point Blank Master, at level 6, makes bows function just as well in melee range, and suddenly any melee feats taken earlier become a waste.
(I guess I could mention that the goal of my build was to get Improved Snap Shot and Combat Reflexes as soon as possible, in order to get full-BAB attacks on around 10 enemies per round)
A switch hitter doesn't use two weapon fighting. It uses two handed fighting, which requires Power Attack, and if you want to have a full round worth of melee attacks, Quick Draw, that's it. You don't move as a switch hitter. You stand in one spot, pelting the enemy with arrows until they finally reach melee, and then anyone still standing gets a 2 hander to the face. It is literally the basest of character concepts, and ranger pulls it off easily.