Dreamscarred Press Introduces: Akashic Mysteries


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The more akashic-only feats the better. So much multiclassed ones, but not a lot of options for single classed akashic characters... if you are a vizier with low con, there's almost nothing.

Paizo Employee Design Manager

The Ragi wrote:
The more akashic-only feats the better. So much multiclassed ones, but not a lot of options for single classed akashic characters... if you are a vizier with low con, there's almost nothing.

If we did a little shifting and made all of the akashic feats either "veilweaver level x or Con y" like a few already are, would that help, or would you still feel short on feats? I can run the numbers, but "eye of the beholder" and all that. Is there anything in particular you feel is missing? Note that I'm just brainstorming and collecting opinions right now, not announcing errata.

Good news, I'll get "Veiled in Purity", the good counterpart to Tainted Chakra, added to the Guru rather than having to wait for the Supplemental release.


Well, let's list all the akashic feats available for single-classed Viziers:

Acess to Higher Chakra slot (CON 17, level 17)
Acess to Neck (level 14) or Belt (level 16) binding
Acess Low Chakra Slot (CON 13, level 7)
Acess to hands (level 2), head (level 6) or feet (level 4) binding
Acess Middle Chakra Slot (CON 15, level 13)
Acess to headband (level 12), shoulders (level 10) or wrist (level 8)

Actually useless for Viziers, since they get all those binds for free, before meeting the pre-requisites. But they had me going for a while, before checking the binding levels!)

Melee Vizier builds
Akashic Charge (CON 13 or Veilweaver 1)
Chakra Power (CON 13, Power Attack or Piranha Strike)
Essence Expertise (CON 13, INT 13, Combat Expertise)
Essence of Movement (CON 13, DEX 13, Dodge)
Focused Critical (CON 13)

Long-ranged builds
Chakra Targeting (CON 13, Deadly Aim)
Focused Critical (CON 13)

General purpose
Chakra Enhanced Fortitude (CON 13 or Veilweaver 1)
Essence of the Immortal (CON 15, must have essence)
Life Bond (CON 17, Veilweaver 5)
Treewalker (CON 15 or Veilweaver 1, feet binding [meaning a level 4 vizier])
Veilbound Resilience (CON 13, heal 1)
View Energy (CON 13, WIS 13, Perception 5)
Weaver’s Reflexes (CON 13 or Veilweaver 1)
Wil of the Daeva (CON 13 or Veilweaver 1)

Veilweaving boosts
Enhanced Capacity (CON 15 or veilweaver 7)
Extra Essence (CON 13)
Tainted Chakra (Veilweaving)
Twin Veil (Veilweaver 9)

Choosing feats for an evil level 1 Vizier with CON 13, there’s only one feat to boost his veilweaving, the very nice Extra Essence. I know most Viziers will try for a higher CON, since the d6 hit dice, but even with CON 15, there are only 2 options for a beginner “pure caster” Vizier. Even a melee Vizier has more options than the caster Vizier, which is actually the vanilla template (I’m guessing there’s an archetype for melee Vizier, or perhaps those feats are meant for Guru and Daevic Warrior). And unless the character keeps picking those two feats for the rest of his career (+ twin veil at 9th), his only option is to look for other sourcebooks feats... it’s all good, but it’d be nicer to keep an akashic theme going.

Can’t really suggest exactly what would fit the akashic “pure caster” feel I mean (don’t know zilch about game design) - perhaps some feats related to specific chakra, or that modify veils (changing elemental damage to other type, or switching some damage dice for ability damage, inflicting statuses, etc), or even meta-akashic feats (does meta-magic feats already work for this?).

It just hit me how similar the Diablo 3 skill system is to veilweaving, building up the same basic powers, modifying them with different runes. Feats that alter veils could work in this fashion, I suppose (combining an akashic sickening feat with a shoulder veil or a ring veil - kinda like a secondary bind in terms of power, but usable with different veils; maybe it could actually replace the binding altogether: choose to bind or to attach a feat). This could allow for even greater customization, but maybe it’s overpowering? Not a clue.


Ssalarn wrote:
Good news, I'll get "Veiled in Purity", the good counterpart to Tainted Chakra, added to the Guru rather than having to wait for the Supplemental release.

Are there [good] veils? The vizier doesn't have any.

Well, talking about feats, the Vizier could grab "Veiled in Purity" with "Shape Veil" to acess those [good] veils, which I'm guessing the Guru and the Daevic Warrior have.

(I only checked out the playtest docs when they came out, so I don't really remember - and now prefer to wait for the finished version of the classes!)

Paizo Employee Design Manager

Thanks for your input! It's always helpful to hear what people think, and what they'd like to see, perhaps especially if they don't know (or think they don't know) anything about game design.
I want you to be able to sit down, build a vizier with relatively little fuss, and be able to jump right in. If you don't feel like you can do that, I either need to make it easier for you to see how it all comes together, give you more options that fire your imagination and give you direction, or both.

On a related subject, Psybomb over on the Ginat in the Playground forums has been putting together Guides for the akashic classes. Psybomb was one of our most active playtesters, and has worked very closely with me to ensure the accuracy of his guide. He also is aware of any current or pending errata and has noted and incorporated that in the thread.


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Me again.

As I mentioned some time back, I'm converting a NPC from Rise of the Rune Lords from a wizard to a vizier. Here's her stats:

Spoiler:

Lirie Akenja (from Burnt Offerings page 50)
CE human Vizir 3
Init: +2 Perception +5
AC 16 touch 12 Flat 14
hp 21 (31 with feat)
Fort+6, Ref +4, Will +3
Speed 6 squares
Melee dagger +0 (1d4-1)
ranged x3 Riven Darts +3 (4d4) touch
Powers: Eldritch Insight, Mystic Attunement: Path of the Crafter, Chakra Bind (Hand), Improved Essence+1, Veilshifting
Abilities: Str 8 Dex 14 Con 15 Int 14 Wis 9 Cha 11
BAB +1 CMB +0 CMD 12
Skills: Linguistics+8, Perception +5, Knowledge History +8, Appraise+7, Craft +8, Handle Animal+1
Feats: Enhanced Capacity (usually Riven Darts), Extra Essence, Essence of the Immortal
Languages: common, goblin, thassilonian
Combat gear: 3 potions of CLW (1d8+1), 2 potions of Shield of Faith (+2 deflection AC, 10 rounds)
Other gear: +1 leather armor, buckler, dagger, cloak of resistance +1, silver comb (25 gp), fine silk gown (60 gp), everburning torch, small pouch of artifacts (hair, fingernails, used handkerchiefs), pearl earring (worth 50 gp), 1 pp, 30 gp.

Saving throw: 12+ essence
Veils: 3 Essence 5
Dreamcatcher: +2 Knowledge History
Riven Darts (3): 4d4 damage, 3 darts per round. 4 squares range
Polar Snowshoes (2/0): 3d4/1d4 cold damage. 2 square aura. Fortitude halves (DC 14/DC 12)
Stare of the Ghaele (2/0): Shaken for 1d6+1 rounds. 6 squares range. Will negates (DC 15/DC12) immune for 24h after failing once

Found at D15. Research Room

Tactics:

If Lyrie is unware of the PCs presence in Thistle Mount, she’s wearing her Dreamcatcher to boost her Knowledge History while studying thassilonian relics. Since it locks up essence, she didn’t put any in it - she doesn’t expect trouble, but in a place like this she’s really cautious about her capacity to defend herself.

As soon as they enter the room, she Veilshifts her Dreamcatcher into a Stare of the Ghaele (having watched Kill La Kill recently, I’ll fluff it by having her pull a red string from her veil, making it fall apart, then swiftly reassembling it into the new one)

If she was alerted previously, she already has Stare of the Ghaele on when they show up.

Her essence is divided like this: 3 on Riven Darts, 2 on Stare - when they get closer to her, or when most of them are immunized to it, she redirects the 2 essence points to her Polar Snowshoes.

The purpose is to show off the Vizier to my players, so I focused on displaying as many diferent effects veils as possible. And since the character is supposed to be a coward, having two deffensive veils on seem like a nice enough tactic - she’s not min-maxed, since this is not supposed to be a boss battle. I'm more concerned with putting on a good display of the class than screwing over the PCs.

She’ll probably run away to meet up with the main (apparent) villain, which will tear apart the Polar Snowshoes usage. But the main baddie does have cold resistance 5...

She had a cat familiar that I turned into a regular cat (Pathfinder Bestiary I, page 131), trained via Handle Animal.

Lyrie also had a wand of magic missiles and a bunch of scrolls worth more or less 1,200 gold pieces, which I converted into a +1 armor and some potions.

So, you guys think this will do the trick? Or should I use a more exotic combinations of veils?


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Actually that character conversion sounds fantastic! Nice job. I think that she will do an excellent job of introducing Akashic content. Good thing you took the feat Essence of the Immortal, otherwise she'd have little chance of getting to use her toys. A "boss" NPC needs the extra hit points.

Paizo Employee Design Manager

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Adam B. 135 wrote:
Actually that character conversion sounds fantastic! Nice job. I think that she will do an excellent job of introducing Akashic content. ***

Very much agreed! Ragi did an excellent job of putting together a build that fit the character in question perfectly, choosing mechanics that help her new build click seamlessly into her story role.

RotRL Stuff:

My party actually captured her and ultimately (and somewhat weirdly) befriended her. She ended up swapping spells with the party wizard after the group had defeated her current allies, and the group actually bought her services for a bit with items recovered from the keep. Chaotic Evil is as Chaotic Evil does though, and ultimately she slipped away from the group during an encounter that she thought wasn't looking too promising. The party hadn't been expecting anything else of course (they'd figured her out right away), so they just kind of shrugged and decided they were happy her inevitable betrayal was limited to abandonment.

One thing you might consider doing if you want to get your players interested in the system, is sprinkle in a little loot, like this:

Akashic Catalyst, Least
Aura: Weak Transmutation; CL 5th; Weight -
Slot: Varies Price: 2000
Akashic catalysts are woven bands of gem studded cloth or metal inscribed with glowing mandalas. A veilweaver may wear the catalyst around either their hands, feet, head, headband, shoulders, wrist, neck, belt, or body to reinforce and fortify the power of invested essence within a veil shaped in that slot. If a veilweaver invests essence in any veil formed on a chakra that is wrapped with a lesser akashic catalyst, the essence invested in the veil may be treated as one higher for all mechanical effects, though this does not change the veilweavers total essence pool. A character cannot wear more than one akashic catalyst of each type (least, lesser, and greater). Putting on or taking off a catalyst is a full round action that provokes attacks of opportunity.

Have Lirie wear one of these around her head as a "study aid" that the party can either loot after defeating her, or confiscate from her if they decide to take her prisoner. After watching her veilshift from Dreamcatcher to Stare, they may even think this unusual item was responsible for those abilities, which could open the door for them learning more about akasha, and provide a small boost for any players who decide to explore the system.

Paizo Employee Design Manager

I meant to add this to the last post but got distracted with work and missed the window closing, so sorry for the double post:

On the subject of the catalysts...
Lesser Akashic Catalysts would be priced appropriately for a CL 11 item, and Greaters for a CL 16, with each subsequent step providing 1 additional point of effective essence the associated slot. A given character could wear up to one each of the Least, Lesser, and Greater catalysts for a total of 6 additional effective.

I'm looking at making these a use activated item, kind of like the akashic version of meatmagic rods, but since they're taking up actual equipment slots, I'm not sure a use limit is necessary. I've also been looking at creating different types of catalysts that can do things like change the nature of an associated veil; for example, a Burning Catalyst that adds the fire descriptor to veils shaped in that slot and treats 1/2 of all damage dealt by an associated veil effect as fire damage (or maybe has a different effect, like adding 1 point of fire damage per die of the base veil ability). We could do catalysts for all elements (or one generic catalyst whose element is chosen at creation and cannot be changed later), and maybe some that do one or two other cool things.


Those Akashic Catalyst things are really cool! I am glad that you kept them out of reach of a Daevic's Passion bind, otherwise they'd get an absurd amount of free essence.

As for Elemental catalysts, I do like the idea. I believe that if there was a generic elemental catalyst, it should be capable of changing elements every morning when shaping your veils for the day. That would fit with the theme of customization that Akashic Mysteries offers.


Ssalarn wrote:
Adam B. 135 wrote:
Actually that character conversion sounds fantastic! Nice job. I think that she will do an excellent job of introducing Akashic content.
Very much agreed! Ragi did an excellent job of putting together a build that fit the character in question perfectly, choosing mechanics that help her new build click seamlessly into her story role.

Thanks mates! I'm actually hoping they end up talking to her before the final strike. She'll try to buy her way out of this mess by offering her Transfer the Essence power to the players, helping them "fix" some of their magical gear. I just love this power.

Ssalarn wrote:
I've also been looking at creating different types of catalysts that can do things like change the nature of an associated veil; for example, a Burning Catalyst that adds the fire descriptor to veils shaped in that slot and treats 1/2 of all damage dealt by an associated veil effect as fire damage (or maybe has a different effect, like adding 1 point of fire damage per die of the base veil ability). We could do catalysts for all elements (or one generic catalyst whose element is chosen at creation and cannot be changed later), and maybe some that do one or two other cool things.

Thanks for the freebie! This is a very nice boost and a great incentive to choose an akashic character once another PC dies. I'd actually change my vitalist DMPC for an akashic healer - IIRC, Akashic Mysteries 2 is going to have one of those, right? A summoner type with autonomous veils walking around would be a blast also.

A burning catalyst is exactly the kind of customization I'd like to see. Weird bonuses for hands/wrists, damage bonuses for feet... It'd increase the potential for different builds very much. Polar Snowshoes, for an example, has a very nice aura damage, but no damage boost for binding - if it had a catalyst for slowing down/freezing enemies when bound... amazing.

Paizo Employee Design Manager

Ooh, I like that! A Glacial Catalyst that causes creatures who take cold damage from an associated veil to become entangled if they fail a reflex saving throw, or maybe even paralyzed if there's at least 5 essence invested as they're encased in ice (mechanically similar to the ability granted by the Waxworks in the Paizo playtest for the Medium).

To your question about the akashic healer, yes, the vedist is currently in development, an akashic healer who can invest allies with essence to boost their saves and grant temporary hit points, and then draw out negative status effects when she reclaims that essence, making her own save against the effect or being afflicted in the original target's place. The chassis is pretty much laid out, I just haven't had time to draw up a veil list or playtest anything yet and it's fairly low on my priority list at this time, not because I don't want to finish it, but because there's so many other things that involve other commitments, authors, companies, etc. that have to be given priority.

Paizo Employee Design Manager

New presents!
The Amplifier is the first akashic Prestige Class to release for playtesting. It's the akashic version of the mystic theurge, so let me know what you think.


Sounds cool! I can't wait to look at it more in detail. In way too much of a rush to give this the attention it deserves.

Paizo Employee Design Manager

I'll be updating the Amplifier playtest doc, but I wanted to note two things real quick for anyone playing with it:

The veilweaving section should note that you gain new veils, binds, and essence as though you'd gained a level in a new veilweaving class.

Energize will have a line added clarifying that it allows you to break your normal Essence cap. This is the Amplifier's way of doing what a full veilweaver does with Improved Essence Capacity.

Also, I'm considering having Unity automatically bind a veil you have shaped in the body slot while active, so let me know what your thoughts are on that.


In all honesty, I feel that the cost of entry might be too steep unless someone uses an Aasimar, Tiefling, or other race with a 2nd level spell like ability.

You need 3 levels in wizard and 4 levels in Vizier to make this work, unless you take feats such as extra essence and shape veil to bring the required Vizier level to 2.

Losing 1 caster level and 1 veilweaver level feels like a fair trade-off for the class features gained. No complaints there.

I really like the action economy of Akashic Amplification. I can see each ability granted by it to be both useful and useable. Many times as a spellcaster, I don't need to move. Amplify and vivify both allow me to make use of that floating move action to get a cool bonus.

As for that change to Unity, I think I could really go for it. Gives them a reason to get veils with body binds, since they could never use them otherwise.

Paizo Employee Design Manager

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Adam B. 135 wrote:

In all honesty, I feel that the cost of entry might be too steep unless someone uses an Aasimar, Tiefling, or other race with a 2nd level spell like ability.

You need 3 levels in wizard and 4 levels in Vizier to make this work, unless you take feats such as extra essence and shape veil to bring the required Vizier level to 2.

Losing 1 caster level and 1 veilweaver level feels like a fair trade-off for the class features gained. No complaints there.

I really like the action economy of Akashic Amplification. I can see each ability granted by it to be both useful and useable. Many times as a spellcaster, I don't need to move. Amplify and vivify both allow me to make use of that floating move action to get a cool bonus.

As for that change to Unity, I think I could really go for it. Gives them a reason to get veils with body binds, since they could never use them otherwise.

I just dropped an update for the Amplifier, small but relevant changes at this time:

It's now clear that levels of Amplifier advance your essence pool as levels of your base class.

The veils shaped requirement has been lowered to 3; this will allow faster access to the PrC.

Various small tweaks to verbage to clarify abilities and correct copy/paste errors.
***

One of our fans over on the GitP forums submitted a new dread archetype, the Swarm Master, that plays off the Pestilence Cloak veil in a similar manner to the way the Snake Charmer builds off the Light Whip veil. We're making a few small tweaks to clean it up and then adding it to the Archetypes doc. We're also wrapping up another PrC aimed at combining the Guru and Cleric for some cool channeling tricks, with more PrCs on the way!

Also, a fan submitted the following veil to commemorate my colossal bad luck; let me know if you think it should be officially added to Akashic Mysteries!

Ssalarn's Lodestone
Descriptors: none
Class: Guru, Vizier
Slot: Headband
Saving Throw: Will Negates

Subtle shadows gather around your forehead, congealing into a dull black stone. A dread feeling suggests that something will not go your way.
The wearer of this veil gains the ability to manipulate the luck of a single target within 30 feet as a standard action. The target of this manipulation gains either a luck bonus or penalty to their next d20 roll made within the next three rounds. This starts at 1, and increases by 1 for every four Veilweaver levels the user possesses (maximum of +6 or -6 at level 20). If this is a penalty, it is considered a curse effect. The user is subject to the curse effect with no save, and cannot use this power again or negate the penalty until the initial effect is discharged.
Essence: For each point of Essence invested in this ability, decrease the penalty the user is subjected to by one. If there is more Essence invested than the magnitude of the luck penalty, the excess becomes a luck bonus to all the user's d20 rolls.
Chakra Bind (Headband): Binding this Veil to your Headband slot allows you to replace the Luck penalty with the effects of a Bestow Curse. Range, self-curse, limitations on use, and action remain the same.


It's just bad? I won't use a standard action on a no-save stagger it the DM knows how to design encounters and uses about as many enemies as the number of PCs. This veil is just a wasted action that further penalizes you for using it.


Ssalarn wrote:

Good news

All of that sounds really good for the Amplifier. Thank you for considering those suggestions. I can't really find anything I think needs changing now. Feels very solid. Are you still considering the Unity body veil? I don't think it would overpower the Amplifier, but its definitely a powerful buff.

And the Swarm Master sounds awesome! A swarm of insects is definitely something many would fear. Perfect for a dread.

Cleric/Guru sounds pretty cool actually! Will it be compatible with the warpriest too?

And I am very excited about prestige classes for this book. They always shine a new and interesting light on concepts from the book.

That Ssalarn's Lodestone is solid by the way. I really like it! Would be a great addition to viziers everywhere.

Paizo Employee Design Manager

Adam B. 135 wrote:
Ssalarn wrote:

Good news

All of that sounds really good for the Amplifier. Thank you for considering those suggestions. I can't really find anything I think needs changing now. Feels very solid. Are you still considering the Unity body veil? I don't think it would overpower the Amplifier, but its definitely a powerful buff.

And the Swarm Master sounds awesome! A swarm of insects is definitely something many would fear. Perfect for a dread.

Cleric/Guru sounds pretty cool actually! Will it be compatible with the warpriest too?

And I am very excited about prestige classes for this book. They always shine a new and interesting light on concepts from the book.

That Ssalarn's Lodestone is solid by the way. I really like it! Would be a great addition to viziers everywhere.

I'm considering the temporary body bind still, I'm just not sure if it's needed. The Amplifier feels pretty complete to me in its current incarnation, but I'm keeping my ears open.

Swarm Master is now added to the Archetypes doc! Let me know what you think. This is a fan-submitted archetype and I went through and did a first round clean up, but I think it probably still needs a few tweaks; I, personally, am still kind of going back and forth on it losing manifesting completely and am thinking it might be better served by having its manifesting come on at a reduced rate and gaining the Contemplation ability we gave to a few of the other psionic class archetypes.

Also, here's the cover art for the Guru!


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Yeah, I don't feel as if the Amplifier actually needs more oompf. It is very solid as it is now.

Swarm Master is wow. Now that I have read it, I am already quite happy with it. I'd still play it without manifesting, but I know I'd appreciate the Contemplation ability.

Paizo Employee Design Manager

Hey all,
I have had a severe technical issue I'm trying to get sorted out. If anyone has a copy of the last Daevic playtest that includes the Heartsblood Caress and Lover's Tread veils, please pop me a PM so I can have you e-mail it to me.
Thanks guys.


Is 28th of August recent enough?

Paizo Employee Design Manager

Milo v3 wrote:
Is 28th of August recent enough?

Just sent you a PM, I think that one may work.


Ssalarn's lodestone at work. Be careful, Milo.

Paizo Employee Design Manager

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Adam B. 135 wrote:
Ssalarn's lodestone at work. Be careful, Milo.

For real though.


Swarm Form doesn't have uses per day listed. Is it supposed to be at will, or standard minute per level in 1 minute increments?


Also, how does the Swarm Master get 7 essence invested in his Pestilence cloak veil?


Any word on the guru's release?


I'm gonna guess Ssalarn's lodestone had to do with it....

Guru's the Akasha class I most look forward to as it offers the right mix of Mystical power and Physical mastery that I like in my characters.


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I really shouldn't want to write an MCA of Aegis/Vizier.

Paizo Employee Design Manager

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Let me touch bases with the boss dudes and see where the Guru's at. I'll let you know what I hear.


TheAntiElite wrote:
I really shouldn't want to write an MCA of Aegis/Vizier.

Getting ready to play that combo as a Gestalt.

Paizo Employee Design Manager

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Ssalarn wrote:
Let me touch bases with the boss dudes and see where the Guru's at. I'll let you know what I hear.

Word from on high is, and I quote, "Very soon is as good as I can give you". Holidays is holidays and that unfortunately includes things like delays, scheduling, conflicts, illnesses, and sometimes just the need to step away from your second job for a bit to be with the family that is the primary reason for your first job.


Ah, no Guru for x-mas then. Too bad.

Paizo Employee Design Manager

The Ragi wrote:
Ah, no Guru for x-mas then. Too bad.

Honestly, even I don't know if it'll be ready for Christmas (and I'd like it to be at least as bad as you, believe me).


TheAntiElite wrote:
I really shouldn't want to write an MCA of Aegis/Vizier.

that instinct telling you that you shouldn't, ignore it. Hell that idea sounds cool enough it makes me branchout and try something on the dreamscarred mca thread myself. [/derail]

Paizo Employee Design Manager

Worth noting, in the archetypes document there is an archetype for the Aegis called the Zirih (name subject to change) that combines the Aegis and the Daevic. Given the ability to cherry-pick Vizier veils you can do some pretty fun stuff.

...

Though as I think about it, that archetype drops the Aegis crafting abilities and a Vizier (Crafter) / Aegis hybrid that instead plays up the crafting aspects could be pretty awesome...


Why not a veil that grants a customization point per essentia or two, locked on shaping; and some armor? Or maybe somehow stuff it into Ring of the Abjurer?

Paizo Employee Design Manager

Nyaa wrote:
Why not a veil that grants a customization point per essentia or two, locked on shaping; and some armor? Or maybe somehow stuff it into Ring of the Abjurer?

Hmmm... RotA could be something fun to tie to, and there's already precedent with other archetypes that basically specialize in taking one specific veil and then pushing it way past its base abilities. And I've got to be honest, I'm loving the idea of a character who basically Green Lanterns a whole suit of specialized armor out of his power ring.

We could even kick it up a notch, go back to that crafting focus I was talking about earlier, and really enhance that concept with stuff like letting him craft an entire item as a full round action, but when he does so, anything he crafts dissipates as soon as he reclaims essence invested in it. We'd need a quick chart or guide for something to say X essence = Y CL and probably some other limitations on what items can be replicated this way, but... There's some cool possibilities there.


Ssalarn wrote:
Nyaa wrote:
X essence = Y CL

If I understand crafting correctly, CL is not a requirement but just a number to set DC. The only requirements that can't be circumvented by increasing DC are crafting feat and spell cast for spell trigger or completion items.

Paizo Employee Design Manager

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Nyaa wrote:
Ssalarn wrote:
X essence = Y CL
If I understand crafting correctly, CL is not a requirement but just a number to set DC. The only requirements that can't be circumvented by increasing DC are crafting feat and spell cast for spell trigger or completion items.

Not what I'm getting at. We need a bounded determination limiting the amount of power he can being to bear, primarily in that he shouldn't be able to create items with higher DCs than he himself could bring to bear or with more potent abilities.

Moving forward with the Vizier/Aegis MCA idea, I'm using the Vizier as the base chassis for the archetype, currently called the Sculptor, and tagging a few Aegis abilities on. You basically whip up your suit of armor with the ring and have a scaling pool of enhancement bonuses to draw from that you can apply to your armor or crafted weapons. You also gain a pool of Customization points just like an Aegis that can be used to further enhance the armor created by your ring, and an effective boost to your BAB when wielding ring-forged weapons. I should have it finished and added to the playtest doc by Monday.

I've also hammered out plans for updates for the Daevic and Swarm Master that I hope everyone will be pleased with; Desire Daevics in particular will look a fair bit different, and there's a little bit of state consolidation that will be built in to help with the fact that Desire is crazy MAD right now, needing the full spread of standard martial stats and high enough CHA for competitive DCs. Lust will be changing to Avarice to better match the mechanics and concepts.


Ssalarn wrote:
I'm using the Vizier as the base chassis for the archetype, currently called the Sculptor, and tagging a few Aegis abilities on.

Is it too much for another Path of Mystic Attunement?

Ssalarn wrote:
I should have it finished and added to the playtest doc by Monday.

Awesome! I might be able to provide playtest feedback if I get into that "any DSP" game starting early January.

Paizo Employee Design Manager

Nyaa wrote:
Ssalarn wrote:
I'm using the Vizier as the base chassis for the archetype, currently called the Sculptor, and tagging a few Aegis abilities on.

Is it too much for another Path of Mystic Attunement?

Yeah, for what I'm working on I really need to carve out more than just the Path to keep it balanced.

Paizo Employee Design Manager

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Updated Daevic is added, give it a look over, make sure I haven't missed anything ;)
I went in and added the stat replacement as the first Passion ability gained at level 3, dropped the returning property all together and went directly to the called ability for Avarice (though as I think about it, I should probably bring the returning property back online for TWFing). Added in the previously dropped veils.
If you find I've overlooked something please let me know ASAP, the plan is to send this into layout by Friday.

Thanks all!

Also, working on getting the Sculptor and Pharaoh up and incorporating some additional feedback into the Swarm Master. Rageshifter, Legend Rider, and Cannoneer archetypes should be up soon as well.


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Daevic:
-Stat replacement for the Desire Passion is definitely super cool. I am a huge fan of this, and I hope this remains in the final draft.
-Love aspect of Desire: The wording feels weird where it explains the restrictions. Not sure how it could be worded better.
-Question on the Wrathful Claws hand bind: Does it stack with improved critical (claws)?
-The veils and feats feel like they are in the right place. I didn't see any typos, but I am not a real editor.

Swarm Master
-How does a Swarm Master get 7 essence invested in its Pestilence Cloak? It can take Improved Veil Capacity to get to 5 essence invested, but I can't find out how it gets the remaining 2.

Friday submission? That sounds great! Seeing the Daevic in pdf form is going to be cool. And I am very excited to hear about those new archetypes! Especially Legend Rider. Sounds like a Cavalier to me.

The Sculptor is a class from the next book right? Very excellent. Can't wait to see that Pharoah updated too!


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Adam B. 135 wrote:


The Sculptor is a class from the next book right?

iirc Sculptor will be a vizier archetype (I think it was originally for aegis) that effectively makes you a green lantern by investing essence into an ability that lets you create objects that then disappear when you un-invest the essence.

Paizo Employee Design Manager

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Milo v3 wrote:
Adam B. 135 wrote:


The Sculptor is a class from the next book right?
iirc Sculptor will be a vizier archetype (I think it was originally for aegis) that effectively makes you a green lantern by investing essence into an ability that lets you create objects that then disappear when you un-invest the essence.

Pretty much this.

Also, you're dead on with the Legend Rider, Adam. It's a Cavalier archetype where the mount is the veilweaver.


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Wow, I can't believe I missed that Sculptor post that was right above that post about submitting the Daevic.

Definitely sounds cool! None of the big 3 akashic classes have archetypes yet. I am glad the first one is the Sculptor. A great concept.

Veilweaving mounts sound great! Unexpected for sure, but really really great.


Out of left field...

The Vizier is a really solid class on it's own, but it is amazing as half a gestalt character.

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