Crowdforging Priority Poll: Barbarian, Bard, Paladin & Sorceror


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The Exchange Goblin Squad Member

Paladin > Bard > Barbarian > Sorcerer

But please, paladin!

Goblin Squad Member

With no rhyme nor reason, other than it is probably the order of the non-big four that I would play:

Ranger > Bard > Barbarian > Paladin > Monk > Sorcerer > Druid

Liberty's Edge Goblin Squad Member

KotC Carbon D. Metric wrote:

We all know we aren't going to be deciding the minutiae, abilities or implementation of Crowdforging choices, and instead it will be more like how each Guild is choosing our Hex choices, we have a list of options of what gets programmed first.

This is a clone of a less productive thread with a Bard consensus although it was pointed out the Monk wont be made until pretty far on. That being said we have a choice from 4 Roles to voice priority to.

So what do you think? Barbarian, Bard, Paladin, or Sorcerer?

Bard, Paladin, Sorcerer, Barbarian.

Goblin Squad Member

2 people marked this as a favorite.

Bards first, if only to help establish the mythology that killing bards is bad luck.

Goblin Squad Member

Bard: rogue+wizard+fighter+aristocrat? If you make 'inspire courage' and similar into Aristocrat skills, Bard becomes lower priority. If not, Bard is top priority for me. But really I want a support role, not necessarily the lute-playing bard. Making it into essentially a prestige class is fine by me, as long as it can actually be played as a single jack-of-all class instead of changing gear and roles back and forth.

Barbarian: what exactly will be the defining difference between fighter and barb? Adding Rage almost seems to be enough. There's a whole lot of smart balancing needed but seemingly very little new mechanics or art needed to start it off.

Sorcerer: similar question, what is the defining difference between sorc and wiz? Assuming tabletop differences of spells known and spells/day are irrelevant, I end up with bloodlines more or less as variant specialist schools (some possibly requiring specific art). I could easily see sorcerer being implemented 'softly' as more and more sorcerer skills entering the arcane skill tree as the art becomes ready.

Paladin: in PFO, i'd love to have stereotypical knights in shining armor (and iomedae holy symbols?) around. But they could easily start as fighter/clerics farming faction points with the church. Smiting evil should be a fairly simple thing to implement in the cleric tree. Maybe make some domains more paladin-friendly by having str-based requirement rather than wisdom. Mounts... well, I think palas should be willing to live without combat mounts until mounted combat is implemented (if ever)

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