paizo.com Recent Posts in Multiclass Alternate Method: "Experience Buy". Similar Systems exist?paizo.com Recent Posts in Multiclass Alternate Method: "Experience Buy". Similar Systems exist?2014-07-17T00:33:52Z2014-07-17T00:33:52ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Threeshadeshttps://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#472014-08-06T10:50:52Z2014-08-06T10:50:52Z<p>So if a character goes mono for about 10 levels and then decides to level in another class (like with that wizard to fighter example) they will lag behind for a while?</p>
<p>Let's go only by BAB and class features for a moment, we have the Wiz10 levelling up to ChrLvl 11, deciding to multiclass into fighter. He gets the two levels of fighter and with that has BAB 6</p>
<p>While a character that was progressing muliclassed wuld now be at Wiz10, Fgt6, with a BAB 8.</p>
<p>I think thats a bit unelegant, and you cannot really ever catch up on your class points with your new class, sou you have three options: multiclass further, which is okay if you wanted to do that anyway, continue with you primary class and have a slight class points lag or lag behnd completely.</p>
<p>About the save progression i would have to mull it over with a few class combinations to see how that works out.</p>So if a character goes mono for about 10 levels and then decides to level in another class (like with that wizard to fighter example) they will lag behind for a while?
Let's go only by BAB and class features for a moment, we have the Wiz10 levelling up to ChrLvl 11, deciding to multiclass into fighter. He gets the two levels of fighter and with that has BAB 6
While a character that was progressing muliclassed wuld now be at Wiz10, Fgt6, with a BAB 8.
I think thats a bit unelegant, and you...Threeshades2014-08-06T10:50:52ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#462014-07-18T14:28:22Z2014-07-18T14:28:22Z<p>"effective class level" I think just made it seem more confusing and technical than it really was. Plus, I remembered that ECL used to mean something else entirely back in 3.5</p>
<p>Instead, I just abbreviated class level as ClsL in the <a href="https://docs.google.com/document/d/1D_9Kbjx7NNfr9ovKN-gBuSu3TsoZ_fuTkBSFq8v7IgE/edit" target="_blank" rel="nofollow"><b>document</b></a>, making a note of this early on, in order to visually distinguish it from "character level".</p>
<p>I think it's clearer; let me know if you still have trouble at all understanding it.</p>
<p>Secondly, I'm still trying to think of things that increase effective level for things in this system. I thought of the <a href="http://www.d20pfsrd.com/feats/general-feats/shaping-focus" target="_blank" rel="nofollow">Shaping Focus</a> feat, which I think I'll have to nerf to either 2 or 3 levels. Any other similar abilities occur to anyone, besides the ones I mentioned before (Magical Knack, Boon Companion, Monastic Legacy)?</p>"effective class level" I think just made it seem more confusing and technical than it really was. Plus, I remembered that ECL used to mean something else entirely back in 3.5
Instead, I just abbreviated class level as ClsL in the document, making a note of this early on, in order to visually distinguish it from "character level".
I think it's clearer; let me know if you still have trouble at all understanding it.
Secondly, I'm still trying to think of things that increase effective level...Rudy22014-07-18T14:28:22ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#452014-07-18T05:27:43Z2014-07-18T05:27:43Z<p>I <a href="https://docs.google.com/document/d/1D_9Kbjx7NNfr9ovKN-gBuSu3TsoZ_fuTkBSFq8v7IgE/edit" target="_blank" rel="nofollow"><b>changed</b></a> the wording around using your idea of "effective class level". Let me know if that seems clearer to you; thank you.</p>
<p>Sleep now, I'll look at again with fresh eyes tomorrow. :)</p>I changed the wording around using your idea of "effective class level". Let me know if that seems clearer to you; thank you.
Sleep now, I'll look at again with fresh eyes tomorrow. :)Rudy22014-07-18T05:27:43ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#442014-07-18T03:48:58Z2014-07-18T03:48:58Z<p>Yeah, I'm working on re-wording the whole thing to be more clear right now. It's in flux.</p>Yeah, I'm working on re-wording the whole thing to be more clear right now. It's in flux.Rudy22014-07-18T03:48:58ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#432014-07-18T03:43:21Z2014-07-18T03:43:21Z<p>oh, also you should put in big bold letters</p>
<p>"HOW DO YOU LEVEL UP?: exactly the same except you gain class points instead of levels in some class"</p>
<p>the chart made me feel you gained class points form the GM as they we're on the same level and before experience points, AKA their not over with the other things you gain per level.</p>oh, also you should put in big bold letters
"HOW DO YOU LEVEL UP?: exactly the same except you gain class points instead of levels in some class"
the chart made me feel you gained class points form the GM as they we're on the same level and before experience points, AKA their not over with the other things you gain per level.Bandw22014-07-18T03:43:21ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#422014-07-18T03:13:05Z2014-07-18T03:13:05Z<p>Not a bad idea; I'll think about it.</p>Not a bad idea; I'll think about it.Rudy22014-07-18T03:13:05ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#412014-07-18T03:09:53Z2014-07-18T03:09:53Z<div class="messageboard-quotee">Rudy2 wrote:</div><blockquote> No, you'd have caster level 13. You are wizard 13, so your caster level is based on your class level, which is 13. </blockquote><p>ok, see this is why I said HD, class level and character level confuse me. or maybe use a new term that is innately different like Total Class level, or Effective Class level.Rudy2 wrote:No, you'd have caster level 13. You are wizard 13, so your caster level is based on your class level, which is 13.
ok, see this is why I said HD, class level and character level confuse me. or maybe use a new term that is innately different like Total Class level, or Effective Class level.Bandw22014-07-18T03:09:53ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#402014-07-18T03:03:07Z2014-07-18T03:03:07Z<p>No, you'd have caster level 13. You are wizard 13, so your caster level is based on your class level, which is 13.</p>No, you'd have caster level 13. You are wizard 13, so your caster level is based on your class level, which is 13.Rudy22014-07-18T03:03:07ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#392014-07-18T03:02:15Z2014-07-18T03:02:15Z<p>omg, yeah it wasn't even posted yet when I was posting mine. </p>
<p>hmm, I find that weird... so if i was a 19th level fighter ,and 13th level wizard, I'd still have CL 20.</p>
<p>what about classes that have CL = level-3?</p>
<p>like the paladin or ranger?</p>omg, yeah it wasn't even posted yet when I was posting mine.
hmm, I find that weird... so if i was a 19th level fighter ,and 13th level wizard, I'd still have CL 20.
what about classes that have CL = level-3?
like the paladin or ranger?Bandw22014-07-18T03:02:15ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#382014-07-18T02:45:51Z2014-07-18T02:45:51Z<p>I don't think you're pestering, so don't worry. I posted this thread to get critical input, after all.</p>
<p>In some cases, it would actually be incorrect for me to say HD instead of character level. For most players, they are the same, but if a player had racial hit dice for some reason, me referring to hit dice instead of character level would screw up the same system.</p>
<p>In terms of caster level, I did answer, but I don't blame you for missing it because I was posting a lot :)</p>
<div class="messageboard-quotee">Rudy2 wrote:</div><blockquote> <div class="messageboard-quotee">Bandw2 wrote:</div><blockquote>edit: also how is caster level determined? </blockquote>Caster level is based only on the class level, and doesn't get any additional boost from character level. </blockquote><p>I don't think you're pestering, so don't worry. I posted this thread to get critical input, after all.
In some cases, it would actually be incorrect for me to say HD instead of character level. For most players, they are the same, but if a player had racial hit dice for some reason, me referring to hit dice instead of character level would screw up the same system.
In terms of caster level, I did answer, but I don't blame you for missing it because I was posting a lot :)
Rudy2 wrote:Bandw2...Rudy22014-07-18T02:45:51ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#372014-07-18T02:33:05Z2014-07-18T02:33:05Z<p>OH at the beginning it says by every two levels.
<br />
"Then, for every two levels by which your character level exceeds your highest class level, increase your BAB by 1."</p>
<p>I think that would be better written as "Then you BAB increases by 1 for every two levels your character level exceeds your highest class level."</p>
<p>also, to make it more in line with current writing maybe you should replace character level with Hit Dice. As i can't think of a place that directly refers to your overall character level.</p>
<p>Still no word on Caster level?</p>
<p>btw, if you think i'm pestering i'm not(internally: at least i hope i'm not), i'm a programmer, this is what i do, look at rules for logic errors, look at comments to make sure their worded well for others to read, making sure the end result matches the expected result.</p>
<p>also, I miss calculated by 6th level you'd have 12. I forgot that wizard chart also has 0th level spells per day. by lvl "9" you'd have 14, with up to fourth level spells.</p>OH at the beginning it says by every two levels.
"Then, for every two levels by which your character level exceeds your highest class level, increase your BAB by 1."
I think that would be better written as "Then you BAB increases by 1 for every two levels your character level exceeds your highest class level."
also, to make it more in line with current writing maybe you should replace character level with Hit Dice. As i can't think of a place that directly refers to your overall character...Bandw22014-07-18T02:33:05ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#362014-07-18T02:30:36Z2014-07-18T02:30:36Z<div class="messageboard-quotee">Bandw2 wrote:</div><blockquote>first point, I'd keep the class points in the hundreds so people can still give out portions of levels for awards at lower levels.</blockquote><p>Actually, this is an important point I should clarify. First, if it wasn't clear, the actually gaining of levels is still done by the standard experience point system. This system does not alter that at all. It's just that, when you gain a character level, this system gives you class points that lets you gain power in various classes.
<p>It's actually pretty important for balance that there are no "half levels" here. I don't want people gaining class levels in the middle of character levels. Why? Because, they way it is now, any character who multiclasses, even only 1 level in another class, will <b>always</b> be at least one level behind one who doesn't. The wizard who dips into fighter will <b>always</b> be at least a full spellcasting level behind the one who does not; there will never be a point at which he catches up. That is a crucial balancing mechanism, and the only thing that makes single classing still a viable choice for casters.</p>Bandw2 wrote:first point, I'd keep the class points in the hundreds so people can still give out portions of levels for awards at lower levels.
Actually, this is an important point I should clarify. First, if it wasn't clear, the actually gaining of levels is still done by the standard experience point system. This system does not alter that at all. It's just that, when you gain a character level, this system gives you class points that lets you gain power in various classes. It's actually...Rudy22014-07-18T02:30:36ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#352014-07-18T02:23:12Z2014-07-18T02:23:12Z<div class="messageboard-quotee">Bandw2 wrote:</div><blockquote>edit: also how is caster level determined? </blockquote><p>Caster level is based only on the class level, and doesn't get any additional boost from character level.Bandw2 wrote:edit: also how is caster level determined?
Caster level is based only on the class level, and doesn't get any additional boost from character level.Rudy22014-07-18T02:23:12ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#342014-07-18T02:21:46Z2014-07-18T02:21:46Z<p>If at 6th level you have 14 1st level spells, then you have no 3rd level spells. It's a tradeoff.</p>
<p>I think you may have misunderstood the system. At level 20, if you have three classes with 1/2 BAB progression, then you have 15 levels in each. The best total BAB from any of your classes, then, is +7 BAB. In addition to that, because your character level is 5 levels above your highest class level, you get an additional +2. That gives +9 BAB for the 3 classes with 1/2 progression at level 20.</p>If at 6th level you have 14 1st level spells, then you have no 3rd level spells. It's a tradeoff.
I think you may have misunderstood the system. At level 20, if you have three classes with 1/2 BAB progression, then you have 15 levels in each. The best total BAB from any of your classes, then, is +7 BAB. In addition to that, because your character level is 5 levels above your highest class level, you get an additional +2. That gives +9 BAB for the 3 classes with 1/2 progression at level 20.Rudy22014-07-18T02:21:46ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#332014-07-18T02:15:27Z2014-07-18T02:15:27Z<p>AH, thank you I missed that.</p>
<p>first point, I'd keep the class points in the hundreds so people can still give out portions of levels for awards at lower levels.</p>
<p>BAB with +1 is weird. 3 classes with 1/2 progression end up getting above 1/2 progression by lvl "20". any full BAB used gives you 20, 3/4 BAB gives you 16.</p>
<p>15th level wiz, sor, and arcanist get per day:</p>
<p>spell level 0: blah
<br />
spell level 1: 14
<br />
spell level 2: 14
<br />
spell level 3: 14
<br />
spell level 4: 14
<br />
spell level 5: 14
<br />
spell level 6: 13
<br />
spell level 7: 9
<br />
spell level 8: 1
<br />
spell level 9: 0</p>
<p>I'm not saying this is OP, or anything but this is a large increase in lower level spells per day.</p>
<p>by "6th" level you can have 14 1st level spells.</p>
<p>edit: also how is caster level determined?</p>AH, thank you I missed that.
first point, I'd keep the class points in the hundreds so people can still give out portions of levels for awards at lower levels.
BAB with +1 is weird. 3 classes with 1/2 progression end up getting above 1/2 progression by lvl "20". any full BAB used gives you 20, 3/4 BAB gives you 16.
15th level wiz, sor, and arcanist get per day:
spell level 0: blah
spell level 1: 14
spell level 2: 14
spell level 3: 14
spell level 4: 14
spell level 5: 14
spell level 6: 13...Bandw22014-07-18T02:15:27ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#322014-07-18T01:37:54Z2014-07-18T01:37:54Z<p>Level 20 is irrelevant in practice, so I'm not worried about that. On the other hand, waiting one or two more levels to get to 9th level spells is very relevant.</p>
<p>The explanation for BAB, saves, etc. is in the <a href="https://docs.google.com/document/d/1D_9Kbjx7NNfr9ovKN-gBuSu3TsoZ_fuTkBSFq8v7IgE/edit" target="_blank" rel="nofollow"><b>document</b></a> I've been linking. The two sentence summary is: It's based on a combination of the values between the different classes combined. Character level is independent of how the player chooses to split class points between different classes.</p>Level 20 is irrelevant in practice, so I'm not worried about that. On the other hand, waiting one or two more levels to get to 9th level spells is very relevant.
The explanation for BAB, saves, etc. is in the document I've been linking. The two sentence summary is: It's based on a combination of the values between the different classes combined. Character level is independent of how the player chooses to split class points between different classes.Rudy22014-07-18T01:37:54ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#312014-07-18T01:33:30Z2014-07-18T01:33:30Z<div class="messageboard-quotee">Rudy2 wrote:</div><blockquote><p> I actually think the optimal thing will end up being, in most cases, to have one "primary" class, which you keep one or two less than your character level, and to spend the leftover points on one or two secondary classes. Multiclassing will be better for martials than for casters, but that's always been the case.</p>
<p>I actually think splitting three ways will rarely be the best choice, except perhaps for a purely martial build (Ranger/Fighter/Barbarian, for example).</p>
<p>For example, I think that most wizard players would choose to lose a single level of wizard spellcasting, in the long run, to gain some levels in other classes, such as shown in my <a href="http://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#17" target="_blank" rel="nofollow">Irorian Lorekeeper</a> example.</p>
<p>I don't have a problem, exactly, if this system encourages multiclassing, so long as it doesn't make one or two <i>types</i> of multiclassing the clearly superior ones. </blockquote><p>what I was actually fishing for was an explanation on BAB, saves, skill points, basically the stuff tied to class level but not necessarily the class. because i think those are where the problems lie.
<p>also you realize that by level 20, all a primary caster is losing by going 3 classes is his 9th level spells. 3 15s according to the original chart, this is a significant increase in spells per day. also how exactly do you handle bonus feats from classes? multiclassing significantly increases the ability to get feats through classes.</p>
<p>this changes the dynamic heavily in favor of classes multiclassing.</p>Rudy2 wrote:I actually think the optimal thing will end up being, in most cases, to have one "primary" class, which you keep one or two less than your character level, and to spend the leftover points on one or two secondary classes. Multiclassing will be better for martials than for casters, but that's always been the case.
I actually think splitting three ways will rarely be the best choice, except perhaps for a purely martial build (Ranger/Fighter/Barbarian, for example).
For example, I...Bandw22014-07-18T01:33:30ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#302014-07-18T01:18:11Z2014-07-18T01:18:11Z<p>I actually think the optimal thing will end up being, in most cases, to have one "primary" class, which you keep one or two less than your character level, and to spend the leftover points on one or two secondary classes. Multiclassing will be better for martials than for casters, but that's always been the case.</p>
<p>I actually think splitting three ways will rarely be the best choice, except perhaps for a purely martial build (Ranger/Fighter/Barbarian, for example).</p>
<p>For example, I think that most wizard players would choose to lose a single level of wizard spellcasting, in the long run, to gain some levels in other classes, such as shown in my <a href="http://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#17" target="_blank" rel="nofollow">Irorian Lorekeeper</a> example.</p>
<p>I don't have a problem, exactly, if this system encourages multiclassing, so long as it doesn't make one or two <i>types</i> of multiclassing the clearly superior ones.</p>I actually think the optimal thing will end up being, in most cases, to have one "primary" class, which you keep one or two less than your character level, and to spend the leftover points on one or two secondary classes. Multiclassing will be better for martials than for casters, but that's always been the case.
I actually think splitting three ways will rarely be the best choice, except perhaps for a purely martial build (Ranger/Fighter/Barbarian, for example).
For example, I think that...Rudy22014-07-18T01:18:11ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Bandw2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#292014-07-18T01:09:48Z2014-07-18T01:09:48Z<p>so I realized that this system pressures you to go with multiple classes.</p>
<p>It will be much easier to get more classes than it would be to keep leveling up a single class. basically 3 classes would be the preferred bang for your buck in the way of gaining class abilities and effective level.</p>
<p>not really sure how you handle BAB, hit dice, and skill points. you mentioned them, but you either said not sure, or something that was very hard for me to grasp.</p>so I realized that this system pressures you to go with multiple classes.
It will be much easier to get more classes than it would be to keep leveling up a single class. basically 3 classes would be the preferred bang for your buck in the way of gaining class abilities and effective level.
not really sure how you handle BAB, hit dice, and skill points. you mentioned them, but you either said not sure, or something that was very hard for me to grasp.Bandw22014-07-18T01:09:48ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#282014-07-18T00:48:10Z2014-07-18T00:48:10Z<div class="messageboard-quotee">Threeshades wrote:</div><blockquote>Okay considering that you would have a lot more features even if youre still short by the highest one, going with basic d6 hit dice with 2 skill points might be important for balance. </blockquote><p>No, if balance needs to be added, this is not a good way to do it. Note that the d6 / 2 skill point mechanism provides very little "balance" at all to, say, a Sorcerer / Oracle combination. In other words, the d6/2 skill points thing hurts martial/skilled characters much more than it hurts casters.
<p>Thus, I prefer the advanced type system of the kind you outline in your post. If the system proves to be too stacked against single classed characters, I'll have to resolve that in some other way.</p>Threeshades wrote:Okay considering that you would have a lot more features even if youre still short by the highest one, going with basic d6 hit dice with 2 skill points might be important for balance.
No, if balance needs to be added, this is not a good way to do it. Note that the d6 / 2 skill point mechanism provides very little "balance" at all to, say, a Sorcerer / Oracle combination. In other words, the d6/2 skill points thing hurts martial/skilled characters much more than it hurts...Rudy22014-07-18T00:48:10ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#272014-07-18T00:44:15Z2014-07-18T00:44:15Z<p>I think that, if I end up using this, I'll make a spreadsheet to auto-calculate these values. It won't be hard, and it will help a lot with less math-inclined players.</p>I think that, if I end up using this, I'll make a spreadsheet to auto-calculate these values. It won't be hard, and it will help a lot with less math-inclined players.Rudy22014-07-18T00:44:15ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#262014-07-18T00:37:41Z2014-07-18T00:37:41Z<p>I think the way I did saves in the advanced rules is slightly different than what you're suggesting, but I think they are similar enough.</p>I think the way I did saves in the advanced rules is slightly different than what you're suggesting, but I think they are similar enough.Rudy22014-07-18T00:37:41ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#252014-07-18T00:32:28Z2014-07-18T00:32:28Z<p>Hah! I actually •just• finished adding exactly that as "Advanced Rules" at the bottom of the document. Great minds think alike; Take a <a href="https://docs.google.com/document/d/1D_9Kbjx7NNfr9ovKN-gBuSu3TsoZ_fuTkBSFq8v7IgE/edit" target="_blank" rel="nofollow">look</a> =D</p>Hah! I actually *just* finished adding exactly that as "Advanced Rules" at the bottom of the document. Great minds think alike; Take a look =DRudy22014-07-18T00:32:28ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Threeshadeshttps://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#242014-07-18T00:27:20Z2014-07-18T00:27:20Z<p>If I'm not mistaken a level 2 Barbarian 1/Fighter 1 would have +1 BAB, 1d12+1d6 HD, +2 FORT and +0 WIL/REF, 6+(2xINT) skillpoints, a bonus feat, fast movement and rage as opposed to the vanilla: +2 BAB, +4 Fort, +0 WIL/REF, 1d20+1d10 HD, 6+(2xINT) skillpoints, bonus feat, fast movement and rage he normally gets</p>
<p>Also at level three he would behind a vanilla multiclass character with a two class combo, even more so if he went 3 classes. Only at starting at level the numbers start to compensate.</p>
<p>Would it perhaps make sense that on excess levels instead of having d6s for hit points, 2 skill points and bad save progression, you would instead have those levels will by the lowest characteristic among classes you have?</p>
<p>Let's try this our barb/fighter reaches level 12 and goes 9/9, in my version he would now have 9d12+3d10 HD, +12 BAB, 42+(12xINT) skills and +8 FORT and +4 REF/WIL, and his class features would be short of a pure level 12 character of each class by 2 rage powers, 1 point of DR, 1 point of trap sense bonus and greater rage, as well as 2 bonus combat feats, 1 point of bravery bonus and one instance of armor training.</p>
<p>Okay considering that you would have a lot more features even if youre still short by the highest one, going with basic d6 hit dice with 2 skill points might be important for balance.</p>If I'm not mistaken a level 2 Barbarian 1/Fighter 1 would have +1 BAB, 1d12+1d6 HD, +2 FORT and +0 WIL/REF, 6+(2xINT) skillpoints, a bonus feat, fast movement and rage as opposed to the vanilla: +2 BAB, +4 Fort, +0 WIL/REF, 1d20+1d10 HD, 6+(2xINT) skillpoints, bonus feat, fast movement and rage he normally gets
Also at level three he would behind a vanilla multiclass character with a two class combo, even more so if he went 3 classes. Only at starting at level the numbers start to
...Threeshades2014-07-18T00:27:20ZRe: Forums: Homebrew and House Rules: Multiclass Alternate Method: "Experience Buy". Similar Systems exist?Rudy2https://paizo.com/threads/rzs2r9xe?Multiclass-Alternate-Method-Experience-Buy#232014-07-17T23:52:20Z2014-07-17T23:52:20Z<p>Yeah, it's kind of neat in a way that AD&D recognized that wizards were the best, and therefore made them cost more experience points :)</p>
<p>So, I've noted a few balance tweaks for Monastic Legacy, the Oracle's Curse (with how other class levels stack with oracle levels), the Magical Knack trait, and Boon Companion, in the <a href="https://docs.google.com/document/d/1D_9Kbjx7NNfr9ovKN-gBuSu3TsoZ_fuTkBSFq8v7IgE/edit" target="_blank" rel="nofollow"><b>file</b></a>.</p>
<p>What other things are there that increase effective level for things? I'm sure I'm missing a lot.</p>Yeah, it's kind of neat in a way that AD&D recognized that wizards were the best, and therefore made them cost more experience points :)
So, I've noted a few balance tweaks for Monastic Legacy, the Oracle's Curse (with how other class levels stack with oracle levels), the Magical Knack trait, and Boon Companion, in the file.
What other things are there that increase effective level for things? I'm sure I'm missing a lot.Rudy22014-07-17T23:52:20Z