Crafting Guide and Information


Pathfinder Online

Goblin Squad Member

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Crafting isn't extremely complex, but requires a lot of work, Feat/Skills, and a system of individuals.

Crafting Feats/Skills:

You will need access to three levels of Feats/Skills in the crafting process.

Gathering: These Feats/Skills will allow you to collect from Resource Nodes. The higher your skill the more you are able to gather from a node, as well as find uncommon and rarer resources.

Refining: These Feats/Skills will allow you to access Refining Recipes and Facilities. At these Facilities you can turn raw resources and collected materials into Crafting Components.

Crafting: These Feats/Skills will allow you to access Crafting Recipes and Facilities. At these Facilities you can take components and craft them into usable items.

The following is a two part video (I was planning a third to show the final step in the crafting process, but it is essentially the same as the second video) of the crafting process.

PART ONE
PART TWO

The following links will give more specific information:

Recipes
Ingredients and Substitutes
Resources from Gathering and PvE Drops

Special thanks to members of Eastern Sun, Deathwatch, Dragonblade Mercs, Freevale, The Empyrean Order, The Seventh Veil, and The UnNamed Company for assisting in gathering all the needed materials for the lists.

Goblin Squad Member

Many thanks!
That's going to be very useful, even at this early stage of character/settlement planning.

Goblin Squad Member

Nice to know the loot that normally isn't worth much can be used to make other items.

Goblinworks Executive Founder

Excellent work, everybody involved in collecting and compiling this information.

Goblin Squad Member

I would have done a third video, for the crafting of the Dagger, but if you are currently in the crafting window when something finishes it crashes the game.

Goblin Squad Member

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Thank you for doing this. I assume that once the timer is going you can leave and just come when it is done or at anytime? Side note, I am actually liking the minimalist graphical overlays.

Goblin Squad Member

Yeah, you can leave and it automatically drops into your inventory when it is done.

At the moment, dying resets your crafting queue, so I have been hiding in town whenever I have anything going. Hopefully that gets fixed...

Goblin Squad Member

Elorebaen wrote:
Side note, I am actually liking the minimalist graphical overlays.

You're talking about the building interiors being a crafting GUI rather than a 3D environment? Yeah, I think I like that too... Feels very Might and Magic.

Goblin Squad Member

I am going to try and do some more crafting soon.

Goblin Squad Member

Guurzak wrote:
Elorebaen wrote:
Side note, I am actually liking the minimalist graphical overlays.
You're talking about the building interiors being a crafting GUI rather than a 3D environment? Yeah, I think I like that too... Feels very Might and Magic.

Yes, exactly.

Goblin Squad Member

Thanks, Cheatle! Much appreciated.

Goblin Squad Member

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UPDATE:

PART THREE

Refining/Crafting time Equation = (Basetime)*((Item Quality^2)/(Skill*Facility Quality))
Quality of an item can be increased through using +1-+5 components/Ingredients.
When you hit certain Skill levels you get some recipes inherently.

I added all Level 1-3 Inherent Recipes to the Recipe Document.

Alchemist Lab -
Alchemist (Consumables) - Crafting
Dowswer - Gathering

Apothecary -
Apothecary - Refining
Forester - Gathering

Arcanist's Workshop -
Dowser - Gathering
Sage - Refining

Artificer Workshop -
Artificer (Arcane Implements/Weapons) - Crafting
Dowser - Gathering
Geography - Knowledge

Enchanter -
Dowser - Gathering
Spellcraft - Crafting/Refining/Keyword

Geologist -
Gemcutter - Refining
Miner - Gathering
Stonemason - Crafting

Iconographer -
Dowswer - Gathering
Iconographer (Divine Implements/Weapons) - Crafting

Jeweler -
Jeweler (Jewelry and Fighter Charms)- Crafting
Scavenger - Gathering

Leather Workers -
Leatherworker (Leather Armor) - Crafting

Loom -
Scavenger - Gathering
Weaver - Refining

Quartermaster -
Armorsmith (Armor) - Crafting
Engineer (Shields) - Crafting
Weaponsmith (Weapons) - Crafting

Sawmill -
Carpenter - Crafting
Forester - Gathering
Sawyer - Refining

Smeltmill -
Miner - Gathering
Smelter - Refining

Tailor -
Scavenger - Gathering
Tailor (Clothes) - Crafting

Tannery -
Nature - Knowledge
Tanner - Refining

Woodshop -
Bowyer (Bows, Quivers, Arrows) - Crafting
Carpenter - Crafting

Special thanks to Decius, Mina, Vexx, and Valkenr

Goblin Squad Member

That seems intuitive enough, with better quality ingredients added to make the +2 dagger. Good video, Cheatle.

Goblin Squad Member

Thank you for the video Cheatle!

Goblin Squad Member

Ok- so scavenged gear and wreckage can sub for foraged ore and wood, but coal has to mined as far we know.

Looking at the map I'm a little worried about coal availability in the southeast of the map. Do coal veins appear in non-highland hexes in quantities sufficient to support a reasonable crafter population, or are smiths who aren't based near a highland hex going to be completely dependent on imported coal?

Goblin Squad Member

One thing to note: if you queue up a recipe, then click the destroy button you lose the components even if you've not started on it yet.

Goblin Squad Member

Coal is what I got from the Mountain Hexes, not the Hills, Hills and Woods I kept getting Cinnabar and Tigereyes. So, I am not sure if that is intended.

Goblin Squad Member

One would think in the absence of coal there would be the ability to make charcoal from wood. Maybe not as efficient, but charcoal-making is an old method to get fuel (and carbon for steel).

Goblin Squad Member

The thing is, almost all the components made with refined goods had at least 2-3 substitutes, I think it is more likely that the 10 of us that pooled our resources together just didn't have that particular good.

Goblin Squad Member

Does training of any gathering-refine-craft skills affect any of the basic statistics? In TT, crafts are linked to Initelligence and professions yo Wisdom, but I'm still wondering as to whether they increase anything in PFO.

Goblin Squad Member

Yep, so far I got Int, Wis, Dex, Con, and Str from the various ones.

All Refiners require you to have 11 in a specific stat too, for level 4 I believe.

Goblin Squad Member

Thanks!

That means that are some self-feeding stat-related combinations of the skills (like, training wizardry AND some intelligence-based crafting skill).

Any chance of the information about what-affects-what finding a way into your spreadsheets?

Goblinworks Executive Founder

Laik wrote:

Thanks!

That means that are some self-feeding stat-related combinations of the skills (like, training wizardry AND some intelligence-based crafting skill).

Any chance of the information about what-affects-what finding a way into your spreadsheets?

Yes. We've been blessed with a trove of information that hopefully will be parsed and suitable for public dissemination shortly. I'll put crafting and gathering feats at the top of the queue.

Goblin Squad Member

This spreadsheet is a pretty awesome tool.

Crafting Recipe Spreadsheet

I have noticed a few things that are not on it and wished to comment on them.

Individual gemstones - The Gemcutter crafting skill only shows "Diamond" gems as a finished product, or refined product. All the other gemcutter recipes are generic "Decorative gems" or "vital gems" or the like. I know it makes for a larger spreadsheet, but a piece of quartz is far more common than an emerald or a diamond. It seems a pity to dilutethe potential of the skill to make so much of it generic in its output.

Weaponsmith - I notice some arms are missing such as the warhammer, any polearms (besides the spear), a one-handed axe, many variations of swords.

Engineer - I know it is still in development, but the Engineering skills to improve settlements are not in the Engineering list. Nor are higher level shields (there are a few...), but tower shields, kite shields, large round shields, etc.

Note this spreadsheet reads (since I have not been in Alpha) as "innate" recipes I think, so this spreadsheet will not include recipes that can be found. Maybe that is where all these additional recipes I am looking for will be discovered.

Just a few thoughts. I like the list though.

Goblin Squad Member

> Engineering skills to improve settlements are not in the Engineering list

Are you sure this falls under Engineer and not Architect? I was under the impression that Engineer was a player-oriented craft skill like Weaponsmith, not a settlement-oriented skill like Stonemason.

Goblin Squad Member

Guurzak wrote:

> Engineering skills to improve settlements are not in the Engineering list

Are you sure this falls under Engineer and not Architect? I was under the impression that Engineer was a player-oriented craft skill like Weaponsmith, not a settlement-oriented skill like Stonemason.

No idea. If there are "larger" crafting skills, I guess that would be a good thing, as long as we know what they are in advance so we do not invest large amounts of XPs in a less attractive crafting skill line.

There should be many additional crafting skills if that is the case, stonemason and architect, perhaps all the aristocrat skill lines as well, which we have seen very little information on.

Goblin Squad Member

There are 3 settlement crafting skills already in the game info: Architect, Stonemason, and Carpenter. No info on what they do, but our guesses probably won't be too far off.

Aristocrat is a role like Wizard or Fighter; a character who chooses that role would presumably want to train skills like Seneschal or Officer, but he'd also have a set of feats and powers to train just like any other role.

Goblin Squad Member

Guurzak wrote:
There are 3 settlement crafting skills already in the game info: Architect, Stonemason, and Carpenter.

Coolio! I have not seen this info. Good to know!

Goblin Squad Member

Guurzak wrote:
There are 3 settlement crafting skills already in the game info: Architect, Stonemason, and Carpenter. No info on what they do, but our guesses probably won't be too far off.

From what source are you drawing this information from? Link please? :)

Goblin Squad Member

pfo public data, feat advancement spreadsheet, skills tab.

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