DreamGoddessLindsey |
Geas/Quest has caught my eye recently. It's a Level 6.
This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw.
If the subject is prevented from obeying the geas/quest for 24 hours, it takes a -3 penalty to each of its ability scores. Each day, another -3 penalty accumulates, up to a total of -12. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the geas/quest.
A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do.
Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest.
Lesser Geas is here.
A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must have 7 or fewer HD and be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity.
The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.
If the instructions involve some open-ended task that the recipient cannot complete through his own actions, the spell remains in effect for a maximum of 1 day per caster level. A clever recipient can subvert some instructions.
If the subject is prevented from obeying the lesser geas for 24 hours, it takes a -2 penalty to each of its ability scores. Each day, another -2 penalty accumulates, up to a total of -8. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the lesser geas.
A lesser geas (and all ability score penalties) can be ended by break enchantment, limited wish, remove curse, miracle, or wish. Dispel magic does not affect a lesser geas.
Here we have a spell that can force any character to do whatever the caster wants, at Level 6, with no saving throw.
Party gets to the boss of the dungeon. Evil Wizard casts Geas/Quest. Now the party leader must kill the rest of the party. WIPE.
Is there something I'm missing that balances this? It's way worse than Dominate Monster because there's no saving throw. If I'm not missing a limit, this is likely the most broken spell in Pathfinder.
Rynjin |
3 people marked this as a favorite. |
Geas/Quest has caught my eye recently. It's a Level 6.
** spoiler omitted **
Lesser Geas is here.
** spoiler omitted **...
Casting Time 10 minutes
Saving Throw Will negates...The creature must have 7 or fewer HD and be able to understand you.
Avh |
1 person marked this as a favorite. |
Here we have a spell that can force any character to do whatever the caster wants, at Level 6, with no saving throw.
Party gets to the boss of the dungeon. Evil Wizard casts Geas/Quest. Now the party leader must kill the rest of the party. WIPE.
Is there something I'm missing that balances this? It's way worse than Dominate Monster because there's no saving throw. If I'm not missing a limit, this is likely the most broken spell in Pathfinder.
10 minutes of casting time is very annoying for such a spell.
Moreover, your order (kill the party) wouldn't work, because it would mean certain death for the target.
DreamGoddessLindsey |
When I said Level 6, I meant Spell Level 6. Like I said above it, "It's a Level 6."
Second, how would that mean certain death? Either way, the Geas could just as easily be "Travel around the world by foot, by horse, or by boat."
Lastly, what about enemies that have Geas as a spell-like ability? It's a standard action for them.
Zog of Deadwood |
2 people marked this as a favorite. |
Geas doesn't remove free will the way Dominate Person does. An affected target of this spell can choose not to obey and take the penalties to stats over time. The penalties cannot directly kill you, and don't kick in quickly, so the spell is useless in combat except against the most selfish of PCs in situations in which a geas is not likely to be removed.
Scavion |
1 person marked this as a favorite. |
Geas doesn't remove free will the way Dominate Person does. An affected target of this spell can choose not to obey and take the penalties to stats over time.
Untrue.
The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.
Only if you are prevented from doing your task will you begin to accrue penalties.
Alexandros Satorum |
Geas doesn't remove free will the way Dominate Person does. An affected target of this spell can choose not to obey and take the penalties to stats over time. The penalties cannot directly kill you, and don't kick in quickly, so the spell is useless in combat except against the most selfish of PCs in situations in which a geas is not likely to be removed.
It shoudl but it doesn't because magic.
Draco18s |
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Zog of Deadwood wrote:Geas doesn't remove free will the way Dominate Person does. An affected target of this spell can choose not to obey and take the penalties to stats over time.Untrue.
Geas wrote:The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.Only if you are prevented from doing your task will you begin to accrue penalties.
And if the command would result in the target's death, then this phrase kicks in:
While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity.
Pretty sure that a "1 on 4" fight is pretty much going to result in the death of the 1.
Avh |
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Lesser Geas is unreliable and not that great.
Geas has a long casting time, but has use for the creative player.
Limited Wish replicating Geas as a standard action is horrifying.
Yeah, it's much better. Bu you still have to make a geas that can actually work.
Geas used with called outsiders makes wonders, but against a party it's not such a great spell. I guess you could order someone to stand out of the combat...
Stark_ |
Stark_ wrote:Lesser Geas is unreliable and not that great.
Geas has a long casting time, but has use for the creative player.
Limited Wish replicating Geas as a standard action is horrifying.
Yeah, it's much better. Bu you still have to make a geas that can actually work.
Geas used with called outsiders makes wonders, but against a party it's not such a great spell. I guess you could order someone to stand out of the combat...
Oh, of course, but even something as simple as "do not cast spells", "stand in place" or "do not touch a weapon" can render useless a large number of opponents as an incredibly potent debuff.
shadowkras |
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IF someone had Geas as spell-like ability:
Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity.
Thats on the universal monster rules and i believe is the cause.
But here is the text of spell-like abilities on the Magic ChapterA spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
So if the spell description says 10 minutes, the SLA will take 10 minutes.
But if the ability said otherwise (IE: "Cast Geas as a standard action"), then it would prevail whatever the ability text said.
Dracovar |
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Soooo,
What about having a Protection from Evil up and running? Geas/Quest is an Enchantment (compulsion) effect. If currently under a Geas/Quest, those effects would be suppressed during the spell duration. If NOT under a Geas/Quest - I'd go with what is written: "While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target" - so, Geas/Quest goes "poof" when you try it on a target with Prot Evil running (assuming source was evil, in this case).
The long casting time doesn't make the spell very combat effective, unless you're facing the Miracle -> Geas thing, at which point, you've probably got bigger problems anyways...
Tels |
2 people marked this as a favorite. |
Geas/Quest is no more broken than any other such spell, such as Charm Person or Dominate Person. All three such spells are blocked by the same spell at level 1 (Protection from Evil) and on top of that, Geas/Quest has a 10 minute casting time unless you spend a lot of money and higher spell slots to cast it as a standard action.
If a part goes into a BBEG fight without some sort of Protection from Evil up, then they kind of deserve to be Charmed/Dominated/Geased.
Tacticslion |
Sigh, missed that. They should make the date tag strobe if it has a year marker other than the current year. Or grow 4 font sizes for every year behind that it is
Eh, it was Shadowtide what brought this beast back - you responded to a thread that popped up. It happens. :)
That said, the OP is quite mistaken: the most OP spell is not this geas spell she so fears, and never has been. That distinction belongs to simulacra.
(Literally no other spell in the book gives you so much power for so little.)
Geas/Quest is powerful, sure, but it's not that powerful, as others have already pointed out, as it has casting limits and wealth limits and is easily blocked.
Aaaaand this has been your needless addition to this conversation!
(It's like I can't help myself.)
Necromancer Paladin |
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Whoa, is this a necroparty? I need to grab my onyx, don't go anywhere!
Here, have some of mine. *Tries to not question why two paladins have supplies of onyx*
What about casting geas from a scroll? Would that not reduce the casting time to a standard action?
Scroll rules say "Activating a scroll is a standard action (or the spell's casting time, whichever is longer)". So it would take 10 minutes.
Paladin of Gorum |
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Paladin of Gorum wrote:Whoa, is this a necroparty? I need to grab my onyx, don't go anywhere!Here, have some of mine. *Tries to not question why two paladins have supplies of onyx*
Everyone says I'm not a 'real Paladin', but I'm gonna go to Elysium when I die to join my lord in eternal combat. It doesn't really matter that I'm Chaotic Evil, right?
Covent |
2 people marked this as a favorite. |
DreamGoddessLindsey wrote:If the party is stupid or incompetent enough to let the wizard cast for 60 rounds, they deserve whatever happens to them.Geas/Quest has caught my eye recently. It's a Level 6.
** spoiler omitted **
Lesser Geas is here.
** spoiler omitted **...
Or use lesser wish --> geas?
Tacticslion |
Scry & Geas strategy: Start casting Geas. Nine minutes and fifty four seconds later, an ally teleports you to where the enemy is.
This is a decent strategy, if permissible. It's questionable because the target may have to be present. Aiming a spell doesn't indicate this, but the Line of Effect entry makes it unclear (to me) if the target needs to be present or not. Still an interesting idea, however, and possibly quite successful.
It does add an extra hour to the casting time, though, and allows a relatively low will save to negate. (Greater Scrying would be better, but that, too, still suddenly allows a will save and spell resistance.)
EDIT:
Or use lesser wish --> geas?
This is a good point, but this points more to a flaw with lesser wish (or just wish or miracle) than with geas itself.
... aaaaaaaaaaaaaand it still doesn't hold a candle to simulacrum due to that spell allowing you to get all the spells. :)
Graveshadow |
I see Geas as more of a story spell and less of a big bad uses it on the party. An example I have seen is the party accidently killed a cleric of a good god and unleashed an ancient evil back into the world. The god knowing the party did so not out of evil intentions places a geas on them to attone for their actions. You either accept the geas or you go to prison for life kind of thing. You can substitue any highly ranked good npc for the deity.
DarkPhoenixx |
This is a decent strategy, if permissible. It's questionable because the target may have to be present.
I wonder if language-dependent means you have to bore them with chanting in language they can understand for 10 minutes tho.
Also, i once used Vision of Doom with Geas/Quest attached, giving them saving throw sucks but unlimited range is nice, and if you managed to snap lock of their hair they get -10.
P.S.: Necro continues.
avr |
I need to reopen this thread.
Planning on using planar binding and geas. Problem is: if I don't want to be attacked by the powerful creature, I likely have to seal them into a resilient sphere while casting for 10 minutes.
But am I allowed to start casting if I don't have line of effect?
Yes. You choose the target at the end of your casting time, not the start. You do need to have line of effect then though, and even if you have someone else remove it expect that the powerful creature has been readying an action to do something! If it can't simply dispel the resilient sphere itself of course, or teleport out of it, or it might make the initial save vs. the sphere. You can't call the demon out of the Abyss straight into your sphere, you don't have line of effect to the inside of the sphere unless you're there too, which would defeat the purpose.
The magic circle trap is expected for a reason.
Kalifex |
Kalifex wrote:I need to reopen this thread.
Planning on using planar binding and geas. Problem is: if I don't want to be attacked by the powerful creature, I likely have to seal them into a resilient sphere while casting for 10 minutes.
But am I allowed to start casting if I don't have line of effect?
Yes. You choose the target at the end of your casting time, not the start. You do need to have line of effect then though, and even if you have someone else remove it expect that the powerful creature has been readying an action to do something! If it can't simply dispel the resilient sphere itself of course, or teleport out of it, or it might make the initial save vs. the sphere. You can't call the demon out of the Abyss straight into your sphere, you don't have line of effect to the inside of the sphere unless you're there too, which would defeat the purpose.
The magic circle trap is expected for a reason.
Yeah, did some reading on magic circle as you were writing this:
"A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its Spell Resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram."
So basically: It can't attack me for 24 hours as long as it fails its initial will save and charisma save?
Kalifex |
For 24 hours per caster level of yours, yes. There is a remote chance that an ally of the creature might do something, but this is only really an issue if you've justified it to the world by mass binding efreeti for wishes, that sort of thing.
My party are neutrals (closet paladins really), so I'm not allowed any genie farms. Which of the creatures on this list would you prefer as servant if you were in my situation?
Name CR Al HDBebilith 10 CE 12
Glabrezu 13 CE 12
Marid 9 CN 12
Barbed Devil 11 LE 12
N. Hell Hound 9 LE 12
Couatl 10 LG 12