Magic to improve your daily life


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Tiny Coffee Golem wrote:

Here's a weird thought which I don't have an answer to.

What would happen if you cast regenerate (or used a ring) on the mother as she was going into labor? It would really depend on the nature of when the baby is considered it's own creature and how magic works.

1) Everything is fine. Mother regenerates, baby is fine, etc.

2)Mother keeps giving birth as multiple babies are "regenerated". Part of the mother until chord is cut, then regenerate the "missing" part of the mother. (ouch, ouch, ouch)

I don't know any mothers willing to risk that kind of mishap for an answer to the question. Also, this is veering off topic. Sorry if I helped threadjack.


Gregory Connolly wrote:
Tiny Coffee Golem wrote:

Here's a weird thought which I don't have an answer to.

What would happen if you cast regenerate (or used a ring) on the mother as she was going into labor? It would really depend on the nature of when the baby is considered it's own creature and how magic works.

1) Everything is fine. Mother regenerates, baby is fine, etc.

2)Mother keeps giving birth as multiple babies are "regenerated". Part of the mother until chord is cut, then regenerate the "missing" part of the mother. (ouch, ouch, ouch)

I don't know any mothers willing to risk that kind of mishap for an answer to the question. Also, this is veering off topic. Sorry if I helped threadjack.

I wasn't thinking a nice person was testing the theory, but I agree. We're veering off topic.

Though this does demonstrate that magic intended to improve daily life can turn south quickly.


Majuba wrote:

Great question - made me just realize that the spell modify memory could be the Tutor's spell of choice. Did your pupil learn something wrong way back? Just modify that memory so he learned it correctly. Can't explain a concept sufficiently, just whip up a memory of you 'showing' them. Need to undo that excursion in the broom closet, just... er...

Could be useful.

Increasing the strength and grapple checks of a birthing mother may not be the best idea if she's of ill-temperment.

I always thought modify memory was invented to be used as brain bleach.

"I just walked in on Rovagug and... I don't even know what that was with him! I just... I can't... As soon as I prepare spells, I'll stop remembering it!"


My character has been working on an enlarge pastry spell. No luck yet, but she keeps trying (think keeps collasping under its own weight).


Wow some interesting ideas happened here over the week lol :)

I've had a look into some higher level spells and with the consideration of custom magic items and the permanency spell i have to say i was way off base with my original post, but in this instance I'm very happy to be wrong :)

here are some findings:

Permanent teleportation circles: Cost is a measly (in kingdom building terms) 23.5K meaning if someone wanted to spend the money you could link up your entire kingdom in a network of teleporters! No more travel time between cities, i can only imagine what this would do to trade and to the lively hood of bandits.

Permanent image: Cast once on a classroom on a 6 month loop of teaching subject X, now the university lecturers can get on with finding better uses of their magical talents then teaching new students the basics of magic (or any other field of study). I admit this one stretches it a bit lol...

Continual Flame: Candle costs 1 cp and burns for 1 hour. Oil in lantern or lamp burns cost 1 sp burns for 6 hours. Torch costs 1 cp burns for 1 hour. Continual flame costs 50 gp burns forever...Seems like a no brainer in kingdom building terms just think of those long term savings lol.

Animate Dead: Discussions of evil aside nothing beats cheap labor in a medieval society, and these guys work for free...and never ever stop working...ever.

Craft Construct: A more expensive version of above but without the debate over the evilness of necromancy.

Make whole: Dragon destroy your house? Call crazy Bob's wizard repairs and have your home back good as new tomorrow!

Mending: This spell and the one above could destroy entire industries of disposable goods. Again a slight stretch based on availability of casters but i see potential there.

Move earth: Need land cleared and leveled fast? Call crazy Bob's for one day turn around on large squares of land. disclaimer crazy Bob's will not be held accountable for damage caused to or from underground dwelling creatures during or after construction work has begun...

Shrink Item: If you need to transport large good or even just a large amount of goods and expect to only take a few days (more with extend spell) this is the way to go. Great when combined with the teleportation circles above.

Simulacrum: For those that say "But wizards are so few there aren't enough of them for all this magic!". For the small investment of just 500 gp per HD your kingdom can have its very own wizard who does whatever he/she is told (at least until the creator tells him/her to do something different...this give me an evil idea for an adventure lol)

Stone shape: Tell the stone masons they can have a day or two off.

Wish: Almost whatever you want it to mean.

and that's just a few lol

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