lantzkev |
Ok here's a question for you, if you're a lvl 1 wizard, a lvl 1 cleric, and a lvl 1 sorcerer, what casting stat do you use?
The answer is Int, Wisdom, and charisma...
If you took Empyreal bloodline sorcerer (cast wis rather than charisma) the answer would be int, wisdom, wisdom. Archetypes are written in a self referencing manner.
Constitution Dependent: A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.
A witch doctor... not a sorcerer, not a oracle, not a wizard etc. Only the witch doctor classes count towards this.
lantzkev |
So is there a rule that says that archetypes only affect the class there from.
No because there is no need.
This rule question of yours is as such.
Scarred witch doctor replaces con for int for casting and hex dcs of the Witch class. Does this replacement of the casting stat of the witch doctor class affect other classes...
The answer is no, because the other classes are not scarred witch doctor classes.
lantzkev |
To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier.
To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a witch's spell is 10 + the spell level + the witch's Intelligence modifier.
....Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + the witch's Intelligence modifier.
A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.
The class feature of a scarred witch doctor only applies to what the witch would use intelligence for casting and hexes. Much how you don't ask if the bard or clerics ability would affect an oracles spells.
lantzkev |
My GM allowed me to use the Rogue Class' 'Sniper Archetype for my Ninja since the abilities that were replaced all had the same advancements. So if the abilities replaced by the archetype fit with another class' abilities then it's possible for a GM to house rule it, though going by RAW it is not.
Ninja is actually a rogue archetype and not a class. You can actually play a ninja scout per the rules. But technically not sniper because you lack trapfinding and trapsense to replace.
Gm fiat is one thing, but your gm basically just let you be a non-compatible archetype ontop of another archetype.
Redneckdevil |
Sadly if u was to cross class with a wizard or a magus or any other spell caster with Int, based on another thread people on that thread would say u do in fact cast those spells based on ur Con instead of Int. I disagree but there isnt wording for everything.
as SKR said "you are not dumb, we know you are not dumb, so dont try to interprete the rules as if u was"...or something to that nature lol.
Just base all the stuff a class or archetype says, apply it only to that class and u shouldnt have many problems whatsoever making it pass with other GMs.
BigP4nda |
Ninja is actually a rogue archetype and not a class. You can actually play a ninja scout per the rules. But technically not sniper because you lack trapfinding and trapsense to replace.
Gm fiat is one thing, but your gm basically just let you be a non-compatible archetype ontop of another archetype.
Ninja is not an Archetype, it is an Alternate Class, just like Samurai and Antipaladin. And I also stated it is not allowed via RAW but my GM allowed it since the progression of the replaced abilities and the level they are obtained are the same as the Rogue's. I was just stating if the situation was similar to that than a GM might allow it.