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Designer

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Rycaut wrote:

Hey Mark - do you know if there are any plans to link existing archetypes with clear associations with Occult items to the new/expanded rules in the Occult Adventures (I've just started skimming the book so perhaps this is already there somewhere).

Specifically I'm thinking about the Menhir Savant Druid archetype which as a bunch of abilities which are directly related to Occult items ("sense spirit", Place magic which taps into nearby Ley Lines etc). I have a Menhir Savant Druid in PFS and I'm looking at how to potentially incorporate Occult Adventures items to that character (He's a half-elf zen archer monk / menhir savant druid so there are a lot of ways this could go - the whole "chakras" section if PFS legal seems a logical starting place. I may also look at either retraining one of his classes to an Occult Class or taking further levels in an occult class if one fits him well.

In a home game I would absolutely allow such archetypes of existing classes to access some rules elements from Occult Adventures but not sure what will be available for PFS play.

I highly doubt a retread of old archetypes would be feasible (not least of which because I don't think it's OK for us to reference a later book in an older book, even in a newer printing). That said, I think it's a no-brainer to let some of that stuff work together with the new Occult materials. For another druid example, we have a dusk druid archetype that I wrote for a 3pp book about part-psychopomp outsiders in my Jade Regent game, and I've been including occult elements in that game and letting the dusk druid's benefits apply (such as its FCB to gain bonuses on Charisma-based checks with lost spirits and the like).

Designer

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Wrigsolar wrote:

You worked on Unchained right?

If I were a LN unchained summoner who summoned a Devil Eidolon, and I became LG as she became more devoted to... say Iomedae, what happens to the Eidolon? The next time I summon my Eidolon, does it become a different subtype? Or is there something I missed that lets me summon a new Eidolon every time?

By the rules of Unchained, the strict occurrence would be the loss of the incompativle devil eidolon, who grew disgusted by her failure to tempt you to evil, and thus you would not have an eidolon. As a GM in a home game, if this was a part of the character's growth and the evolution (ha!) of RP, I would pretty much always work with the player to grab a new eidolon of a different subtype in a way that fits the story, but this should always be something the GM opts into allowing the player to do, so you don't have a situation where a player is intentionally scattershotting his alignment in order to get numerous free rebuilds of the eidolon at particular levels.

Designer

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ZanThrax wrote:
Mark Seifter wrote:
It leads to a further question of how nagas are managing their somatic components...
Clearly, nagas do some sort of rhythmic snake dance for their somatic components.

Yeah, that's what I concluded in my games as well!

Designer

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Gordrenn Higgler wrote:

Omnikinesis for using a different blast, does that include any simple blasts? Or can it be a full combination (simple/composite blast + infusion + form) that's not limited by what wild talents or expanded element the kineticist possesses?

The last line of Omnikinesis for the swap ability, says "ignoring any elemental requirements or restrictions (but not any other requirements or restrictions)", what would be an example of what would be allowed and not allowed?

When using Aetheric Boost to enhance a composite blast does it count as an Aether wild talent as well as whatever element the main blast is?

When combining Aetheric Boost and another composite blast is the burn cost 2 (the base composite blast) + 1 (Aetheric Boost) =3 + infusion + form? Or does does Aetheric Boost add a total of 3 plus the cost of the boosted composite blast?

Omnikinesis allows any of the usual simple or composite blasts (though not like an archetype special ability like blood blast or omnicide), but it costs 1 more. For the last line, you could grab like weather master as a pyro, but you couldn't grab extreme range without extended range. Aetheric boost does add aether to the list of elements in the composite. Aetheric composites are 3 + infusion + form (assuming you don't have composite specialization, which you will a few levels after getting aetheric composites, but not right away!)


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Mark Seifter wrote:

That's quite good, and it's close to what I was thinking when I first saw your question, before looking down to seeing your solution. However, it gives very slightly too much discount for the longer gathers. Perhaps a mild adjustment is in order:

Quote:
Gather Power (Su): If she has both hands free (or all prehensile appendages free, for unusual kineticists, a kineticist can gather energy or elemental matter as a simple action. [...] Gathering power in this way allows the kineticist to reduce the total burn cost of the next blast wild talent she uses that round by 1 point. After using this ability, she can also use gather power as an advanced (3-act) action starting on the same turn. If she does so, she extends the duration of the reduction to her next turn and increases the reduction by 2 (to a total of 3). This reduction can't reduce the burn cost below 0.
Quote:
Supercharge (Su): At 11th level, the first time the kineticist gathers power as a simple action, she can reduce the total burn cost of a single wild talent by 2 points instead of 1. If she also takes the complex action, it reduces the burn cost by 3, for a total of 5.

Fantastic! Thanks for the response and the insight.

Designer

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Chess Pwn wrote:
What does a typical day at work look like for you? What kind of things do you do at work on a regular basis?

A Typical Work Day for Mark

by Mark

MARK walks into the office with LINDA. They say good morning to people who are already there today.

MARK sits at his desk, gets some tea, and logs into the computer.

MARK chats with STEPHEN and LOGAN a bit about stuff going on or design ideas.

MARK takes a look at the stuff he's working on for the next book and decides how much he needs to get done.

MARK takes a look at the boards and answers a few questions. Eventually, he generally sees something that makes him too sad to look at the forums or post any more for a while, so he looks at something funny, like this computer-generated class feature "Soul Ward (Su): An intangible field of siphoned soul ward to create, breaking free from the living spaces that spark is always to hobble about slowly on land, but most are immune to strike incorporeal creatures as a landwalker do battle against the Outer Sphere."

Spirits recovered, MARK starts delving deeply into the material for the next book, making lots of adjustments and wording changes. This is periodically interspersed with talking to STEPHEN and LOGAN about design stuff and maybe some more boards if they're a happier place right now. Also, if we have submitted sections of a book to the editing team and it hasn't gone to print yet, editors will stream in with questions about precise wordings of stuff that we worked on a little while back, so whoever remembers it goes into a short trance to get back in that mindset and answer the question.

At some point, JASON comes by and talks about how things are going and what he has learned from his meetings with other teams, such as the management team. We discuss anything surprising about deadlines, future projects, and other stuff like that.

Eventually, the day comes to a close, and usually most people have left except for poor JOHN, as PFS developing is a demanding process. At this point, MARK and LINDA leave (or sometimes just MARK if LINDA is needed for heavy PFS developing) and go home.


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Mark - a question for you but really for all developers/editors/designers - how do you find time for gaming? (especially for anyone who is also a parent of young children). I'm finding my available time for gaming has diminished considerably these days (my wife isn't an RPG player - she prefers games with clear winners and losers)

I know a bunch of people who game online - may try that again (but as a GM I really enjoy the in-person interactions and I have all these map packs, minis etc...)

Scarab Sages

Quote:
like this computer-generated class feature "Soul Ward (Su): An intangible field of siphoned soul ward to create, breaking free from the living spaces that spark is always to hobble about slowly on land, but most are immune to strike incorporeal creatures as a landwalker do battle against the Outer Sphere."

Well, that explains the Vigilante.


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Speaking of the Vigilante: Mark, do you have the Iconic Vigilante designed yet and what sort of criteria do you use for picking an Iconic? For example, do they all have to be core races?

Contributor

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Catharsis wrote:
Quote:
like this computer-generated class feature "Soul Ward (Su): An intangible field of siphoned soul ward to create, breaking free from the living spaces that spark is always to hobble about slowly on land, but most are immune to strike incorporeal creatures as a landwalker do battle against the Outer Sphere."
Well, that explains the Vigilante.

Remember that post of Mark's that you vivisected? The one where he posted that he invariably reads something sad on the forums that makes him retreat from them for a while? Congratulations on being the end of one of next week's forum perusing!


Why don't the Paizo design/developer teams have a Pathfinder Fan Table or something where each member has their own campaign set up, and willing fans pay for table entries, either online or in-person (if possible). I bet you all could make a could score of extra funds doing that...

Scarab Sages

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Alexander Augunas wrote:
Remember that post of Mark's that you vivisected? The one where he posted that he invariably reads something sad on the forums that makes him retreat from them for a while? Congratulations on being the end of one of next week's forum perusing!

I didn't even know Mark was involved in the Vigilante. D'oh!

Let me try to contribute to the other kind of forum experience, then:

For what it's worth, I consider the Kineticist the all-time most worthwhile addition to the core game ever (possibly only rivaled by the Swashbuckler), and I've never been more tempted to run a current character off a cliff to start playing a new class as I am now. Furthermore, Mark's involvedness with the community over his creations and willingness to share personal playtest experiences and behind-the-scenes thought processes is a standout example of the kind of above-and-beyond dedication that makes Pathfinder as popular as it is.


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Well to be fair, Mark was in charge of the Stalker...i.e. the one component of the class that actually looked like it knew what it wanted to be, and how to accomplish that. Based on my Playtest the Stalker was pretty solid mechanically, and had some neat stuff, with Warlock being interesting but falling off in power early on, Avenger being uninspired and bland, and Zealot being uninspired and bland and blatantly copying abilities from an existing class because whoever made it couldn't think of anything cool.

I tried to recruit a 4th player during the Playtest and they seemed interested, but when I told them that the only remaining Vigilante slot not filled was Zealot, they politely passed on the opportunity to join. That's just sad.


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Mark,

I've looked all over the rules questions forum, and I can't find a definitive answer to this one (each thread has a different consensus with nobody official weighing in and no links to specifications for orders of operations laid out - all speculation). As I'm the GM for this particular game, an unofficial answer would be okay, but I just want to play it fair.

What is the order of operations for pricing masterwork barding for a large creature? I know masterwork armor is +150gp, and barding costs double, and large creatures cost double...

So, say you have masterwork chain shirt barding for a horse...is it (100+150)x4 for 1000gp, or (100×4)+150 for 550gp?

Another, similar question...can dragons wear shields if designed for them? I know they're not proficient. If they can, does it require a doubling of cost for unusual shape, in addition to size changes, the way armor does?


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Do you think we'll ever see a feat that lets you gain additional skill ranks, similar to how Toughness grants additional HP with each level?


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Mark, I have another arcanist question.

The core books says you can use higher level slots for lower level spells. This applies for spontaneous and prepared casters.

Can an arcanist prepare lower level spells in higher level slot like a prepared caster, and also burn higher level per days uses to cast lower level spells?

If not then how does it work.

Liberty's Edge

Mark Seifter wrote:
Xelaaredn wrote:

Hey Mark, I was wondering what your take would be on allowing an intimidate check (all opponents within the 20 foot fadius of swirling energy or elemental matter) as part of gather power. Personally I see the thematic effect as being quite like the dazzling display feat discribes.

Anyway, would you say that dazzling display would work with a kineticist's blast (even though it's technically not a weapon) since weapon focus can apply to it?

And would you personally allow a version of dazzling display with a shorter range to be used in conjunction with gather power?

I'd say kinetic blast definitely works for Dazzling Display, but it should be its own action, not a freebie to go along with another action, in the same way that a fighter can't do some crazy full attack or Whilrwind Attack and also get a free Dazzling Display.

Combine blast, kinetic blade, and elemental overflow for

a bit of a light show.

Also useful for your Intimidate situational bonus needs.

(do what the glowing man says and don't make me any angrier!)

Liberty's Edge

Oh, and thanks for all of your hard work on the Kineticist, I've really been enjoying the one I've been playing for PFS.

He's a telekinetic Kellid whose town in Numeria was subject to Numerian fluids seeping into the water supply. I'm playing up the Akira angle with him.


Formatting question: What would be the most appropriate way to format any of the elemental arcane exploits (i.e. lightning lance). I noticed under the Cyclops Lorekeeper monster the exploits were listed under the SA section, but it doesn't have any of those exploits.

I was thinking something along these lines:
Special Attacks arcanist exploits (lightning lance [DC 15, 1d6+4 lightning plus impaired vision])

Or would it be more viable to just plug it in under the ranged attacks?

Also, on the Cyclops Lorekeeper I noticed the arcane reservoir was listed like so: arcane reservoir (6/14)
Am I correct in assuming that means (current/max)?


1)Any chance that the kineticist will one day get an ability that lets there blast do non-lethal damage?

2)Have you seen any movies lately? If so what movies and what did you think of them?

3)Have you seen the animated TV show "Gravity Falls"?

4)Can you get a lv2 infusion as a level 3 character or do have to wait till level 5 when you get your next infusion?

5)What movies and/or TV shows are most excited for the rest of this year and the next year?


thegreenteagamer wrote:

Mark,

I've looked all over the rules questions forum, and I can't find a definitive answer to this one (each thread has a different consensus with nobody official weighing in and no links to specifications for orders of operations laid out - all speculation). As I'm the GM for this particular game, an unofficial answer would be okay, but I just want to play it fair.

What is the order of operations for pricing masterwork barding for a large creature? I know masterwork armor is +150gp, and barding costs double, and large creatures cost double...

So, say you have masterwork chain shirt barding for a horse...is it (100+150)x4 for 1000gp, or (100×4)+150 for 550gp?

There's no answer because it hasn't reached enough FAQs for an answer. I don't know if Mark will have an answer for this or not, but in either case it wont be "definitive" unless he says it is in his post.


Dragon78 wrote:
4)Can you get a lv2 infusion as a level 3 character or do have to wait till level 5 when you get your next infusion?

You need to wait till 5 because you don't qualify at lv3. Your level needs to be double the effective level, so if it's a lv2 infusion you'd need to be at least lv4 to qualify for it.

Quote:

Every wild talent has an effective spell level. A kineticist

can always select 1st-level wild talents, but she can select a
wild talent of a higher level only if her kineticist level is at
least double the wild talent’s effective spell level. Kinetic blast
and defense wild talents are always considered to have an
effective spell level equal to 1/2 the kineticist’s class level (to
a maximum effective spell level of 9th at kineticist level 18th).


here is a thread that says answered in FAQ but I'm not sure it is, do you know what's going on here?


Welcome back from GenCon Mark! Back to the grindstone of endless questions.

I've picked up some for kineticists in the last while:

1) Can one suppress constant/passive supernatural utility wild talents? Or choose not to use a constant/passive utility wild talent? I guess the question can apply to constant passive spell-like or supernatural abilities too.

Specifically Searing Flame. Was wondering if I can turn it off, get my kineticist to burning infusion blast himself and NOT suffer the fire resistance reducing ability of Searing Flame vs an active Heat Adapation talent. With my kineticist on fire he'd be a constant source of an open flame to use Smoke Storm with.

I could do it with alchemist fire or something (though from how it's written I'm never too sure how long the thing lasts for. It only says the following round after a direct hit would there still be damage, but no mention of subsequent rounds.)

2) Kinetic Leap grants a +10 (or +20 with 10 ranks in acrobatics) bonus) to acrobatics to jump and Air's Leap utility wild talent provides a bonus to jump equal to kineticist level and you jump twice as far as the results of the check indicates and accepting 1 burn can double that for a final 4 times as far as check indicates. Either one of these options, even more so with both, could get one jumping WAAAY more than one's speed allows in a move action. Would a kineticist with REALLY high acrobatic/jump modifiers take several rounds to finish the jump or is this a special case that it'll be done a lot faster as one move action or full-round action? If the former, is it simply just to look cool despite each element focus options has movement options already?

3) Does the Elemental Overflow bonus to blast damage apply to how much damage the Kinetic Healer can heal? It just says "heal a willing living creature of an amount of damage equal to your kinetic blast's damage" and that would normally apply Con modifier.

4) I wanna make sure I'm getting Internal Buffer right. Let's say I'm fresh for the day with no burn and empty buffer, and I accept 1 burn and get a point in the buffer. Does accepting that point of burn mean I now have 1 burn giving me nonlethal damage and activating Elemental Overflow AND 1 burn in the internal buffer to be used later? Or is it just the 1 point in the internal buffer and no other burn applying nonlethal or elemental overflow?

5) Flame Jet and Greater Flame Jet, Utility Talents and free hands: Does the kinetist need hands free to shoot a "burst of flame behind you" or to hover with Greater Flame Jet? If hovering can I still gather energy and/or blast or are my hands occupied maintaining a "mild jet of flame" keeping me in the air? In order to blast it says I need a free hand, but I'm not sure about use-activated utility talents in general; such as earthquake, tidal wave, celerity, tremorsense, etc?

Designer

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Protoman wrote:

Welcome back from GenCon Mark! Back to the grindstone of endless questions.

I've picked up some for kineticists in the last while:

1) Can one suppress constant/passive supernatural utility wild talents? Or choose not to use a constant/passive utility wild talent? I guess the question can apply to constant passive spell-like or supernatural abilities too.

Specifically Searing Flame. Was wondering if I can turn it off, get my kineticist to burning infusion blast himself and NOT suffer the fire resistance reducing ability of Searing Flame vs an active Heat Adapation talent. With my kineticist on fire he'd be a constant source of an open flame to use Smoke Storm with.

I could do it with alchemist fire or something (though from how it's written I'm never too sure how long the thing lasts for. It only says the following round after a direct hit would there still be damage, but no mention of subsequent rounds.)

2) Kinetic Leap grants a +10 (or +20 with 10 ranks in acrobatics) bonus) to acrobatics to jump and Air's Leap utility wild talent provides a bonus to jump equal to kineticist level and you jump twice as far as the results of the check indicates and accepting 1 burn can double that for a final 4 times as far as check indicates. Either one of these options, even more so with both, could get one jumping WAAAY more than one's speed allows in a move action. Would a kineticist with REALLY high acrobatic/jump modifiers take several rounds to finish the jump or is this a special case that it'll be done a lot faster as one move action or full-round action?

3) Does the Elemental Overflow bonus to blast damage apply to how much damage the Kinetic Healer can heal? It just says "heal a willing living creature of an amount of damage equal to your kinetic blast's damage" and that would normally apply Con modifier.

4) I wanna make sure I'm getting Internal Buffer right. Let's say I'm fresh for the day with no burn and empty buffer, and I accept 1 burn and get a point in the buffer....

I'll answer these earlier than thread post order due to my whims today.

1) I guess that RAW it's passive; I didn't include a "you may" because I wasn't considering that. I suppose that if we were also going to get into legalistic RAW, you're also not your own foe, but anyway, I'd allow what you want to do in a home game, but there may be table variation in PFS.

2) I know back in 3.5 you can end your turn partway through a jump and just be floating there, and I remember being wrong when I tried to use that ruling early in PFRPG, since on page 88 of the CRB, it says that jumps can't exceed your maximum movement for the round. Personally, I think it would be more fun if you could spend several rounds on a really long jump. Even if long jumps have that issue, the ginormous bonuses are still helpful for high jumps, as the combo you describe, properly tended, may be able to get you high jumps out to your full movement!

3) I would say yes, since a basic blast would normally apply overflow. Similarly, a diadem would increase it as well. However, you couldn't empower it, since that's a different ability.

4) The first one. You have one point of burn now, which gives you overflow, and you can use the buffer whenever you desire. Since the buffer can allow you to exceed your burn limit for a round, if you have a combo that is 1 burn more than that limit, it may be worth it to give yourself 1 point of buffer midway through the day for that reason.

5) You don't need free hands; you can have rocket boots if you like.


Thanks, Mark! You gave me peace of mind and much to think about! Very Zen!

The Exchange

Xelaaredn wrote:
...do you know if races from the advanced race guide are going to get favored class options for the Occult Adventures classes?

Are there any plans for these races to have favored class options for the Advanced Class Guide as well? Those classes are also limited to core races.

Sovereign Court

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

Designer

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Talon Stormwarden wrote:

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

"The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power."


wraithstrike wrote:

Mark, I have another arcanist question.

The core books says you can use higher level slots for lower level spells. This applies for spontaneous and prepared casters.

Can an arcanist prepare lower level spells in higher level slot like a prepared caster, and also burn higher level per days uses to cast lower level spells?

If not then how does it work.

Bump

If you think I should FAQ it, that is fine.

Sovereign Court

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Mark Seifter wrote:
Talon Stormwarden wrote:

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

"The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power."

Does that include gathering power for a ranged blast? My reading was that the clause you quoted would only be in effect while the kinetic blade was actually being used.

Designer

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Talon Stormwarden wrote:
Mark Seifter wrote:
Talon Stormwarden wrote:

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

"The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power."
Does that include gathering power for a ranged blast? My reading was that the clause you quoted would only be in effect while the kinetic blade was actually being used.

True. You could potentially drop that object and then throw it as your unattended object with the ranged blast, if you want to keep with the theme and not look silly dropping things.

Designer

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137ben wrote:

So in the new printing of the ARG, the aging effects chart was changed so that Dhampire and Tieflings died of old age at the same time as humans. However, the 'adulthood' and 'random starting ages' weren't changed. A dhampire wizard, according to the errata/2nd printing, starts between the ages of 30 and 80. Since dhampires now die of old age as early as 72, we've entered a Traveller-like era of the game in which you can die during character creation.

When you said you wanted to have the maximum ages for dhampires and tieflings changed, did you mean to include the starting ages as well? Or are you happier with the current version of the aging charts?

The world team has been wanting the age changes for a while, but it looks like the final errata only caught the base age and the max age, and not the added dice for the different classes. This is clearly in error.

Designer

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Rycaut wrote:

Mark - a question for you but really for all developers/editors/designers - how do you find time for gaming? (especially for anyone who is also a parent of young children). I'm finding my available time for gaming has diminished considerably these days (my wife isn't an RPG player - she prefers games with clear winners and losers)

I know a bunch of people who game online - may try that again (but as a GM I really enjoy the in-person interactions and I have all these map packs, minis etc...)

It's not always easy. After working here, I now play far less often than I was able to play before, though part of that is because the others in my group of mostly grad students from MIT have also started to splinter off into post-docs and elsewhere, plus having us all remote in has removed some of the aspects of having people in the same space.

I will say for sure that if Linda didn't play Pathfinder (and heck, she not only does that, she also works at Paizo now!) I would probably have severe difficulties finding time to play.

Designer

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djones wrote:
Speaking of the Vigilante: Mark, do you have the Iconic Vigilante designed yet and what sort of criteria do you use for picking an Iconic? For example, do they all have to be core races?

Iconic design is usually above my paygrade. I did get to be at the meeting for the occult iconics, but others had most of the best ideas there. The only thing I can even possibly take credit for as my idea for iconic design was making Yoon female and Mel male (since the previous proposal was swapped on those two genders, and I pointed out that, if so, it made all three of the cerebral low-physical-stat iconics female and all three of the more physical iconics male).

Designer

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BigP4nda wrote:
Why don't the Paizo design/developer teams have a Pathfinder Fan Table or something where each member has their own campaign set up, and willing fans pay for table entries, either online or in-person (if possible). I bet you all could make a could score of extra funds doing that...

It could be a fun fundraiser. We do sort of do this for free if you come to Paizocon. I had the pleasure of running two one shots for two groups full of awesome people this past Paizocon. I was really impressed with my Paizocon group for Anagnorisis because my MIT playtesters took significantly longer to reach a 100% completion ending, so I was expecting the con slot hard end time to cause them to run out of time.

Designer

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thegreenteagamer wrote:

Mark,

I've looked all over the rules questions forum, and I can't find a definitive answer to this one (each thread has a different consensus with nobody official weighing in and no links to specifications for orders of operations laid out - all speculation). As I'm the GM for this particular game, an unofficial answer would be okay, but I just want to play it fair.

What is the order of operations for pricing masterwork barding for a large creature? I know masterwork armor is +150gp, and barding costs double, and large creatures cost double...

So, say you have masterwork chain shirt barding for a horse...is it (100+150)x4 for 1000gp, or (100×4)+150 for 550gp?

Another, similar question...can dragons wear shields if designed for them? I know they're not proficient. If they can, does it require a doubling of cost for unusual shape, in addition to size changes, the way armor does?

Chess Pwn is correct. The order of operations question's on the FAQ queue, and I floated it one week and we almost had an answer when I posed the initial question, but then I went to the stage where I enumerated the evidence and arguments from both sides and it got so muddled that everyone agreed we needed more time. It's not an easy question to answer. We'll get to it eventually.

Designer

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Kudaku wrote:
Do you think we'll ever see a feat that lets you gain additional skill ranks, similar to how Toughness grants additional HP with each level?

I'm not sure. It certainly seems symmetrical, but for whatever reason, ways to get skill points seem to be scarcer.

Designer

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wraithstrike wrote:

Mark, I have another arcanist question.

The core books says you can use higher level slots for lower level spells. This applies for spontaneous and prepared casters.

Can an arcanist prepare lower level spells in higher level slot like a prepared caster, and also burn higher level per days uses to cast lower level spells?

If not then how does it work.

I would allow both, if a player at my table so chose.

Designer

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Barker wrote:

Oh, and thanks for all of your hard work on the Kineticist, I've really been enjoying the one I've been playing for PFS.

He's a telekinetic Kellid whose town in Numeria was subject to Numerian fluids seeping into the water supply. I'm playing up the Akira angle with him.

Sweet! Kineticist can definitely give you some anime style powers. Interestingly, I've found that psychic duels can too, as the combatants often describe their actions in crazy-powerful anime style terms, like the fighterish character saying "My blade grows 100 feet long and impales him."

Designer

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BigP4nda wrote:

Formatting question: What would be the most appropriate way to format any of the elemental arcane exploits (i.e. lightning lance). I noticed under the Cyclops Lorekeeper monster the exploits were listed under the SA section, but it doesn't have any of those exploits.

I was thinking something along these lines:
Special Attacks arcanist exploits (lightning lance [DC 15, 1d6+4 lightning plus impaired vision])

Or would it be more viable to just plug it in under the ranged attacks?

Also, on the Cyclops Lorekeeper I noticed the arcane reservoir was listed like so: arcane reservoir (6/14)
Am I correct in assuming that means (current/max)?

I'd do it kind of like the formatting for those sorcerer bloodline power rays or wizard school power rays. You're right that X/Y is current/max.


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Mark Seifter wrote:


I'm actually not sure here; ever since I turned out to have the investigator and wand thing wrong, I have lost confidence that I have a good sense of the investigator.

Don't sweat it and welcome to the world of the average fan. From my perspective, there are many design choices that resist predictability. A perfect example is the Fast Learner feat which was clarified to give A+B or C, rather than A + C or B+C.

Personally, I like that Investigator's don't get auto spell-trigger items (and I play two Investigators) and I think that same restriction should have been put on Hunters.

In any event, I don't expect you to be perfect on your interpretations and I still appreciate the effort and time you spend to answer our questions.

Sovereign Court

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Mark Seifter wrote:
Talon Stormwarden wrote:
Mark Seifter wrote:
Talon Stormwarden wrote:

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

"The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power."
Does that include gathering power for a ranged blast? My reading was that the clause you quoted would only be in effect while the kinetic blade was actually being used.
True. You could potentially drop that object and then throw it as your unattended object with the ranged blast, if you want to keep with the theme and not look silly dropping things.

Yeah, I think the answer is a pair of spring loaded wrist sheaths for swift action objects for use with whip/blade when needed. It's just a clunky interaction that is frustrating, made more so by the fact that the other elements don't have to deal with it.

Scarab Sages

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I always assumed Teles could use rubble, loose pebbles, coins, etc for their attacks. There's no lower mass limit on the object used, after all. Are Teles really expected to micromanage like that? You don't track the contents of a spell component pouch either, after all.


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Does Mobile Blast or Wall or some other lingering Infusion count as a "source of open flame" for a Pyrokineticist to use something like Smoke Storm?

Sovereign Court

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Catharsis wrote:
I always assumed Teles could use rubble, loose pebbles, coins, etc for their attacks. There's no lower mass limit on the object used, after all. Are Teles really expected to micromanage like that? You don't track the contents of a spell component pouch either, after all.

That's true (or at least that's how I read it and hope the PFS GMs I encounter read it).

However, my question was regarding kinetic blast/whip. To use them (with the aether element) you MUST be holding an object. To use ranged kinetic blasts optimally you must NOT be holding an object. This conflict only exists for aether.

I wondered if this was intentional or if the held object for blade/whip was perhaps only flavor and meant to be handwaved from a mechanics perspective.

All that said, it's not a HUGE problem. Spring loaded wrist sheaths solve it. Quickdraw solves it. Having to move into position (and drawing a weapon for free at the same time) can solve it, depending on the situation. It's however annoying to have to deal with it at all, given that the other elements don't.


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Mark Seifter wrote:
wraithstrike wrote:

Mark, I have another arcanist question.

The core books says you can use higher level slots for lower level spells. This applies for spontaneous and prepared casters.

Can an arcanist prepare lower level spells in higher level slot like a prepared caster, and also burn higher level per days uses to cast lower level spells?

If not then how does it work.

I would allow both, if a player at my table so chose.

Thanks Mark. This works. I might do an FAQ later for those with less lenient GM's. Yeah I know it could backfire. :)

Designer

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Dragon78 wrote:

1)Any chance that the kineticist will one day get an ability that lets there blast do non-lethal damage?

2)Have you seen any movies lately? If so what movies and what did you think of them?

3)Have you seen the animated TV show "Gravity Falls"?

4)Can you get a lv2 infusion as a level 3 character or do have to wait till level 5 when you get your next infusion?

5)What movies and/or TV shows are most excited for the rest of this year and the next year?

1) The chance is very high for such an ability to exist. Nothing is ever certain, of course.

2) I haven't seen any movies since moving out here except for Inside Out. I liked it, and it reminded me of mindscapes and Occult Adventures.

3) Nope. This is the second time someone has asked me that question about that exact show, and very few people have asked me about any other shows. Unless it was you again the other time, I guess it's a very popular show!

4) Chess Pwn has you covered; it's 5th.

5) I don't really know what movies and TV shows are coming out in the next few years. Which ones should I be excited about? As a note for this question, I'm more likely to be excited by a TV show than a movie.

Designer

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Chess Pwn wrote:
here is a thread that says answered in FAQ but I'm not sure it is, do you know what's going on here?

Yeah, that's part of a very eerie thing. Maybe you can help me. When we were going through the ACG errata, there was some archetype that had basically that exact problem; it got bloodrager powers at the wrong levels in a weird way that was pretty much exactly the way it happened to eldritch scion, and I even thought it was eldritch scion. I brought it up to the PDT and we figured out the right answer, and it went into the errata. I'm almost sure of it, in that I remember it clearly. But eldritch scion doesn't have a listing in the errata at all, including in older versions I could find (also, apparently eldritch scion has other issues that people brought to my attention only after the errata were out, but that's not part of the eerieness). Can you think of another such archetype in the errata? I can't find one any more.

In any case, that was marked in errata erroneously due to my memory of it being in the errata. We can't unmark things though, the UI doesn't have that option.

Designer

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Rynjin wrote:
Does Mobile Blast or Wall or some other lingering Infusion count as a "source of open flame" for a Pyrokineticist to use something like Smoke Storm?

Should work, just like pyrotechnics can use magical fires (though as with that spell, it doesn't extinguish your mobile blast or wall). So throw the ball in there as a move and then throw up a smoke screen as a standard! That's always fun to do.

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