Ok, one class I haven't done much with in the past is druid, so for my upcoming serpents skull game, I'm making one - while I don't tend to go for one to twenty builds, I want to perhaps get some interesting ideas for directions to take it.
The tree fixed point im not changing are:
2: ape shaman druid
3: Ape animal companion
Within those three points, anyone got some ideas for directions to take it?
It's weird, but with the Shaman druid archetypes you can take the Shaping Focus Feat, dip one level into another class, and end up without a penalty to your non-shamanic wild shape level (as the Feat adds up to 4 effective levels for wild shape purposes, up to your character level: the 1, or 2, level dip, and the -2 from the archetype are all eliminated). Monk / Druid combos seem popular and (with a vanara) if you ever watched the TV show 'Monkey' as a child you may want to go with a Monk dip and some awsome quarterstaff or bo staff skills!
For the totemic summons, you may want to check with your GM as to what qualifies as a 'primate'. Ape, sure, but what about a cyclops or hill giant? Summoning gargantuan gaints could be fun! Probably not before the AP already ends though... Still, your basic huge ape totemic summons will make a half-decent Kong!
I now have stats- before racial mods, which are +2 wis and dex, - 2 cha.
The way i was planning on prioritizing stats I'm ending up with a ten int, 5 cha and 18 wis. The five cha makes me twitch a bit. I guess he's average smart, very perceptive about other people, but tends to be blunt about what he sees?
... or flings his own poop when mad? No, no... probably taking it a little too far... :)
Any ideas on the style of Druid you're more interested in (apart from archetype, of course)? An offensive caster? A support caster? A front-line wildshaped fighter? A critter summoner? Druids can do pretty much anything well: there's so much to choose from!
Well, for critter summoning the Spell Focus (conjuration) and Augment Summoning Feats are great and can lead on to the Moonlight, Starlight and/or Sunlight Summons Feats and the Superior Summoning Feat as well. For wildshape-type combat Powerful Shape may be a good idea if you're heading into grappling territory (which the Ape Shaman's Totem Transformation natural weapons option would seem to support as a way to go) - grappling may make that Monk dip more tempting too, if done right? Although slams are pretty nice too...