Aid Another on self?


Rules Questions


Is it possible to use aid another to help yourself?
Say you have swift aid, could you use your swift action to use aid another on yourselves? You are your own ally after all?

Fluff wise you could describe it as another form of feint apart from the feint action known in the rules. You make a swift jab that has no chance to really hurt your opponent but forces him to open himself enough so you get a bonus on your attack.

Could be used to make a dangerous helpful Halfling.


Umbranus wrote:

Is it possible to use aid another to help yourself?

Say you have swift aid, could you use your swift action to use aid another on yourselves? You are your own ally after all?

Fluff wise you could describe it as another form of feint apart from the feint action known in the rules. You make a swift jab that has no chance to really hurt your opponent but forces him to open himself enough so you get a bonus on your attack.

Could be used to make a dangerous helpful Halfling.

I would say no. It isn't a spell buff, it's physically helping someone do something. So there are two people pounding on the door or whatever. If it's just you, it's just you.


Pathfinder Maps Subscriber

While you are your own ally, Aid Another does not use that term. It uses "friend". While a Mog might be his own best friend, that's not generally the case with Pathfinder characters.

Rules wrote:
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

is quite clear about the fact that you're assisting another character, and not yourself.


SlimGauge wrote:

While you are your own ally, Aid Another does not use that term. It uses "friend". While a Mog might be his own best friend, that's not generally the case with Pathfinder characters.

Rules wrote:
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.
is quite clear about the fact that you're assisting another character, and not yourself.

Swift aid DOES use the term ally. And without that it doesn't work because normally aid another is a standard action making it impossible to attack.

Quote:
Benefit: As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC.

So the normal aid another, which is a standardd action, will not work and uses wording that hints at it not being possible. Swift aid, which would work per action economy uses different wording that basically allows it to work on self. Was the wording change deliberate?

Edit: While aiding self for AC would theoretically possible from action economy it would be silly because fight defensively or total defense are stronger.


Pathfinder Maps Subscriber

Swift Aid does, however, state that what you're doing IS the "aid another" action. It changes the action required to do so and also changes the magnitude of the benefit gained. I don't think it changes the intended target(s). To be completely consistent, it should have used "friend" instead of "ally". YMMV.


You obviously want it. So, do it. The rules are guidelines. It isn't allowed in the rules and it makes no sense in the role playing. But, hey. Do whatever, man. But, clear it with your DM. Or, if you are a DM, you have to pump the AC of monsters to restore balance.

Or whatever, man.


Drako "The Merciful" wrote:

You obviously want it. So, do it. The rules are guidelines. It isn't allowed in the rules and it makes no sense in the role playing. But, hey. Do whatever, man. But, clear it with your DM. Or, if you are a DM, you have to pump the AC of monsters to restore balance.

Or whatever, man.

SlimGauge's posts are helpful in finding the correct rules aanswer, your's isn't.

@Slim: Thanks, you have a point with swift aid stating that you are using aid another.


I thought that SlimGauge covered it really, really well. I totally agree with you. I was just trying to be lighthearted and most importantly throw in the ol'

PG. 9 Core Rule Book. Under "The Most Important Rule" wrote:
The rules in this book are here to help you breath life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys.

I am not trying to be a rules Nazi, but it is "The Most Important Rule." I hope that was helpful, and if not, you can criticize me in a private message.

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