Finlanderboy |
Chaotic Neutral: A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those others suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as he is to cross it.
Chaotic neutral represents freedom from both society's restrictions and a do-gooder's zeal
It is not evil or good when you want. The description clearly states they are motivated by neither.
Andrew Christian |
My point was that your alignment should be determined by your actions, not the other way around. Other than certain spells, your alignment never says you can't do that, you are X. All it ever says is if you do that, you won't be X any longer. (Or really in most cases, "You know, you have been doing Y an awful lot recently, and you haven't really been doing Z for a while, are you sure you are still X?)
So if CN characters are saying "we are CN, we can do good or evil whenever we want!" then yes, that's true, but if they then always follow it up by doing evil, maybe they aren't CN characters.
I agree with this. In a home game its very easy to track. In PFS not so much. So we have to trust each other that we are doing our best to reasonably act within our characters alignment.
Faustus Sulpicius Voralius |
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I am surprised at the civility in this thread. Well done everyone.
There is a player locally with Profession: Auditor. He is an Inquisitor of Asmodeus.
"Yes, that is true. Are your books in order? Have you properly filed you ITS? No, that is not ITS sheet, as the word is already part of the acronym.
"Is there a problem here? I expect not.
"Auditing is not evil... Necessary or otherwise. As Mr. Brock HIMSELF has stated, however, torture is definitely evil... And I am bound by Law to prosecute torturers. Interrogators, however, I have the utmost respect for."
thus spoke in the voice of Faustus, my Inquisitor of Asmodeus. Yes, he has the profession Auditor. At least he isn't a solicitor. That would truly be evil ;)
Jason Wu |
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I have always held that being neutral on the good/evil axis meant that you are more likely to take the neutral middle of the road view in a given situation, rather than swinging wildly from one extreme to another.
Cos to me, having wild good and evil impulses back and forth, isn't so much an alignment as it is mental sickness.
-j
GeoffA |
This is definitely off on a tangent from the original poster's question (but he got an answer, so I don't feel like I am completely derailing things) . . .
I'd question how much you would even need torturers in a world where Charm Person, Detect Thoughts, Seek Thoughts, Zone of Truth and Suggestion are all level 1 - 3 spells. That's a whole different ethical knot to untangle, but it seems like it's a lot less messy to use a little charm or divination magic and convince your new "friend" to tell you the information you want.
The only advantage to torture is if you want establish a reputation as a BAD DUDE, someone not to be messed with. And then you're just hurting people for the sake of hurting them, which I think solidifies the torture is evil argument.
Perish Song |
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Dentist for the Church of Zon-Kuthon
I really hope he maxes out Perform (Sing).
Chris Lambertz Paizo Glitterati Robot |
Jatan Ignis |
That's something I'm actually curious about... WHere are these extra Professions listed? Is there a book somewhere? I'm not PFS player.. but I wouldn't have thought people could make up new things for that as a rule... but even in home games, I'd like to see profession used more.
Phantom, there is nowhere that 'Extra' professions are listed. The most common professions in the Pathfinder setting are listed in the CRB in the skills chapter.
As NORMALLY one profession give no mechanical benefit over another, there is no rule against being creative, infact, as Michael Brock said upthread, this is actually encouraged (Thankyou for that Michael).
There are exceptions to this rule, occasionally Profession:Sailor is useful and I've seen on the boards that Profession:Librarian has also come in useful, the times that they are are few and far between.
As a result, Profession is more a flavour choice rather than anything else and most (all?) PFS players don't expect any bonus from their profession over and above the day job, which is exactly the same if you are Profession:Sailor or Profession:Street Sweeper
Avatar-1 |
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People keep bringing up atonement, and forget the part of the spell that says:
This spell removes the burden of misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds, you must intercede with your deity (requiring you to expend 2,500 gp in rare incense and offerings). Atonement may be cast for one of several purposes, depending on the version selected.
So if the character is just going to do it again with the intention of casting atonement at the end of the next mission every mission, the spell isn't even going to work.
FLite Venture-Captain, California—Sacramento |
There are exceptions to this rule, occasionally Profession:Sailor is useful and I've seen on the boards that Profession:Librarian has also come in useful, the times that they are are few and far between.
As a result, Profession is more a flavour choice rather than anything else and most (all?) PFS players don't expect any bonus from their profession over and above the day job, which is exactly the same if you are Profession:Sailor or Profession:Street Sweeper
Actually, there are three mechanical effects from profession:
1. Dayjob.
2. You can use it as a knowledge check, if your profession would be applicable to the situation.*
3. Some scenarios contain profession checks for things where there is no applicable skill check, or where a profession would logically overlap. (I believe I have seen sailor, librarian, and I think possibly cook?)
In fact, one scenario calls for something like a linguistics check at DC X, a profession librarian at DC X+2, or any other profession check that the player can make a reasonable argument for at DC X+5.
* For example: Profession (Soldier): Do these guys look organized like they are used to fighting together? Does one of them look like they are in charge?
LazarX |
Sammy T wrote:Oh, are we flagging Profession Torturer as an evil act now?No. *having* profession Torturer is not an evil act. (You could be retired, after all.) *using* profession torturer on the other hand is.
Sammy T wrote:Does this mean Underground Business vanity from the PFS Primer also flags you as Chaotic (and possibly Evil)? What about the Thieve's Guild vanity? Or the Assassin's Guild?Once again, having it? no. Using it yes. And if a cleric of Abadar (or some other lawful diety) was using one or both on day job checks, he would probably need an atonement as well. But being chaotic isn't grounds for being removed from society play. (On the other hand, if you can find me a Golarian city where the thieve guild is sanction by law, ala Terry Pratchet's Aukh-Morpork, you might be able to make a case.)
(I don't actually remember what the assassins guild vanity does. I seem to remember it did not give you access to the guild, just friends in it, but that may be incorrect?)
By definition if his day job is Torturer, he IS using it.
FLite Venture-Captain, California—Sacramento |
Lazar, that was my point.
If he was using Profession (Torturer) as a day job, that is an evil act.
Having Profession (Torturer) is not an evil act. (Though you probably had to do evil acts in your past to get it, but you could have atoned since then. )
Sammy T was trying to overreach my arguement, saying that I was saying just having the skill was evil.
All of which is irrelevant, since Mike Brock has come in and ruled the profession illegal in PFS.
Chris Mortika RPG Superstar 2010 Top 16 |
Mistwalker |
And some use personally created ITS - that they can reprint at will. Or the one from the guide can be re-filled in without the comment - the ITS does not and should not need GM signature.
If we go this route, I think that the chronicle sheet is the proper place for it.
SCPRedMage |
Last time I checked, "its" is actually a word. :)
-j
Except that the key point of an acronym is that it's pronounceable as a word, and I've never heard anyone pronounce ITS as "its"; it's always been "eye tee ess".
English is just strange enough to have initialisms that are spelled identically to actual words, and yet somehow AREN'T acronyms.
Ty-Ri |
I always did two good acts to every evil act. ;)
It a shame i did not see this thread back in 2014 - for my CORE 205 Cleric of Big Z - I choose torturer, to balance out my need to inflict pain to my character or someone else. As a Cleric of an Evil deity and LN, I justified my profession because of the need for me to heal other folks (although i still use tiny needles to heal them <G>. So changing to interrogator is a better option not to freak out the kiddies. hey sigh, enjoyed the thread shame we lost.
LazarX |
Chaotic Neutral: A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those others suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as he is to cross it.
Chaotic neutral represents freedom from both society's restrictions and a do-gooder's zeal
It is not evil or good when you want. The description clearly states they are motivated by neither.
Yet almost every every person I've seen who puts that tag on his character does so with the express intent of pushing that line on evil as far as he can get away with it.
There's reason why this alignment gets so often banned in network play.
FLite Venture-Captain, California—Sacramento |
tlotig |
Death Tourist wrote:Dentist for the Church of Zon-KuthonI really hope he maxes out Perform (Sing).
I think you will find that humanoids count as wind instruments.
I also disagree that torture is always evil.
I am sure a torturer could find plenty of willing if not eager volunteers among followers of Zon Kuthon, all desperate to become closer to (their)God.
Hermy |
GM: Day Job?
Player: Yes, 25.
GM: What's your day job?
Player: Torture.
GM: Torture? That's evil I can't allow that.
Player: Did I say torture? I meant "Dentist" :p
Ahh you know of me, all my clients knce a procedure starts keep screaming
DON HERMY
it sounded like a good enough name so who I to disagree
Hermy the Chelaxian Dentist
Yes Ill be your Dentist!
And be a Success!!!
Tetori Monk