Dreamscarred Press Introduces: Akashic Mysteries


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Paizo Employee Design Manager

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Several months ago we started playtesting on Dreamscarred Press' newest product, a re-imagining of the 3.5 sourcebook Magic of Incarnum, updated for the Pathfinder Roleplaying Game.

Initially dubbed Magic of Incarna (that was not my idea, Andreas wanted to make sure people got where the roots were for the product we were promoting) It has since been named Akashic Mysteries.

Featuring some themes drawing on Hindi and Arabic inspiration, Akashic Mysteries features new base classes, archetypes, and races that utilize a system called veilweaving, where they form crude magical constructs out of akashic energy and power them with their own magically enhanced life-force called essence. Akasha is old, heavy arcane magic that saturates the air of magic rich worlds where spellcasters are common place (though you can flavor it how you will!).

Due to various Dropbox and formatting issues, the original thread advertising this new product is being retired. I've linked in all of the current playtest documents below and would love to hear what you have to say! Whether you're a playtester or forum-goer who's been with me since the product launched, or a newcomer who just stumbled across this thread, I hope you find something that interests you. Please feel free to let me know what you think about any and all of the below playtest documents.

The Vizier, a battlefield controller and master of Veils.

The Guru, a skillful combatant and problem-solver who harnesses akasha in unique ways thanks to his personal Philosophy.

The Daevic, a ferocious warrior who gains his powers by allowing himself to be possessed by a powerful akashic outsider known as a daeva.

Akashic Races: Presented here are the first 3 of 5 akashic races. The Gamla, a race of towering camelfolk; the sobek-khaliq, ferocious crocodilian warriors; and the suqur-kha, a race of nomadic falconoids.

Akashic Archetypes: Presented here is the list of akashic archetypes, including archetypes for the magus,monk, fighter, and more.

I will continue to update these links as changes are made to the materials and new materials are introduced. I'd intended to have the first cross-product archetype, a veilweaving archetype for the Warlord from Dreamscarred Press' Path of War, ready for release tonight, but unfortunately I discovered a little late in the evening that I'd drawn up the archetype off of a now out-of-date version of the Warlord, so I will try to have that ready for you within the next day or so after I incorporate the appropriate changes.

Thank you everyone!


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My wallet is ready for the sub!


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The akashic bit confused me as I thought it was going to be about the Akashic Class from Arcana Evolved.

Paizo Employee Design Manager

Rite Publishing wrote:
The akashic bit confused me as I thought it was going to be about the Akashic Class from Arcana Evolved.

You know, I had completely missed the original Akashic class as Arcana Evolved just wasn't a book I'd gotten into.

The Akasha terminology was something Andreas was really interested in using and frankly I thought it sounded a lot cooler than the other options that were on the table, like prana. I'd seriously considered just referring to the energy as chakra, but there's some overlap there with other core and 3pp products, so while we were okay with using some of that idea, we wanted to have the core of the terminology using verbage and reference that weren't already well saturated in the Pathfinder market.


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Congratulations Michael! I'm looking forward to seeing how these turn out.


dotting for interest.

Contributor

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Color me a fan of the name change. I prefer the sound of Akashic to Incarnum. ;-)

Paizo Employee Design Manager

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The Veil Lord archetype, for the Warlord class introduced in DSP's Path of War series, has been added to the Akashic Archetypes playtest document.


How long does the temporary essence last from essence eruption?

Paizo Employee Design Manager

Trogdar wrote:
How long does the temporary essence last from essence eruption?

That gap was just pointed out to me over on the GitP forums as well. For simplicity's sake it'll have the same duration as his Essence Gambit.

Also, I see that Essence Gambit should have a (minimum 1) after the note that the Warlord cannot accrue more than 1/2 his level in Essence via that ability.


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Praise is great, criticism is useful :) Take nothing of this personal.

Vizier:

Quote:
The Vizier's class skills are- A

It has a weird — at the end that isn't copying. Also, copying and pasting that line posts this one:

Quote:
Veils, which are drawn from the

Not sure if that's an issue or not.

Quote:

The DC for a saving throw against a

Veil’s abilities is 10 + the number of points of Essence invested in the Veil + your Intelligence modifier.

Minor, but classes are always written in third person perspective.

Quote:
As a swift action, the Vizier can reallocate his Essence investments into his Veils every round.

The "every round" is superfluous and would just confuse things, I feel.

Quote:

At the end of the hour, all effects of unshaped Veils end and the effects

of all newly formed Veils take effect.

I feel this could use some clarity. Specifically the "unshaped Veils" bit. The first time I read it, it gave the impression of some veils have special effects when unshaped, during that hour. I know that's not the case, but even more clear would be nice!

Quote:
While not a spell-caster in any traditional sense of the word,

I disagree with this. You ask a peasant what that man with magic is, and he'll say a spellcaster.

And is it really spell-caster? That's weird.

Quote:

The item gains a number

of additional charges equal to the amount of Essence invested; these charges dissipate if not used within
24 hours and cannot be used to activate spells of 8th level or higher. The Vizier is considered to meet all
qualifications for use of an item he invests Essence into and never needs to make a Use Magic Device
check to activate an item he has currently invested Essence in.

I'm a bit concerned about this ability, especially the bold part. That's really strong, although it's mitigated by the fact that you need to choose at the beginning of the day which to invest in. Still, it makes them the best wand/stave users out there, since they can use Divine and Arcane wands/staves with no issue. I feel this would be further ameliorated by making it so that the Vizier chooses at the beginning of the day what his Intelligence counts as for the purposes of activating spell-trigger / spell-completion items. And he doesn't get to choose Charisma and then be able to use his Intelligence normally for other wands. This is a bit complex, but the ability is very strong and versatile as is.

Mystic Attunement: the Paths need to be indented, so it's more clear that they aren't base abilities. Just two spaces before "Path of the " is what publishers usually want.

Quote:

The Vizier gains a bonus equal to ½ his class level on all skill checks made as part

of the crafting process and reduces the crafting time for any item he creates by one day per class level
(minimum 1 day).

Erk. Is the reduction in days to craft really necessary? The bonus to the skill check already does that.

Quote:
The Crafter mus completely exchange the properties of both
Quote:

Additionally,

the Crafter can use this ability to transfer charges between wands or staves whose highest level spells
are the same

This won't allow them to bypass any temporary charges added with Eldritch Insight, right?

Quote:
At 17th level, the Vizier reduces the cost to create Wondrous Items, Rings, and Staves by 25%.

This is an additional reduction in the time as well, right?

Path of the Seer:

I believe I voiced my concerns with this ability previously, and they still stand (in regard to being better than the cavalier's Tactician ability), but additionally, this is a really strange ability because you can't even actually *use* it to be useful until 6th level, when you can put a second point of essence into it. And by then, you, a half-BAB class, have two teamwork feats. That's weird. But suddenly, at 6th level, you make two guys *awesome*, since you just gave out two teamwork feats.

Quote:
Allies do not need to meet the prerequisites for feats shared in this way.

This is good, but you should specify that it means that they still need to be in the requisite positions / conditions to benefit from the feats. Prerequisites can be taken both to mean "to access the feat" and "to get the feats bonus" in this case :(

Quote:

Foresee Conflict:A Seer who reaches this this level of mastery gains an almost prophetic insight into

the flow of energy in the world around him

And what mastery level is that? By elimination, I think it's 17th level. But make it explicit.

Quote:

granted the use of any Teamwork feats via the Vizier’s Path abilities can manifest a lesser version of any

one Veil the Seer currently has bound to a chakra slot

By "lesser version" do you just mean that they don't get the bind effect?

Essence Bond:

Hands: What's the flavor here?

Feet:

Quote:

The range of this

ability increases by 5 feet per point of Essence invested in a Veil occupying this slot, and the bonus to
movement increases by 5 feet for every 2 points of Essence invested.

If I invest 3 points, then is the range 30 feet and +10? Or do I have to invest separately, so I'd have 1 point in Range, and 2 points in Speed?

Head: This is written in shorthand rules, and isn't how rules are really written in the game. It looks like Hands has this issue. Specifically, the ", +1 per point" construction.

Quote:
Wrists: These armguards,

Which? The word choice of "these armguards" is highly specific for an ability that's pretty general.

Quote:

. In

addition, all allies affected by this ability treat any distance fallen as 20 feet less than it actually is when
determining damage taken or Acrobatics DCs.

OK....how does this actually work? Like, if you're in the aura when you start the fall, do you get the benefits? Or only if the vizier falls with you? Or if you land in an area where a vizier with the aura is, you get the benefits? Also, there are a loot of different auras to remember here. That would become a nightmare to keep track of.

It's a bit late for it, but I think the whole Essence Bond ability needs to be rethought. Headband is made available at level 12. But it gives +1 to Perception and Sense Motive. There are few abilities in the game that have a such a mismatch of level-gained and powerlevel!

All the abilities scale really strangely with when they are gained, and a lot of them just aren't worth the essence, IMO. And them all being small conditional bonuses (and many with auras attached) means it's not very elegant, and honestly kind of a nightmare to keep track of. You have to remember all the conditions under which you get which bonuses, as well as the aura ranges attached. (please reread the second sentence of this post) It feels fairly amateur, and I know you're capable of better.

From a flavor perspective, it's odd that some Viziers focus on creatures, and some focus on inanimate objects. But they both can infuse inanimate objects with essence (Essence Bond), and they can both infuse allies with essence (in a manner, by using aura essence bonds), when the two are set up as polar opposites. Just a strange thing I noticed.

I wish I had more constructive here, and less criticism. Maybe more will come to me eventually.

Veilshifting: Kind of an odd way to say how many times per day. But anyhow, can I use this with Eldritch Insight to change my wands? Because then the ability gets really powerful again :)

Phew, OK. That's all for now.

Paizo Employee Design Manager

Question for the community-
Does the Vizier's Essence Bond ability just seem to cumbersome? Would it be better to drop the class ability, give him standard Binds at the appropriate level, and then maybe just expand his path abilities a bit to include some auras?

For example, the Crafter could have an aura that increases the DC and/or caster level of all spells cast from wands, staves, and wondrous items, and then a later ability where allies in the aura maybe have a small chance to activate an item without spending a charge, and we could shift the Seer's Path abilities so that instead of applying to allies based on Essence, it's instead an aura with a radius that increases based on Essence investment, and later he gets a secondary effect that gives all allies in the aura some kind of bonus to saves?


I think I've voiced my dislike of it a few times, so...yea! Off with its head!

It's also a good idea to make your choice of Path to have more of a say in the development of the character.


What's that old hold out of 3.5, GitP, saying about the idea?


Cheapy wrote:
What's that old hold out of 3.5, GitP, saying about the idea?

Do keep in mind that GitP has an active and thriving Pathfinder community; if they didn't there wouldn't be a lot of point in asking their advice and/or advertising therein.

Paizo Employee Design Manager

Children, settle down :)

I've actually had a lot of bustle from the GitP community with a lot of excellent feedback and support. They're behind the idea of dropping the somewhat cumbersome Essence Bond, so I'm actually working right now on replacing Essence Bond with standard chakra binds, and adding a path-specific aura to each path for the Vizier. Given the trimming of the material this creates, it looks like I'll have room for an additional path, which is a good thing.

I'm also working on some adjustments for the Daevic class that break his Passions down so that instead of large scaling abilities they work more like Domains that incorporate the Essence system. That will allow me to shift more of the basic defensive abilities into the core class and allow more room for people to adapt their own fluff and backstory into the mechanics, and move things like the Dominion passion a little farther away from the alignment components that have proven fairly unpopular.

Anyways, I'm hoping to have the new update out either this evening or tomorrow incorporating those new changes so everyone can spend a little time reviewing them, both on the GitP forums and hopefully here on the Paizo forums as well (not to mention the DSP forums and the other communities that are all involved in this project!).

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Still working on the Daevic and reorganizing and clarifying the subsystem rules and terminology, but the following changes should now be visible in the documents linked in the OP:

Changelog-

Curiass of Confidence updated with duration and additional information.
Akasha-Infused Spells updated to make the “choose 1 school of magic” portion syn up better with the actual ability.
Instance of “Incarna” removed from Gamla racial description.
Sobek-khaliq simplified to Sobek.
Suqur-kha simplified to Suqur.
Size entry added to Suqur racial stats.
Snakehandler’s Gauntlet’s provide DR/Alignment instead of DR/ Magic.
Language updates to Guru to avoid confusing terminology. (Instances of chakra that refer to it as a type of energy have been replaced with Essence).
The guru’s ability to restore a use of stunning fist by taking Essence burn is now useable 1/day + 1 additional use at 5th level and every 5 levels thereafter.
Notation made to Dark Lord’s Ring of Essence Binding to clarify size increase effect.
Essence Bond removed from Vizier abilities and replaced with standard chakra binds.
Crafting time reduction removed from Path of the Crafter initial ability.
Path of the Crafter now grants the following ability: “Any time an ally within 30 feet of the crafter activates a magic item to cast a spell, they may treat the caster level of the spell as 1 higher than normal, or increase the DC of the activated spell by +1.”
Path of the Seer now grants the following ability: “All allies within 60 feet of the Vizier find their movement buoyed by akashic energy, and gains an enhancement bonus of +5 feet to their base speed. This bonus increases by an additional 5 feet at 9th and 17th level.”


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This reworking of Daevic Passions is quite possibly the thing I am most excited for. Also, thanks for the hard work Ssalarn! I look forward to trying out your stuff and giving feedback.

Paizo Employee Design Manager

The new Daevic is up and available through the link in the OP, though I wasn't able to fix a major error with the Desire passion so that has been temporarily removed from the document. For some reason this document has just been a royal pain in the butt to get edited and formatted, so if you see any major errors in the formatting, layout, etc. please let me know so I can get them corrected.

Changes include reworked Possession and Passion, Essence Pool, and changes to how he controls his veil investment and capacity.


The entirety of the new Daevic Possession, from the way essence is invested into it, to the free AC, skill buffs, and HP, is just fun. I gotta say, when I was theory crafting Daevics before, I often had a lot of trouble deciding how to invest into my veils and choose which veils I learn. While its still hard to choose veils (many good choices. I like this decision being hard), it feels a lot smoother investing in veils.

The big update to both Passion's bonus veil list is also a plus. I am happy to see that Daevic Aspect made it onto both of their lists (And I am assuming Desire's future list)

The synergy between Armory of the Conqueror and vital strike also feels like something special. Even if the foe can't be bull rushed, it feels like I am using some Martial Maneuver with all the damage dice I can roll.

Dominion Daevics look very interesting. If I were to try to build one, I would definitely step out of my norm for character creation. This is not a bad thing of course, and I welcome change. I can see both mounted combat and TWF being interesting builds for him. I really like this benevolence feature, but I feel that compared to Path of the Seer on Viziers it is too weak. I don't know if it should be as strong as Path of the Seer's teamwork ability, but I do think it needs a buff.

I really like the Tyranny ability, as it is basically a free Cornugon Smash, but it gives you a skill bonus too.

Seeing both of these Passions, I cannot help but be excited about Desire's passion. I look forward to it!


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Invest Essence into this thread... I kept looking into the old one...


Completely unrelated to rules, but I look forward to seeing how these guys will be artistically portrayed.

Which Passion for the Daevic, and Philosophy for the Guru? What kind of veils do you think they will be shaping?

Its fun thinking of the possibilities.

Paizo Employee Design Manager

Adam B. 135 wrote:

Completely unrelated to rules, but I look forward to seeing how these guys will be artistically portrayed.

Which Passion for the Daevic, and Philosophy for the Guru? What kind of veils do you think they will be shaping?

Its fun thinking of the possibilities.

So I've actually been working on getting the art orders together for the Guru and Daevic, and I already know what the Vizier looks like.

I'm planning on the Guru being a dwarf with the Akasin philosophy. I thought about doing a Sineater but the iconic Vizier is already portrayed with some of the more evil veils shaped and I didn't want all of the artwork to be dark and menacing, so our guru will probably have the Diadem of Pure Reflection shaped along with a glaive affected by Lambent Blades and one or two more of the Guru specific veils.

I'm still wavering on what I want to do for the "iconic" daevic, but I'm thinking either a human female with the Dominion Passion, or a gnome female with Desire.

As much as I'd love to hang the iconics on one of the new races, I think we want to keep the "exotics" inside the compiled book, which means core races only for the individual class release art.


My vote goes to human female with the Dominion passion!


I am all for more of Pathfinder's gnomes.


That guru sounds fun. There are few dwarf iconics, so it definitely helps bring in some diversity.

As for the Daevic, my question is: Can it be both? I have been following Path of War as well, and I noticed that every class has what looks like multiple iconics. The Stalker has the dwarf and a female human. The Warder has 2 different humans (male and female) with shields too. The Warlord has a male human with a sword and a male human with a hammer.

Though if it must be one, I would go with the Gnome. It feels like unexplored territory in DSP, and the main iconic for the Warder is already a female human with a shield (Steps on Dominion's toes). If you can get both I'd make sure the Gnome is the "main" iconic.


Adam B. 135 wrote:

That guru sounds fun. There are few dwarf iconics, so it definitely helps bring in some diversity.

As for the Daevic, my question is: Can it be both? I have been following Path of War as well, and I noticed that every class has what looks like multiple iconics. The Stalker has the dwarf and a female human. The Warder has 2 different humans (male and female) with shields too. The Warlord has a male human with a sword and a male human with a hammer.

Though if it must be one, I would go with the Gnome. It feels like unexplored territory in DSP, and the main iconic for the Warder is already a female human with a shield (Steps on Dominion's toes). If you can get both I'd make sure the Gnome is the "main" iconic.

Worth noting that the female Warder is a half-elf, not a human.


GhanjRho wrote:
Adam B. 135 wrote:

That guru sounds fun. There are few dwarf iconics, so it definitely helps bring in some diversity.

As for the Daevic, my question is: Can it be both? I have been following Path of War as well, and I noticed that every class has what looks like multiple iconics. The Stalker has the dwarf and a female human. The Warder has 2 different humans (male and female) with shields too. The Warlord has a male human with a sword and a male human with a hammer.

Though if it must be one, I would go with the Gnome. It feels like unexplored territory in DSP, and the main iconic for the Warder is already a female human with a shield (Steps on Dominion's toes). If you can get both I'd make sure the Gnome is the "main" iconic.

Worth noting that the female Warder is a half-elf, not a human.

My mistake, I was doing it from memory and I guess I didn't remember the ears.

Paizo Employee Design Manager

Adam B. 135 wrote:

That guru sounds fun. There are few dwarf iconics, so it definitely helps bring in some diversity.

As for the Daevic, my question is: Can it be both? I have been following Path of War as well, and I noticed that every class has what looks like multiple iconics. The Stalker has the dwarf and a female human. The Warder has 2 different humans (male and female) with shields too. The Warlord has a male human with a sword and a male human with a hammer.

Though if it must be one, I would go with the Gnome. It feels like unexplored territory in DSP, and the main iconic for the Warder is already a female human with a shield (Steps on Dominion's toes). If you can get both I'd make sure the Gnome is the "main" iconic.

I'll certainly look into it. I like the idea of a gnome iconic because:

1) Gnomes actually have pretty solid stats for a Daevic
2) I like the visual of the half-elf Vizier, dwarf Guru, and gnome Daevic. It should create a good visual dynamic, and there's always that fun element when the smallest character is also the one most likely to cut out your spleen and feed it to you.
3) You just don't see quite as many gnomes. Granted, gnomes got druid and Summoner for their iconics so there's a certain "quality over quantity" factor, but I'd like to see a gnome who's more likely to take advantage of that Con bump and racial Hatred ability to really tank up and kick ass.


Yeah, with those points its hard to argue against a Gnome iconic. They are a very underused race. To be honest, I look forward to the art of her. A female gnome suddenly roiding up and taking some guy down could make for a very memorable art piece.


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Gnome ! Definitely!
Gnomes need more love :D

Lantern Lodge RPG Superstar 2014 Top 4

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Jesus. If I'd known you guys were doing this I'd have offered to help. I have a wealth of work already done on this from back when Pathfinder first came out (including an incarnum-based class that looks strikingly like how the summoner turned out!)

Hope you guys have great luck with this, I always loved the concept!


I recently read Andreas Rönnqvist's and Jeremy Smith's interview here and saw that they were interested in making a big Third Dawn book. Do you know where Akashic Mysteries will fit into third Dawn, if it will at all?

Paizo Employee Design Manager

Adam B. 135 wrote:

I recently read Andreas Rönnqvist's and Jeremy Smith's interview hereand saw that they were interested in making a big Third Dawn book. Do you know where Akashic Mysteries will fit into third Dawn, if it will at all?

I chatted with Andreas a bit about this due to the fact that an earlier DSP project that kind of fell by the wayside was the Flowshaper, an Incarnum/Psionic class that was really kind of designed with the intent that it fit in that Third Dawn world.

Currently there aren't any plans to explicitly integrate the Akashic materials with the Third Dawn campaign setting. There may be some mention on how akasha fits into the Third Dawn world, but currently there aren't any big plans for things like integrating the akashic races into specific geographic areas or tying akasha and veilweavers directly into the societies of the Third Dawn world.

I'm certainly open for that to change, but there's a lot of factors involved, including scheduling, plans for future products, coordination between writers, etc.

There's also the fact that Third Dawn is really intended to be the Psionic campaign setting. DSP doesn't want to feel like they're forcing people who like psionics to integrate other DSP subsystems into their game worlds, or spend extra time sifting out references to a power source and/or classes they're not ready/willing to use.

What you may see is a future Third Dawn expansion, or even adventure path, that talks about where veilweavers fit into the Third Dawn world and explores that a little more deeply, but that's pretty much wishful thinking on my part at this point.


My main concern was that I would not be allowed to use a veilweaver at all if I played in the setting. But from what you said, it sounds like they at least exist. Thank you!

Publisher, Dreamscarred Press

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I would expect to see some reference to how the different Dreamscarred-published systems work in Third Dawn (both Path of War and Akashic Mysteries). The goal would be for them to be usable, not for them to be locked out.


Jeremy Smith wrote:
I would expect to see some reference to how the different Dreamscarred-published systems work in Third Dawn (both Path of War and Akashic Mysteries). The goal would be for them to be usable, not for them to be locked out.

Is the plan still to keep Third Dawn completely devoid of arcane and divine magic?


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Jeremy Smith wrote:
I would expect to see some reference to how the different Dreamscarred-published systems work in Third Dawn (both Path of War and Akashic Mysteries). The goal would be for them to be usable, not for them to be locked out.

Why are you guys so BASED? I mean really, you guys as a company do everything right.

1. Speedy communication
2. Treat Customers with utmost respect
3. Attempt to anticipate customer requests
4. High Quality work and open testing practices

Not only that, but touching on and reinvigorating old and "forgotten" materials.

DSP is my go to Third Party and when you guys put up your campaign setting Kickstarter (Hopefully at least 4 months from now so I'll be employed again) I will be waiting with money in hand!

--------------------------------------------------------------------------

The Akashic Races actually inspired me to make a campaign idea. Something inspired by the Silk Road and discovering a land route to an "asia like" country. During the players travels they'd pass through an "India like" country twice and having those unique races would make the world seem more unknown.

Edit:
The Sobek's bite isn't specified as a Natural attack. Is it Primary or Secondary? Is the intent that when used by itself it does full str and when used in a full attack it does half str?

Paizo Employee Design Manager

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Insain Dragoon wrote:

***

The Akashic Races actually inspired me to make a campaign idea. Something inspired by the Silk Road and discovering a land route to an "asia like" country. During the players travels they'd pass through an "India like" country twice and having those unique races would make the world seem more unknown.

Edit:
The Sobek's bite isn't specified as a Natural attack. Is it Primary or Secondary? Is the intent that when used by itself it does full str and when used in a full attack it does half str?

I'm glad they were a hit with you! "Discovering" the new races during a Silk Road style adventure sounds like a great way to introduce them, I did a similar thing the first time I used a gamla in my home game (the party hired one as a desert guide).

The Sobek's Bite follows all the natural attack rules you'd find for a Bite in the Bestiary; it's a primary natural attack that deals full STR damage, unless used in conjunction with a manufactured weapon. Since it's technically not their only natural attack (they do have a tail whip, even if it's only useable under certain circumstances) they don't get STR + 1/2 like a wolf would for it being their only natural attack. Cleaning up and releasing the alternate racial traits for the Akashic Races is on my "to do as soon as I finish getting the base classes finalized" list, so I'll add putting a little extra clarification to the Sobek's bite to the to-do list.


Thanks for the clarification :)

I know that one of my players will want to use a Sobek because he will want to make Renehkton

Publisher, Dreamscarred Press

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Insain Dragoon wrote:
Jeremy Smith wrote:
I would expect to see some reference to how the different Dreamscarred-published systems work in Third Dawn (both Path of War and Akashic Mysteries). The goal would be for them to be usable, not for them to be locked out.

Why are you guys so BASED? I mean really, you guys as a company do everything right.

1. Speedy communication
2. Treat Customers with utmost respect
3. Attempt to anticipate customer requests
4. High Quality work and open testing practices

Not only that, but touching on and reinvigorating old and "forgotten" materials.

DSP is my go to Third Party and when you guys put up your campaign setting Kickstarter (Hopefully at least 4 months from now so I'll be employed again) I will be waiting with money in hand!

Likely because we're fans first, publishers second. :) Plus, we've followed Paizo's lead on a lot of things - and they do a lot of things right, especially compared to how things worked back during the days of 3.5 and WotC. Not to disparage WotC, it was just a very different culture dealing with other publishers and customers compared to Paizo.

Gambit wrote:
Is the plan still to keep Third Dawn completely devoid of arcane and divine magic?

No. It's not something we've really broadcast, although we have discussed it openly in some other discussion threads, but we've realized that making Third Dawn ALL psionic instead of HEAVILY psionic was a mistake. We're working on an in-world explanation to bring back arcane and divine magic, without it being a retcon.

I would expect that arcane / divine to have the level of support in Third Dawn as magic in original Chronicles Dragonlance - i.e. it's there, but it's pretty rare. Alternatively, Third Dawn will have Psionic / magic presence flipped from the "norm" - and instead of magic being regular and psionics being rare, have psionics normal and magic being the unusual ability.


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That said, like Ssalarn said, the whole concept of Flow and Patterns fit very neatly in with Akasha, and we might (not sure yet, since we haven't launched a Kickstarter for it yet), present a psionic "theme" to the Akashic Mysteries as something we'd do for Third Dawn.


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I'd be all over this in a heartbeat. Just take my money - should I forward my bank account info?
;)

Paizo Employee Design Manager

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And here we go, the much delayed but finally available... UPDATE!!!

Changelog for Vizier Playtest:

Riven Darts clarified to add 1d4 extra damage per Essence (ambiguity in wording removed). Bind now limited so that a single opponent may no longer be the target of more than two darts simultaneously (16d4 force damage to 4 targets at the highest levels is fine; 64d4 force damage to a single target is something I really had to concede was just too damn much, particularly for an at will ability consuming a relatively small amount of your resources).

Waistband of the Wealthy updated to reflect both Daevic and Vizier as valid users

Storm Gauntlets added to Wrist summary and clarified to work with natural attacks.

Typo corrected in Horselord's Greaves and level access nomenclature added for Belt bind.

General clean up to Path of the Seer, including level specification for Foresee Conflict and a narrowing of the granted veil ability to Feet or Hands veils only.

Path of the Ruler added to the Vizier.

Give this one a final lookover guys, it's headed to Jeremy Friday with an anticipated .pdf release of late this month. I'll have a Daevic update out shortly.


Looking forward to it- it's been a long road but it's finally time.

Paizo Employee Design Manager

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OmNomNid wrote:
Looking forward to it- it's been a long road but it's finally time.

I'm telling you man. Since this project started I've lost my cat who'd been with me for 14 years, took a promotion and moved from Spokane to Seattle, gone through a major corporate merger, bought a new house, had my plumbing in my new house explode, adopted a dog, had my dog eat my laptop, came down with pneumonia, lost my biological father to self-inflicted illness, got engaged, planned a wedding.... It's been an insane road and literally everything that could possibly interfere with me getting this thing done has done so. But I will tell you, it's been an experience I wouldn't trade for anything. The support of Andreas and Jeremy and the local and internet gaming communities has been solid throughout and I think I've learned more about this game in the last (oh my God, has it been 8 months since we announced this?!?!?) several months working on this project than in the decade plus of playing it I had going in.

A completed Daevic draft, cleaned up and incorporating all three passions and all the new changes, should be ready by the end of the week. Guru is pretty much there and has been for a while, so if anyone has Guru feedback, this is a really good time to get it in front of me because he's going to be following the Vizier fast. I've got a finalized document for the new races and the archetypes that'll be posted once the Daevic is complete, and prestige classes will be hot the heels of that release. I'm going to do my best to get the magic items and Akashic Bestiary in front of you guys before we go to the final compiled .pdf as well.

Long story short, the finish line is in sight.


I'll give it a look-through for possible spelling/grammar issues :)
Is there an e-mail address I could send you feedback to, Ssalarn?

Paizo Employee Design Manager

Changing Man wrote:

I'll give it a look-through for possible spelling/grammar issues :)

Is there an e-mail address I could send you feedback to, Ssalarn?

PM'd you an e-mail address. While it's not a jealously guarded secret or anything, I'd rather not post it directly to the thread for some spambot to find :)


Wow, it sounds like life has been throwing you curveballs for a while. I am glad you pulled through it all though!

I am glad to see the Vizier going down the pipeline soon. Thanks for the hard work man! I can't wait to see all three of these classes in a PDF, complete with art.


What I got out of that is

"You can finally become this Fry."

Also maximum kudos to Ssalarn who managed to make such interesting works while under so much life change!

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