Thought excercise: How would you run an Archer (TV Show) Game?


Television


I was watching a few episodes of Archer last night and thought this would be fun to run over a few beers.

What system would be good to use?
- I lean towards Ninjas & Superspys by Palladium

Would you make the players part of ISIS or a rival organisation?

How would I communicate the "point of the game" to the player asside from making the watch a few episodes?

I was thinking of "borrowing" adventure ideas from "Get Smart" and the Pink Panther can anybody think of other sources of inspiration?

Anybody have any other ideas to throw around?


Having just binged my way through all 5 seasons over the last couple of weekends (ah the wonders of procrastination), I have to say this is an awesome idea. Also depends on which season you wanted to run with, season 5 (a.k.a. Archer Vice) is a massive change of pace, humour and everything is basically the same, but instead of spying, they're dealing cocaine.

I'd actually be tempted to use Hollowpoint as a system, and just make it far more lighthearted than the game really intends (tone down the "whatever it takes to get the job done and I don't care how many bodies I leave behind" attitude for example) but that only works if you're looking for a more rules light system for it.

I'll have a bit more of a think about it and get back to you after work.


Paranoia alpha complex might be a good fit with archer......

Liberty's Edge RPG Superstar 2010 Top 16

The 8th Dwarf wrote:

I was watching a few episodes of Archer last night and thought this would be fun to run over a few beers.

What system would be good to use?
- I lean towards Ninjas & Superspys by Palladium

Would you make the players part of ISIS or a rival organisation?

How would I communicate the "point of the game" to the player asside from making the watch a few episodes?

I was thinking of "borrowing" adventure ideas from "Get Smart" and the Pink Panther can anybody think of other sources of inspiration?

Anybody have any other ideas to throw around?

What about:

Austin Powers, Spy Hard, Spies Like Us, Johnny English, The "Evil Genius" computer game, the "Hank Scorpio" episode of the Simpsons, Our Man Flint/In Like Flint


Dementrius wrote:
The 8th Dwarf wrote:

I was watching a few episodes of Archer last night and thought this would be fun to run over a few beers.

What system would be good to use?
- I lean towards Ninjas & Superspys by Palladium

Would you make the players part of ISIS or a rival organisation?

How would I communicate the "point of the game" to the player asside from making the watch a few episodes?

I was thinking of "borrowing" adventure ideas from "Get Smart" and the Pink Panther can anybody think of other sources of inspiration?

Anybody have any other ideas to throw around?

What about:

Austin Powers, Spy Hard, Spies Like Us, Johnny English, The "Evil Genius" computer game, the "Hank Scorpio" episode of the Simpsons, Our Man Flint/In Like Flint

Seconding pretty much all of those, but ESPECIALLY the Hank Scorpio episode of The Simpsons. You Only Move Twice is one of my 3 all time favourite episodes (the others are Homerpalooza for all the musician cameos, and A Streetcar Named Marge because I love A Streetcar Named Desire).


I will have to look at hollow point.... The show kind of works for those RPGs where the PCs are hard to kill and NPC die by the bucket load.


Feng Shui - just skip the parts about magic and supernatural. Semi-secret bonus: Feng Shui 2 is currently in the works, though no word yet on release date.

Hollowpoint - I haven't played this yet, but I'd think it's closer to Reservoir Dogs. It's a grittier game and PC's can die regularly.

Sixth World - this is a hack of Dungeon World, developed to play Shadowrun. I personally love it and if given the choice would never play another edition of Shadowrun and just use this. You could again, just ignore the bits about magic. Just change the cyber-ware to super spy equipment that does the same thing (maybe making it a weight restriction for how much you can carry).

I would lean towards games with small skill lists. A game with a separate skill for cars/snowmobile/helicopter/airboat is going to have a less cinematic feel to it IMO.


Irontruth wrote:

Hollowpoint - I haven't played this yet, but I'd think it's closer to Reservoir Dogs. It's a grittier game and PC's can die regularly.

Hollowpoint does lean towards the grittier, but I've found that I didn't have any issue adjusting it slightly in the player's favour. Basically you just up the number of hits it takes to wipe out players, and given that a hit against your opponent is just a step towards a goal, rather than necessarily representing you actually hitting them with something, you can use it to describe mowing down a room of mooks like Archer occasionally does.

For example, one of the games I ran involved the players needing to get into a building and destroy the server room. I ran it as a series of challenges, with the first one being to get into the room... asked the player what skill he was using to do so. He responded with Terror. He successfully got a hit in, and I asked how he was using terror for this purpose. His response was that he was driving a truck full of explosives through the windows at the front of the building while screaming obscenities out the window and firing an unbelievably large gun into the building. Same deal applies for combat scenarios, if there's a bunch of guys surrounding you, you describe your hits as taking down bunches of guys instead of a single mook.


I do believe someone has pondered this very topic...

Silver Crusade

Pathfinder Adventure Path Subscriber

I would run Archer as a Fiasco play set.

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