Carrion Crown: The Lopper Vs. The Splatterman


Pathfinder First Edition General Discussion


It seems that every time I go through Carrion Crown (which unfortunately has never made it past halfway through part 2), the party always seems to find The Lopper a hell of a lot harder than the encounter with The Splatterman. Is it like that for other people, or are my games just weird?


My players did to at first until a barbarian got to close and felt the love from the splatterman certain thing....i can still see him wince and i know i was from rolling all those dice.
moral of the story, never interupt the bbeg speech unless u wanna feel the pain of his worst attacks lol


As tends to be the case with all such comparisons, I guess it's a matter of how each such encounter is run by the GM. I've only ever been a player in Carrion Crown, and Haunting of Harrowstone was a while back, so I don't know their stat-blocks, nor do I hold the two in fresh recollection, so apologies if what I have to say is unhelpful :)

I seem to recall the Splatter man being a ghostly spellcaster, whereas I remember the Lopper as being a corporeal melee'er? The part I remember most about the Lopper was a ton of bleed-damage, but we had a party-member who would channel positive energy to prevent us from bleeding to death.

I also seem to recall the Splatter man dropping my Magus to dying with a melee-touch attack that dealt close to 30 damage. And that was not counting spell-casting.

As I said, I may be misremembering this, but bottom-line, I find the Splatter Man to be more dangerous than the Lopper, but it definitely depends on how the GM runs it.

-Nearyn


My party had the most trouble with the splatter man. The Lopper went down fast.


If you run them like the AP tells you to, I think the Lopper is most dangerous. The Splatter has a crazy powerful touch attack, but he doesn't use it much "by the book". Instead he spends quite a bit of time summoning weak rats that are easily killed. HIs Magic Missile can still be quite dangerous, though.

Maybe I'm biased because my wizard got brutally murdered by the Lopper, though :-)

Sovereign Court

spoiler:
The lopper was a good fight. The splatterman is an absolute TPK machine. I had to take a dive so the PCs had a chance to live. My players hated that.


Pan wrote:
** spoiler omitted **

I probably would have just TPK'd. It always serves as wonderful story/precautionary tale, and at that point, I don't think the players are terribly attached to their characters.


Something just came into my head - it didn't happen in our game because none of the PCs had the right spell, but...

If someone casts "Ghostbane Dirge" onto a wraith, making it partially corporeal, does this mean it is subject to criticals? I always assumed that a wraith's immunity to critical hits was due to it being incorporeal...

Silver Crusade

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Daronil wrote:

Something just came into my head - it didn't happen in our game because none of the PCs had the right spell, but...

If someone casts "Ghostbane Dirge" onto a wraith, making it partially corporeal, does this mean it is subject to criticals? I always assumed that a wraith's immunity to critical hits was due to it being incorporeal...

It is due to their incorporeality. Ghost touch weapons can crit incorporeal creatures for this reason.


Wandering Messanger wrote:
It seems that every time I go through Carrion Crown (which unfortunately has never made it past part 2), the party always seems to find The Lopper a hell of a lot harder than the encounter with The Splatterman. Is it like that for other people, or are my games just weird?

The time I ran it, I found it to be that way also. If you use the proper "strategy" that it says the lopper uses RP wise (which I did) then you end up with him healing lots of hp every round and every player is taking bleed damage every round, plus he's frickin' incorporeal and the party has a limited number of ghost touch weapons (if they found them).

Plus, another problem I had was the party went in the back door of Harrowstone.. I couldn't find anything that said that wasn't ALLOWED, like the back door was locked... so they ended up at the Oubliette 2 levels below intended. They managed to beat him, but two players died.

Overall I think of all the APs I've read/played Carrion Crown is the most deadly, although that's appropriate to some degree for a horror game, it's kinda not fun for most players to be having to make a new character every book (we also lost a character at the end of Lepidstat, and that's when everyone was like "screw this")

I don't really know (other than the level issue with The Lopper) what any of us were really doing wrong, especially when they were 25 point buy characters.


My players just entered Harrowstone, they have not encountered any of the key players in it yet. I'm excited to see how everything runs. The party is, shall we say, less than optimal for this type of adventure (Fighter, Monk, Alchemist, Inquisitor/Gunslinger).

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