Dazzlerdal |
Finished the outline of the Church of Ish-Tarri
https://alternaterealmsblog.wordpress.com/the-church-of-ish-tarri/
Working on the Church of Ram-Manu now. I'm having it almost completely annihilated by Gil-Geamesq and his persecution. However it was not officially outlawed and Ram-Manu is still alive so the Church of Anhur has sent clergy who originally hail from Buldamar to masquerade as ensi of Ram-Manu that did not take part in the conflict with the rest of the church.
https://alternaterealmsblog.wordpress.com/the-church-of-ram-manu/
Also worked a bit on Shu-Ruppaki. I'm unsure on his origins at the moment so any thoughts are welcome.
Dazzlerdal |
So ishtar in Unther seems to have no role or effect on any of the events from what i can see.
Her priests do the day to day stuff and bring rain to the greenfields. Ishtar supposedly has an incarnation in shussel (even though the untheric gods dont have incarnations) that is never mentioned again. Ishtar handed her power to isis long ago and disappeared despite being present in 1356 to help out when gilgeam wrestles a dragon turtle and destroys a lot of the harbour.
Ishtar is not mentioned in any future event and everything after 1357 involving ishtar also mentions isis.
So im going to kill ishtar off. But not completely (i dislike removing things totally). Im having her chased out of firetrees by shuruppak and priests of gilgeam and they kill her and dump her body in an old grave pit way out in the greenfields.
Of course the gravepits house a weird fungus that eats bodies to grow fruiting bodies. Im thinkig that ishtars dying consciousness gets absorbed into this bit of fungus (long separated from that in firetrees) and is now a sentient fungus with magic powers that yearns for revenge and has an insatiable hunger for flesh and blood.
I might even have a cult or two worship her as a god of vengeance (not the poetic justice kind but the horrible brutal murdering kind).
https://alternaterealmsblog.wordpress.com/ish-tarri/
Dazzlerdal |
Working on the enclave now.
For the moment I'm thinking that its headquarters are in a portal nexus (a demi plane where the portals from around the region connected to so you could travel around quicker if you had the right portal keys). That's why the enclave's headquarters is said to be all over the greenfields, because the portals from the nexus actually exit all over Unther (but more than a few no longer function).
History wise I'm thinking that the enclave was formed from one or two members of the Brotherhood of Black Flame (formed by the mages that Gilgeam persecuted out of paranoid fear) that stumbled across the portal when the Brotherhood was destroyed and they fled and accidentally discovered the portal nexus (the sources say some of them fled to the Planes so a demi-plane fits that piece).
Over time the organisation stopped fighting Unther and instead started working towards preserving Untheric magical lore. I'm also linking the Amethyst Sodality to the Enclave (enhancement for Lost Empires of Faerun by Ed Bonny). That group of formerly Imaskari mages infiltrated the Brotherhood of Black Flame hoping to use them to destroy Unther, it was one of the Sodality that possessed the portal key (unknowingly) and discovered the portal nexus. However the links between the Sodality and the Enclave have long vanished (the portals only function within a region (Unther), so the infiltrator could not get back to Ulgarth where the Amethyst Sodality survives as a secret society like the Knights of the Shield).
https://alternaterealmsblog.wordpress.com/the-enclave/
Dazzlerdal |
I presume you mean dont kill ishtar. To be honest i didnt even feel a pang of guilt in doing so. She has no impact upon any published source about unther. She had long departed when unther was written and anything that mentioned unther was actually referring to isis.
So i bumped her off, but i changed her into something else if that makes any difference. I kind of intend for her to stick around in unther and have an impact during the war with mulhorand and later when the mulhorandi and untheric pantheons merge (seems a logical conclusions to the whole affair).
Dazzlerdal |
I just found this thread. Prior to Pathfinder, Forgotten Realms was my preferred setting.
I hope you find something you like. I found a lot to love about the realms and now ive decided to go back and remove the bitd i dont like so much. So im starting from the beginning and working up to 1370s DR but without the RSEs.
Freehold DM |
1 person marked this as a favorite. |
I presume you mean dont kill ishtar. To be honest i didnt even feel a pang of guilt in doing so. She has no impact upon any published source about unther. She had long departed when unther was written and anything that mentioned unther was actually referring to isis.
So i bumped her off, but i changed her into something else if that makes any difference. I kind of intend for her to stick around in unther and have an impact during the war with mulhorand and later when the mulhorandi and untheric pantheons merge (seems a logical conclusions to the whole affair).
*sniff*
Dazzlerdal |
Well I moved away from d20 to pathfinder and spent a long time trying to solve the broken Epic rules. In the end what I had created was an entirely new system that I am using for my alternate realms setting. However I don't think the rules should really have an impact on a setting, so I'm keeping it rules light (except for magic items) at the moment using a notation similar to that used in AD&D for NPCs and everything else is just fluff.
Dazzlerdal |
When it comes to the story elements of the realms (such as the novel events and RSEs) I have no intention of sticking to how they were depicted in the novel. There will be no chosen marching off to war leading thousands of soldiers, or chosen blasting buildings to dust and restoring them in a second, or chosen teleporting across the land to strike up deals with powers in other lands. Or gods walking the earth and fighting like teenagers with anger issues. Stuff like that removes elements from play and RSEs are adventures that players could enjoy rather than only witness. It might not be to everyones taste but I'm working on having RSEs and novel events all be optional adventures that people can play in. The big changes can be explained in other ways (such as all assassins in Amn and Calimshan being killed in a war between The Shadow Thieves and the Dark Dagger rather than Bhaal did it)
My site is only detailing stuff in Unther so far. I'm building the skeleton and then i'll radiate out from there to Mulhorand and Chessenta before adding more detail to the region as a whole.
I may details some of the more important NPCs just for a giggle to see how my rule system works (the idea is characters are completely customisable).
If you want to see the progress so far then the links should take you to the wordpress site (copy and paste it into a browser). If you have any thoughts or suggestions or spot any errors then let me know. I'm already beginning to appreciate that continuity is really tough and I'm only about 4 settlements, 5 organisations, and 10 npcs in.
Dazzlerdal |
A brief skeleton for Red Haven (which I'm renaming to Nissel).
I've decided to make Nissel the gateway to Unther for outsiders. Its soo rough and lawless that Gil-Geamesq pretends it doesn't exist because past attempts to clear it out have failed and the God-King cannot fail.
All the illegal items you want can be found here. Secret organisations from across Faerun use Nissel as the starting point to get agents into Unther.
THe only problem with Nissel is that just about every inhabitant is a capable and bloodthirsty killer with a complete lack of morals (or is pretending to be that) so its not exactly a friendly place.
https://alternaterealmsblog.wordpress.com/nissel-red-haven/
Dazzlerdal |
Added some a new npc Mangred "the ram" as an npc and captain of The Alamber Ram, a pirate ship that operates out of nissel.
Mangred is a contact the pcs can use in town, hes a pirate but hes a fair pirate, he will probably transport the pcs for a price without dumping their bodies in the sea (probably), and he hates gilgeams rule in unther
Also added a rather well equipped drinking, whoring, and gambling den in nissel called the Sea Hag (the escorts are called "the hags". Its meant to be a meeting place for PCs, but its also a front for a Harper friend who uses the business to get information out of its clients (get them drunk or in bed) and the most useful patrons suddenly find themselves with massive debts in the gambling dens that they can pay off with information or favours.
Dazzlerdal |
Expanded a bit on the Methwood and the elven presence in the Old Empires before Imaskar. It's detailed on the Unther page
https://alternaterealmsblog.wordpress.com/unther/
Created a new elven realm (tentatively named Enyllstaar) which is documented as being home to dark skinned elves.
Detailed a bit about Myth Vaelorthae (City of Beautiful Blades - Named for the enormously tall trees that stood out of the forest canopy like green swords).
Metos sits atop this city (which was really just a grove of huge trees). The Imaskari flattened the grove and built their fortress atop it.
Metos was abandoned when Imaskar fell but the turami slaves soon moved back in after the Mulan drove them out of Unther and Akanu. These turami were joined by the remaining elves of Enyllstaar who fled the destruction of the forest by Unther and Akanu.
The ancient magics of Myth Vaelorthae allowed animals and plants to reach their full potential no matter the limitations (such as poor diet). This magic has been corrupted with age and the tinkering of TiaMa'at (who found it around 200 DR and lived here until 1018 DR when the dracorage drove her insane), it now is causing massive overgrowth of vegetation and animals and the merging of creatures to create weird hybrids creatures.
Skuuthosiin lives in Metos, ruling over tribes of feral turami half elves. He only has access to a few extra dimensional spaces of Metos (each space requires a different key) and so there is still much treasure left in the ruins.
There are still other elves of Enyllstaar left in the Methwood. They hate all outsiders and will hide first and attack if pressed. They war with Skuuthosiin and his servants constantly trying to regain the ability to regrow their elder groves (Myth Vaelorthae was mobile, they could replant the groves with acorns from the original trees but they lost this ability over the millennia).
Dazzlerdal |
Wondering how a sage from an insular place like Unther knows about Myth Unnohyr in Calimshan.
Vulmikka of Unther, known as “The Dark Sister” is one of only two sages that knows anything about Myth Unnohyr.
Myth Unnohyr is a mythal city of Keltormir (a nation of elves fell during the Crown Wars), while Unther did not even exist back then and has almost no connection to the outside world.
My first thoughts are that the elves of Unther that I just created (Enyllstaar) and Keltormir had some portal connection somehow. I'm kind of thinking that Enyllstaar is a nation filled with half drow, half wild elves. It was an ally of Illythiir, but not a willing one (it initially sided with Illythiir but was horrified when the forest burning and demon and devil influences became apparent).
Illythiir created a portal network as its armies travelled north and east towards the Vyshaan Empire, so that it could resupply its forces and reinforce the occupation of its conquered territories (Maybe call it the Path of Burning Leaves).
Rather than have the portal network lead right back to Illythiir however, it had the terminus end in Enyllstaar so that should anyone compromise the portal network they would not be able to reach the Illythiir homeland through it.
So the ruins of Myth Unnohyr (in the north of the forest of Mir, where a major battle of the crown wars took place (page 13 of GHOTR) was the site of one of these portals and Vulmikka discovered it.
The question still remains who is Vulmikka. With a title like "The Dark Sister" I'm tempted to make her a follower of TiaMa'at who is known as "The Dark Lady", maybe a dragon type creature.
And I added more information to Nissel, including one of the Grey Chimera Inns and the owner of the Sea Hag (her name is a clue to her origin that I may expand upon later).
https://alternaterealmsblog.wordpress.com/nissel-red-haven/
Dazzlerdal |
Randomly started working on the raurin desert for a bit of a change as it concerns history of pre untheric people. Will mostly be focusing on raurin after imaskar.
Found quite a few bits of stray lore such as the flail of the desert kings and the missing detail of the circlet of the adder and warlord khamsa.
Also decided to use the title html attribute to detail where information can be found in a sourcebook.
Dazzlerdal |
Got a beginning of a page about Raurin
So far just working in some lore from Encyclopedia Magica and from Elminster's Ecologies with the Desert of Desolation module.
I'm pretty much decided that Martek is actually evil but his legend has been confused and he is actually somebody very ancient that has an interest in Imaskar and its artefacts (as a clue - Solon)
https://alternaterealmsblog.wordpress.com/raurin/
Dazzlerdal |
Thanks Arran, i will look out for it (although if you have a link that would be great). I did have a brief go at rewriting the western heartlands long ago, but most of my time ended up going on sorting out the history of the region as it is a mess spread across many sourcebooks.
Unfortunately the western heartlands never quite captured my attention like Thar or Unther or the Moonshaes or Netheril.
Eldred the Grey |
I based it on both events around the Baldurs Gate game but also tried fixing the differing population values between the 3rd edition campaign book and 2nd/ad&d campaign book. Also upgraded settlement blocks to pathfinders settlement blocks. First, Second these are the 2 threads if it helps hope to do a reconstruction for Icewind Dale game aswell.
Arran
Dazzlerdal |
Mostly finished the story of Raurin, broken it up into distinct ages.
Imaskar
Raurin Empire
Imaskari Successor States
Desert
Got the Imaskaroloth as the big bad. Madryoch the Ebon Flame, aka Martek, aka Ambuchar Devayam, aka Tan Chin as the secret big bad manipulating everything.
The Sandvoyagers Guild are secretly run by the Amethyst Sodality which are a group originally set up by surviving Imaskari Artificers that wanted to recover the magics of Imaskar and restore it but their descendants are mostly concerned with trade (picture a non evil Knights of the Shield). The common folk whispering about a Secret Imaskari Empire are really referring to the Amethyst Sodality who have a monopoly on trade passing through former Imaskari Lands.
Madryoch escaped from his imprisonment and possessed Tan Chin. Tan Chin failed in his attempt to become emperor and fled to Raurin. Called Amadryk (pronounced Madrek, now known as Martek to myths and legends) he attempted to get hold of as much Imaskari magic as possible and empower himself with a huge ritual. It backfired and he became a demilich tied to the 5 star gems.
Madryoch wants to be alive again. he has seeded Raurin with clues and hints so that adventurers can retrieve his phylacteries and bring them to Solon where he intends to destroy them using the Shadow Stone (big orb that drains all magic when activated - but allows people keyed to it to keep casting using it's own Weave). Once the phylacteries are gone he can restore himself to life and rule all.
https://alternaterealmsblog.wordpress.com/raurin/
Dazzlerdal |
Okay so the Imaskaroloth is drawn to the Stars of Mo-Pelar. It knows they bind it to Raurin and can sense them when they are above ground or outside concentrations of magic. It can't destroy them (can only drain non permanent magic) but it can keep them and hopefully find a means of destroying it later.
The Stars of Mo-Pelar are currently housed in highly magical buildings; the dome of Kahnathaeg (Carthag), the Tomb of Amun-Re, the Crypt of Badr Al Mosak, the Tower of Set (beneath the Oasis of the WHite Palm) (the 5th lies with Madryoch in Solon).
When anyone recovers one of the stars of Mo-Pelar, the Imaskaroloth immediately begins chasing them. The party needs to recover all five of them in the hopes of destroying the Imaskaroloth. Once they recover the 4th in the Tomb of Amun-Re, the Imaskaroloth traps them inside (its a mile wide and just sits around it like a massive whirlwind of destruction). Once the party decides to face the music and take on the Imaskaroloth anyway they will be whisked away by Madryoch to Solon (teleporting anyone touching one of the Stars of Mo-Pelar into prison cells inside Solon).
At least that's the kind of adventure I'm kind of planning to join the Desert of Desolation modules and the adventure module in Solon.
Also detailed more of the locations in Raurin to try and link the places to existing lore such as the Gates of Shul, the Hinjaz, the Tomb of Amun-Re, the Tower of Set, the city of Carthag.
Dazzlerdal |
Found a lovely bit of lore in the Westgate dynasties about King Ashtukzu I of the Mulan Dynasty.
He was meant to conquer Westgate for Unther in -27 DR, but instead crowned himself King of Westgate.
He deposed the reigning King Ryndarth II "the Masque King" as a doppelganger. Well I checked Ed Greenwood Presents and the tradition of masquerades around the Sea of Fallen Stars originally comes from Chessenta which in -27 DR was Unther controlled (and I'm calling Akanu). So now the Masque King was originally from Akanu and fled a few years back after he was connected to a series of high profile disappearances and outed as a doppelganger. He possessed a very distinguished mask and that was now owned by King Ryndarth. Gil-Geamesq and his court hear about this and put two and two together and realised King Rhyndarth II was actually the same doppelganger.
So they send Ass-Tukzu to reveal him as a doppelganger (King Ryndarth II was last of his dynasty) and secure Westgate with a mercenary force.
Unfortunately Ass-Tukzu crowns himself king Ashtukzu of the Mulan Dynasty. That annoys Gil-Geamesq to no end. He now mistrusts the whole House of Ass (of which the godking Ass-Uraqn known in normal FR as Assuran, was the founder) and so he begins making plans to remove Ass-Uraqn from Unther and his position of power as head of the armies.
That's why Ram-Manu comes from Akanu to Unther, and how he manages to subvert all the major temples in a short space of time with precision timing, he had the help and support of GIl-Geamesq and his priests and the armies of Unther.
Assuran flees to Akanu and becomes Hoar overtime while Ramman is now the lord of battles and the three thunders and leader of Unther's armies.
This pattern of Gil-Geamesq becoming suspicious of godkings and putting in plans to remove them is something I intend to repeat over the course of Unther's history.
Dazzlerdal |
Given the Wandering Wyrm a name; Meiandringous.
I'm gonna do a wyrms of the north style writeup (which I will probably do for all important npcs).
I figure she was once one of the dragon overlords of the shining south in the days after the Illythiir cleared the forests with fire and before the Imaskari arrived. THe Imaskari captured her and experimented on her making her a living disease reservoir (and as a byproduct making her immortal).
After the fall of Imaskari she escaped across the Sea of Fallen Stars and lives in the caves and in a large bay around a very aptly named island in the Pirate Isles. I figure the priests of Assuran on the Dragonisle have been there a long long time and named the island. The cult of the dragon know of her presence and are trying to woo her. Everyone else is ignorant of her as she spends most time asleep under the water.
TiaMa'at returned to Unther 1305 DR and set about trying to wake Meindringous. 1317 DR the wyrm awakens and spreads a bunch of different plagues. THe one in Chessenta and Unther has a chance to turn people and creatures affected into dragonlike monsters. Most infected die and the monsters it makes flee into the wild or are captured by the cult of tiamat (or the cult of the dragon in Chessenta).
There have been a number of other plagues in the sea of fallen stars that I can blame on this dragon. 74DR in the Vilhon Reach is one that I spotted there are others in Cormyr and the Dalelands.
At least that's my idea for now.
Dazzlerdal |
List of detailed pages so far
https://alternaterealmsblog.wordpress.com/gil-geamesq/
https://alternaterealmsblog.wordpress.com/ish-tarri/
https://alternaterealmsblog.wordpress.com/tiamaat/
https://alternaterealmsblog.wordpress.com/chessenta/
https://alternaterealmsblog.wordpress.com/raurin/
https://alternaterealmsblog.wordpress.com/unther/
https://alternaterealmsblog.wordpress.com/dalath/
https://alternaterealmsblog.wordpress.com/nissel-red-haven/
https://alternaterealmsblog.wordpress.com/nizjaree-firetrees/
https://alternaterealmsblog.wordpress.com/messemprar/
https://alternaterealmsblog.wordpress.com/shussel/
https://alternaterealmsblog.wordpress.com/unthalass/
https://alternaterealmsblog.wordpress.com/the-church-of-ish-tarri/
https://alternaterealmsblog.wordpress.com/the-church-of-ram-manu/
https://alternaterealmsblog.wordpress.com/the-cult-of-the-queen-of-chaos/
https://alternaterealmsblog.wordpress.com/the-enclave/
https://alternaterealmsblog.wordpress.com/npcs/
https://alternaterealmsblog.wordpress.com/meiandringous/
Dazzlerdal |
Added a page on Maladraedior as he is quite an important player in Unther
https://alternaterealmsblog.wordpress.com/maladraedior/
He lives in an ancient dwarven chamber that prevents the Smoking Mountains from erupting violently. He has a number of magical artefacts and magic rituals at his disposal. I'm giving him an organisation of his own and an alternate explanation for his longevity and mastery of magic (one that doesn't involve anything Time of Troubles related).
He will likely be a counter to Gil-Geamesq and TiaMa'at in the current year and then as time progresses he will be a counter to Alasklerbanbastos and his Dragon Empire and the Church of Tiamat.
Dazzlerdal |
Updated Unther quite a bit. Detailed the Uthangol Mountains and added in an old fortress from the time of the First Empire.
I've made the Iron Citadel (in the Uthangol Mountains) the headquarters for a sauroid race known as the Gaund. These Gaund were once sarrukh of Okoth but like many clans they used their body shaping magics on themselves too much and were branded no longer sarrukh by the leaders of okoth. This prompted the civil war (many clans practiced bodyshaping on themselves) that destroyed Okoth and led to the planewalking.
Now the Gaunds are a subterranean race of lizardmen with 3 red eyes and grey skin that are exceptionally intelligent. They once lived in the Lake of Steam region but were hunted to extinction there by beholders and have long since returned to the Smoking Mountains, Black Ash Plains and Uthangol Mountains.
Their purpose will be as a foil to the sarrukh of okoth who are trying to infiltrate Unther and Mulhorand through the various cults.
Dazzlerdal |
https://alternaterealmsblog.wordpress.com/the-church-of-the-all-father/
Finished an outline of the Church of Gil-Geamesq, I've tried to explain away how Zimrilim manages to keep hold of power when Gil-Geamesq in unpredictable and his underlings are all as ambitious and amoral as himself (he consumes large quantities of serthe which has imbued him with enhanced attributes and innate magical abilities, as well as extending his life.
Also tried to explain how the Citadel of Black Ash from Powers and Pantheons has a senior priest with the title of Autarch which sounds far too much like a title from western faerun. I've created a growing cult of Bane within the church that will be using the title Autarch which is corruption of old Netherese words which spread to Amn and then to the Vilhon and Chessenta/Threskel before Autarch Kabarrath Telthaugh (before he granted himself the title of Dread Imperceptor and split from the Orthodox Church to create the True Church of Bane).
Now that I've covered all the major organisations and settlements its time to go back and populate everything with people and items and history.
Dazzlerdal |
1 person marked this as a favorite. |
Good to have some free FR stuff (pre-2017) and some free FR peepins (nowadays) stuff out there. ;)
Glad you found something worth peeping at. By all means speak up if you find anything you want more of or stuff you don't like or if you have any ideas or even if you just fancy a chat about FR. Otherwise I will continue to do pre 2017 FR stuff (actually its probably pre 2000 FR stuff) for free.
Dazzlerdal |
1 person marked this as a favorite. |
Since I'm adding so many magic items now I thought I had best quantify the rules I am using to create such magic items.
Each magical power has its own number of uses. range. and activation method. Magic items are also now very very expensive to create but that is deliberate - commoners earn sp per year - skilled workers earn 10s of sp per year - merchants earn maybe 1 gp per year - nobles earn between 1 gp and 10 gp per year - high nobles earn up to 100 gp per year - royalty up to 1000 gp per year. That means even a king would struggle to commission a magic item withoug a lot of planning and monetary reserves.
https://alternaterealmsblog.wordpress.com/arrgs-rules/
Dazzlerdal |
So I changed Isimud to E-Simud and made him the last son of E-Nlil (being the son of a divine being he gets an incredibly long life).
Created a new magic artefact known as the Cowl of Eyes which allows him to see through all kinds of illusions and scry far off places and generally be a divining expert. I'm debating making this artefact one of the Imaskarcana which I've alluded to by allowing it to replicate itself (like the Mask of TiaMa'at) and that E-Simud can communicate with it and that it seems to have bestowed massive amounts of magical knowledge upon him.
I've decided on the Imaskari portal network being a legacy of the spellweavers that had a presence in this land long ago (and may have constructed the stone colossus). The spellweavers all over Faerun disappeared during their Grand Conjunction event (except for Jergal). I've tried to link this disappearance to the lore in the ecology of the Spellweaver and George Krashos' Jergal article (the sstar gems which I've also made the same as chardalyn).
Spellweaver preence in the Old Empires accounts for the pyramid structure in both Ascore and the influence on the Old Empires so I need to place a few really ancient pyramid like "Nodes" around the Old Empires but keep them soooo hidden that no-one has found them yet (maybe in the lake in Murghom/Semphar - perhaps the Okothian ruins in Azulduth are built atop the Node - or perhaps the node is extraplanar in nature and can only be reached by a portal).
https://alternaterealmsblog.wordpress.com/home/organisations/the-enclave/
Dazzlerdal |
Added in a loose tie that E-Nlil once embraced Ass-Uraqn as a brother and Ass-Uraqn was widely believed to be next in line to succeed E-Nlil should the worst happen.
However Ass-Uraqn didn't want to be ruler and when the worst did happen he never pressed his claim. Thus he was really miffed when Gil-Geamesq betrayed him and helped Ram-Manu oust him from Unther (Gil-Geamesq believed Ass-URaqn was going to press his claim to the throne thanks to his paranoid delusions).
Now trying to link Bane into Chessenta and Assuran.
I think pre 700 DR Bane will be trying to establish a mini kingdom in Akanu, Ass-Uraqn will thwart that plan and the two will have a huge showdown atop Mount Thulbane from which neither are ever seen again.
The trouble with the League of Samathar keeps Unther from doing anything about it. Ass-Uraqn might be the cause of the terrible storm in 677 DR that sinks Unther's fleet on its way to the Wizards' Reach.
Now Bane creates names Stellac Benadi Imperceptor in 735 DR so I'm thinking the showdown between Bane and Ass-URaqn occurs after that (but not long after). It is the disappearance/death of Bane that is the catalyst for him achieving true godhood (worked for Tchazzar and he was alive at the time and active in Chessenta as well trying to make his own kingdom).
I'm thinking Ass-Uraqn has a set of gloves that allow him to call terrible storms. I'm thinking of mixing the Staff of Fury with the Gloves of Lightning to create the Gauntlets of Vengeance. An old Imaskari item that Ass-URaqn had enhance over the millennia. Every time someone injures the wielder they gain a charge. That charge can be used to send lightning at someone nearby but if charged enough then it can be used to call storms of potentially unlimited power (depending upon the number of strikes against the wielder).
Dazzlerdal |
My beginnings of a page for Entropy. He is listed as an NPC and not a god because he has not yet attained the level of power to make him a demigod or true god and it serves to show that anyone can establish a church and gain worshippers before they attain godhood.
https://alternaterealmsblog.wordpress.com/home/npcs/entropy/
I've tried to keep his origin suitably vague via Entropy's own memories of his life but they only become concrete once he gains sentience.
Wicked Woodpecker of the West |
BTW I was thinking about Rauric languages.
For some reason Zakharan languages are also Rauric.
Meanwhie Rauric arose as a mixture of Egyptian, Semitic and Summeric dialects of Earth-slaves, mixed with Ilmaskari language (TBH in such situation I'd rather bet on variant of Ilmaskari full of Earth words but structurally Ilmaskari, but nevertheless.
Midani language and it's kin Calishite Alzhedo are classified into Untheric branch of Rauric family.
But Calishites arose when genie lords conquered southern Faerun - -7800 DR, and they brought Zakharan slaves with themselves.
That's about 3000 years before Imaskari brought Earthlings as slaves to Faerun, and then next 2000 years before Earth divinities managed to reach Faerun and make all this mess. So Unther as separate country - which give rise to Untheric branch of Rauric is what... 5-6 thousands years younger than... Calishite presence in Calimshan...
So.. what the heck?
Dazzlerdal |
I added a page about Spellweavers to try and tie in George Krashos' excellent article on Jergal Lord of the End of Everything with a few of my developing ideas about the origin of Untheric and Mulhorandi culture and a few stray quotes about a race that may have warred with the sarrukh long ago.
https://alternaterealmsblog.wordpress.com/races/spellweavers/