Skipping over difficult terrain!


Pathfinder First Edition General Discussion

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As silly as it may sound, there is no reason to really worry about some difficult terrain! As the Skipping Shoanti, I should know.

1) There is no limit per round to the number of jump checks.

2) By making long jumps over level terrain, you will never fall far enough to take damage and thus, never have to worry about falling prone.

3) With no running start, a result of 2 moves you 1 foot.

Just for giggles:

A) Outside of combat you can just take 10 and skip your merry way everywhere!

B) Just remember high AC and Acrobatics rogues, it may be easier to jump over an enemy than trying to tumble through it's square...


Well...a GM could easily rule that unless your jump check moves you at least 5 feet, you do not meaningfully move and are still in the same 5ft square. And your movement limits how far you can move still. So, while you can attempt to jump multiple times to try to get around difficult terrain it is not going to be super effective for everyone. Especially since you will not have a running jump. Also, apply terrain modifiers for the difficult terrain, such as sand/gravel/etc.

You're looking at DC 12 or higher that you can't take 10 on (during combat).

If you're unarmored and invest in acrobatics you're probably okay. If you don't...not so much.

The Exchange

Note that you pay the extra squares of movement when you move into a difficult terrain space, so you'll still pay extra when you land. Landing in difficult terrain may also up the DC of the Acrobatics check. You also still can't run or charge. Still, it's certainly a reasonable tactic for those with a build for it, just hardly a free ride!

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