T7V Jazzlvraz Goblin Squad Member |
teribithia9 Goblin Squad Member |
Nihimon Goblin Squad Member |
Guurzak wrote:Calling both "support" is bad, and you should feel bad.I feel terrible. I cant tell you.
Lets crowd forge it! (eek!)I think it makes sense to keep 'support structures' as the term for things that support classes/skills/roles. So any strong feelings about what we should call the decorative/civilisation type structures that provide a DI bonus?
Decorations?
teribithia9 Goblin Squad Member |
For much of my time here, I've gone out of my way to try to be welcoming, especially to players that are concerned about PvP, new to PvP, or even new to MMOs. Oftentimes, these players have been rather roughly treated and dismissed. I've always recognized their value to any Settlement. I'm happy to see others are finally catching on.
And we appreciate it more than you will ever know.
Aet Areks Kel'Goran Goblin Squad Member |
Mechanically, yes. But when you get into the world you will see why this is wildly, wildly impractical.
A huge alliance however... That could be a formidable issue. And thats exciting.
When The Empyrean Order, Talonguard, Keepers of the Circle, and The Seventh Veil all become best pals - then you have to worry.
Nothing to see here folks, move along, move along. =)
Virgil Firecask Goblin Squad Member |
Guurzak wrote:That's confusing. >_<
Tork, what language should we be using to clearly distinguish between "non-training buildings which prevent decay of trained abilities" and "decorative structures which carry small DI bonuses"?
Calling both "support" is bad, and you should feel bad.
I feel terrible. I cant tell you.
Lets crowd forge it! (eek!)So currently structures that 'support' classes are called 'class support structures'. AND structures like fountains, statues, gardens, and silos which provide a bonus to DI are called 'support structures'.
I think it makes sense to keep 'support structures' as the term for things that support classes/skills/roles. So any strong feelings about what we should call the decorative/civilisation type structures that provide a DI bonus?
Morale Structures? Since they boost the settlement in non-direct methods like boosting morale?
Nihimon Goblin Squad Member |
Guurzak Goblin Squad Member |
Tork Shaw Goblinworks Game Designer |
1 person marked this as a favorite. |
So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.
Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement Features
Just to maybe add a bit of fuel- the current list of structures serving this purpose is as follows. Its a pretty diverse list of things and the terms should really take that into account. Not least cos it will be fun to come up with even more diverse ones in the future... I'm in LOVE with the idea of 'heads on spikes' - a kind of 'Garden of Skulls'.
Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine
Marlagram Goblin Squad Member |
DeciusBrutus Goblinworks Executive Founder |
So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.
Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement FeaturesJust to maybe add a bit of fuel- the current list of structures serving this purpose is as follows. Its a pretty diverse list of things and the terms should really take that into account. Not least cos it will be fun to come up with even more diverse ones in the future... I'm in LOVE with the idea of 'heads on spikes' - a kind of 'Garden of Skulls'.
Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine
Do they occupy the same building slots as all the other buildings?
TEO Urman Goblin Squad Member |
Tork Shaw Goblinworks Game Designer |
Tork Shaw wrote:Do they occupy the same building slots as all the other buildings?So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.
Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement FeaturesJust to maybe add a bit of fuel- the current list of structures serving this purpose is as follows. Its a pretty diverse list of things and the terms should really take that into account. Not least cos it will be fun to come up with even more diverse ones in the future... I'm in LOVE with the idea of 'heads on spikes' - a kind of 'Garden of Skulls'.
Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine
They do not, but a settlement may have only X in total. Currently X=10.
<Magistry> Toombstone Goblin Squad Member |
So these are our current contenders. I think the only one to get a second so far is Auxiliary Structures.
Morale Structures
Decoration Assets
Decorations
Auxiliary Structures
DI Structures
DI Boosters
Index Enhancers
Ornaments
Infrastructure
Index Assets
SSR Structures
Civ Features
Settlement Enhancement Structures
Settlement Features
If the primary purpose for them all is to boost DI, while also adding flavor, I like DI Structures from that list I think. I like descriptive terms. If the DI bonus is rather insignificant and incidental to a primary purpose of decoration and flavor, I'd go with Auxiliary Structures.
Cal B Goblin Squad Member |
I'll point out that Infrastructure is understood by virtually every English speaker already as being the "stuff we take for granted in civilization" Bridges, schools, roads, sewers. The buildings and services that we don't even notice, because no-one would pay to build them if they had any other option because they aren't sexy and attention grabbing.
Virgil Firecask Goblin Squad Member |
Tinalles Goblin Squad Member |
Question: do we need somebody online to hold a tower even if it is not assaulted during the PvP window?
That is, if the PvP window opens for a tower controlled by a company, and there's nobody there the whole time -- crickets chirp, deer graze peacefully in the distance -- does the tower revert to an "uncontrolled" state?
Armenfrast Goblin Squad Member |
Tork Shaw Goblinworks Game Designer |
6 people marked this as a favorite. |
Question: do we need somebody online to hold a tower even if it is not assaulted during the PvP window?
That is, if the PvP window opens for a tower controlled by a company, and there's nobody there the whole time -- crickets chirp, deer graze peacefully in the distance -- does the tower revert to an "uncontrolled" state?
Nopey. Towers only change hand with action.
If you leave your tower undefended and no one bothers to come scoop it up it will still be yours when you get back from cancelling your subscriptions to all your other MMOs because you've just realized that PFO is the only one you need. (That is the only reason I can think of for you not being online in PFO the whole time).
teribithia9 Goblin Squad Member |
Cal B Goblin Squad Member |
Guurzak Goblin Squad Member |
Guurzak Goblin Squad Member |
Proxima Sin of Brighthaven Goblin Squad Member |
1 person marked this as a favorite. |
If it's everything from silos to statues that makes your town better, the people that live there would talk about them as Civic Assets. Or Civic something. And eventually I think we'll want to stop talking about the game like designers talking about mechanics and start to feel more immersed in the place we live in Golarion.
Civic Assets is my personal second choice but I didn't think anyone else would back the first term that came to my mind: settlement furniture.
Lawn Gnomes will be the unofficial player jargon term.
YOU LEAVE MY PEOPLE OUT OF THIS YOU DRUNKEN EWOK!!!
Dario Goblin Squad Member |
Kobold Catgirl |
2 people marked this as a favorite. |
Flamingos? Hell no. Gnomes forever.
There should be a really terrible low-level ornament that's just a bunch of pink flamingos and gnomes and lawn chairs and beer cans ale steins and stuff just kind of piled up in front of the settlement.
T7V Jazzlvraz Goblin Squad Member |
Virgil Firecask Goblin Squad Member |
teribithia9 Goblin Squad Member |
Guurzak wrote:...Mound of Skulls...Isn't a mound of skulls sort of the evil equivalent, in the cheesy-decorating sweepstakes, of a pair of pink flamingoes? Both expected and simultaneously over-used?
only if you have a snake slithering through the eye sockets. ya gotta have the snake.
Gedichtewicht of Brighthaven Goblin Squad Member |
TEO Cheatle Goblin Squad Member |
The reason why I put forth Index Asset, is because all of these items would be considered an Asset.
Warehouse
Public Garden
Philosopher's Statue
Heroic Statue
Silo
Well
Guard Post
Religious Statue
Guillotine
Only 3-4 of these are actually structures, it would be weird to call a Statue a structure, or a Guillotine.
Morale Structures - Morale wouldn't be the best term to be used here, for reasons mentioned above.
Decoration Assets - These are more than just decorations, and may even have other mechanics associated with them in the future.
Decorations - Same as above
Auxiliary Structures - I like the word Auxiliary, just not structure.
DI Structures - Same as above.
DI Boosters - The name seems too non-immersive
Index Enhancers - To be honest, sounds like a combat steroid.
Ornaments - Same as decorations.
Infrastructure - This seems a bit more solid than just using the term structure, but similar connotation.
Index Assets - The one I proposed.
SSR Structures - Same as above about structures.
Civ Features - Non-immersive, and might evoke thoughts of the game Civ.
Settlement Enhancement Structures - If you got rid of structures, Settlement Enhancements sounds find too.
Settlement Features - I think this also evokes something more than just boosting of the development index.
DeciusBrutus Goblinworks Executive Founder |
Forencith of Phaeros, TSV Goblin Squad Member |
Sorry, I am a bit confused on a question asked and answered earlier. Is it true that a settlement will be able to provide training for 2 roles/classes and their respective crafting, or 0 roles/classes and universal crafting? So crafting is not considered a role?
Or, is this more like a sliding scale? Could a settlement provide training for 1 role and most crafting? How would the limits of such a setup be determined?
EDIT: Civic Infrastructure (CI) & Development Structure (DS)
EDIT: Any chance we can get an early peek at the available templates for settlements? Some of us like to debate before we have to push the button.
Banesama Goblin Squad Member |
Virgil Firecask wrote:Lawn Gnomes will be the unofficial player jargon term.+1 for lawn gnomes
I know a certain gnome in T7V that can model for these. I even know an 'artist' named Fult that can do his personal rendition of this gnome. We can sell them for a nice piece of coin as artwork.
Dario Goblin Squad Member |
Giorgo Goblin Squad Member |