Goblinworks Blog: The War of the Towers


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Goblin Squad Member

Welcome, Bob! Keep your bottle(s) of aspirins handy; you'll need them with us lot.

The Exchange Goblin Squad Member

KOTC WxCougar wrote:
There are a lot of Settlements that hope to allow their companies independence. I know Keeper's Pass is another who want to assure any companies that join will keep their identities.

Hammerfall has intended this, as well.

Goblin Squad Member

Tork Shaw wrote:
Guurzak wrote:
Calling both "support" is bad, and you should feel bad.

I feel terrible. I cant tell you.

Lets crowd forge it! (eek!)

I think it makes sense to keep 'support structures' as the term for things that support classes/skills/roles. So any strong feelings about what we should call the decorative/civilisation type structures that provide a DI bonus?

Decorations?

The Exchange Goblin Squad Member

Nihimon wrote:

For much of my time here, I've gone out of my way to try to be welcoming, especially to players that are concerned about PvP, new to PvP, or even new to MMOs. Oftentimes, these players have been rather roughly treated and dismissed. I've always recognized their value to any Settlement. I'm happy to see others are finally catching on.

And we appreciate it more than you will ever know.

Scarab Sages

Decoration Assets.

Goblin Squad Member

In the case of Golgotha, Spikey Gubbins.

Scarab Sages

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Gol Morbis wrote:
In the case of Golgotha, Spikey Gubbins.

I heard "Heads on Spike"?

Goblin Squad Member

Tork Shaw wrote:

Mechanically, yes. But when you get into the world you will see why this is wildly, wildly impractical.

A huge alliance however... That could be a formidable issue. And thats exciting. When The Empyrean Order, Talonguard, Keepers of the Circle, and The Seventh Veil all become best pals - then you have to worry.

Nothing to see here folks, move along, move along. =)

Goblin Squad Member

Tork Shaw wrote:
Guurzak wrote:

That's confusing. >_<

Tork, what language should we be using to clearly distinguish between "non-training buildings which prevent decay of trained abilities" and "decorative structures which carry small DI bonuses"?

Calling both "support" is bad, and you should feel bad.

I feel terrible. I cant tell you.

Lets crowd forge it! (eek!)

So currently structures that 'support' classes are called 'class support structures'. AND structures like fountains, statues, gardens, and silos which provide a bonus to DI are called 'support structures'.

I think it makes sense to keep 'support structures' as the term for things that support classes/skills/roles. So any strong feelings about what we should call the decorative/civilisation type structures that provide a DI bonus?

Morale Structures? Since they boost the settlement in non-direct methods like boosting morale?

Goblin Squad Member

Dario wrote:
...

Welcome back! Do you have any idea how many times I've asked "whatever happened to Dario?"

Goblin Squad Member

Morale isn't a good word since it is a name for a specific one of the three development indexes, along with Security and Civilization.

Goblinworks Game Designer

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So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.

Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement Features

Just to maybe add a bit of fuel- the current list of structures serving this purpose is as follows. Its a pretty diverse list of things and the terms should really take that into account. Not least cos it will be fun to come up with even more diverse ones in the future... I'm in LOVE with the idea of 'heads on spikes' - a kind of 'Garden of Skulls'.

Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine

Goblin Squad Member

Bob Settles wrote:


We've got six Escalations up and running already, and uninfected hexes spawn random encounters appropriate to their terrain type. There will be plenty of PvE combat available for those so inclined.

Thank you for this clarification and welcome on these boards!

Goblin Squad Member

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We can call them Marklar?

Goblinworks Executive Founder

Tork Shaw wrote:

So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.

Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement Features

Just to maybe add a bit of fuel- the current list of structures serving this purpose is as follows. Its a pretty diverse list of things and the terms should really take that into account. Not least cos it will be fun to come up with even more diverse ones in the future... I'm in LOVE with the idea of 'heads on spikes' - a kind of 'Garden of Skulls'.

Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine

Do they occupy the same building slots as all the other buildings?

Goblin Squad Member

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Given that list, Auxiliary Structures might fit best. (Warehouse, silo, well, guillotine? One of these is not like the others.)

Goblin Squad Member

Based on the list:

Boosters (or DI Boosters)

Goblinworks Game Designer

DeciusBrutus wrote:
Tork Shaw wrote:

So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.

Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement Features

Just to maybe add a bit of fuel- the current list of structures serving this purpose is as follows. Its a pretty diverse list of things and the terms should really take that into account. Not least cos it will be fun to come up with even more diverse ones in the future... I'm in LOVE with the idea of 'heads on spikes' - a kind of 'Garden of Skulls'.

Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine

Do they occupy the same building slots as all the other buildings?

They do not, but a settlement may have only X in total. Currently X=10.

Goblin Squad Member

Tork Shaw wrote:

So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.

Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement Features

If the primary purpose for them all is to boost DI, while also adding flavor, I like DI Structures from that list I think. I like descriptive terms. If the DI bonus is rather insignificant and incidental to a primary purpose of decoration and flavor, I'd go with Auxiliary Structures.

Goblin Squad Member

I'll point out that Infrastructure is understood by virtually every English speaker already as being the "stuff we take for granted in civilization" Bridges, schools, roads, sewers. The buildings and services that we don't even notice, because no-one would pay to build them if they had any other option because they aren't sexy and attention grabbing.

Goblin Squad Member

3 people marked this as a favorite.

Lawn Gnomes will be the unofficial player jargon term.


I like Settlement Features and Boosters.

Goblin Squad Member

Question: do we need somebody online to hold a tower even if it is not assaulted during the PvP window?

That is, if the PvP window opens for a tower controlled by a company, and there's nobody there the whole time -- crickets chirp, deer graze peacefully in the distance -- does the tower revert to an "uncontrolled" state?

Goblin Squad Member

Social Influence Item (SII)
Social Influence Monument (SIM)

The Exchange Goblin Squad Member

1 person marked this as a favorite.
TEO Urman wrote:
Given that list, Auxiliary Structures might fit best. (Warehouse, silo, well, guillotine? One of these is not like the others.)

Answer: The well is under the ground, the others are not. Am I right ?

Goblinworks Game Designer

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Tinalles wrote:

Question: do we need somebody online to hold a tower even if it is not assaulted during the PvP window?

That is, if the PvP window opens for a tower controlled by a company, and there's nobody there the whole time -- crickets chirp, deer graze peacefully in the distance -- does the tower revert to an "uncontrolled" state?

Nopey. Towers only change hand with action.

If you leave your tower undefended and no one bothers to come scoop it up it will still be yours when you get back from cancelling your subscriptions to all your other MMOs because you've just realized that PFO is the only one you need. (That is the only reason I can think of for you not being online in PFO the whole time).

The Exchange Goblin Squad Member

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Virgil Firecask wrote:
Lawn Gnomes will be the unofficial player jargon term.

+1 for lawn gnomes

Goblin Squad Member

Armenfrast wrote:
TEO Urman wrote:
Given that list, Auxiliary Structures might fit best. (Warehouse, silo, well, guillotine? One of these is not like the others.)
Answer: The well is under the ground, the others are not. Am I right ?

Nope. Warehouse is capitalized.

Goblin Squad Member

Boosters, aka Index Boosters, seem like the best term for these items.

Definitely want to see more evil themed boosters: Heads on Pikes, Glowing Pentagram, Zombie Pen, Monster Statues of various flavors, Mound of Skulls, etc.

Goblin Squad Member

teribithia9 wrote:
Virgil Firecask wrote:
Lawn Gnomes will be the unofficial player jargon term.

+1 for lawn gnomes

+ 2 for lawn gnomes, also requesting pink flamingos.

Goblin Squad Member

1 person marked this as a favorite.

If it's everything from silos to statues that makes your town better, the people that live there would talk about them as Civic Assets. Or Civic something. And eventually I think we'll want to stop talking about the game like designers talking about mechanics and start to feel more immersed in the place we live in Golarion.

Civic Assets is my personal second choice but I didn't think anyone else would back the first term that came to my mind: settlement furniture.

Virgil Firecask wrote:
Lawn Gnomes will be the unofficial player jargon term.

YOU LEAVE MY PEOPLE OUT OF THIS YOU DRUNKEN EWOK!!!

Goblin Squad Member

Nihimon wrote:
Dario wrote:
...
Welcome back! Do you have any idea how many times I've asked "whatever happened to Dario?"

I've been around, lurking, on and off. Whenever the politicking got to be a bit too much I tended to wander off for a break before I burst a blood vessel. =P


2 people marked this as a favorite.

Flamingos? Hell no. Gnomes forever.

There should be a really terrible low-level ornament that's just a bunch of pink flamingos and gnomes and lawn chairs and beer cans ale steins and stuff just kind of piled up in front of the settlement.

Goblin Squad Member

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Guurzak wrote:
...Mound of Skulls...

Isn't a mound of skulls sort of the evil equivalent, in the cheesy-decorating sweepstakes, of a pair of pink flamingoes? Both expected and simultaneously over-used?

Goblin Squad Member

Proxima Sin of Brighthaven wrote:


Virgil Firecask wrote:
Lawn Gnomes will be the unofficial player jargon term.
YOU LEAVE MY PEOPLE OUT OF THIS YOU DRUNKEN EWOK!!!

Lawn Goblins?


Just be glad we aren't in Zogonia. There's a law 'gainst that kinda thing, y'know.

The Exchange Goblin Squad Member

T7V Jazzlvraz wrote:
Guurzak wrote:
...Mound of Skulls...
Isn't a mound of skulls sort of the evil equivalent, in the cheesy-decorating sweepstakes, of a pair of pink flamingoes? Both expected and simultaneously over-used?

only if you have a snake slithering through the eye sockets. ya gotta have the snake.

Goblin Squad Member

Virgil Firecask wrote:
Lawn Gnomes will be the unofficial player jargon term.

Isn´t that racist?

...Oh, wait, that would have been lawn ornament, sorry, my mistake.

Goblin Squad Member

The reason why I put forth Index Asset, is because all of these items would be considered an Asset.

Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine

Only 3-4 of these are actually structures, it would be weird to call a Statue a structure, or a Guillotine.

Morale Structures - Morale wouldn't be the best term to be used here, for reasons mentioned above.
Decoration Assets - These are more than just decorations, and may even have other mechanics associated with them in the future.
Decorations - Same as above
Auxiliary Structures - I like the word Auxiliary, just not structure.
DI Structures - Same as above.
DI Boosters - The name seems too non-immersive
Index Enhancers - To be honest, sounds like a combat steroid.
Ornaments - Same as decorations.
Infrastructure - This seems a bit more solid than just using the term structure, but similar connotation.
Index Assets - The one I proposed.
SSR Structures - Same as above about structures.
Civ Features - Non-immersive, and might evoke thoughts of the game Civ.
Settlement Enhancement Structures - If you got rid of structures, Settlement Enhancements sounds find too.
Settlement Features - I think this also evokes something more than just boosting of the development index.


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Y'know, the definition of "structure" is pretty permissive...

Goblin Squad Member

Settlement enhancement

or

enhancement asset

Goblinworks Executive Founder

I agree with Civil or Civic Assets.

Goblinworks Executive Founder

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Decorations or ornaments sounds like they're cosmetic. How about 'public works'?

Goblin Squad Member

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I like Infrastructure myself.

Goblin Squad Member

Peanuts wrote:
I like Infrastructure myself.

Yup, I dig it.

Goblin Squad Member

Sorry, I am a bit confused on a question asked and answered earlier. Is it true that a settlement will be able to provide training for 2 roles/classes and their respective crafting, or 0 roles/classes and universal crafting? So crafting is not considered a role?

Or, is this more like a sliding scale? Could a settlement provide training for 1 role and most crafting? How would the limits of such a setup be determined?

EDIT: Civic Infrastructure (CI) & Development Structure (DS)

EDIT: Any chance we can get an early peek at the available templates for settlements? Some of us like to debate before we have to push the button.

Goblin Squad Member

teribithia9 wrote:
Virgil Firecask wrote:
Lawn Gnomes will be the unofficial player jargon term.

+1 for lawn gnomes

I know a certain gnome in T7V that can model for these. I even know an 'artist' named Fult that can do his personal rendition of this gnome. We can sell them for a nice piece of coin as artwork.


Hell, you can just make gnomes with the faces of prominent community members on them. Then sell them to people so they can smash them in effigy.

Goblin Squad Member

1 person marked this as a favorite.
Kobold Cleaver wrote:
Hell, you can just make gnomes with the faces of prominent community members on them. Then sell them to people so they can smash them in effigy.

Don't lie, KC. You just want to fill your house with sexy Nihimon-gnomes.

Goblin Squad Member

Tork Shaw wrote:
So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.

To many sub-topics to keep track of, can someone create a new thread to crowdforge Tork's request?

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