Supplemental Adventures?


Mummy's Mask


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I'm prepping to run this AP, and one concern I have is that if one of the other groups mentions problems they're having with their assignments, my players may decide to help them. My players are like that. And that means I might need one or two additional sites for the lottery assignments those other groups receive.

I know, I could just dissuade them - but if they want to trade favors or make friends, why discourage them.

So, does anyone know of any published adventures that are good options for this? Maybe from Pathfinder Society scenarios? They don't have to match the excellence of the sites in the first adventure, but they should be (1) thematically appropriate to Osirion, (2) reasonable to place inside the boundaries of Wati's necropolis, and (3) preferably, relatively short (no longer than the first two sites in chapter 1).


If you're looking for some extra dungeons, Paizo has released a relatively large number of Osirion products.

The latest Free RPG Game module, "Risen from the Sands" is a short little dungeon crawl.

The Campaign Setting books "Lost Kingdoms", "Dungeons of Golarion" and "Lost Cities of Golarion" all have Osirion content.

If you don't mind doing some rewriting, 3.5 modules "Entombed with the Pharaohs" and "The Pact Stone Pyramid" are also in this setting.

Scarab Sages

I know they don't meet your requirements, but for the Shory connection, my group will run alt characters through Crucible of Chaos after book 2.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Ooh, I forgot about Crucible of Chaos! I'll have to go back and take a look at it. Thanks!

I've got the other ones, although I didn't think about Lost Cities, I'll check it out too.

Since I made the original post above, I purchased a few PFS Scenarios, so I'll share what I found in case they're useful to anyone else:
- The Rebel's Ransom works pretty well as an additional tomb, but not in chapter 1; it really needs to be inserted later in the AP, probably during chapter 3 part 2.
- Wrath of the Accursed is a city-based investigation in Sothis, and while it's pretty cool, it doesn't fit what I'm looking for. But perhaps it could be modified and inserted into the Tephu activities in Chapter 3.
- Wonders in the Weave Part 1: The Dog Pharaoh's Tomb. This comes closest to what I was looking for - it has a small tomb that can be borrowed and modified with minimal effort.


It may be a little longer than you are looking for, but with a little changing of the background and reskinning, you could make Crypt of the Everflame an old forgotten pharoah's tomb.

If you want to creep your players out, you might be able to fit in Feast of Ravenmoor. Just make it a village situated way up in the marshes along the banks of the Crook River.

For both of these, you could just leave out a few encounters to shorten them up.

President, Jon Brazer Enterprises

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Deadly Delves: Adventures of the Sands will be coming soon. You might find this collection of short, desert themed adventures perfect for your group when they wander off the path.

RPG Superstar 2009 Top 32

Dale McCoy Jr wrote:
Deadly Delves: Adventures of the Sands will be coming soon. You might find this collection of short, desert themed adventures perfect for your group when they wander off the path.

Late to the Party

"The Bathhouse of Bast" from Deadly Delves: Quests of the Sands is perfect for this.

"Tomb of the Defiant Paupers" would also work quite well, but would need to be adjusted down.

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