Ring of Leaping (RoL) - overpriced or underpowered?


Rules Questions


I was reading the rules for magic item creation, and I have an observation about the RoL. The cost for an item that gives +5 to a skill is supposed to be 1250 gp to make, 2500 gp to buy. (square the bonus, times 100).
The cost of a ring of climbing adheres to this, but a RoL is a restricted ring of acrobatics. A ring that gives a +5 to ALL acrobatic maneuvers should cost 1250/2500, but the RoL only applies to acrobatic leaping, yet costs the same.
Have any GMs reduced the cost, or broadened the power of a RoL to cover all acrobatics?


All skill items are similarly priced. If it affects just a portion of the skill it costs just the same as increasing the entire skill.


So there'd be no point in buying a ring of leaping, if you can get a ring of acrobatics.


Jengada wrote:

I was reading the rules for magic item creation, and I have an observation about the RoL. The cost for an item that gives +5 to a skill is supposed to be 1250 gp to make, 2500 gp to buy. (square the bonus, times 100).

The cost of a ring of climbing adheres to this, but a RoL is a restricted ring of acrobatics. A ring that gives a +5 to ALL acrobatic maneuvers should cost 1250/2500, but the RoL only applies to acrobatic leaping, yet costs the same.
Have any GMs reduced the cost, or broadened the power of a RoL to cover all acrobatics?

I'm assuming that you are talking about the Ring of Jumping. (I couldn't find a reference to a Ring of Leaping)

The discrepancy is because of the transition from 3.5 to Pathfinder. Jumping used to be its own skill. So the item does the same thing as it did in 3.5, for the same price as it was in 3.5. But, since jumping is now part of Acrobatics, I'd be inclined to just give someone a Ring of Acrobatics for that price. Yes, it would be more powerful than the previous item, but I'd be okay with that.

The Exchange Owner - D20 Hobbies

The only ring I can find is Ring of Jumping and it only works on Acrobatics to jump checks.

What book is RoL in?


Well, some GMs don't let custom magic items exist and only let players buy or create items specified in the books. So that's a reason for the Ring of Jumping. You can also consider that Acrobatics is several very different skills kind of bunched up together in Pathfinder, so it really should be considered Jump and Tumble, at the least, thus +5 to two different uses.


MurphysParadox wrote:
Well, some GMs don't let custom magic items exist and only let players buy or create items specified in the books. So that's a reason for the Ring of Jumping. You can also consider that Acrobatics is several very different skills kind of bunched up together in Pathfinder, so it really should be considered Jump and Tumble, at the least, thus +5 to two different uses.

Hey what about balance?


Ah, yes, balancing. Three skills! For one rank! Amazing!


My bad - I meant ring of jumping, I keep calling it leaping. Must be because all of the barbarian rage powers that use "leap."
The backwards-compatible 3.5 explanation makes sense, though. I think the solution is to make them Rings of Acrobatics. Otherwise, you open the can of worms that ANY skill could be subdivided for the purpose of magic items. Then again, it makes the player choose which rings to use in their 2 ring slots.

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