Pathfinder Society Campaign Paths


Pathfinder Society

101 to 150 of 172 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge 4/5

Thanks Steven. Much appreciated.

Yesterday, while at our regular PFS game, a new player said he learned that there's a few slave scenarios (I haven't run any of those yet), and he'd like to do a new halfling character using the new Spymaster book he picked up and play a freed slave halfling that does around as a freedom fighter that rescues other slaves and eventually becomes an eagle knight (steel falchon PrC). Is it possible to make even a partial campaign about slavers? I seem to recall at least one in Season 6.

Grand Lodge 5/5

1 person marked this as a favorite.
Steven Schopmeyer wrote:

Going off of memory here.

** spoiler omitted **

one more:
4-17 Tower of the Ironwood Watch, also has some drow.
Liberty's Edge

I have a group that is talking about wanting to fight mostly the special enemies of the PFS.

Can you build a series mostly out of anti-Aspis scenarios.

It seems like the early anti-Shadow Lodge would also fit with the concept.

Seems like there are also a few with especial dislike for the followers of Lissala and Golden League. Where there any others?

Grand Lodge 5/5

My PFS Lavode De'Morcaine wrote:

I have a group that is talking about wanting to fight mostly the special enemies of the PFS.

Can you build a series mostly out of anti-Aspis scenarios.

It seems like the early anti-Shadow Lodge would also fit with the concept.

Seems like there are also a few with especial dislike for the followers of Lissala and Golden League. Where there any others?

Personally, I would count scenarios which feature people specifically targeting VCs or other prominent members of the Society or ones where members of the society have gone bad.

Zarta arc
Stuff involving the other VC from Nerosyan
'Fiend' series
Dalsine Affair
And there's another prominent set I wont mention.

Liberty's Edge

godsDMit wrote:
My PFS Lavode De'Morcaine wrote:

I have a group that is talking about wanting to fight mostly the special enemies of the PFS.

Can you build a series mostly out of anti-Aspis scenarios.

It seems like the early anti-Shadow Lodge would also fit with the concept.

Seems like there are also a few with especial dislike for the followers of Lissala and Golden League. Where there any others?

Personally, I would count scenarios which feature people specifically targeting VCs or other prominent members of the Society or ones where members of the society have gone bad.

Zarta arc
Stuff involving the other VC from Nerosyan
'Fiend' series
Dalsine Affair
And there's another prominent set I wont mention.

So does that give us enough of various levels for one of these Society Campaign Paths?


2 people marked this as a favorite.

Starting this Friday, I may have a handful of Pathfinder gamers who are interested in running through PFS scenarios, but as a home game. These guys have never done PFS, so I very much want to give them a solid introduction. I figure at most I have 33 modules to guide them (levels 1 through 11). I know Confirmation and Wounded Wisp should be on there, but after that it's unknown to me.

All I know is that I want them to interact with a good core group of NPCs. Rather than meeting 10+ Venture Captains, I'd love it if they met 2 or 3 and had repeated interactions. Rather than continent-jumping, I'd prefer they focus on an area, or at least just a few lodges instead of going all over the place. I want their memory of locations and people to be one of the big advantages that this home game has.

Can any of you experts direct me in this? A new list would be a courtesy, but if you think one of the older lists is a perfect match then let me know and I'll check that out too. Or a modified version.

Much thanks.

Silver Crusade 4/5

6 people marked this as a favorite.
outshyn wrote:

Starting this Friday, I may have a handful of Pathfinder gamers who are interested in running through PFS scenarios, but as a home game. These guys have never done PFS, so I very much want to give them a solid introduction. I figure at most I have 33 modules to guide them (levels 1 through 11). I know Confirmation and Wounded Wisp should be on there, but after that it's unknown to me.

All I know is that I want them to interact with a good core group of NPCs. Rather than meeting 10+ Venture Captains, I'd love it if they met 2 or 3 and had repeated interactions. Rather than continent-jumping, I'd prefer they focus on an area, or at least just a few lodges instead of going all over the place. I want their memory of locations and people to be one of the big advantages that this home game has.

Can any of you experts direct me in this? A new list would be a courtesy, but if you think one of the older lists is a perfect match then let me know and I'll check that out too. Or a modified version.

Knocked up very quickly, but should include scenarios based mostly in Absalom, and includes Blakros and Shadow Lodge story arcs, some filler and ending in Eyes of the Ten.

Spoiler:
Level 1
Free Master of the Fallen Fortress
3-Intro 1 First Steps—Part I: In Service to Lore
5-08 The Confirmation

Level 2
1 Silent Tide
5 Mists of Mwangi
35 Voice in the Void

Level 3
51 The Shadow Gambit
52 The Twofold Demise
4-09 The Blakros Matrimony

Level 4
2-15 Written in Blood
2-17 Exiles of Winter
2-19 Keep of the Huscarl King

Level 5
2-11 The Penumbral Accords
4-11 The Disappeared
4 The Frozen Fingers of Midnight

Level 6
55 The Infernal Vault
2-23 At Shadow's Door
2-24 Web of Corruption

Level 7
3-02 Sewer Dragons of Absalom
3-06 Song of the Sea Witch
6-02 The Silver Mount Collection

Level 8
31 Sniper in the Deep
3-10 The Immortal Conundrum
3-24 The Golden Serpent

Level 9
6-17 Fires of Karamoss
4-13 Fortress of the Nail
16 To Scale the Dragon

Level 10
2-04 Shadows Fall on Absalom
2-08 The Sarkorian Prophecy
20 King Xeros of Old Azlant

Level 11
40 Hall of Drunken Heroes
2-10 Fury of the Fiend
2-26 The Mantis's Prey

Seeker
Eyes of the Ten Part 1,2,3,4


That's great! Thanks so much.

1/5 *

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

FWIW, I find Master of the Fallen Fortress to be pretty tough on a 0xp adventuring party because it is very combat heavy and they don't have CLW wands yet. I'd suggest swapping The Confirmation and Master of the Fallen Fortress. The Confirmation has a pretty neat boon for first-time players that play it with a 0xp character as well.

Silver Crusade 4/5

outshyn wrote:
That's great! Thanks so much.

You're welcome :D

caps wrote:
FWIW, I find Master of the Fallen Fortress to be pretty tough on a 0xp adventuring party because it is very combat heavy and they don't have CLW wands yet. I'd suggest swapping The Confirmation and Master of the Fallen Fortress. The Confirmation has a pretty neat boon for first-time players that play it with a 0xp character as well.

This is true and worth keeping in mind, however, if these are all new players you can hand out the 'Welcome to Pathfinder' boon to each of which will certainly help with healing.

The list is rushed, but those first three scenarios I quite like to run in succession as it's a nice set up for new players in PFS. MotFF assumes the PCs aren't pathfinders, by they rescue a pathfinder over the course of the adventure who introduces their character to the society. First steps has them running a few errands before becoming fully fledged pathfinders in the Confirmation. However, you should run it in a way that works for your group. If they don't like dungeon crawls, then you probably shouldn't open with MotFF.

Scarab Sages 4/5

Is the Welcome to Pathfinder boon available to download for the general public yet? I've still not found it anywhere. Having extra healing available for Master of the Fallen Fortress would be a very good thing.

I know that it makes sense from a story standpoint to run it first, but there's another reason I don't like it for a group of new characters. Not only does it have a lot of combat, which makes not having a wand of CLW tough, but it only grants 1 prestige point. That means you won't have a wand amongst the party for the second scenario, either. Now, In Service to Lore can be completed without additional healing easier than MoFF, which helps a little.

There's also the issue that you're starting new players out behind on Fame or collecting enough prestige for a raise dead or everything prestige related. If a Wizard wants a wand of Mage Armor or Magic Missile, they won't have it to use until their third or fourth scenario, depending on if they pick up a healing wand. If the group happens to fail a secondary success condition in one of the other two 1st level scenarios, the characters won't even make it to 5 fame by the time they get to 2nd level. That means they can't buy any magic items that aren't always available or on a chronicle sheet until after their 4th scenario.

I like MoFF. But with In Service to Lore, The Confirmation, and Wounded Wisp all replayable, and all taking place in or around Absalom, I don't like MoFF as a planned first scenario.

Grand Lodge 5/5

My PFS Lavode De'Morcaine wrote:
godsDMit wrote:
My PFS Lavode De'Morcaine wrote:

I have a group that is talking about wanting to fight mostly the special enemies of the PFS.

Can you build a series mostly out of anti-Aspis scenarios.

It seems like the early anti-Shadow Lodge would also fit with the concept.

Seems like there are also a few with especial dislike for the followers of Lissala and Golden League. Where there any others?

Personally, I would count scenarios which feature people specifically targeting VCs or other prominent members of the Society or ones where members of the society have gone bad.

Zarta arc
Stuff involving the other VC from Nerosyan
'Fiend' series
Dalsine Affair
And there's another prominent set I wont mention.

So does that give us enough of various levels for one of these Society Campaign Paths?

I'd be surprised if it didn't.

I was mostly responding to the 'Were there any others' part, though.

Liberty's Edge 4/5 5/5

1 person marked this as a favorite.
Ferious Thune wrote:
Is the Welcome to Pathfinder boon available to download for the general public yet?

Here you go.

Scarab Sages 4/5

Thanks!

1/5 *

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Master of the Fallen Fortress can just as easily work as a mission. "Such and such Pathfinder hasn't reported in, go find him"

Grand Lodge 4/5

Matt Lewis wrote:
Ferious Thune wrote:
Is the Welcome to Pathfinder boon available to download for the general public yet?
Here you go.

I was just about to ask for this too.

Sovereign Court 4/5 5/5 *

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I've noticed we run into the Onxy Alliance a few times but I was wondering if there was more to this than what I've found so far. Does anyone know what all scenarios use the Onxy Alliance?

Onxy:

#2-11: The Penumbral Accords
#4-09: The Blakros Matrimony
#5-23: Cairn of Shadows

Grand Lodge 4/5

1 person marked this as a favorite.

For our local Gamesday next month we're going to be running Crypt of the Everflame. To be honest I'd never read or played through it until today, as I'll be GMing it. As such, it was quite the surprise for me when I saw that Crypt was the first of three modules in a series. However, they're not exactly within one level of each other. Crypt of the Everflame is 1-2, Masks of the Living God is 2-4, and City of Golden Death is 4-6. If we're being honest, it's always best to run these with the highest suggested levels, if you can. Most people have done Crypt so chances are it'll be a 1st level character with two scenarios under their belt, Masks at level 4 and City at level 6.

I was just more of less looking for scenarios that you could pop into the mix to help blend them all together fluidly.

I was thinking of going this route:
Level 1
Intro: In Service to Lore
The Confirmation or The Wounded Wisp
The Crypt of Everflame

Level 2
The Citadel of Flame

Level 3
Among the Living/Dead/Gods trilogy

Level 4
Masks of the Living God

Level 5
City of Golden Death

This would change slightly if none of the players had done Crypt before.

If there's other scenarios you think would be more fitting, or could be added in-between levels 4 and 5, or even 3 and 4, by all means put them down.

Grand Lodge 4/5

Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.

These are the ones I know off the top of my head.
Frostfur Captives
Rise of the Goblin Guild
Murder on the Silken Caravan
The four We Be Goblin scenarios
The first dungeon level of Emerald Spire
The first part of Book 1 of the Rise of the Runelords AP, Burnt Offerings
Apparently City of Strangers 1 and 2, but it's been years so I couldn't say if it did or not...
Shades of Ice 1 and 2, but not 3

Anything else?

4/5 5/55/5 * RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16

kevin_video wrote:

Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.

These are the ones I know off the top of my head.
Frostfur Captives
Rise of the Goblin Guild
Murder on the Silken Caravan
The four We Be Goblin scenarios
The first dungeon level of Emerald Spire
The first part of Book 1 of the Rise of the Runelords AP, Burnt Offerings
Apparently City of Strangers 1 and 2, but it's been years so I couldn't say if it did or not...
Shades of Ice 1 and 2, but not 3

Anything else?

Levels 1 and 2 of Thornkeep also have lots of goblin action.

Grand Lodge 4/5

Christopher Wasko wrote:
kevin_video wrote:

Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.

These are the ones I know off the top of my head.
Frostfur Captives
Rise of the Goblin Guild
Murder on the Silken Caravan
The four We Be Goblin scenarios
The first dungeon level of Emerald Spire
The first part of Book 1 of the Rise of the Runelords AP, Burnt Offerings
Apparently City of Strangers 1 and 2, but it's been years so I couldn't say if it did or not...
Shades of Ice 1 and 2, but not 3

Anything else?

Levels 1 and 2 of Thornkeep also have lots of goblin action.

Ran the first level, will be running Laboratory on Wednesday.

Grand Lodge 4/5

Sorry for resurrecting this, but did anyone come up with a campaign that fit Season 5 scenarios (and others) into Wrath of the Righteous or Season 6 (and others) with Iron Gods?

Scarab Sages

What I'd like is one that ends with Eyes of the Ten, featuring recurring characters

Scarab Sages

Could I use the one based on Adrian Hestram, or the Absalom on listed above?

Scarab Sages

Will be as an off game in a home setting. Me nor my players have played PFS much.

1/5

kevin_video wrote:

Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.

These are the ones I know off the top of my head.
Frostfur Captives
Rise of the Goblin Guild
Murder on the Silken Caravan
The four We Be Goblin scenarios
The first dungeon level of Emerald Spire
The first part of Book 1 of the Rise of the Runelords AP, Burnt Offerings
Apparently City of Strangers 1 and 2, but it's been years so I couldn't say if it did or not...
Shades of Ice 1 and 2, but not 3

Anything else?

Well you are missing wrath of the fleshwarped queen. This was a fun one. You are right on city of strangers 1 and 2. There is also the season 2 special.

If you do run the two city of strangers and frostfur captives I really think the 2 kaer maga ones should be run and the season 2 special and then frostfur captives as I have not played all of them.

Grand Lodge 4/5

doctor_wu wrote:
kevin_video wrote:

Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.

These are the ones I know off the top of my head.
Frostfur Captives
Rise of the Goblin Guild
Murder on the Silken Caravan
The four We Be Goblin scenarios
The first dungeon level of Emerald Spire
The first part of Book 1 of the Rise of the Runelords AP, Burnt Offerings
Apparently City of Strangers 1 and 2, but it's been years so I couldn't say if it did or not...
Shades of Ice 1 and 2, but not 3

Anything else?

Well you are missing wrath of the fleshwarped queen. This was a fun one. You are right on city of strangers 1 and 2. There is also the season 2 special.

If you do run the two city of strangers and frostfur captives I really think the 2 kaer maga ones should be run and the season 2 special and then frostfur captives as I have not played all of them.

I'm still hoping to eventually run the fleshwarped queen. I doubt we'll see a special happening around here. We're far too small a lodge.


I've never been a GM before and I'm trying to work on my first attempt at such, and this is a very attractive method to me.

I've been trying to work out a path like this for a home game I'm planning but I don't actually know much about the PFS modules yet so I'm having trouble knowing what scenarios to play.

The concept I'm going to be going with is that there's something wrong with all the magic in the world and the party is trying to solve it, so I'm going to be inserting my own little tidbits into each module as well.

I need to make a list of modules (PFS, Campaign Mode, and AP books all intermingled) that fits the concept so that at some point along the way, once I'm comfortable enough with GMing, I can put in my own 'end' to the adventure/story (ie, they found out and solved why magic went wrong).

I would love it if someone could help me put this together.


Kiesman wrote:

...

The concept I'm going to be going with is that there's something wrong with all the magic in the world and the party is trying to solve it, so I'm going to be inserting my own little tidbits into each module as well.

...

I would love it if someone could help me put this together.

Sounds like an easy fit to the Strange Aeons AP to me, much better fit than most of the PFS scenarios anyway.

However, I agree that PFS scenarios are an incredibly easy way to learn to be a decent GM. So starting with a few of them could work.
Best fit among PFS scenarios, I think, would be to use the ones that feature technology and then substitute your own stuff for the technology.

I understand you are new here. Just fyi, this would fit better and probably get more response in the homebrew forum.


Thanks for your suggestions.

I'm actually wanting less technology and more magic options, they're trying to fix the magic and I have a method for what's wrong with it. I posted here because well... This thread already existed.


So far I've come up with this as a set of adventures, partially and shamelessly stolen from someone else, and need to figure out a nice set for 2nd level. It's mostly (all?) set in Varisia so I should find some scenarios/modules/paths that are also there.

My campaign path?:
1st Level
Master of the Fallen Fortress
First Steps
The Confirmation

2nd Level
???
???
???

3rd Level
Feast of Ravenmoor(??)
Rise of the Goblin Guild
My Enemy's Enemy

4th Level
SS01 -- Shards of Sin
SS01 -- Shards of Sin
SS01 -- Shards of Sin

5th Level
The Golemworks Incident
The Shadow Gambit
The Twofold Demise

6th Level
SS02 -- Curse of the Lady's Light
SS02 -- Curse of the Lady's Light
SS02 -- Curse of the Lady's Light

And then after that I think I'll be able to make up some story for myself to entertain my players.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Kiesman, it looks pretty good. Why don't you add Murder's Mark at Second Level to get your whole party to level 3? It's delightful and set in Varisia!

Grand Lodge 4/5

Hilary Moon Murphy wrote:
Kiesman, it looks pretty good. Why don't you add Murder's Mark at Second Level to get your whole party to level 3? It's delightful and set in Varisia!

lol Ninja’d. I was just about to suggest that. Definitely a fun module.

Besides that, check out this link with all the scenarios and modules set in Varisia. Don’t know how up-to-date it is though.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
kevin_video wrote:
I doubt we'll see a special happening around here. We're far too small a lodge.

Well, Year of the Shadow Lodge only requires 3 tables, so that's 16 people between overseer, gms, and 4 players per. You can even dip to 13 with 3 players and a pregen per table.


Thanks for the Suggestion HMM and Kevin! Is it a "3-part" type of module that goes a whole level? I was also looking at doing Godsmouth Heresy, but I was gonna ask the community first what they thought about that. I'm trying to get a good mix of dungeon crawling and social.

Grand Lodge 4/5

Steven Schopmeyer wrote:
kevin_video wrote:
I doubt we'll see a special happening around here. We're far too small a lodge.
Well, Year of the Shadow Lodge only requires 3 tables, so that's 16 people between overseer, gms, and 4 players per. You can even dip to 13 with 3 players and a pregen per table.

Trust me, it's difficult. We're going to try for the next convention, and ask the major lodge that's three hours away from us to pretty please come play with us.

Kiesman wrote:
Thanks for the Suggestion HMM and Kevin! Is it a "3-part" type of module that goes a whole level? I was also looking at doing Godsmouth Heresy, but I was gonna ask the community first what they thought about that. I'm trying to get a good mix of dungeon crawling and social.

No, no three parter like Gallows or Daughters of Fury. It's just a very long module. I managed to run it in about 7-8 hours.


So you're saying I should probably have more than just that one for going from level 2 to 3?

Grand Lodge 4/5

Kiesman wrote:
So you're saying I should probably have more than just that one for going from level 2 to 3?

Shouldn't, no. It's worth enough XP to get them from 2-3, or rather it does for PFS style games, but they have their own rules, admittedly.


I think I'll prepare Godsmouth Heresy as a contingency for if they blow through Murder's Mark too fast and need something else for level 2.

Grand Lodge 4/5

Kiesman wrote:
I think I'll prepare Godsmouth Heresy as a contingency for if they blow through Murder's Mark too fast and need something else for level 2.

Definitely a good plan.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

If this is not for PFS you could stretch it out more. Do City of Strangers Part 1, Godsmouth Heresy, Then City of Strangers Part 2. Or... Since City of Strangers is a 1-7, you could save the two parter for level 7. It's a rather delicious two parter set in Kaer Maga. I had a blast with it, but I spent time building out the setting with details from the City of Strangers setting book. Kaer Maga is awesome.

Hmm


It's a home game mostly styled by PFS rules. For example, the gold everyone gets is going to be by PFS rules, and mostly 1 xp per scenario, but I'm doing away with the fame requirements for purchases.

Level 2 I was thinking Murder's Mark and then Godsmouth Heresy. I can use City of Strangers as a "Just in case I'm not ready with my own stuff" thing for level 7 I guess. Does a "1-7" just mean it can be done at any level between that, or that it's meant to level your characters that far?

If it's just a two-part campaign that can go any level, maybe I'll do what you suggested and throw CoS1 - Godsmouth - Cos2 as level 2, and maybe make level 3 a longer-winded level with 4 scenarios.

1/5

Hilary Moon Murphy wrote:

If this is not for PFS you could stretch it out more. Do City of Strangers Part 1, Godsmouth Heresy, Then City of Strangers Part 2. Or... Since City of Strangers is a 1-7, you could save the two parter for level 7. It's a rather delicious two parter set in Kaer Maga. I had a blast with it, but I spent time building out the setting with details from the City of Strangers setting book. Kaer Maga is awesome.

Hmm

When I was preparing those I actually thought subteir 6-7 could end up disappointing for city of strangers for what the encounters end up at this level. but I gmed teir 3-4 which I thought I enjoyed the most.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

I ran it for a 6-7 group at Dreamers and had a blast, though there were some shenanigans... Still, my group had a lot of fun with it.

By 1-7, it was an older adventure with tiers 1-2, 3-4 and 6-7!


So with those suggestions, this is what I've now come up with:

New campaign path:

1st Level
Master of the Fallen Fortress
First Steps
The Confirmation

2nd Level
City of Strangers Pt.1
Godsmouth Heresy
City of Strangers Pt.2

3rd Level
Murder's Mark
Feast of Ravenmoor
Rise of the Goblin Guild
My Enemy's Enemy

4th Level
SS01 -- Shards of Sin
SS01 -- Shards of Sin
SS01 -- Shards of Sin

5th Level
The Golemworks Incident
The Shadow Gambit
The Twofold Demise

6th Level
SS02 -- Curse of the Lady's Light
SS02 -- Curse of the Lady's Light
SS02 -- Curse of the Lady's Light

Grand Lodge 4/5

Kiesman wrote:

So with those suggestions, this is what I've now come up with:

** spoiler omitted **

Swap City of Strangers with Murder’s Mark and Feast of Ravenmoor should grant an entire level. Honestly, play it by it ear. Some of that might get them to 7th or 8th level.

The Concordance 4/5 *** Venture-Captain, Missouri—Kansas City

3 people marked this as a favorite.

I was thinking about how to have a set of characters campaign through an entire season as a unit (along with a couple of 'fill the gaps' adventures to maintain geographical or VC relationships) and came up with the following:

Season 8 themed campaign:

L1
The Confirmation --Training in Absalom
The Wounded Wisp
The Consortium Compact

L2
Rise of the Goblin Guild --Off to Varisia and Heidmarch Manor
Portent's Peril
Wrath of the Fleshwarped Queen

L3
Reaping What We Sow --A brief stop in Galt before returning to Absalom for new orders
Ungrounded but Unbroken --To the Plane of Earth and back
Blazing Dangerous Trails --To Sargava/Mwangi Expanse

L4
Agents of the Eye
The Sandstorm Prophecy -- Assigned to VC Balentiir for Osirion and the Plane of Air
Secrets of the Endless Sky

L5
Caught in the Eclipse
House of Harmonious Wisdom --To Tian Xia for an extended posting
To Seal the Shadow

L6
Ward Asunder
The Lost Legacy
Karma Reclaimed

L7
What Sleeps in Stone
Treacherous Waves --To the Plane of Water
Graves of Crystalmaw Pass --To the Plane of Fire

L8
Valley of Veiled Flame --Assigned to VC Qaradi for more adventures in the Plane of Fire
The Cindersworn Pact
Cleansed With Fire

L9
Raid on the Cloudborne Keep --Back to the Plane of Air
Captives of Toil
Hrethnar's Throne --A short stint with VC Bernarry

L10
The Ironbound Schism
The Sundered Path --To the Hao Jin Tapestry
The Rats of Round Mountain—Part II: Pagoda of the Rat

L11
Refugees of the Weary Sky
Wardens of Sulfur Gulch
Torrent's Last Will --Back to the Plane of Water

L12
Unleashing the Untouchable --Campaign/Season capstone


Now THAT is a very neat campaign list. I like the flowing between different regions that it goes through.

I actually have no idea how many recurring characters are going to be in my campaign, unfortunately. I hope there's some, or else it will feel kinda disjointed beyond being in the same region. I haven't fully researched all the modules/scenarios.

Grand Lodge 4/5

Got an interesting one for you guys. Group is doing Emerald Spire on the slow track. Besides Thornkeep, what can be shoved in there to balance out the levels?

Grand Lodge 4/5

Also trying to figure out how to do a proper mix of Iron Gods with scenarios.

101 to 150 of 172 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Pathfinder Society Campaign Paths All Messageboards

Want to post a reply? Sign in.